





Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Hippowdon is such a great lead, especially for a stall team. He can take any nonboosted neutral physical hit, and can even take nonboosted SE Physical hits. He will always set up Stealth Rock, unless he gets taunted. If he is taunted, he can hit the taunter with moves off his base 112 Attack, an excellent stat for any Physical Sweeper. His HP being a mere 108 compared with his excellent 118 defense, I have maxed out his HP and given him 168 Defense EVs to survive Tyranitar anything, and to be able to survive two strong attacks from powerful CB'd Pokemon. (i.e. CBMence's Outrage). 88 SDef EVs help get me 3HKOd by SubPunch Tar (aka Tyraniboah)'s Ice Beam. On the note of the moves, EQ, Slack Off, and Rocks are a must, while the last slot was open to anything. Stone Edge was chosen to hit all flyers not named Skarm, and I was ready to go.

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Aerial Ace
- Knock Off
- Roost
Gligar has been one of my favorite Pokemon since G/S/C, and I was so excited when he finally got his evolution in D/P/Pt. Despite my excitement, I have been unable (until now) to find a place on my teams for Gliscor. That's about to change. Sand Veil, one of the reasons Garchomp was banned, appears once more on Gliscor, giving him excellence in Sandstorm. 216 EVs allows me to beat Adamant Lucario, and Luke uses Ice Punch so rarely that Jolly Luke isn't too much of a problem. He gets 3HKOd (with rocks) by Scizor's Bullet Punch, and can hit anything hard with EQ. I chose Aerial Ace for Breloom coverage, but ideas for other moves are welcome there as well. Roost recovers damage excellently, and Knock off can help me against powerful Choice Users.

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Ice Punch
- Rock Slide
- Thunder Wave
Physically, this guy is a beast outside sand. With max SDef, he reaches 364 HP, 437 Def, and 328 SDef. In Sand, he gets the same HP and Defense, but 492 SDef. This guy has become, despite poor typing, one of the best walls of all time. Thunder Wave makes up for his poor speed, and Rock Slide provides excellent STAB, as well as Flinch rate. Clear Body makes him immune to Intimidate, so Salamence and Gyarados don't give him an automatic -1. Ice Punch hit dragons (mainly Flygon), and Earthquake just hits everybody for awesomeness. This guy naturally packs more of a punch physically than Registeel, with a better offensive STAB, so he doesn't need all that Cursing to hit hard, and can just get up and straight to the point.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Calm Mind
- Explosion
- Grass Knot
- Hidden Power [Fire]
This is an uncommon set, but Bronzong is the only guy I have who hits on the special side at all. I made up the spread quickly, but I have no doubts in it. Bronzong simply needs +1 to OHKO Hippowdon with Grass Knot, and Scizor is always OHKOd by HP Fire. Charge Beam and HP Ice are also options here, although the things they hit are simply countered by last-ditch explosion. If you have a better spread, post it here, but it must: a) be able to OHKO Hippo with GK when at +1 b) be more Physically Bulky than Specially Bulky. One of the best walls in the game makes his comeback as the most offensive Pokemon on a full stall team.

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Recover
- Rock Slide
- Toxic
With better HP than Zong, and good defensive typing, I'm not surprised Cradily isn't used more often. Its niche in the meta is Toxic. Why need Toxic Spikes on a team with Cradily? Cradily's main purpose it toxicing the opponent, then spamming Rock Slide and Earthquake. Recover helps me gain back lost damage. Cradily is able to switch safely in on some top metagame threats, such as Heatran, Pory-z, and SpecsMence. It can also take Fire Punch from +4 Tyranitar, with around 70% damage taken. Despite its weaknesses to Ice and Fighting, it still provides me with an excellent tank.

Blissey (F) @ Leftovers/Chople Berry
Ability: Natural Cure
EVs: 120 HP/252 Def/136 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Thunder Wave
- Softboiled
- Wish
Blissey is a staple on any stall team, being able to take hits like a beast. I've been considering replacing Leftovers with a Chople Berry, so I can take one fighting hit. I have no SAtk EVs, because they are pointless with Seismic Toss. Thunder Wave was chosen over Toxic, because outspeeding is nice, and full paralysis is too. To do this, I took a bit out of SDef, and put it in HP, along with the normal 80 SAtk EVs. Softboiled + Wish is the ultimate recovery combo. Wish can heal the team, and Softboiled can heal me. Natural Cure also works like a free Refresh every time I switch out, so there we go! Ghosts wall this, but Bliss can't do anything to other Pokes anyway, so it doesn't matter.