Busting UU Stall [UU Offense RMT]

Around a month or so ago, I found that UU was absolutely dominated by stall teams that had Pokemon like Chansey, Spiritomb, Roserade etc. I personally don't like stall-fests of any kind, as my connection on Shoddy is really bad and starts lagging after around 10 minutes of play. So I decided to make a more offense-oriented UU team, and for a time it worked. Somehow, despite weaknesses against certain common stallers, it managed to work quite well. Around the time of Honchkrow's return, however, my team began going downhill. So, here it is. I am retiring this team. Rate/hate/steal! :)

By the way, if you're wondering the theme is characters from the Megaman Battle Network games.

CURRENTLY TESTING:
  • CB Phan over my Phan
  • Standard Regirock over my Regirock
CHANGES MADE:
  • Mismagius: Taunt > Substitute
  • Venusaur: Return > EQ
AT A GLANCE:

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This team is made of three main cores:
  1. Early game: Ambipom and Donphan set up the playing field for my four sweepers.
  2. Physical Duo: Venusaur and Regirock use their synergy to batter through walls.
  3. Special Duo: Yanmega uses its blinding speed to scout and deal ridiculous damage through Tinted Lens, while Mismagius attempts to go on a game-ending rampage.
EARLY GAME:

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Ambipom (M) @ Silk Scarf *Shadowman.EXE*
Ability: Technician
EVs: 4 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Fake Out
- Taunt
- U-turn
- Return

Unfortunately there are no Monkey Navis in any of the Battle Network games. Shadowman was chosen because of his quick and wily nature, which Ambipom shares. Shadowman's quick shuriken throws and sword slashes resemble Ambipom's blinding fast Fake Out and Return. By coincidence they share the same color too.

Ambipom is the best UU shutdown lead I have ever used. Its job is to dish some damage around while preventing opponents from setting up.
  • FAKE OUT is great for many purposes. It breaks Sashes, allows you a free pass for a turn when attempting to stall out weather, deals quick revenge kills, etc. In fact, the combination of Fake Out + Return often KO's many leads before they can even move. To make things even better, Technician boosts Fake Out's power to respectable levels.
  • TAUNT is a great move because Yanmega HATES Stealth Rock. Taunt prevents many leads like Uxie from setting up so you don't have to waste a turn Spinning with Donphan. It also annoys the Rocks and Steels who switch into Ambipom's Fake Out in anticipation of a free turn as Ambipom retreats.
  • U-TURN is a cool scouting move that unfortunately does a mediocre amount of damage due to no item boost. It's good for the common Psychic-types though.
  • RETURN is a bread-and-butter move that allows Ambipom to attempt a rampage. Between STAB and the 1.2x boost from Silk Scarf, Return actually does nice damage to those that do not resist it. This move was picked over stuff like Brick Break and Pursuit because it is much stronger than the two, though I am open to suggestions for the last two slots.
  • SILK SCARF was chosen for the item because I want to boost Ambipom's power without losing 10% per attack. I used to have Life Orb on it, but Silk Scarf greatly increased Ambipom's longevity. Leftovers lacks the small power boost Ambipom needs, while Focus Sash is pointless in Ambipom often switches in and out throughout the battle.
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Donphan (M) @ Leftovers *Gutsman.EXE*
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SpA)
- Earthquake
- Rapid Spin
- Stealth Rock
- Assurance

Donphan is one of those Pokemon with extreme strength and bulk (HP, Attack, and Defense) and no brains (SpA + SpD). His Earthquake is basically identical to Gutsman's Shockwaves.

I picked Donphan because of its ability to Spin, set up rocks, and deal some damage at the same time. Claydol just didn't pack enough power, while Hitmontop was too frail and did not know SR.
  • EARTHQUAKE is a standard STAB move, and even with almost no EV investment it does a LOT of damage to a lot of stuff. Honestly, though, Donphan's role is not attacking.
  • RAPID SPIN is one of the main reasons the bulky elephant is on my team. If Ambipom cannot prevent SR from being set up, Donphan has to come in and Spin those pointy stones away. It really isn't very hard, though, since Donphan's bulk forces out a lot of Pokemon.
  • STEALTH ROCK, often considered "the most broken move in the metagame" is a must on offensive and defensive teams alike, and this team is no exception. Over time, it punishes foes for switching in and out to take my attacks and quickly turns 3HKOs into 2HKOs and 2HKOs into OHKOs. Also, since Ambipom often draws in Registeel/Regirock/Steelix and Taunts them, Donphan is an excellent Pokemon for Ambipom to U-Turn to. As the Registeel/Regirock/Steelix switches out, you get a free SR.
  • ASSURANCE is there to hit Ghost-types who try to block Donphan's Spins. It is mostly filler, though, as it is quite weak against everything else. It's better than Ice Shard, though, which was what I had before.
  • LEFTOVERS increases Donphan's bulk.
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PHYSICAL CORE:

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Venusaur (F) @ Leftovers *Woodman.EXE*
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Swords Dance
- Sleep Powder
- Seed Bomb
- Earthquake

When Pokemon are hit by an angry Venusaur, they probably feel like they're being hit by a tree. Woodman is a tree, and his attacks are very much like Venusaur's. He has a seed shooting attack in MMBN4 (Seed Bomb, anyone), and he jumps into the air to move, slamming back into the ground with earthshaking results (Earthquake).

Venusaur was picked to be more of a bulky surprise sweeper. It also absorbs Toxic Spikes, an entry hazard that would severely plague a good portion of my team. Furthermore, it provides superb synergy with Regirock. However, it has been having problems with Honchkrow, Moltres, Yanmega, and even Roserade (who can sleep Venusaur before Venusaur can sleep it) so replacements are welcome.
  • SWORDS DANCE is the boosting move of choice on this set. After one SD, the bulky Venusaur suddenly becomes a one-hit/two-hit KOing machine. Self-explanatory for a physical set.
  • SLEEP POWDER is what seperates this from other Grass-type SD sweepers. The idea is to sleep whatever is on your opponent's side of the field in order to get a free Swords Dance. It is also great for shutting down problematic Pokemon and making them easier to kill later in the game.
  • SEED BOMB is one of those attacks I've always thought should be special based on its name, but this is one of those times I'm glad it's physical. Between STAB, Swords Dance, and sometimes even Overgrow (Venusaur's ability), Seed Bomb deals a lot of damage to many Pokemon. It also hits bulky Waters like Milotic for super-effective, which is important since they would otherwise wall this team. Unfortunately, it often gets 4x resisted, and Earthquake really doesn't go a long way in helping to alleviate this weakness.
  • DOUBLE-EDGE replaces EQ to get better coverage on Altaria and other fliers.
  • LEFTOVERS increases Venusaur's bulk, which is one of the main reasons why Venusaur is used over other SD Grassers anyways.
  • EARTHQUAKE deals neutral and super-effective damage to many Pokemon (most notably Registeel and Fire-types), but unfortunately does not hit Fliers at all. I've been debating putting Return/Double-Edge in this slot, what do you think?
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Regirock @ Chesto Berry *Stoneman.EXE*
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SpD
Careful nature (+SpD, -SpA)
- Curse
- Stone Edge
- Hammer Arm
- Rest

Do I really have to explain why Regirock is like Stoneman? lol

Regirock is a crucial part of my team. Without him, my team would be picked apart by Flying and Fire attacks, the latter of which Registeel (who I usually prefer over Regirock) is weak to. This set utilizes Regirock's ability to force switches and take attacks to Curse up and fire away with overpowered Attack and Defense.
  • CURSE allows Regirock to become almost impossible to kill from the physical side. It also boosts Regirock's average Attack to lethal levels. After just one Curse, Regirock will be firing away hard-to-wall attacks while simulatenously taking any two physical moves in the game without dying. The Speed drop is negligible due to the fact that Regirock is already slow as is.
  • STONE EDGE is the STAB move of choice. Rock Slide was not chosen because the Flinch chance will never happen, while SE's Crit chance will help in a pinch. Trust me, a +6 Critical Hit Stone Edge from Regirock is really, really fun to watch. The miss chance doesn't really matter since Regirock can afford to take hits anyways.
  • HAMMER ARM is the other powerful attack whose setback really doesn't matter. With Curse already lowering Regirock's Speed to snailish levels, Hammer Arm's Speed drops won't even matter. Rock + Fighting provides very good type coverage.
  • REST allows Regirock to just take a 0-turn snooze thanks to Chesto Berry and essentially get a second life. I can use this either after getting one or two Curses down or in the middle of a sweep that is about to be thwarted. In the later stages of the game, I can even use this move without the Chesto Berry to wake me up if my opponent can barely scratch me.
  • CHESTO BERRY allows Regirock to get the aforementioned immediate awakening.
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SPECIAL CORE:

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Yanmega (F) @ Choice Scarf *Quickman.EXE*
Ability: Tinted Lens
EVs: 4 Def/252 Spe/252 SpA
Modest nature (+SpA, -Atk)
- Bug Buzz
- Air Slash
- U-turn
- Hidden Power [Ground]

With a Scarf, Yanmega is boosted to lightning-fast speeds. Like Quickman, Yanmega buzzes around throwing its attacks at opposing Pokemon while remaining unscathed due to its extreme speed.

Yanmega is the revenge killer and midgame special sweeper on this team. Thanks to Tinted Lens and Choice Scarf, Yanmega can break through all but the most dedicated special walls (screw you Chansey >,<).
  • BUG BUZZ is the bread and butter move of this team. To demonstrate its power, it 2HKOs Weezing, most Mismagius, Blaziken (I think), and other Pokemon that "resist" Bug Buzz. Well, thanks to Tinted Lens, "resist" turns into "neutral". Scarf allows you to capitalize on these 2HKOs before they even hit you. Not much to say about an STAB move that basically hits everything in the game for at least neutral.
  • AIR SLASH is the second STAB move and attains perfect coverage with Bug Buzz. As an added bonus, Yanmega is usually fast enough to abuse the 30% flinch chance too. However, Air Slash is barely used due to the fact Bug Buzz is stronger and more accurate.
  • U-TURN is a basic scouting move that does surprising damage even though Yanmega is running a -Atk nature and no Attack EVs. Pretty cool imo.
  • HP GROUND is mostly filler, but it does hit Magneton and Registeel a bit harder than the other moves. Who need type coverage when you have Tinted Lens?
  • TINTED LENS is an ability that is too good to pass up. I don't care that Speed Boost is more common, but Tinted Lens makes sweeping far, far easier.
  • CHOICE SCARF makes up for the lack of Speed Boost and surprises many opponents expecting a slower Yanmega on the first turn. For the surprise factor and easy neutral coverage, I prefer this set to the Choice Specs Speed Boost or Choice Specs Tinted Lens sets.
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Mismagius (F) @ Leftovers *Magicman.EXE*
Ability: Levitate
EVs: 48 HP/252 Spe/208 SpA
Timid nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Hidden Power [Fighting]
- Shadow Ball

Magicman is a master of wizardry and the mysterious, and so is Mismagius. Heck, even their hats look similar. Magicman loves shooting magic at his foes, and Mismagius does the same with her HP Fighting and Shadow Ball.

Mismagius is one of my favorite special sweepers ever. SubCM Mismagius is one of those few special sweepers that can actually beat Chansey, and it has won me many matches by running the table to finish the game.
  • CALM MIND is the boosting move of choice that simultaneously increases both Mismagius's attacking power and special bulk to broken levels. It also makes it harder to break MissyM's Substitutes.
  • HP FIGHTING deals nice damage to the Normal-types of the world who are immune to the STAB Shadow Ball. Although it costs MissyM one crucial Speed point, the perfect type coverage attained from running Shadow Ball and HP Fighting together more than makes up for it.
  • SHADOW BALL is the main attack of this set. After a few CMs, it absolutely destroys anything that does not resist it, and anything that does will get its face pounded in by HP Fighting.
  • TAUNT replaces Substitute on the standard SubCM Mismagius since it still beats everything that Sub does while gaining coverage on stall.
  • SUBSTITUTE is one of the extremely important moves on this set. It protects Mismagius from random crits and, more importantly, status conditions. When behind a Sub, it is nigh-impossible for Chansey to break through. It also provides a safety net in case a Pursuiter or Sucker Puncher comes in, allowing you to attack straight up or run as needed.
Conclusion:

I hope you were inspired to play UU offense after reading this team, and thank you in advance for reading and rating this team. Down with stall, and long live offense! :D

Threat list coming tomorrow.
 
THREAT LIST:

This list lists the top 50 Pokemon in UU in the June statistics (minus Umbreon and Crobat), as well as Dugtrio and Donphan.

Honchkrow isn't listed, since I never really used this team against Honchkrows.

Black is okay.
Orange means it is a potential threat.
Red means help!!!!

Roserade: Ambipom owns the lead variants, Yanmega can solidly revenge kill. Doesn't do much damage to MissyM. Hard to switch in on Sludge Bomb though at times, but meh.

Mismagius:
They usually switch in to Ambipom's Fake Out. Have some U-Turning fun between Ambi and Yanmega until Yanmega can KO with Bug Buzz. Yanmega can take Burns without much hassle. At full health my MissyM can kill opposing MissyM.

Hitmontop: Venusaur shrugs off its attacks easily.

Registeel:
Fun time for Venusaur and Donphan. Cursers are annoying though.

Milotic:
Venusaur deals with it, but if Venusaur is dead my team has troubles bringing it down.

Azumarill:
Venusaur.

Blaziken:
Usually kills or really dents a guy, then Yanmega comes in with Air Slash. Ambipom's Fake Out hurts it too, though I usually have to run immediately after in fear of a Vacuum Wave.

Steelix:
Taunt fodder for Ambipom, setup fodder for Donphan.

Ambipom:
Hope I win the speed tie against lead variants. Fake Out/Last Resort is shrugged off by Regirock and does absolutely nothing to MissyM.

Yanmega:
Regirock for the Speed Boosters, my own Yanmega probably outspeeds Tinted Lens Yanmegas.

Absol:
Yanmega's Bug Buzz.

Uxie: Ambipom Taunts it, Yanmega Bug Buzzes it.

Spiritomb:
Yanmega's Bug Buzz takes out a huge chunk of HP.

Arcanine:
Donphan and Regirock, I guess.

Clefable:
This Pokemon is seriously broken >,< It can give me loads of problems with T-Wave, Encore, Calm Mind, Cosmic Power, etc. I just try to beat the crap out of it before it can beat me.


Moltres:
Regirock says hi.

Slowbro:
Problematic at times, since Venusaur (my normal Bulky Water counter) is hit super-effective by Psychic. Yanmega's Bug Buzz takes a chunk of HP out of it though.

Claydol:
Venusaur can set up most of the time, though it has to be careful of the uncommon Psychic. Yanmega does good damage to it.

Rotom:
MissyM outspeeds most variants.

Regirock: Venusaur and Donphan.

Drapion:
Donphan

Swellow:
Regirock walls it cold.

Altaria:
I haven't seen too many of these, but Regirock is my main defense against it.

Toxicroak:
Donphan. Ambipom can Fake Out and run.

Chansey:
Setup time for MissyM, Regirock, and Venusaur, though the latter needs to watch out for status conditions.

Torterra:
Haven't seen one of these at all. Yanmega could probably bring it down.

Hitmonlee:
Yanmega used Air Slash!

Espeon:
Yanmega outspeeds with Bug Buzz. MissyM hits hard with Shadow Ball, preferably behind a Sub.

Hariyama:
Yanmega, MissyM is immune to Fighting.

Ludicolo:
Yanmega. Have to be a little bit careful in the rain though.

Kabutops:
It is DANGEROUS in the rain. Venusaur can stop unboosted ones, I think, but nothing on my team can take 2 unboosted hits or one +2 hit in the rain.

Blastoise:
Venusaur.

Venusaur:
Yanmega should have a field day.

Feraligatr:
Venusaur.

Sceptile:
Yanmega pulls a surprising outspeed and OHKOs.

Electrode:
Ambipom usually 2HKOs lead variants, but I can't prevent it from getting Rain up. Haven't seen any Electrode live past 3 turns, but Donphan could probably take it on and Regirock/MissyM could absorb the Explosion.

Scyther:
Never seen one. Regirock will kill it though.

Omastar:
Venusaur. Not quite as threatening as Kabutops in the rain, but still dangerous.

Weezing:
Yanmega 2HKOs, MissyM doesn't really care about Weezing.

Nidoking:
Donphan, I guess? Haven't seen many of these around.

Typhlosion:
Donphan and Regirock. CScarf Eruption is dangerous, though, so I whittle it down with Ambipom's Fake Out too.

Houndoom:
Donphan? Regirock doesn't like repeated special hits much. Yanmega and Ambipom can outspeed and try to beat up on its fraility before it does too much damage.

Lanturn:
Venusaur!

Nidoqueen:
See Nidoking.

Miltank:
Regirock Curses up on it.

Porygon2:
Setup for MissyM, I guess?

Mesprit:
Yanmega.

Charizard: Fun times for Regirock. Not even a +6 Zard can OHKO a +1 Regirock.

Dugtrio:
Ambipom outspeeds Adamant ones. Venusaur can take a hit and either sleep or kill it. Yanmega outspeeds non-Scarfed ones outright.

Donphan:
Venusaur setup time!
 
Problems:

Stall teams (Defensive Altaria)

How to fix:

Part of your team can't touch Altaria whatsoever. Overall, the team might have some weakness to Stall Teams. My answer to this is replace Earthquake on Venusaur for Double-Edge to get a good damage on Altaria after it has taken Stealth Rock damage. Although you can't hit Steel-types, Donphan is a solid Pokemon to match up with Registeel and Steelix, denting them with Earthquake without any recovery moves. Tweaking it to Adamant nature is also good to give good damage. Overall its a great team, not much to change, my team is very similar with similar weakness to Altaria. I tweaked my Earthquake to DE and worked like a charm.
 
Okay, I'll try Double-Edge; however, the recoil makes me hesitate a little bit. Would Return provide enough power instead?
 
I think you wouldn't mind the recoil a bit for extra damage on your biggest threat. Overall Double Edge (w/ Adamant) will deal 52.82% - 62.43% on 252 HP / 200 Def Altaria, which is a good amount of damage. With Life Orb you chances of OHKO is 44%, which is good. So it depends on your flavor, Life Orb or Leftovers, but you should defenitly consider Adamant. You still outpace Blaziken, Honckrow, etc.
 
On Ambipom, why run Return over Double Hit? Double Hit not only breaks Sash, but also late game SubPetaya Yanmega.

Also, while Choice Scarf does help it outspeed a lot of threats, it won't be able to KO nearly as much compared to Specs on Yanmega.
 
I'd say keep Return on Ambipom. Double Hit's power boost over Return is minimal - 105 vs 102 - and that 90% accuracy is something a pokemon as frail as Ambipom shouldn't be risking. The ability to break subs hardly ever factors in, since the common sub users are either faster by the time Ambipom comes in and can OHKO (SubPetaya Yanmega) or are immune to its attacks (Mismagius).

Speaking of Sub on Mismagius, consider replacing it with Taunt and see how that plays out. I've found Taunt to be a much more helpful move than Substitute in a lot of cases when playing against stall. With Taunt, Mismagius becomes much more of a threat to defensive teams - the common ways they deal with it, Haze Milotic, Perish Song Altaria, etc are all rendered ineffective when Mismagius Taunts them. Taunt will still prevent the likes of Slowbro and Chansey from Thunder Waving / Toxicing your Mismagius so you can still set up on them easily. Scouting with Substitute also wastes a lot of Mismagius' HP, and if you can play Taunt right you'll find it stays alive longer.

Do note that without Substitute, Mismagius becomes more vulnerable to Pursuit and Sucker Punch. The rest of your team can handle Honchkrow alright, so if you want to get the advantage vs stall teams by running Taunt on Mismagius, make sure you scout and take out opposing Honchkrow before trying to sweep with Mismagius.

Great format btw, I enjoyed reading this RMT :).
 
For a team that is focused on "busting UU Stall", you could do a bit more to ensure you can actually bust through it a lot easier.

Firstly, on Venusaur, run Return over Earthquake. Looking at your common stall team (Roserade/Spiritomb/Milotic/Chansey/Altaria/Donphan or Hitmontop) nothing is actually hit better with Earthquake than they would be with Return. Whilst the coverage Seed Bomb/Return has is nothing to brag about, Seed Bomb/Earthquake is just begging Altaria to come in everytime you send Venusaur in and Perish Song you back out. With Return, you can actually hit Altaria, and after two SDs (won't be too hard to get with Sleep Powder and prediction) you can potentially KO that Altaria. Just a minor fix that could go a long way.

Secondly, I would go with Sleep Talk > Hammer Arm on Regirock. It's all about your preference and what works better for you, but I don't like the idea of Reigrock basically being set up fodder for 2 turns. Your call.
 
It looks pretty bad to me that your only hope of beating stall is hoping they don't have a Venusaur counter. Luckily must stall teams don't have one, but when they do I doubt you can even win.

For a start, Haze Milotic can easily beat every member of your team, except for Venusaur. Going with Taunt on Mismagius could help a little.

I'd seriously consider a more offensive Donphan instead of the one you are using (Choice Band Earthquake, Assurance, Ice Shard, Rapid Spin) and using standard Stealth Rock, Stone Edge, Earthquake, Explosion Regirock.

Donphan packs enough power to 2HKO everything in a stall team with proper prediction, except for Hitmontop who will be 2HKO'd anyway if it Close Combats. With the moveset I suggested Regirock can then Explode on opposing Milotic/Donphan/Hitmontop, making your life that much easier instead of just being a big invite for Haze Milotic to ruin your fun.
 
THREAT LIST ADDED

I think you wouldn't mind the recoil a bit for extra damage on your biggest threat. Overall Double Edge (w/ Adamant) will deal 52.82% - 62.43% on 252 HP / 200 Def Altaria, which is a good amount of damage. With Life Orb you chances of OHKO is 44%, which is good. So it depends on your flavor, Life Orb or Leftovers, but you should defenitly consider Adamant. You still outpace Blaziken, Honckrow, etc.

Hmm...I don't mind sacrificing a bit of power to get more overall bulk. I might try Adamant nature though. I appreciate your suggestion for a Normal type attack over EQ. Thank you for all your help!

On Ambipom, why run Return over Double Hit? Double Hit not only breaks Sash, but also late game SubPetaya Yanmega.

Also, while Choice Scarf does help it outspeed a lot of threats, it won't be able to KO nearly as much compared to Specs on Yanmega.

I prefer Return for the better accuracy, and I already break Sash with Fake Out.

And ScarfMega is the main sneak-attack Pokemon on my team, so I don't want to trade its speed for Specs. Since Yanmega isn't exactly bulky, I prefer relatively fast, relatively strong revenge killing over average speed, extremely strong straight-up sweeping. Thank you for your comments though.

I'd say keep Return on Ambipom. Double Hit's power boost over Return is minimal - 105 vs 102 - and that 90% accuracy is something a pokemon as frail as Ambipom shouldn't be risking. The ability to break subs hardly ever factors in, since the common sub users are either faster by the time Ambipom comes in and can OHKO (SubPetaya Yanmega) or are immune to its attacks (Mismagius).

Speaking of Sub on Mismagius, consider replacing it with Taunt and see how that plays out. I've found Taunt to be a much more helpful move than Substitute in a lot of cases when playing against stall. With Taunt, Mismagius becomes much more of a threat to defensive teams - the common ways they deal with it, Haze Milotic, Perish Song Altaria, etc are all rendered ineffective when Mismagius Taunts them. Taunt will still prevent the likes of Slowbro and Chansey from Thunder Waving / Toxicing your Mismagius so you can still set up on them easily. Scouting with Substitute also wastes a lot of Mismagius' HP, and if you can play Taunt right you'll find it stays alive longer.

Do note that without Substitute, Mismagius becomes more vulnerable to Pursuit and Sucker Punch. The rest of your team can handle Honchkrow alright, so if you want to get the advantage vs stall teams by running Taunt on Mismagius, make sure you scout and take out opposing Honchkrow before trying to sweep with Mismagius.

Great format btw, I enjoyed reading this RMT :).

Taunt seems like a great idea, I've never thought of it. I'll definitely try it out.

And thanks for the compliments :)

For a team that is focused on "busting UU Stall", you could do a bit more to ensure you can actually bust through it a lot easier.

Firstly, on Venusaur, run Return over Earthquake. Looking at your common stall team (Roserade/Spiritomb/Milotic/Chansey/Altaria/Donphan or Hitmontop) nothing is actually hit better with Earthquake than they would be with Return. Whilst the coverage Seed Bomb/Return has is nothing to brag about, Seed Bomb/Earthquake is just begging Altaria to come in everytime you send Venusaur in and Perish Song you back out. With Return, you can actually hit Altaria, and after two SDs (won't be too hard to get with Sleep Powder and prediction) you can potentially KO that Altaria. Just a minor fix that could go a long way.

Secondly, I would go with Sleep Talk > Hammer Arm on Regirock. It's all about your preference and what works better for you, but I don't like the idea of Reigrock basically being set up fodder for 2 turns. Your call.

Return sounds like a great idea and appeals to me more than Double-Edge, I'll try it out.

For Regirock, I prefer two attacks since Rock is not a particularly good neutral attacking type, and even at +3 or 4 it doesn't do nearly enough damage to certain Pokemon. I'll keep that in mind though.

It looks pretty bad to me that your only hope of beating stall is hoping they don't have a Venusaur counter. Luckily must stall teams don't have one, but when they do I doubt you can even win.

For a start, Haze Milotic can easily beat every member of your team, except for Venusaur. Going with Taunt on Mismagius could help a little.

I'd seriously consider a more offensive Donphan instead of the one you are using (Choice Band Earthquake, Assurance, Ice Shard, Rapid Spin) and using standard Stealth Rock, Stone Edge, Earthquake, Explosion Regirock.

Donphan packs enough power to 2HKO everything in a stall team with proper prediction, except for Hitmontop who will be 2HKO'd anyway if it Close Combats. With the moveset I suggested Regirock can then Explode on opposing Milotic/Donphan/Hitmontop, making your life that much easier instead of just being a big invite for Haze Milotic to ruin your fun.

Will test Taunt on MissyM soon.

I like the CB Phan, but putting Rapid Spin on a Choicer really doesn't appeal to me :/ Would simply running Adamant max Attack give Donphan the power it needs to be more dominant?
 
I like the CB Phan, but putting Rapid Spin on a Choicer really doesn't appeal to me :/ Would simply running Adamant max Attack give Donphan the power it needs to be more dominant?

Well, Adamant Max attack Phan does:

372 Atk vs 266 Def & 354 HP (40 Base Power): 160 - 192 (45.20% - 54.24%)

To standard Stall Altaria. You have to have SR for it to be a guaranteed 2HKO though. (Without you only have a 3% chance factoring in lefties.)

CBPhan does:

558 Atk vs 266 Def & 354 HP (40 Base Power): 244 - 288 (68.93% - 81.36%)

To same Altaria, always a 2HKO.

It's your call, but I personally would go with Dekzeh's suggestions, and you do pretty much auto lose to stall if they have Haze Milotic. Explosion is far more helpful than Curse on Regirock IMO.
 
Well, Adamant Max attack Phan does:

372 Atk vs 266 Def & 354 HP (40 Base Power): 160 - 192 (45.20% - 54.24%)

To standard Stall Altaria. You have to have SR for it to be a guaranteed 2HKO though. (Without you only have a 3% chance factoring in lefties.)

CBPhan does:

558 Atk vs 266 Def & 354 HP (40 Base Power): 244 - 288 (68.93% - 81.36%)

To same Altaria, always a 2HKO.

It's your call, but I personally would go with Dekzeh's suggestions, and you do pretty much auto lose to stall if they have Haze Milotic. Explosion is far more helpful than Curse on Regirock IMO.

Since you are the second to suggest this, I will test it.

In other news, I have added Taunt on MissyM over Substitute and Double-Edge over EQ on Venusaur.
 
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