As you know, my server is problematic, but rather than stagnating, I threw together this team. The theme is simple-If a suicide lead can do all that havoc, think about what an entire suicide team could do!
At a glance...
The plan is simple-shatter my opponent's strategy from the start with a kamikaze assault, then use my tanks to mop up the mess afterwards, without getting themselves killed.
[HP/Atk/Def/Spd/SpA/SpD]
The lead
Ninjask-Jolly, 252 HP, 4 Def, 252 Spd
[326/216/127/460/122/136]
Focus sash
-Baton pass
-Protect
-Swords dance
-X-scissor
Ninjask has one job, and he does it well. All I have to do is Protect, Swords dance, Protect, Baton pass. Giving an agiligross a swords dance, and +3 speed results in incredible sweeping potential. Sadly, Jask doesn't learn taunt, which reduces his potential dramatically.
X-scissor allows me to tackle taunt leads with a STAB-boosted Swords danced attack (80*1.5*2*216=51840) offensive potential.
The Meteor
Metagross-Adamant, 40 HP, 252 Atk, 216 Spd
[311/405/296/230/203/216]
Lum berry
-Earthquake
-Meteor mash
-Thunderpunch
-Ice punch
Oh, wonderful blue meteor of destruction! With a baton passed +2 Atk, Metagross can perform a clean sweep, if my opponent lacks a phazer. The movepool is relatively predictable-Earthquake and MM are given on any Metagross set, and Tpunch+Ipunch=boltbeam. Lum over life, as this set hates being statused halfway through a sweep. An absolute monster, only Swampert w. Roar has a chance of taking the fiend down. This brings me to...
The Revenge Killer
Jirachi-Modest, 80 HP, 176 Spd, 252 SpA
[361/212/236/420/328/236]
Choice Scarf
-Psychic
-Grass Knot
-Thunderbolt
-Trick
Straight from Smogon, from the interwebs to your plate. Sacrificing power for the sturdiness, and the inability to be OHKO'd by the majority of priority attacks, resisting Extremespeed, neutral to Mach Punch, Vacuum Wave and Pursuit, while still being able to function as a revenge killer. Trick catches any Blisseys who've worked out that this is a special set, crippling them. Not much else to say, really. Psychic has STAB, GK kills Swampert, Tbolt for coverage. 'Nuff said.
[/B]
Endgame Wall Breaker
Infernape-Hasty, 64 Atk, 192 Spd, 252 SpA
[293/259/159/330/307/158]
Life Orb
-Close Combat
-HP Ice
-Fire Blast
-Grass Knot
My personal variation of the ever popular set. Close combat gets STAB, HP Ice and Grass Knot have similar coverage to boltbeam. If any walls hid during Metagross’ assault, good ol’ mixape takes ‘em to the cleaners. Fire blast Also gets STAB, and crushes Skarmory into the ground with a sickening thud. Complex? No. Complexity required? No. Moving on, I need at least two team members that won’t get themselves OHKOed-They are the cleaners.
I’m (a) Special! (Tank)
Latias-Calm, 252 HP, 4 SpA, 252 SpD
[364/176/216/256/257/394]
Leftovers
-Dragon Pulse
-Calm Mind
-Psycho Shift
-Recover
Designed for surviving over attacking, this Lati set just refuses to die. Great STAB, recover, and capable of passing the statuses onto the statuser, this thing can out stall Blissey, if it's stupid enough to Toxic. This is a simple, Hardy set. Clocking in at 364 HP, 394 SpD and 257 SpA, I can rely on Latias to be my umbrella when the sh*t hits the fan. Worthy of the title, tank. Remind me to do some calculations, but I expect Latias will stand up to considerable punishment, while dealing with a respectable amount of damage. But she needs help to kill that Agiligross ripping through my team…
So Tired... Must... Resist... Sleep...
Swampert-Adamant, 244 Hp, 40 Atk, 224 Def
[402/292/272/156/185/216]
Leftovers
-Earthquake
-Roar
-Rest
-Sleep Talk
Thanks to tortured soul for the set. Though his stats are worse, the fact that only one weakness plagues him more than makes up for the difference. Capable of Phazing, getting a decent hit through, and rest-talking to survive, very few can honestly say "Hi! I can OHKO Swampert without grass knot!" With a sandstorm immunity, Rest and decent stats all round, Swampert's tankiness is a force to be reckoned with.
Building Process…
I was watching a friend use a baton pass chain a few weeks ago, and I thought to myself-how can I cause that havoc faster? I decided that a baton pass lead, and a powerful receiver even without the boosts would be ideal. First, the receiver. Something that wasn’t too frail, slow or weak to work without said boosts, lest he get phased. Then it hit me-Metagross! Agiligross wreaks havoc with only a small reliance on a speed boost, and no attack boosts whatever!
Now, I needed a lead to pass at least a speed boost to Metagross. Wait… Speed boost? Speed boost! Ninjask has speed boost, and baton pass!
Metagross is probably going to fail, but Swampert is the only thing that threatens the set. So, I find the fastest user of grass knot with a decent movepool otherwise as well, and look who came up! The glass cannon, Alakazam!
What if they stop Metagross, but save their walls of choice? Well, the game’s premier wallbreaker is the answer! A suicidal mixape should solve almost all of my problems!
Okay, we’re looking sort of suicidal here, so we need a few tanks. One for each attacking type should do. Blissey’s out-she can’t attack. Porygon-Z? Nah, too frail. Latias? Bingo!
Finally, I just need to fend off that last physical attacker. How about the insane defences of Rhyperior? [434 HP, 394 Def] Yeah, that’ll work!
Then a guy called Tortured soul came along, and said Rhyperior is sh*t, use Swampert. So, I made the change.
Metanite rightly pointed out my SD Lucario weakness-and Ubers are awesome gave me a solution-Choice scarf Jirachi!
Well-there you go. Nothing more to say. Really. Well-Time to RUMT-Rip Up My Team!
At a glance...






The plan is simple-shatter my opponent's strategy from the start with a kamikaze assault, then use my tanks to mop up the mess afterwards, without getting themselves killed.
[HP/Atk/Def/Spd/SpA/SpD]
The lead

Ninjask-Jolly, 252 HP, 4 Def, 252 Spd
[326/216/127/460/122/136]
Focus sash
-Baton pass
-Protect
-Swords dance
-X-scissor
Ninjask has one job, and he does it well. All I have to do is Protect, Swords dance, Protect, Baton pass. Giving an agiligross a swords dance, and +3 speed results in incredible sweeping potential. Sadly, Jask doesn't learn taunt, which reduces his potential dramatically.
X-scissor allows me to tackle taunt leads with a STAB-boosted Swords danced attack (80*1.5*2*216=51840) offensive potential.
The Meteor

Metagross-Adamant, 40 HP, 252 Atk, 216 Spd
[311/405/296/230/203/216]
Lum berry
-Earthquake
-Meteor mash
-Thunderpunch
-Ice punch
Oh, wonderful blue meteor of destruction! With a baton passed +2 Atk, Metagross can perform a clean sweep, if my opponent lacks a phazer. The movepool is relatively predictable-Earthquake and MM are given on any Metagross set, and Tpunch+Ipunch=boltbeam. Lum over life, as this set hates being statused halfway through a sweep. An absolute monster, only Swampert w. Roar has a chance of taking the fiend down. This brings me to...
The Revenge Killer

Jirachi-Modest, 80 HP, 176 Spd, 252 SpA
[361/212/236/420/328/236]
Choice Scarf
-Psychic
-Grass Knot
-Thunderbolt
-Trick
Straight from Smogon, from the interwebs to your plate. Sacrificing power for the sturdiness, and the inability to be OHKO'd by the majority of priority attacks, resisting Extremespeed, neutral to Mach Punch, Vacuum Wave and Pursuit, while still being able to function as a revenge killer. Trick catches any Blisseys who've worked out that this is a special set, crippling them. Not much else to say, really. Psychic has STAB, GK kills Swampert, Tbolt for coverage. 'Nuff said.
[/B]
Endgame Wall Breaker

Infernape-Hasty, 64 Atk, 192 Spd, 252 SpA
[293/259/159/330/307/158]
Life Orb
-Close Combat
-HP Ice
-Fire Blast
-Grass Knot
My personal variation of the ever popular set. Close combat gets STAB, HP Ice and Grass Knot have similar coverage to boltbeam. If any walls hid during Metagross’ assault, good ol’ mixape takes ‘em to the cleaners. Fire blast Also gets STAB, and crushes Skarmory into the ground with a sickening thud. Complex? No. Complexity required? No. Moving on, I need at least two team members that won’t get themselves OHKOed-They are the cleaners.
I’m (a) Special! (Tank)

Latias-Calm, 252 HP, 4 SpA, 252 SpD
[364/176/216/256/257/394]
Leftovers
-Dragon Pulse
-Calm Mind
-Psycho Shift
-Recover
Designed for surviving over attacking, this Lati set just refuses to die. Great STAB, recover, and capable of passing the statuses onto the statuser, this thing can out stall Blissey, if it's stupid enough to Toxic. This is a simple, Hardy set. Clocking in at 364 HP, 394 SpD and 257 SpA, I can rely on Latias to be my umbrella when the sh*t hits the fan. Worthy of the title, tank. Remind me to do some calculations, but I expect Latias will stand up to considerable punishment, while dealing with a respectable amount of damage. But she needs help to kill that Agiligross ripping through my team…
So Tired... Must... Resist... Sleep...

Swampert-Adamant, 244 Hp, 40 Atk, 224 Def
[402/292/272/156/185/216]
Leftovers
-Earthquake
-Roar
-Rest
-Sleep Talk
Thanks to tortured soul for the set. Though his stats are worse, the fact that only one weakness plagues him more than makes up for the difference. Capable of Phazing, getting a decent hit through, and rest-talking to survive, very few can honestly say "Hi! I can OHKO Swampert without grass knot!" With a sandstorm immunity, Rest and decent stats all round, Swampert's tankiness is a force to be reckoned with.
Building Process…
I was watching a friend use a baton pass chain a few weeks ago, and I thought to myself-how can I cause that havoc faster? I decided that a baton pass lead, and a powerful receiver even without the boosts would be ideal. First, the receiver. Something that wasn’t too frail, slow or weak to work without said boosts, lest he get phased. Then it hit me-Metagross! Agiligross wreaks havoc with only a small reliance on a speed boost, and no attack boosts whatever!

Now, I needed a lead to pass at least a speed boost to Metagross. Wait… Speed boost? Speed boost! Ninjask has speed boost, and baton pass!


Metagross is probably going to fail, but Swampert is the only thing that threatens the set. So, I find the fastest user of grass knot with a decent movepool otherwise as well, and look who came up! The glass cannon, Alakazam!



What if they stop Metagross, but save their walls of choice? Well, the game’s premier wallbreaker is the answer! A suicidal mixape should solve almost all of my problems!




Okay, we’re looking sort of suicidal here, so we need a few tanks. One for each attacking type should do. Blissey’s out-she can’t attack. Porygon-Z? Nah, too frail. Latias? Bingo!





Finally, I just need to fend off that last physical attacker. How about the insane defences of Rhyperior? [434 HP, 394 Def] Yeah, that’ll work!






Then a guy called Tortured soul came along, and said Rhyperior is sh*t, use Swampert. So, I made the change.






Metanite rightly pointed out my SD Lucario weakness-and Ubers are awesome gave me a solution-Choice scarf Jirachi!






Well-there you go. Nothing more to say. Really. Well-Time to RUMT-Rip Up My Team!