Not-Fully-Evolved 'mons in UU/NU

I love the idea of Scyther in UU or NU, simply because it's immune to Ground (although dies horribly to SR >.>), gets Swords Dance and X-Scissor and is actually really fast. Oh, and it can learn a pretty wide variety of moves.
 
Agreeing about Sneasel. Physical STAB gave him a big boost this generation, but he's pretty fragile, and SR weak is bitch. Good as a revenge killer, just like big bro Weavile in OU. Does he get Sucker Punch?
 
So, as a comprehensive list to discuss on:

Chansey – 250 HP + 105 SpD UU Special Wall
Gligar – 65 HP / 105 Def with usable speed, Physical Tank / Attack or Speed BPer
Trapinch – 100 Atk with 10 Speed makes good Trick Room Trapper
Piloswine – 100 Atk with decent bulk and deadly STAB duo
Gabite – 90 Atk / 82 Speed with unresisted STAB makes good CScarf Revenge Killer
Magneton – 120 SpA / 70 Speed makes good Steel Trapper
Snover – Auto Hail
Hippopotas – Auto Sandstorm
Dusclops – High Defenses 40/130/130 make good annoyer
Rhydon – 130 Atk with 105 HP / 120 Def makes premier CBander or Sub Physical
Munchlax – Arguably best Offensive Curser with 135 HP / 85 SpD
Dragonair – Wide movepool and Decent Stats
Shelgon – Decent Physical Wall 65 HP / 100 Def, Wish Supporter
Machoke – 100 Atk with No Guard DynamicPunch makes OK Physical Attacker
Clamperl – DeepSeaTooth makes 540 SpA Trick Room SpAttacker
Pikachu – Light Ball Attacker makes 400+ Attack and SpAttack. 35/30/40 Defenses
Kadabra – 120 SpA / 105 Speed makes good SpAttacker. Also DualScreener / Trick Roomer
Poliwhirl – 85 Atk / 90 Speed makes a viable Salac Belly Drummer
Haunter - 115 SpA / 95 Speed makes it decent Special Attacker. Frail Defenses 45/45/55 though.
 
Haunter's worth using as well- being slower than Mismagius is annoying, but it hits harder, and STAB Sludge Bomb is useful considering how dominant Shaymin is in UU. Explosion is great too for beating Chansey :)
 
...No, I really wouldn't say that Rhydon was inferior at all to Armaldo.
I should have said this earlier, but I meant Armaldo outclasses Rhydon purely as a Rock Polish sweeper. For CB, Sub/SD, and SR sets, you're right, Rhydon is usually superior, unless you need Rapid Spin.

As a Rock Polisher, the slightly higher Speed lets Armaldo run Adamant and still outspeed Jolly base 115s (Floatzel and Persian) after a RP. This leaves him with a higher Attack score. (383 to Rhydon's 359)

Rhydon is x4 weak to Aqua Jet and x2 weak to Ice Shard, Mach Punch and Vacuum Wave.

Rhydon can get in easier, but on a RP set, you're most likely only switching in once.

Losing STAB on EQ is probably the biggest drawback for RP Armaldo, but I find Aqua Tail to be a superior coverage move anyway, hitting Rhydon of all things for a 1HKO and also taking care of bulky Grounds (Sandslash, Gligar).
 
I've found that Armaldo can have the odd advantage over Rhydon in UU as well, particularly for being a more reliable Honchkrow check. It can easily be EV'd to avoid a 2HKO from anything with immunity to crit hax, whilst obviously OHKOing back. SR is nowhere near as big of a problem as it is in any other tier because of Hitmontop.

There are plenty of times when the neutrality and more balanced defenses really help over the lack of resistances. SubRoost Moltres is a good example, as some of them run HP Grass over Toxic, which outright OHKOs Rhydon whilst Armaldo can take any attack comfortably and kill it. The ability to take any attack from Shaymin and hit back hard with a STAB X-Scissor is also very useful, as is the ability to survive the occasional Surf from a bulky Water, particularly against the odd Slowbro that is only within 2HKO range.

All in all, Armaldo has more versatility when it comes to taking on threats that it isn't initially used for, whereas Rhydon normally easily walls certain Pokemon then keels over very easily to others because of the large number of weaknesses, and that is definitely a big selling point. But this thread is meant to be about NFEs so whatever....
 
All this talk about Armaldo and no-one has mentioned Anorith yet?

Anorith may be frailer than its evolved form, but it is much faster. At 95 base Attack, it has less attack than Armaldo, but it is 30 base speed faster, at a startling 75 base speed. It also has many of the same tricks as Armaldo, including Swords Dance and Rock Blast.

I am glad there is finally discussion about NFEs. I have been saying for some time that NFEs need to be treated as seperate Pokemon than their evolved forms, because they are.
 
I've been leading with a Choice Band Hippopotas on my Sandstorm team. It's funny how much people underestimate 400 attack and a stab earthquake and taunting Crobat's get Rock Slided. The way I look at is the Hippo is worthless anyway I might as well do as much damage as I can before it dies.
 
So, as a comprehen
sive list to discuss on:
Poliwhirl – 85 Atk / 90 Speed makes a viable Salac Belly Drummer
Poliwrath is already UU, so your point about Poliwhirl is basically moot.

Haunter's worth using as well- being slower than Mismagius is annoying, but it hits harder, and STAB Sludge Bomb is useful considering how dominant Shaymin is in UU.
I don't buy this. With those defences, I'm not sure Haunter can switch in on Seed Flare, even if he does resist it. With so many Shaymin packing Psychic for Crobat and such, he really can't switch in.

EDIT: I'm not saying he's not useful, I just don't think he's a Shaymin counter at all.
 
Poliwrath is already UU, so your point about Poliwhirl is basically moot.
That's not the point. It's been mentioned already that Poliwhirl could be a viable substitute over Poliwrath just for the change in speed.

On an unrelated note, has anyone tried out Scyther in NU at all? I remember that he was a pretty mean sweeper after a swords dance back in the days of Old UU, but now that Stealth Rocks is omnipresent, is he usable without massive amounts of support?

Edit: DUR! Sorry, thought that scyther was NU for a second, never mind.
 
On an unrelated note, has anyone tried out Scyther in NU at all? I remember that he was a pretty mean sweeper after a swords dance back in the days of Old UU, but now that Stealth Rocks is omnipresent, is he usable without massive amounts of support?

You can't use UU Pokemon in NU. NU is to both OU and UU what UU is to OU; meant for Pokemon that aren't commonly used in any of the higher metagame(s).
 
On my list a few posts above, I have left out Vibrava and Pupitar. Vibrava because I feel that it is completely outclassed by Gabite, and Pupitar because there are other Rock/Ground that are better in almost every stat with more options. Anyone to contradict the above?
 
All this talk about Armaldo and no-one has mentioned Anorith yet?

Anorith may be frailer than its evolved form, but it is much faster. At 95 base Attack, it has less attack than Armaldo, but it is 30 base speed faster, at a startling 75 base speed. It also has many of the same tricks as Armaldo, including Swords Dance and Rock Blast.

Anorith is no good. Think about it, Anorith is horridly fragile, almost sharpedo fragile. (Haven't run damage calks, but with his extra HP, sharpedo might even be bulkier than anorith.) Anorith has 75 speed, meaning that he's not gonna be able to do much without setting up, or being scarfed. If he's scarfed, he's pretty much auto-outclassed by a bunch of UU scarfers, and he's too fragile to set up easily. And rock blast sucks on anorith. (It's got a 50% chance of being 50bp or missing. 30% chance of being a rock slide that breaks subs, and a 20% chance of being actually good. Ugh.)
 
it would be easy to bring NFEs up to UU/NU in the strat dex.

you just have to take some small steps.

1) Find a pokemon. It is easier to use a pokemon that used to be the highest evolution until a new generation made it NFE.

I.E.
Rhydon

2) Choose a set to revamp

I.E.
Choice Bander
Adamant
252 HP / 252 Atk / 4 Spe
~ Megahorn
~ Earthquake
~ Rock Slide / Rock Blast / Hidden Power Rock
~ Focus Punch / Double-Edge

3) Find all moves that are effected by the switch

I.E.
HP rock

4) Replace these moves with new moves that have the same type and/or the same effect. Base power should be the same or higher, unless it is for more favorable effects.

I.E.
We want to keep STAB and a higher Base Power if possible

HP Rock (Power: 70) needs to be replaced. We see that the only new rock type physical attack is Stone Edge. This is a good replacement.

now our moveset is

~ Megahorn
~ Earthquake
~ Rock Slide / Rock Blast / Stone Edge
~ Focus Punch / Double-Edge

5) See if the new move(s) can replace other old moves in the set.

I.E.
Stone Edge has a higher base power than rock slide. Flinch h4x wont effect this set so much since Rhydon will not be out speeding much. Rock Blast has an unreliable base power, and needs to hit 4 times to tie and all 5 times to match stone edge.

new moveset:

~ Megahorn
~ Earthquake
~ Stone Edge
~ Focus Punch / Double-Edge

6) Check if there are "filler" moves

I.E.
Focus Punch / Double Edge

7) Replace these moves with new moves that are not as filler (have better base power and/ or type coverage)

I.E.
We are replacing for better type coverage
Focus Punch/ Double Edge : Elemental Punches / Aqua Tail / Avalanche

8) Find any moves that are still viable, but can be replaced for type coverage
I.E.
Mega Horn: Avalanche (Power 120 if hit first, which will happen most of the time)

New Moveset

~ Megahorn / Avalanche
~ Earthquake
~ Stone Edge
~ ThunderPunch / Fire Punch / Aqua Tail

9) Evaluate the Moveset

I.E.
Choce Bander
Adamant
252 HP / 252 Atk / 4 Spe
~ Megahorn / Avalanche
~ Earthquake
~ Stone Edge
~ ThunderPunch / Fire Punch / Aqua Tail

No changes should be made.

~Megahorn has a power of 120, but has poor type coverage, avalanche has a power of 120 of hit first and has better type coverage.
~Earthquake is Earthquake
~Stone Edge has a power of 100 + STAB and has a high crit ratio. also is the strongest Rock move Rhydon gets.
~Thunder Punch and Fire punch have a power of 75 and have a chance to Paralyze or burn respectively and Aqua Tail has a power of 90 but has no added effect. All three help with type coverage.

10) Rejoice! You have just created a new NFE moveset!
 
So i did a "testing day":

Chansey – This is used in UU by many people with success

Gligar – When using this as the physical tank in NU, it works okay (did not test speed BP)

Piloswine – Leaves a lot of pokemon with almost 2KO, and dies really easy

Gabite – Only use the scarf set, which is mediocre in UU

Magneton – WORKS VERY WELL. could be a UU standard

Snover/Hippopotas – they set up weather, which accomplishes their purpose (CB hippopotas earthquake does some decent damage too)

Dusclops – in short, it works. good. What did you expect? you have to revert to a pure annoyer set though :(

Rhydon – Band set works great, also can wall a lot of lead crobats, so SD set is viable

Shelgon – Use for NU as a supporter, it fits in nicely there. also tried a CB version, dont recommend that.

Machoke – The confusion rate is the only reason to use him. i found it to have a low damage output

Clamperl – Hard to set up, but it does kill things. well, maybe it kills one or two things at best. basically you maybe kill something, then they bring in something to stall out trick room, and clamperl's dead meat.

Kadabra – Trickscarf + dual screen worked nicely in UU. easily revenged though.

Poliwhirl – i used it as a BP recipient and it works a lot better than i thought.

Haunter -
Trapinch –
Munchlax –
Dragonair –
Pikachu –

Did not test these, but i've faced pikachu and trapinch and they work to an extent.

I also did Scarf Anorith... dont use it. very low damage output. dies easy.
 
Yes, I have also tried some of the sets.

Pure Baton Passing Gligar can work if it comes in on a Thunder Wave or a Specs T-bolt. If I pull off a successful pass, LOMedicham will almost always sweep. NU Viable.

Substitute Trapper Trapinch tends to be nice as well. I have never used it with Trick Room though, and without Trick Room it can only net maximum one kill per match, if without any Wish Support. UU Viable.

Choice Scarf Gabite does tend to be a good Revenge Killer with Outrage/EQ/Dragon Claw/Stone Edge. Coverage is nice and also acts as an acceptable cleaner in late game. NU Viable.

Choice Scarf Magneton is also a super Steel Trapper and also a nice Special Attacker and Revenge Killer. T-bolt/HP Fire/Flash Cannon/Signal Beam or Explosion works quite well. The Standard Steel Killer set for Magnezone also works quite well, but its general attacking capabilities other than that is haunted by is mediocre speed. UU Viable

Standard Wall and Annoyer Dusclops works well with the moveset WoW/Fire Punch/Thunder Punch/Pain Split. A better Spin Blocker than Spiritomb in the way that it is not forced to switch out of Hitmontop after Foresight, as Dusclops is not weak to Close Combat and can WoW back without taking 80%. UU Viable.

Curse Munchlax can be a pest to take down without a Phazer. It can actually sweep an unprepared team if it is without Taunt/Roar/Whirlwind/a strong Fighting type that can 3HKO it even after a curse. NU Viable. Possibly UU too but need to be tested.
 
I don't buy this. With those defences, I'm not sure Haunter can switch in on Seed Flare, even if he does resist it. With so many Shaymin packing Psychic for Crobat and such, he really can't switch in.

EDIT: I'm not saying he's not useful, I just don't think he's a Shaymin counter at all.

I think you're missing the point- I never mentioned 'countering' Shaymin. You're right- Life Orb Shaymin's Seed Flare nearly OHKOes Haunter after Stealth Rock. But Haunter can hit Shaymin a lot harder as it switches in (or on the revenge kill, if you use a Scarf) as it has STAB Sludge Bomb, whereas Mismagius struggles to hurt Shaymin in comparison (even Specs Shadow Balls are barely a 2HKO iirc)
 
Monferno is fairly good as a NFE. My friend tested it as a SD lead and it came out with results better than expected.
 
Monferno is fairly good as a NFE. My friend tested it as a SD lead and it came out with results better than expected.

Ahh yes, my great monferno lead. Fairly basic moveset however. has 6-0d twice in OU, and 5-0d many times xD.

Monferno @ Focus Sash
Nature: Adamant (+Atk,-SpA)
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Moves:
  • Swords Dance (Really lets me hurt things)
  • Fire Punch (STAB, also works well with blaze
  • Close Combat (Super Powerful STAB, seriously watch out)
  • Mach Punch (Priority + STAB, self explanatory)
 
Ahh yes, my great monferno lead. Fairly basic moveset however. has 6-0d twice in OU, and 5-0d many times xD.

Monferno @ Focus Sash
Nature: Adamant (+Atk,-SpA)
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Moves:
  • Swords Dance (Really lets me hurt things)
  • Fire Punch (STAB, also works well with blaze
  • Close Combat (Super Powerful STAB, seriously watch out)
  • Mach Punch (Priority + STAB, self explanatory)

Performing in OU,
Lets assume it faces some popular leads:

vs. Metagross
-You can beat it if you SD first turn, but your sash gets activated so monferno gets easily revenged

vs. Aerodactyl
-Attacking it right off the bat with CC is a 2KO. This is the easiest route.
If it decides to attack you both turns, you lose, but a suicide lead Aero usually wants to get up rocks.

vs. Azelf
-Assuming it SR's first turn and you Swords Dance, the following turn it will activate your sash and you can OHKO it.

vs. Jirachi
-Assuming you get a SD, you can 2KO it with Fire punch.
If it tricks a Scarf onto you during the SD turn, you obviously have to switch out.
Its Iron Head does a maximum of 20% to you, so TrickScarf is its only option to win.

vs. Hippowdon
-I dont know exactly how this is played, but a SD Fire Punch does between 33 and 39%
Monferno probably loses to this thing

vs. Infernape
-Monferno has no hope of beating its evolution
Mach punch does 22-27% against infernape

Overall it works a lot better than I thought it would. I was trying to prove it wouldnt work, but it actually beats 3/6 of the most common leads
 
Just wondering, why would you use it in OU when Infernape is allowed there? Look at the thread title - this is discussion about nfes in UU/NU. I honestly don't understand why you'd use Monferno when you can Infernape lol. Analysing how Monferno fares against UU's common leads would be miles more productive.
 
I think that there are many better choices than Monferno SDancer in UU.
78 Attack and 81 Speed is barely useable, and 64/58/58 defenses usually means that it is OHKOed by any STAB move or unSTABed SE move. Average speed in a metagame full of Shaymin/Moltres etc. is not good.

Also, why would you EVER use a SDMonferno over SDBlaziken? Monferno's 1 point Speed advantage is almost negligible, and in UU only allows it to extra outrun Altaria, Gardevoir, Kabutops and Mesprit, two of which can beat it anyway assuming they switch in on the SD turn. An Attack stat of 120 and obviously superior (but also not spectacular) 80/70/70 outclasses Monferno completely IMO. And if you want a priority on Blaziken, you can even use Quick Attack, which is only a small percentage weaker than Monferno's Mach Punch, taking into account STAB.
 
I was just trying it out, and i know that he is inferior to infernape, just most people do not see it coming, it is very effective. I didnt save any logs at the time, i may have to dig back through folders to find the team.
 
How about Magmar? In UU, Magmortar outclasses it. But in NU, he starts to shine, what with 95 attack, 100 special attack, and 93 speed. Although, his 65 Hp and 57 Defense he won't be taking hits, he does have a decent 85 base special defense. Plus, most physical attackers won't like flame body. Add this to a decent (read: you don't have magmortar's thousand move movepool.) set of moves, including multiple fire and fighting attacks, phychic, and the elemental punches (sans ice), and you've got trouble.


EDIT: After seeing Chris Teke's Rhydon revamp, I decided to do one for Mag.

1) Find a pokemon. It is easier to use a pokemon that used to be the highest evolution until a new generation made it NFE.

I.E.
Magmar

2) Choose a set to revamp

I.E.
Mixed Attacker
Mild
64 Atk / 252 SpA / 192 Spe
~ Flamethrower / Fire Blast
~ Cross Chop / Focus Punch
~ Thunderpunch
~ Hidden Power Grass / Hidden Power Ice

3) Find all moves that are effected by the switch

I.E.
Thunderpunch

4) Replace these moves with new moves that have the same type and/or the same effect. Base power should be the same or higher, unless it is for more favorable effects.

I.E.
We want to keep STAB and a higher Base Power if possible

Thunderpunch does NOT need replaced. There are no alternatives, and he has the physical attack for it anyway.

now our moveset is (still)

~ Flamethrower / Fire Blast
~ Cross Chop / Focus Punch
~ Thunderpunch
~ Hidden Power Grass / Hidden Power Ice

5) See if the new move(s) can replace other old moves in the set. There are no new moves, so this step is skipped.


new moveset:

~ Flamethrower / Fire Blast
~ Cross Chop / Focus Punch
~ Thunderpunch
~ Hidden Power Grass / Hidden Power Ice

6) Check if there are "filler" moves

I.E.

Hidden Power Grass/ Hidden Power Ice

7) Replace these moves with new moves that are not as filler (have better base power and/ or type coverage)

I.E.

Hidden Power Grass/ Hidden Power Ice : Same moves.

8) Find any moves that are still viable, but can be replaced for type coverage

I.E.

Fire Blast : Flare Blitz (You don't want to miss. He can't take hits.)
Cross Chop/Focus Punch : Focus Blast (Still inacurate, but runs off of SpA)

New Moveset

~ Flamethrower / Flare Blitz
~ Cross Chop / Focus Punch / Focus Blast
~ Thunderpunch
~ Hidden Power Grass / Hidden Power Ice

9) Evaluate the Moveset

I.E.
Mixed Attacker
Mild
64 Atk / 252 SpA / 192 Spe
~ Flamethrower / Flare Blitz
~ Cross Chop / Focus Punch / Focus Blast

~ Thunderpunch
~
Hidden Power Grass / Hidden Power Ice


No changes should be made.

~Flamethrower is powerful and deadly, but Flare Blitz is a more powerful alternative.
~Cross Chop and Focus Blast are powerful but inacurate, while Focus Punch requires prediction.
~Thunderpunch can paralize, and is Magmar's best choice to handle waters such as Slowking.
~Hidden Power Grass can deal more damage than Thunderpunch to Slowbro and Milotic, while it's icy bretheren provides coverage with Thunderpunch on all but Magnazone, Shedinja, and Lanturn.

10) Evaluate the item.

Curent item: Leftovers.

Still Viable? No. Leftovers was one of few items that could have been used, but D/P/Pt introduced multiple more.

New items that work with the set: Expert Belt (he hits a lot super effective, fakes a scarf), Wide lens (helps with accuracy issues), Choice Scarf (bolsters his speed.), Life Orb (Hits more powerfully, bad defences means recoil is negligable.)

New Item(s): Life Orb, Wide Lens.

11) *insert pokemon name* is complete.
 
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