• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

NU Discussion Thread

Status
Not open for further replies.
I'm usually on 1:00-5:00 and I play any tier at all.
But yeah, it can get kinda lonely.

@Zman804: Stealth rock is better for the sole reason that many of the pokes in NU actually get so little usage becuase they are stealth rock weak. After all, what can articuno wall when it's at 50% on the switchin?
 
So that they can have a free switch into something that scares away Articuno? He's going to find it a lot harder to switch in on that Choice EQ next time around..
 
I still don't think it's noteworthy cause you've not done anything in your free turn to make them pay for the misprediction. Now they just switch in something that scares off Articuno, and you're right back where you started, except now they know to be more careful with their Choiced Ground attacks.
 
In the late game, there might not be anything to scare off Articuno. Maybe Articuno's counter is a wall, and you can Toxic it.
 
Well of course if nothing can defeat Articuno, then getting it in basically wins you the game. But that can be said of any poke if your opponent has nothing left to beat it. So yeah the lategame argument doesn't work to well.

Furthermore, if it's late game and you know nothing can beat Articuno, why are you risking switching Articuno in on a Choiced Attacker(2HKO'ing Articuno isn't hard w/ SR down) when you can just let something die, and switch it in safely, securing your victory?
 
Switch into a Choiced Earthquake, Roost.

>_>

Yeah, a bit situational.

That doesn't work, because when they go to an articuno counter, they get to hit your switchin. Then they just have to keep the articuno counter alive as they ware down your team with light hits on the switchin. Pokemon is a war of atrition, and having a poke like articuno that can prevent you from gaining momentum will cost you.
 
What do you lot think is the most effective strategy. Personally i use a balanced team that destroys offensive and weather, but struggles with stall.
 
Hm, I'm not quite sure. My first guess would be stall, seeing as I used to run it and I was able to win the vast majority of my matches. That said, for whatever reason, I never came across teams that had multiple offensive powerhouses(medicham, ursaring, entei, etc.). I know that heavy offense would sooner or later crack one of my walls, opening the gates for something else to sweep.

I'm doubtful that weather is the most effective, but that's mostly theorymon on my end(seeing as I never come across anyone using weather). I simply don't think the weather 'mons are powerful enough.

As mentioned earlier, I've never come across heavy offense.

My current team is something along the lines of bulky offense/balance, and it is working wonders, so like stall, I know that it too is entirely viable.

My opinion is that either stall and balance are currently working the best, but I have no experience with offense so "meh"...

On another note, I'm curious as to where all the teams with the supposed 'powerhouses' are. Medicham, Ursaring, Entei, Exeggutor, Gardevoir, etc., all these guys are surprisingly rare...
 
I've been running a balanced offensive team. But I'm thinking of finding a new bulky water. I was testing a mixed sweeping golduck as my wall breaker, but it preformed very poorly. Electabuzz is so much better.
 
I've been trying different things. My current team features Dodrio+Magneton, a combo that can pick apart a team if used right. Most of my teams have some balance to them, leaning either towards offense or defense. Usually offense. I've been thinking of making a rain dance team, and there's not much discussion on those here, so I'm guessing not a lot of people use them.
 
Mawile can also take stone edge and Baton pass stats, but fail under EQ + SE combo (same with aggron)

Whicash, Gastrodon and Quagsire are all another option to wall SE.
 
I need something that can wall a Pinsir, as my team is weak to it (Bibarel, Leafeon, Regice, Slowking, Medicham, Entei).

I think it was holding CC, X-Scissor, and Stone Edge.
 
I tried Gastrodon for a while, but was underwhelmed. I've found something that works much better... takes about 30% from a max attack CB Armaldo's Stone Edge with a +Atk nature.
 
Bulky poliwrath is an option vs Pinsir. It can also learn haze for SDs. Just saying as I never tsted Poliwrath since DPPt came out.
 
I need something that can wall a Pinsir, as my team is weak to it (Bibarel, Leafeon, Regice, Slowking, Medicham, Entei).

I think it was holding CC, X-Scissor, and Stone Edge.

Entei outspeeds and OHKOs it and can switch into an X-scissor by baiting Leafeon or Slowking. What's the problem?
 
I've been trying different things. My current team features Dodrio+Magneton, a combo that can pick apart a team if used right. Most of my teams have some balance to them, leaning either towards offense or defense. Usually offense. I've been thinking of making a rain dance team, and there's not much discussion on those here, so I'm guessing not a lot of people use them.

yeah ive tried running something VERY similar, exept i used fearow instead of dodrio so i could uturn their steel/rock as they switch in and then bring in magneton.
 
I need something that can wall a Pinsir, as my team is weak to it (Bibarel, Leafeon, Regice, Slowking, Medicham, Entei).

I think it was holding CC, X-Scissor, and Stone Edge.

Wow...first of all id like to mention the fact our teams are exactly the same apart from the fact i have a ninetales instead of entei and skuntank over slowking.

One of the best counters to pinsir is gligar. He is immune to eq and resists close combat, xscissor and stonedge iirc. He can also learn stealth rock so replacing Bibarel with it may not be such a bad idea, especially as most pinsir are leads.
 
yeah ive tried running something VERY similar, exept i used fearow instead of dodrio so i could uturn their steel/rock as they switch in and then bring in magneton.

Hardly worth the lack of Brave Bird and 20 base Attack drop IMO. If getting Magneton in safely against Steels was such a big problem I would just revert to Drill Peck on Dodrio and run Baton Pass. So what if you lose out on the tiny amount of damage when you get much more STAB power in return, which is what really counts?

Anyway, I've tried Dodrio + Magneton in the past. It worked OK but at the time Rock types like Relicanth and Rhydon were rather common, and Magneton doesn't help against those. I ended up running a gimmicky mixed LO set with Return, Brave Bird and HP Grass, which actually caught out a few Relicanth / Rhydon users and allowed me to break open a good number of defensively oriented teams. I don't think Dodrio is fast enough to reliably sweep even in NU, but it can effectively break walls with the right support.

EDIT: I also find it really cool that Skuntank is now commonplace in the tier after I mentioned its usefulness over three months ago.

@ Sceats: Gligar doesn't resist Stone Edge, being a Flying type and all.
 
One of the best counters to pinsir is gligar. He is immune to eq and resists close combat, xscissor and stonedge iirc. He can also learn stealth rock so replacing Bibarel with it may not be such a bad idea, especially as most pinsir are leads.

Actually, Stone Edge is neutral to Gligar.
 
For my team I followed in the hype of Mismagius in UU and used SupPetayaCM Drifblim, with the rest of my team featuring around it.

If anything I'd say it's balanced, which I didn't intend for it to be but it's worked great anyway.

At the moment I'm using Lead Bibarel, CB Primeape, Specs Exeggutor, Mixed Flareon, SpDef Probopass and Sub+CM Drifblim.

I haven't been on in ages though, and I might have to change it around a bit due to bigger threats being realised in these last few weeks (Skuntank being one of the ones that stick out in my mind).
 
Status
Not open for further replies.
Back
Top