Mixape Isn't Dead Yet

Starting Notes: This was something that started off as a random idea one night. The whole team is based around Mixape and countering it's weakness'. Well, let's begin.

empoleon.png


Empoleon @ Chople Berry
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EV's: 252 HP | 48 Def | 120 SpA | 88 Spe


-Hydro Pump
-Grass Knot
-Aqua Jet
-Stealth Rock


Originally, a Anti-Lead Gallade was in this slot, but it was gotten rid of due to getting it's ass kicked by basically every lead. Hydro Pump is mostly the main method of attack, 2HKO-ing LeadGross and LeadZong, while Earthquake will never 2HKO me bar a critical hit. Grass Knot takes care of Leadpert easily. Aqua Jet is for Sash-ed Pokemon not KO'd by Hydro Pump. Stealth Rock is there to help Infernape score some OHKO's later in the game. Chople Berry allows me to live through a LeadApe's Close Combat, hit with Hydro Pump, then Aqua Jet to kill it.

celebi.png


Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EV's: 252 HP | 220 Def | 36 Spe


-Thunder Wave
-Grass Knot
-Hidden Power (Ice)
-Recover

Standard Defensive Celebi. Thunder Wave cripples anything not Ground type, which Grass Knot makes up for. Hidden Power (ice) over (Fire) due to my extreme lack of Ice typed moves on this team. Recover is, obviously, to recover lost HP.

latias.png


Latias @ Choice Scarf
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV's: 4 HP | 252 SpA | 252 Spe

-Draco Meteor
-Surf
-Thunderbolt
-Trick

My Revenge Killer. Outruns +1 Salamence, Choice Scarf Flygon, Calm Mind Latias, and other Scarf Latis with the right prediction. Timid over Modest to make revenge killing DDMence a bit easier. Thunderbolt to deal with Bulky Waters like Vaporeon who don't take much damage from Grass Knot. Also revenge kills Gyarados quite easily. Surf (Water) and Draco Meteor (Dragon) have near perfect coverage, only be walled by Shedinja and Empoleon (Who Thunderbolt kills regardless). Trick to screw over walls.

jirachi.png


Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Naive (+Spe, -SpD)
EV's: 252 Atk| 4 SpA | 252 Spe


-Iron Head
-Wish
-Fire Punch
-Thunderbolt

This was an interesting set I found on Jirachi's page here, and it's worked perfectly so far. It's main selling point is the surprise factor rather than strength. If I KO something with Iron Head, which isn't that hard due to the 60% Flinch rate, my opponent will most likely send in something like Gyarados or Scizor to counter. I outspeed both of them and hit them with a Thunderbolt or Fire Punch respectively, OHKO-ing both of them and gaining an immediate advantage. Wish is to provide healing support for the entire team, especially Latias. It works well with Latias, absorbing Dragon moves that would otherwise KO Latias.

gyarados.png


Gyarados @ Life Orb
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EV's: 252 Atk | 6 Def | 252 Spe

-Dragon Dance
-Waterfall
-Bounce
-Stone Edge

This set is meant to draw in Bulky Waters that are left near the end of the match, and do as much damage as possible. Dragon Dance adds to Gyarados' tremendous Atk and Spe, while Waterfall is the main STAB attack. Bounce can dodge crippling moves like Will-O-Wisp and Thunder Wave, and even an Explosion, and comes off at an impressive 85 Base Power, not factoring in STAB, and it has a 30% chance of paralyzing the enemy. Stone Edge deals with things like Salamence, Zapdos and enemy Gyarados.

infernape.png


Infernape @ Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EV's: 64 Atk/ 212 SpA/ 252 Spe


-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot

The main player of the game. I choose Nasty Plot over Hidden Power (Ice) due to the fact that after one Stealth Rock, I can OHKO most of them with Fire Blast. I'm running max Speed Ev's to outrun pokemon that have been given EV spreads to outrun 192 Infernape. Is this a good choice? Close Combat takes out Blissey and Tyranitar easily. Grass Knot is to finish off Bulky Waters that Gyarados has weakened.
 
Wrong berry if you want to survive Infernape's CC. Shuca is for Ground, Chople is for fighting.

I recommend you use the spread here:
http://www.smogon.com/forums/showthread.php?t=58844

I recommend running a LO on Gyarados, as it allows him to 1HKO Starmie/Celebi after a DD with Bounce, which is incredibly useful, especially because Infernape wants Starmie dead.

Yeah. i added those changes, but forgot to add them to the RMT I have saved on my computer.
 
I also think Stone Edge is a better option than Earthquake, as stuff like Salamence, Gyarados, and Zapdos all enjoy switching in on you. Stone Edge KOs them very cleanly. Earthquake is really only for bulky electrics, the only one I can think of is Magnezone.
 
I also think Stone Edge is a better option than Earthquake, as stuff like Salamence, Gyarados, and Zapdos all enjoy switching in on you. Stone Edge KOs them very cleanly. Earthquake is really only for bulky electrics, the only one I can think of is Magnezone.

Actually, Waterfall, Bounce, and Earthquake provide perfect coverage.
 
I don't see what this team is doing to assist Infernape's sweep. Really a Pursuit user is absolutely essential in a team based around a Mixape sweep as it allows you to get rid of some top counters such as Latias, Starmie, Cresselia and Tentacruel as well as knocking off revenge killers like Gengar, Azelf, Jolteon etc. A Choice Band Scizor can go straight over Jirachi as a quick fix. It also gives you a much needed priority attack.

For some odd reason, it won't allow me to edit my post...

I can - PM me with any changes you'd like to make.
 
I don't see what this team is doing to assist Infernape's sweep. Really a Pursuit user is absolutely essential in a team based around a Mixape sweep as it allows you to get rid of some top counters such as Latias, Starmie, Cresselia and Tentacruel as well as knocking off revenge killers like Gengar, Azelf, Jolteon etc. A Choice Band Scizor can go straight over Jirachi as a quick fix. It also gives you a much needed priority attack.

It's built to take out Mixape's counters. Starmie is taken out by +1 Life Orb Bounce by Gyarados, Latias is KO'd by Celebi or Latias. Tentacruel can be KO'd by Jirachi or Celebi. I was trying to fit in a Pursuit trapper, but couldn't figure out which pokemon to remove.
 
One option would be to move Jirachi to the lead position and use the anti-lead ScarfRachi or just the anti-lead without the scarf, and then in Empoleons place you could fit in a pursuiter or you could use Lees idea of a CB Scizor over Jirachi as that will help you out as well with priority, pursuit and scouting. I also agree with the change of Earthquake to Stone Edge on Gyarados as most of the time the super effective hits on Zapdos, Salamence, Gyarados, etc will be more important than hitting Tentacruel and Magezone super effectively as Tentacruel isn't going to like Bounce anyway.
 
use body slam on jirachi, you are using thunderbolt for one pokemon and it is causing u to have to split your special defence... if u use body slam on the gyara now you have an instant 60% chance of ruining his gyarados for the rest of the game.

Wish is to provide healing support for the entire team, especially Latias. It works well with Latias, absorbing Dragon moves that would otherwise KO Latias.

u should not count on this supporting anyone with not even hp evs and a - special def nature, he isnt bulky enough to do it and isnt taking too many powerful dragon attacks

Latias with specs can 2 or 3HKO depending on its move of choice...
 
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