Well rounded and working well. OU

Overview:
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Lets do this... LEEEROOOY:
First off I would like to say I put a lot of effort into making this post and this team,
and I really hope that is shows.
The team is built around bulkiness in general, this is where you go "Oh! I know! its a stall team!" But its really not...
The idea here is trying to outlast the opposing team but not by using spikes etc
(OK roar ans SR to some extent I guess) but instead relying on bulk/offense on all my Pokemon, Azelf being the exception.
Azelf leads off offensively, getting SR down and hopefully being able to cripple anti leads with paralyze, but the main key here is prediction. Using right poke to soak up enemy attacks and then proceed to counter.

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Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Stealth Rock
- Explosion
- Taunt

Description: Pretty standard Azelf lead, here also carrying thunder wave as a way of crippling leads I cant handle,
and since SR is so common these days, I rarely let this guy live for long. Being pretty standard it also carries focus sash
which can lead to some great exploding fun early in the match.

EVs: Not much to say here, 252Spd to try and outrun as much as possible,
252 SAtk to get the most out of flamethrower, and the last 4 into attack boosting explosion slightly.

Team Play: Azelf is really important to my team, as the only Pokemon carrying SR, getting that up is prio NR 1.
If all goes according to plan he might live to cripple Pokemon trying to set up on me, and of course the nasty move explosion
taking out some nasty Pokemon like Blissey that I don't really feel like I wanna have a stall war with.

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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Toxic
- Discharge

Description: Using its near exclusive ability, Trace, Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in,
allowing it to easily take the beatings. Porygon2 is also the game's best Dragon Dance Salamence counter,
being able to survive a +1 Life Orb Outrage,
after it Traces Intimidate, and OHKO back with Ice Beam.


EVs: with 252 hp and 216 def allows this monster dock to survive almost anything.
Most considerably 1DD Gyara/Salamence Outrage assuming I get the switch in which gives -1 atk


Team Play: Toxic is a great way to counter specific walls wich my team has problems with, mainly Zapdos.
Unable to do over 50% on porygon I can just stall him out with Recover. Now lets move on to the ability trace,
yes I covered the defense aspect with gyara and Salamence.
But it also works wonders on Celebie and Blissey, tracing its natural cure and therefor taking on a job of status absorber.
Another great use is versus common baton passers like Ninjask,
tracing its speed raising ability and with that countering that setup.
Digging even further, tracing Jirachis Serene Grace is a great way to get some paralyze with Discharge.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Roar
- Ice Beam


Description: A great tank, that packs a punch!
Swampert also serves as a phazers on Pokemon trying to setup on me,
mostly cursers since they are generally slow. If many pokes are slower than Swampert I can even do a little SR shuffle to get some free SR damage.
Water/ground is a pretty nice typing and allows me to tank some Pokemon
that may give the rest of my team problems.
I'm a bit concerned with the lack of punch when using Ice Beam, and I have a general weakness to fast flying Pokemon.
I'm really thinking of going Mirror Coat on this guy...

EVs: 240HP boosting its already notable bulk, 216def adding even more to the
monster tank that is Swampert, boosting defense making this guy my physical wall.
52 SAtk boosts both ice beam and Hydro pump allowing me to take on anything resisting my Earth Quake

Team Play: As mentioned this guys biggest use is soaking up physical hits,
as well as acting as this teams phazer.
He also provides a good Electric immunity.

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Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Sludge Bomb
- Grass Knot

Description: One of the best seed-stallers out there in my opinion.
Yes he does lack a bit on the offensive side, but provides this team with a
much needed special sponge.
One more thing giving Venusaur a solid spot on this team is his ability
to counter all common grass Pokemon, with his STAB Sludge Bomb.
Also to compliment the set there is a STAB grass knot which does a hefty
chunk of damage to anything not resisting it. And another usefull trait is his
ability to absorb Toxic spikes.
Venusaur can come in on some of the major physical offensive threats of the metagame like
Gyarados, Electivire, and Medicham along with special stars like Raikou,
Zapdos, Jolteon, and Suicune and foil any chance at a sweep. Venusaurs
ability to sponge hits from both ends of the offensive spectrum while still
maintaining his own offensive capacity with dual STAB sets him apart.

EVs: 252 hp (looks like a pattern doesn't it?) Gives it a good boost in hp while
252 SDef allows him to shrug of any special attack that's not STABBED and/or
super effective. Remaining points go into speed.

Team Play: This guy compliments my team so well. Sleep is a great way to
force switches, and with the help of Leach Seed he can tank many Pokemon,
it really works wonders on HP monsters such as Blissey.
If he cant handle the incoming (now seeded) Pokemon, I just move on to
the correct counter, and with leach seed up I usually end up at about 100% hp.
Now sludge bomb does occasionally poison incoming Pokemon crippling them.


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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- U-turn
- Outrage
- Fire Blast

Description: My precious scout. With a Choice scarf he outruns almost everything,
and with his great type setting Dragon/Ground he can come in on a lot of
different Pokemon. Fire Punch gives me a much needed fire attack to handle nasty steal Pokes such as Scarmory,
Foretress and Jirachi. Seeing as this team is a bit "weak" to steal, and also giving the team much needed speed.
I try to keep this guy hidden for as long as possible, since hes a b*tch to handle late game.

EVs: 82hp; this is the 2nd Pokemon on my team missing a bulk up
from HP investment, but he makes up for it with his speed
252atk; many people underestimate the power of these STAB attacks coming from an Attack stat of 492
176spd; The given EVs hit 280 Speed, enough to outrun Lucario and other base 90 Speed Pokemon.

Team Play: This is pretty straightforward, but apart from giving
the team some nice resistances with his awesome typing he
force a lot of switches since people are afraid of one of his STAB attacks.
U-turn also works well with this team that is focused on being able to counter
anything, and gives me free damage and at the same time allowing me to switch


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Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/232 Atk/20 Def/4 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Sucker Punch
- Focus Punch
- Fire Punch

Description: This here is my wild card. Very few people manage to counter this
guy in the right way. I usually start of subbing and the proceeding to the correct
move to counter incoming Pokemon. I try and hide the fact that hes actually a Sub Puncher for as long as I can, using fire punch on the switch. He also works
as some extra revenge killing support if I have lost my flygon.
Sucker Punch also allows him to counter many of his own counters (still with me?) Killing fragile ghosts and psychics that expect to be faster.
This guy even manages a OHKO on many special tanks that try to switch in
trying to absorb a Will of Wisps. Also having fire punch as a way of dealing with
Scizor that really likes switching into this guy. He also works as a spin/explosion blocker.
He has won me many games in the past.

EVs: 323 Attack is reached to always OHKO 4 HP / 252 Def Blissey with Focus Punch and Stealth Rock,
always 2HKO 252 HP / 216 Def Impish Forretress with Fire Punch and Stealth Rock, and always OHKO 4 HP / 0 Def Alakazam with Sucker Punch.


Team Play: Getting rid of all fast but fragile sweepers is this guys niche.
Also getting rid of any normal/rock pokemon that thinks its switching in to take a special attack.
He also takes most attacks pretty well, even with his HP being very low hes surprisingly sturdy.


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Threat List:
Tyranitar - This guy doesn't like Venusar at all. Flygon can also handle this guy
with ease. Swampert also does the job very well, and to some exctent Duskonoir
Gyarados - Porygon2 traces intimidate and proceeds to kill it off
Infernape - This guy can be trouble, dusknoir handles him fairly well, as well
as Flygon
Azelf - Often seeing this as a lead, so its usally neutralized with Thunder Wave
Flygon also takes this guy with ease
Rhyperior - Almost everything?
Electivire - To easy.
Heracross -Flygon works well. As well as Dusknoir taking fighting moves
Salamence
- Porygon, Flygon, Swampert
Togekiss - This guy is a PAIN
Gengar - Dusknoir
Raikou - Venusaur
Lucario - Dusknoir handles him well, as well as Flygon
Tauros - Not a problem
Starmie - Venusaur does a good job forcing it to switch with sleep or just
grass know. Flygon with U-turn. Dusknoir with sucker punch
Weavile - Flygon
Dugtrio - ^^
Alakazam - Dusknoir
PorygonZ - Dusknoir
Medicham - Anything really
Staraptor - Never had problems
Slowbro - To slow to face this team
Machamp - Don´t have a real counter, usually wear it down with repeated attacks
Jolteon - Flygon, dusknoir, swampert
Aerodactyl - anything?
Snorlax - Dusknoir, azelf
Zapdos - Porygon, Flygon
Blissey - Everything has a plan to beat blissey.
Suicune - Venusaur, porygon
Sceptile - Porygon, Venusaur, flygon
Breloom - Venusaur
Slaking - Dusknoir
Tangrowth - I have a lot of fire moves :P
Ninjask - fire!
Metagross - FIRE! EQ!
Heatran - Flygon, Dusknoir, Swampert
Celebi - Venusaur
Jirachi - This guy is a real pain when using scarf and serene grace... DIE FIEND!

Rate etc! ty
 
First of all fix the nature on Azelf: lead Azelf wants a naive nature. Then replace thunder wave with taunt (to prevent slower leads from setting up SR) or psychic. Thunder wave is pretty useless on such a fast lead as Azelf.

Secondly, Dusknoir is your only hope against Scizor which, otherwise, may completely rip your team. That's why you should use a more defensive set. My suggestion is to use either the standard support set:

-W-o-W
-fire punch
-pain split
-earthquake / shadow sneak

or a sleep talk set with:

-rest
-sleep talk
-fire punch
-earthquake / W-o-W

Note that I'm suggesting EQ on both the sets because Heatran loves to switch into Dusknoir to gain a free flash fire boost. Fire punch is for Scizor and Heracross though the former is crippled already by W-o-W. For both the sets go with a classic 252 HP / 252 Def / 4 SDef EV spread. Also, unless this is a WiFi team, consider that the Rotom formes do almost everythig Dusknoir does but better, including countering Metagross which may be a serious threat for your team.
However, should you decide to keep the sub-punch set, then give Dusknoir an adamant nature, keeping your EV spread.

Regarding Flygon: fire punch does ridicolous low damage to Skarmory despite being super effective. Run a naughty nature and fire blast, moving the 80 HP EVs to SAtk if you really want to damage Skarmory.

Your team is really weak to SD Lucario: after a single SD it can OHKO all of your pokemons, you need at least a check for it. My suggestion is to replace Venusaur with a bulky Gyarados:

Gyarados@leftovers
nature: adamant
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe
-dragon dance
-stone edge
-waterfall
-taunt

Gyarados will add a sure check for both Lucario and Infernape (except the rare thunderpunch variants) to your team while also providing some offensive power. It also checks Scizor in case you lose Dusknoir.

With these changes your only problem may be Latias, though Flygon can easily revenge kill her and almost every member of your team can hit her for super effective damage, and Swamper can also roar out every attempt of set-up with calm mind.

Hope this helps.
 
Well i think you got some godd advice up there^
But i recomend, on Venu, Giga drain over grass not (for the HP recovery)
and black sludge over Leftovers, just incase for some odd reason someone uses trick.
 
First of all fix the nature on Azelf: lead Azelf wants a naive nature. Then replace thunder wave with taunt (to prevent slower leads from setting up SR) or psychic. Thunder wave is pretty useless on such a fast lead as Azelf.

Secondly, Dusknoir is your only hope against Scizor which, otherwise, may completely rip your team. That's why you should use a more defensive set. My suggestion is to use either the standard support set:

-W-o-W
-fire punch
-pain split
-earthquake / shadow sneak

or a sleep talk set with:

-rest
-sleep talk
-fire punch
-earthquake / W-o-W

Note that I'm suggesting EQ on both the sets because Heatran loves to switch into Dusknoir to gain a free flash fire boost. Fire punch is for Scizor and Heracross though the former is crippled already by W-o-W. For both the sets go with a classic 252 HP / 252 Def / 4 SDef EV spread. Also, unless this is a WiFi team, consider that the Rotom formes do almost everythig Dusknoir does but better, including countering Metagross which may be a serious threat for your team.
However, should you decide to keep the sub-punch set, then give Dusknoir an adamant nature, keeping your EV spread.

Regarding Flygon: fire punch does ridicolous low damage to Skarmory despite being super effective. Run a naughty nature and fire blast, moving the 80 HP EVs to SAtk if you really want to damage Skarmory.

Your team is really weak to SD Lucario: after a single SD it can OHKO all of your pokemons, you need at least a check for it. My suggestion is to replace Venusaur with a bulky Gyarados:

Gyarados@leftovers
nature: adamant
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe
-dragon dance
-stone edge
-waterfall
-taunt

Gyarados will add a sure check for both Lucario and Infernape (except the rare thunderpunch variants) to your team while also providing some offensive power. It also checks Scizor in case you lose Dusknoir.

With these changes your only problem may be Latias, though Flygon can easily revenge kill her and almost every member of your team can hit her for super effective damage, and Swamper can also roar out every attempt of set-up with calm mind.

Hope this helps.




OK first off, thanks for noticing the nature on azelf, thats just a mistake.
Now, replaced thunder wave with taunt, thank you.

Flygon argument seams solid enough, and I will make the change.

Now on to dusknoir.

It already serves as a Scizor counter? Why would I change it?
I dont need EQ for heatran, I got focus punch?
So yeah im keeping the sub-punch.
Thanks for noticing the nature, my mistake.
 
Now on to dusknoir.

It already serves as a Scizor counter? Why would I change it?
I dont need EQ for heatran, I got focus punch?
So yeah im keeping the sub-punch.
Thanks for noticing the nature, my mistake.

The problem is that between substitute, stealth rock and possibly sandstorm, without any form of recovery, Dusknoir is not going to last long and Scizor will simply weaken it progressively with u-turn until it will be weakened enough to be finished by a bullet punch or a pursuit.

Note that your Scizor weakness will greatly diminish if you decide to insert the Gyarados I suggested in place of Venusaur. In this case your sub-punch Dusknoir may also stay as it is.

Oh, and obviously I suggested EQ to catch Heatran on the switch in, in case you decided to drop the sub-punch.
 
Ok, thank you for an excellent RMT, I can see why a gyara set would work, but I dont see it replacing Venusaur, since I lose out on alot of stuff that Gyara just isnt able to replace.
I have however been thinking of switching a roar/dd gyra for my swampert. Is this a wise choice?
 
I have however been thinking of switching a roar/dd gyra for my swampert. Is this a wise choice?

Yes, this is ok but you should just be wary that without Swampy a CB TTar spamming Stone Edge will be very dangerous to this team. It will even 2hKO Flygon. Overall though its worth changing because TTar can be played around.

Really cool team nice to see some interesting Pokemon used to good effect :)
 
Ok, thank you for an excellent RMT, I can see why a gyara set would work, but I dont see it replacing Venusaur, since I lose out on alot of stuff that Gyara just isnt able to replace.
I have however been thinking of switching a roar/dd gyra for my swampert. Is this a wise choice?

Swampert is your best bet against TTar, that's why I suggested to replace Venuasur, whose only usefulness would be against bulky waters.
You may give it a try, but sooner or later I'm sure you will have problems with TTar because you will be forced to play around it with Flygon and possibly Gyarados. However, keep the bulky Gyara that I suggested, your team lacks some offensive power and Gyarados can partially solve this problem.

Good luck!
 
Hey there.

From looking at your team briefly, I notice a Lucario weakness. This can easily be fixed by replacing Venasaur with possibly BulkyGyara, as Venasaur doesn't function too well in OU to begin with. Gyarados will help with your Lucario weakness as well as serve as a solid sweeper, something that your team does not really have.

Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe
- Dragon Dance
- Stone Edge
- Waterfall
- Taunt

Earthquake and Ice Fang are also viable instead of Stone Edge, but Stone Edge lets you hit Salamence (not as hard as Ice Fang) and opposing Gyarados, as well as Flying Pokemon such as Zapdos, who is a common switch-in for Gyarados. So I would suggest Stone Edge, mainly because hitting opposing Gyarados is very important, but you could try Ice Fang or Earthquake if you like.

The next thing I suggest is replacing Dusknoir with Rotom-H. Dusknoir is really outdated and gets revenge killed by Scizor unlike Rotom. Not only that, but Rotom's Ground immunity comes in handy often. Rotom-H has many different viable sets, but the one I suggest using is the most Standard set.

Rotom-H @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 168 Def / 88 Spe
Moveset:
- Thunderbolt / Discharge
- Shadow Ball / Hidden Power Fighting
- Overheat
- Will-O-Wisp

Personally, I like using Thunderbolt over Discharge. The occasional Paralysis may be cool, but I prefer the higher BP rather than a higher chance at paralyzing my opponent. As for the decision of using Shadow Ball or HP Fighting, you could really go either way. HP Fighting lets you hit Tyranitar with something, but Shadow Ball lets you hit Ghosts which can be a bit more useful. Not only that, but if you're using Will-O-Wisp (which is what I suggest over Reflect) then you will already be able to cripple Tyranitar by burning him, in which case you don't need HP Fighting as well. Of course, if you don't want to use this moveset, you can always check the Analysis Page for a list of viable movesets for Rotom-H, but this is the best for your team IMO.

Lastly, I think you should consider changing Flygons EVs to 252 Spe / 252 Atk / 6 HP and using Stone Edge over Fire Blast. The new EV Spread lets you outrun opposing Scarfed Flygons that use the standard set and lets you speed tie with those running the same EV Spread as you. Also, Stone Edge gives you something to hit Flying Pokemon with, who are commonly switched into Flygon to dodge Earthquakes. Fire Blast is good for hitting Scizor, but I feel that Earthquake is just as powerful and Fire Blast is a wasted move. This is just something to consider though, I'm not saying that you have to use it.

Anyway, good luck with the team!
 
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