Obistall isn't the only succesful Stall.

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450Hippowdon.PNG

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Hippowdon is such a great lead, especially for a stall team. He can take any nonboosted neutral physical hit, and can even take nonboosted SE Physical hits. He will always set up Stealth Rock, unless he gets taunted. If he is taunted, he can hit the taunter with moves off his base 112 Attack, an excellent stat for any Physical Sweeper. His HP being a mere 108 compared with his excellent 118 defense, I have maxed out his HP and given him 168 Defense EVs to survive Tyranitar anything, and to be able to survive two strong attacks from powerful CB'd Pokemon. (i.e. CBMence's Outrage). 88 SDef EVs help get me 3HKOd by SubPunch Tar (aka Tyraniboah)'s Ice Beam. On the note of the moves, EQ, Slack Off, and Rocks are a must, while the last slot was open to anything. Stone Edge was chosen to hit all flyers not named Skarm, and I was ready to go.
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Aerial Ace
- Knock Off
- Roost
Gligar has been one of my favorite Pokemon since G/S/C, and I was so excited when he finally got his evolution in D/P/Pt. Despite my excitement, I have been unable (until now) to find a place on my teams for Gliscor. That's about to change. Sand Veil, one of the reasons Garchomp was banned, appears once more on Gliscor, giving him excellence in Sandstorm. 216 EVs allows me to beat Adamant Lucario, and Luke uses Ice Punch so rarely that Jolly Luke isn't too much of a problem. He gets 3HKOd (with rocks) by Scizor's Bullet Punch, and can hit anything hard with EQ. I chose Aerial Ace for Breloom coverage, but ideas for other moves are welcome there as well. Roost recovers damage excellently, and Knock off can help me against powerful Choice Users.
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Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Ice Punch
- Rock Slide
- Thunder Wave
Physically, this guy is a beast outside sand. With max SDef, he reaches 364 HP, 437 Def, and 328 SDef. In Sand, he gets the same HP and Defense, but 492 SDef. This guy has become, despite poor typing, one of the best walls of all time. Thunder Wave makes up for his poor speed, and Rock Slide provides excellent STAB, as well as Flinch rate. Clear Body makes him immune to Intimidate, so Salamence and Gyarados don't give him an automatic -1. Ice Punch hit dragons (mainly Flygon), and Earthquake just hits everybody for awesomeness. This guy naturally packs more of a punch physically than Registeel, with a better offensive STAB, so he doesn't need all that Cursing to hit hard, and can just get up and straight to the point.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Calm Mind
- Explosion
- Grass Knot
- Hidden Power [Fire]
This is an uncommon set, but Bronzong is the only guy I have who hits on the special side at all. I made up the spread quickly, but I have no doubts in it. Bronzong simply needs +1 to OHKO Hippowdon with Grass Knot, and Scizor is always OHKOd by HP Fire. Charge Beam and HP Ice are also options here, although the things they hit are simply countered by last-ditch explosion. If you have a better spread, post it here, but it must: a) be able to OHKO Hippo with GK when at +1 b) be more Physically Bulky than Specially Bulky. One of the best walls in the game makes his comeback as the most offensive Pokemon on a full stall team.
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Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Recover
- Rock Slide
- Toxic
With better HP than Zong, and good defensive typing, I'm not surprised Cradily isn't used more often. Its niche in the meta is Toxic. Why need Toxic Spikes on a team with Cradily? Cradily's main purpose it toxicing the opponent, then spamming Rock Slide and Earthquake. Recover helps me gain back lost damage. Cradily is able to switch safely in on some top metagame threats, such as Heatran, Pory-z, and SpecsMence. It can also take Fire Punch from +4 Tyranitar, with around 70% damage taken. Despite its weaknesses to Ice and Fighting, it still provides me with an excellent tank.
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Blissey (F) @ Leftovers/Chople Berry
Ability: Natural Cure
EVs: 120 HP/252 Def/136 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Thunder Wave
- Softboiled
- Wish
Blissey is a staple on any stall team, being able to take hits like a beast. I've been considering replacing Leftovers with a Chople Berry, so I can take one fighting hit. I have no SAtk EVs, because they are pointless with Seismic Toss. Thunder Wave was chosen over Toxic, because outspeeding is nice, and full paralysis is too. To do this, I took a bit out of SDef, and put it in HP, along with the normal 80 SAtk EVs. Softboiled + Wish is the ultimate recovery combo. Wish can heal the team, and Softboiled can heal me. Natural Cure also works like a free Refresh every time I switch out, so there we go! Ghosts wall this, but Bliss can't do anything to other Pokes anyway, so it doesn't matter.
 
I'm really worried about how this team will perform against opposing stall teams. You lack the fundamentals of basic stall such as residual damage other than Stealth Rock and Rapid Spin support, which you really need to have a chance against stall and actually be able to wear down other teams. In fact, I'm having trouble seeing how this team actually weakens other teams. Since your only form of residual damage is Stealth Rock + Sandstorm, you really aren't doing anything, while all you do is just sponge attacks until you get worn out to a point where you can be swept by Salamence, etc.

A good way to alleviate for the lack of residual damage against the opponent is to replace Bronzong with Forretress. Forretress is a nice utility Pokémon which gives you access to Spikes and Rapid Spin which will improve the performance of this team.

Generally the standard Forretress set is as follows...

Forretress @ Leftovers / Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Payback
- Gyro Ball / Toxic Spikes

This set is the optimal spread for being able to take neutral (non-boosted) hits from both sides of the spectrum with relative ease, while allowing you to deal with Refresh Calm Mind Latias as well.


Apart from some generaloverall issues with the team, there are also specific Pokémon I see that will give you trouble, namely Crocune (Suicune w/ Calm Mind / Surf / Rest / Sleep Talk) since it hits most of your Pokémon super effective and is able to set up with relative ease against all of your pokemon. Actually, any Pokémon following this trend (bar Cursetar) will probably single handedly take down this team if it is the last Pokémon remaining. Generally, you'll want Perish Song somewhere on your team, and Celebi is the best user of the move.

The Celebi set I recommend is as follows...

Celebi @ Leftovers
Trait: Natural Care
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def, -Atk)
- Grass Knot
- Recover
- Reflect
- Perish Song

By using this Celebi, you resolve all of the main issues I mentioned before. By running Reflect on Celebi, you also make handling MixMence a bit easier by being able to switch in Blissey with less risk of Brick Break or Outrage.


I hope my suggestions were of help to you, and if you need more help, feel free to contact me via the PM system or though my AIM.
 
even with flashstorms suggestions your team is 6-0 by a simple infernape with HP ice / Fire Blast / Close combat. Becuase of this, you NEED, as in ABSOLUTELY NEED AT LEAST ONE OF gyarados, vaporeon, latias, tentacruel, or another infernape check / counter
 
even with flashstorms suggestions your team is 6-0 by a simple infernape with HP ice / Fire Blast / Close combat. Becuase of this, you NEED, as in ABSOLUTELY NEED AT LEAST ONE OF gyarados, vaporeon, latias, tentacruel, or another infernape check / counter

this is exactly what happend at my first attempt at a SS team. everything seemed fine until i saw mixape. One of those suggested pokemon would be great, but what you need to do is get multiple checks for multiple weakenesses. Vaporeon would be nice to counter ape, and other bulky waters.
 
Wow, Pole. Waters love you much? Kingdra, in particular, would run through this team, but you will have problems with Gyarados, Suicune, and to a lesser extent, Swampert. Vaporeon would be a nice addition, with the ability to Toxic, counter Gyarados with HP (Electric), and deal with Infernape. You have Blissey to pass Wishes, so maybe a set with Surf/Toxic/HP (Electric)/Protect?

If this is supposed to be a Stall team, where are the Spikes or Toxic Spikes (yes, I see Cradily. No, that doesn't fix it)? In addition, not a single pokemon on your team can Roar or Whirlwind. Forretress over Bronzong, as Flashstorm said, would really help, as would Roar over Stone Edge on Hippo. Hippowdon isn't going to need the extra type coverage when he can just sit there taking hits while forcing switches through several different entry hazards.

Alternatively, if you can find a spot for Skarmory on the team, he would do well, here. I don't really see where you'd put him, though. Bronzong is necessary to deal with Swampert. Regirock is your answer to Salamence. In any case, if you can find a spot for him, Skarmory would greatly contribute to this team.
 
@Flashstorm: I see your point, but I need the Scizor coverage as well.

@Rhino: That's why I'm hesitant to take Flashstorm's advice.
 
Bulky water weakness particularly suicune especially as most run 252 HP and bliss cant break the sub with 1 Seismic toss and the fact you have no Toxic Spikes and spikes does make it even more worrying as Suicune could well get 6 CMs up and sweep easily. Forry is a must as Flash said. Tenta is another pokemon worth considering as it provides the bulky water cover in some ways. I would have a +Def -SpA nature forgot wat its called though on regirock as it's sp.def is fine in sand and you may well put it into def to give it more survivability on both sides of the spectrum.

Pretty big lucario problem after that gliscor is gone as after an SD i think i'm right in saying CC will OHKo everything on your team.

Alright team though I think it's more of a sandstorm team than a stall team though so that's where the spikes and toxic spikes mix up discussed in this thread is probably misunderstood.

Phazers could be needed and on a general note 2 phazers which cover each others weaknesses would be essential on a stall team if this is one. Skarm/Hippo seems alright as a phazing combo.

GL!

SF
 
Your biggest problem imo is that you are putting way too much stress on Gliscor by having it be your only fighting resist on a team with 3 fighting weaknesses. I suppose Hippowdon is usually bulky enough to serve as a check to powerful fighting types, but with a little residual damage Hippowdon really won't be able to stand up to the likes of SDLuke and CBMachamp.

Another problem is that you don't really have a particularly good answer to SD Scizor. True it is not as common as CBScizor, but even CBScizor will be difficult for you to deal with if it is used in conjunction with something to wear Gliscor down like SDLucario. Gyarados is also a pretty big pain for your team too. Lastly the biggest problem is probably mix infernape, which currently 6-0s you.

What I think you should do is replace Cradily, who is largely redundant with both Regirock and Blissey, and replace it with a Rest/Sleep Talk Gyarados. Gyarados is one of the best scizor switch-ins, is a great counter to Stone Edge-less (most) lucario, and is a pretty good defense against mix-ape. For your last attack (assuming waterfall) you could use either Dragon Dance to attempt a late game sweep of sorts, but I would recommend either Stone Edge or Roar, because it at least helps a little with your Gyarados weakness. and either will save you against Stone Edge-less Gyarados and at least serve as a check to Stone Edge Gyaras.

Another good option if you don't like Gyarados is a defensive Zapdos over Cradily, with probably tbolt / heat wave / roost / (sub/roar). It mostly does the same thing but is slightly worse against Infernape.
 
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