Well this is my second attempt at an RMT and this time, I feel like doing what I enjoy more than anything else; that is to put a team of UU/BL/Rarely seen OU against the standard, quadruple headed GyaraScizBlissGross OU scene of today. Going into this, it is VERY important that you read this because I want the reader to understand that I play to be original, to ROFL, and to get joy from winning with original teams.
The team:
NotSoFast (Weavile) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 Hp
Nature- Jolly
- Fake Out
- Ice Punch
- Night Slash
- Counter
Weavile makes for one absolutely brilliant anti-lead. It absolutely destroys common leads such as Azelf, Aero, and even does a number on Metagross. First turn fakeout breaks any focus sash (Azelf/Aero, I'm talking to you). Then night slash or ice punch according to type coverage. In the case of Azelf, it doesn't have a turn to set up rocks because it is faked out and then outsped. Aero gets up rocks, but dies right after. Metagross gets rocks up, but it is easy to predict a bullet punch right after and then just counter for the KO. This lead not only KO's common leads flawlessly, but it baits out dangerous sweepers such as Luario and Scizor who bullet punch/close combat and then get it bounced back with counter for the KO. I can't tell you how many times I have gone up 6-4 in the blink of and eye AND gotten rid of pesky Scizor or Lucario. I love Weavile.
Not Needed (Slaking) @ Choice Band
Ability: Truant
EVs: 252 Atk/252 Spe/6 Hp
Nature- Adamant
- Giga Impact
- Fire Punch
- Pursuit
- Earthquake
It's been a while since we have seen slaking used competitively hasn't it? Well I'm going to go all 2004 on the metagame here with a banded Slaking. I know all of the negatives that come with a recharge move (being revenge killed, set up on, etc.), but I couldn't pass up on a 150 base power move with stab (now 225 BP), backed by a 160 base attack stat. It becomes stupid strong and will OHKO most pokemon in the game (Unresisted). Even a few that resist it will go down in a crumpled mess. Fire punch and EQ cover all that resist Giga Impact. Quick note: Slaking becomes a top knotch heatran revenge killer because he is not OHKOed by any of the scarfed versions and the others are outsped and KOed. Pursuit rounds off this beautiful set because it is fairly easy to predict a choiced shadow ball and now you have a dead gengar, missy, etc. Also, SD lucario cannot OHKO with +2 Extreme Speed and are OHKOed with EQ because this beast is surprisingly fast (I need to watch out for Jolly lukes, however. Someone please tell me if Jolly Slaking would be a better choice.)
Hula (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA/252 Spe/6 Hp
Nature- Modest
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power Fire
This is my special threat on the team. I gave it a choice scarf so that it can do what I had intended it to do: revenge kill. This becomes a great heatran and scizor answer because heatran users will surely not expect to see this thing with a scarf on it and then there will be one less heatran in the world. Also, it ends the sweeps of Heracross and Infernape before they are able to really damage my team.
Almost OU? (Chansey) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/SpD Spe/6 Spe
Nature- Calm
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
I am fully aware that Blissey has slightly better stats, but in the end, that 30 extra SpD doesn't help soothe the pain i feel from using a Blissey. This functions the same as an aromatherapy Blissey. Not much needs to be said here. Aromatherapy if necessary, Softboiled when needed, and Seismic Toss/T-Wave in between. The best special wall in the game. Ever.
Lonely OU (Dusknoir) @ Lagging Tail
Ability: Pressure
EVs: 252 HP/28 Atk/228 Def
Nature- Impish
- Trick
- Earthquake
- Thunderpunch
- Pain Split
This is a standard dusknoir tank with one simple change. I made it so that it can trick a lagging tail onto something that really would not like to have it. This hurts many common switch ins by making them easy pickings for the appropriate member of my team. EQ is to take out grounded steels, rocks, and anything that thunderpunch cannot hit for more than neutral. Thunderpunch is there for gyarados and many other bulky waters that try to come in and ruin my fun. Pain split works wonderfully on pokemon like Dusknoir. Low HP and high defenses make it very easy to leech HP off of a pokemon that has enough to share and more than likely, Dusknoir will put it to much better use with those defenses.
Lolwut? (Aggron) @ Life Orb
Ability: Sturdy
EVs: 252 Atk/252 Spe/6 HP
Nature- Adamant
- Rock Polish
- Earthquake
- Superpower
- Stone Edge
Ladies and gentlemen, I present to you a sweeping Aggron. 252 speed ev's put me at 199. When rock polish is used, it becomes 398, which outruns the Crobat/Jolteon/Aero class which is absurd. Combine that with a respectable base 110 attack stat and a huge 180 base defense, and you get an animal of a pokemon that can take a beating and dish one out. Quickly. With 2 4x weaknesses, it may appear difficult to switch this in and THEN get that precious rock polish, but it is rather simple with his defenses and resistances. An ideal situation would be to bring him in on a choiced normal or flying attack, but a more realistic situation is coming in on something like a choiced scizor bullet punch (which takes off around just 20%) and rock polish on the switch. Presto, you now have a death dealer. Aggron has been the key to my victory many times mainly because people are not expecting to see this and often give me that needed turn because they don't quite know what will happen next.
Well that is the team and as always, I would like to hear all criticism. But please keep in mind what was said at the beginning of the thread. I hope to have this team improved and maybe even inspire a few people?
The team:







NotSoFast (Weavile) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 Hp
Nature- Jolly
- Fake Out
- Ice Punch
- Night Slash
- Counter
Weavile makes for one absolutely brilliant anti-lead. It absolutely destroys common leads such as Azelf, Aero, and even does a number on Metagross. First turn fakeout breaks any focus sash (Azelf/Aero, I'm talking to you). Then night slash or ice punch according to type coverage. In the case of Azelf, it doesn't have a turn to set up rocks because it is faked out and then outsped. Aero gets up rocks, but dies right after. Metagross gets rocks up, but it is easy to predict a bullet punch right after and then just counter for the KO. This lead not only KO's common leads flawlessly, but it baits out dangerous sweepers such as Luario and Scizor who bullet punch/close combat and then get it bounced back with counter for the KO. I can't tell you how many times I have gone up 6-4 in the blink of and eye AND gotten rid of pesky Scizor or Lucario. I love Weavile.

Not Needed (Slaking) @ Choice Band
Ability: Truant
EVs: 252 Atk/252 Spe/6 Hp
Nature- Adamant
- Giga Impact
- Fire Punch
- Pursuit
- Earthquake
It's been a while since we have seen slaking used competitively hasn't it? Well I'm going to go all 2004 on the metagame here with a banded Slaking. I know all of the negatives that come with a recharge move (being revenge killed, set up on, etc.), but I couldn't pass up on a 150 base power move with stab (now 225 BP), backed by a 160 base attack stat. It becomes stupid strong and will OHKO most pokemon in the game (Unresisted). Even a few that resist it will go down in a crumpled mess. Fire punch and EQ cover all that resist Giga Impact. Quick note: Slaking becomes a top knotch heatran revenge killer because he is not OHKOed by any of the scarfed versions and the others are outsped and KOed. Pursuit rounds off this beautiful set because it is fairly easy to predict a choiced shadow ball and now you have a dead gengar, missy, etc. Also, SD lucario cannot OHKO with +2 Extreme Speed and are OHKOed with EQ because this beast is surprisingly fast (I need to watch out for Jolly lukes, however. Someone please tell me if Jolly Slaking would be a better choice.)

Hula (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA/252 Spe/6 Hp
Nature- Modest
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power Fire
This is my special threat on the team. I gave it a choice scarf so that it can do what I had intended it to do: revenge kill. This becomes a great heatran and scizor answer because heatran users will surely not expect to see this thing with a scarf on it and then there will be one less heatran in the world. Also, it ends the sweeps of Heracross and Infernape before they are able to really damage my team.

Almost OU? (Chansey) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/SpD Spe/6 Spe
Nature- Calm
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
I am fully aware that Blissey has slightly better stats, but in the end, that 30 extra SpD doesn't help soothe the pain i feel from using a Blissey. This functions the same as an aromatherapy Blissey. Not much needs to be said here. Aromatherapy if necessary, Softboiled when needed, and Seismic Toss/T-Wave in between. The best special wall in the game. Ever.

Lonely OU (Dusknoir) @ Lagging Tail
Ability: Pressure
EVs: 252 HP/28 Atk/228 Def
Nature- Impish
- Trick
- Earthquake
- Thunderpunch
- Pain Split
This is a standard dusknoir tank with one simple change. I made it so that it can trick a lagging tail onto something that really would not like to have it. This hurts many common switch ins by making them easy pickings for the appropriate member of my team. EQ is to take out grounded steels, rocks, and anything that thunderpunch cannot hit for more than neutral. Thunderpunch is there for gyarados and many other bulky waters that try to come in and ruin my fun. Pain split works wonderfully on pokemon like Dusknoir. Low HP and high defenses make it very easy to leech HP off of a pokemon that has enough to share and more than likely, Dusknoir will put it to much better use with those defenses.

Lolwut? (Aggron) @ Life Orb
Ability: Sturdy
EVs: 252 Atk/252 Spe/6 HP
Nature- Adamant
- Rock Polish
- Earthquake
- Superpower
- Stone Edge
Ladies and gentlemen, I present to you a sweeping Aggron. 252 speed ev's put me at 199. When rock polish is used, it becomes 398, which outruns the Crobat/Jolteon/Aero class which is absurd. Combine that with a respectable base 110 attack stat and a huge 180 base defense, and you get an animal of a pokemon that can take a beating and dish one out. Quickly. With 2 4x weaknesses, it may appear difficult to switch this in and THEN get that precious rock polish, but it is rather simple with his defenses and resistances. An ideal situation would be to bring him in on a choiced normal or flying attack, but a more realistic situation is coming in on something like a choiced scizor bullet punch (which takes off around just 20%) and rock polish on the switch. Presto, you now have a death dealer. Aggron has been the key to my victory many times mainly because people are not expecting to see this and often give me that needed turn because they don't quite know what will happen next.
Well that is the team and as always, I would like to hear all criticism. But please keep in mind what was said at the beginning of the thread. I hope to have this team improved and maybe even inspire a few people?