Hi all, and welcome to my RMT! Though I've been here at Smogon for a long while, this is only my second RMT, and I was quite a long time off the RMT sub-forum. Now, while planning to be active again in RMT, I have decided to post one of my recent and most succesfull teams.
Azelf: It's probably the thougher of th e 10 leads to face, but it's still not a problem. Since it outruns all of my team, I usually BP on turn one to scout for Taunt, then SR on turn two. If it SR'd and then Fire Blasted me, I can BP on turn three, sacrificing metagross and bringing in Scizor for the kill. Can't risk it Exploding. If I have a turn four for some reason, I can hope to KO with the third BP. If I do, I stay with a dying 5% metagross. Yay!
Metagross: It's usually SR, then EQ twice for the KO. Since I moved 12 EVs from Attack to Speed, I can outrun even 16 Spe Metagross, ensuring the 1 on 1 victory.
Jirachi: They usually strait-off Trick. I can switch to Scizor to absorb it, but I don't mind staying with a Scarfed Metagross with Explosion for later. =3 I usually SR and then switch out to Gliscor to threaten it as it lays down SR as well.
Swampert: I usually come on top with this, though it sounds unusual. I SR as it SR's too. Then, I EQ to scout for a Ghost or a Protect. The best scenario is the Protect Pert, since that pretty much tells me that they don't have a Ghost (Rotom-A), so I can Explode and take down the Swampert. If it switches to a Gengar, wekk, I'm screwed. That never happened though...
Aerodactyl: Easy. I BP twice. If it Taunts, the opponent loses his only SR Pokemon. If he SR's, I always have Starmie for backup.
Infernape: Metagross can lay down SR after both Fake Out and Fire Blast, but I don't do that usually. I just switch Starmie on the Fake Out, Surf on the SR and Rapid Spin to finish off the 1 HP Infernape and it's SR.
Hippowdon: I don't see it much, but it's almost the same as Swampert. I SR, scout and act accordingly. Explosion is not likely to KO here though.
Ninjask: Again, seldom seen, but if it does get some usage, I can't deal wit it that good. SR is a priority, as it sets up a Substitute. I switch to Gliscor, hoping for a Protect. Then, I hope that the opponent gets greedy and stays in, as I try to Taunt it. It's usually to late though...
Bronzong: As I said in the Strategy section, I usually try to switch Magnezone into it and KO it. For that, though, I need to predict my way to the UFO. I usually SR as it uses SR / Trick / Hypnosis, then switch to Gliscor as it uses EQ / SR / Hypnosis. Then it usually Gyro Balls as I switch in to Magnezone. If it explodes, it does about 35% to Magnezone, so it's all good. On the first turn after the switch-in, I scout for an Explosion using Substitute, then if it used EQ I Magnet Rise, set up a Sub again and get rid of him. After that scenario, I usually am up 6-5 with Magnezone at about 50% health and behind a sub. Success.
Roserade: What can I say? I lose in this scenario. I BP for about 48% as it puts me to sleep, then switch in Gliscor as it Toxic Spikes. Then I usually get to KO it with EQ. One layer is still annoying for Starmie to face afterwards. >_> And more importantly - I didn't set up SR. I likely need help here.
Latias @ Leftovers
Nature: Timid
EVs: 148 HP / 108 SpA / 252 Spe
~Calm Mind
~Refresh
~Dragon Pulse
~Recover
The Lati-Zone
(a bulky offensive OU team)
(a bulky offensive OU team)
Team Building:
After a long era of stall team building, I missed the good ol' days with offensive teams, where the battles where quick and enjoyable. With that thought, I decided to make a team, doing my best to remove any intrest in stall. I wanted a bulky offensive team.
To start off, I wanted a solid core, that not only could keep the team in balance, but could also keep the momentum at my side. For this cause, I decided to start forming my core with the Stallbreaking Gliscor.

I wanted something that can take Ice and Water attacks and have good synergy with Gliscor. My ideas were Vaporeon, Starmie and Suicune. I wanted something swift and quick to keep up the momentum, so I went with Starmie.


Looking at my team, I lacked a Normal, Grass, Rock, Flying, Ghost, Dragon and Dark resistance, so it was pretty ovbious that a Steel type was coming in. My closest options were Heatran and Magnezone. I wanted my core to cover every type, so with Heatran being neutral against Rock, he was out. So with that, in came Magnezone.



So there was my core. With that in place, what I was looking for was a pokemon that the team would be centralizing - the star of the show. For that, I examined the team closely. Gliscor was covering Tyranitar. Starmie was covering Gyarados and Heatran. Magnezone was covering Scizor as well as other steel types. That's when I found it. "Tyranitar.. Scizor.. Steel types... of course, Latias!". And Latias was born for the part.




With that done, I examined the team once more. I noticed that I have an increasing weakness to Bug, Ghost and Dark, which is asking for trouble. I was looking for another Steel type. When I took a glance again, I noticed that I have a weakness to Latias herself, as well as a lack of priority moves. You can guess that I wasn't lookinghard enough. Scizor was on the team.





As for the last pokemon, I looked for a couple of things. I needed a reliable pokemon to set up SR, another resist to Rock and Flying type moves and another pokemon that can help handle Latias. Metagross came to mind quickly.






So there it was. My first bulky offensive team after a long while of stall battling. I didn't have high expectations, but this team was actually very successful and had a 4:1 win ratio. Overall I am very pleased with this team.
Strategy
Most of the strategy is reliant upon the opponents Pokemon. I usually try to bring in Starmie when both Starmie and Latias can come in (Swampert, Heatran, ect), and with that I lure in their Scizor. Then I switch to Gliscor. If they U-Turn, Gliscor absorbs that, but if they Pursuit and KO Starmie, I make an easy revenge kill with Magnezone, and thus eliminating one of their Latias checks. The Starmie-Scizor trrade-off is fine by me, as it gets me one step closer to a Latias sweep. If a Bronzong or any other bulky steel appears, I usually switch to Gliscor to make them *not* Earthquake if they have it, and then switch to Magnezone on the likely Gyro Ball (or anything else resisted really). I then set up a sub to scout for an Explosion, and if they EQ, I Magnet Rise, Substitute and Thunderbolt, repeating this if the Magnet Rise wears off or subbing up again if the sub is broken. In the end, with the Steel type defeated, I've eliminated yet another counter to Latias.
You may be asking where is my Blissey counter. Well, the truth is - Latias is my Blissey counter! CM Refresh Latias can beat any Blissey (barring a Psych Up or CM variant) one on one with ease. The only roadblock is Wish+Protect Blissey, as the extra Leftovers recovery ruins the chance of a 2HKO almost completely. Usually they carry Flamethrower and Toxic, so I can Taunt her with Gliscor and EQ away, winning easily.
Tyranitar is usually the toughest pokemon to eliminate. If it's a Curse variant, Gliscor can halt it with Taunt, but if it's a CB Tar, I nedd to be careful. The best way to slowly KO it is to Sub with Magnezone when it switches in, then Toxic it. That, along with SR damage, will bring it down eventually. Against the DD Tar, it's actually not that hard. I usually bring in Metagross on a DD or SE, and Bullet Punch from there. If it's a Babiri Tar, Scizor can then revenge kill. I don't mind sacrificing Metagross to stop a sweep. Infact, I do it a lot, as he is the most "filler" pokemon in the team and is less needed than anyone else.
After the common counters are eliminated, Latias can easily set up on Blissey and Swampert, and even on Heatran's Dragon Pulses and Rotom-A's Shadow Balls! From there, the win is secure. Unless I get some annoying crits of freezes though... >_<
In depth...
Changes will be in BOLD, along with the standard color.

Metagross @ Occa Berry
Nature: Adamant
EVs: 252 HP / 224 Atk / 12 Def / 20 Spe
~Stealth Rock
~Earthquake
~Bullet Punch
~Explosion
Nature: Adamant
EVs: 252 HP / 224 Atk / 12 Def / 20 Spe
~Stealth Rock
~Earthquake
~Bullet Punch
~Explosion
You can't go wrong with a Metagross lead, can you? Metagross is the Uxie of OU, capable of laying SR on almost anything. Bullet Punch is for priority overall and EQ is for putting the hurt on other leads. Explosion is good for mid game as an "oh shit" button, as I've used it a lot to take down enemy Latias, Swampert, Gyarados and more.
The spread is the standard one, only with 224 Atk and 20 Spe to pass 16 Spe lead Metagross.
Against Top 10 Leads:










PS: Kudos for Roserade for reaching the top 10! 0.o

Gliscor @ Leftovers
Nature: Jolly
EVs: 252 HP / 40 Def / 216 Spe
Ability: Sand Veil
~Earthquake
~Taunt
~U-Turn
~Roost
Nature: Jolly
EVs: 252 HP / 40 Def / 216 Spe
Ability: Sand Veil
~Earthquake
~Taunt
~U-Turn
~Roost
The Stallbreaker set for Gliscor is an amazing thing to have, and is also a great way to build up momentum. With U-Turn, I can cycle around the opponents team with Scizor and Gliscor, dealing more and more damage in the long run. It's also my main Lucario and Tyranitar counter, so it's very valuable to me overall. It can also dead with Metagross, but a LO AgiliGross can 2HKO me with Meteor Mash, so my best bet is weakening it with EQ and then predicting my way out of danger. Taunt is a very valuable move, shutting down Smeargle, Skarmory, Forretress, Wish Blissey and many more, as it isn't called a stallbreaker for nothing. One of the most important pokemon in the team, hands down.
Jolly and 216 speed EVs allow me to hit the lovable 308 speed mark, outspeeding any Lucario, Roserade, Moltres and other base 90 Pokemon. This is extra important here, as this means that I can U-Turn out on those pokemon if I'm unsure if he's switching out as well. 252 HP EVs are obvious and 40 Def EVs are the leftover EVs for additional bulk.

Starmie @ Leftovers
Nature: Timid
EVs: 136 HP / 156 Def / 216 Spe
Ability: Natural Cure
~Surf
~Thunderbolt
~Rapid Spin
~Recover
Nature: Timid
EVs: 136 HP / 156 Def / 216 Spe
Ability: Natural Cure
~Surf
~Thunderbolt
~Rapid Spin
~Recover
Though it can't "U-Turn out", Starmie is a great pokemon for putting pressure on the opponent's Fire, Ground and Water type pokemon, thus getting some momentum on my side. The standard starmie makes for a decent Rapid Spinner, and if you predict well, you can predict a Rotom-A switch-in and double-switch to Scizor, hopefully pursuiting them to death. It is also very effective to double-switch to Gliscor if you know that the opponent will switch and don't know to who, since it's usually to a Scizor or a Tyraniter. Then you can U-Turn once more to keep playing the prediction game and never losing momentum 8-). It's though, but extremely effective once you get used to it. Starmie is also my only (but effective) Gyarados and Empoleon counter, and it worth it's weight in gold for that reason.
Surf is for reliable STAB while Thunderbolt is for countering Gyarados and hitting Vaporeon hard. Rapid Spin is a blessing for every team, and is one of the main reasons that I choosed Starmie over Suicune in the first place. Recover is, well, reliable recovery, and lets you switch multiple times on Gyarados and Empoleon.
The EVs are completely standard - 216 Speed EVs and Timid once more to get to a speed mark - this time being 352. The HP and Def EVs are proven to give you the best hit taking ability on the Physical side (checked it myself ;p), Surviving a +1 LO Gyarados' EQ or SE after SR damage.

Magnezone @ Leftovers
Nature: Timid
EVs: 40 HP / 252 SpA / 216 Spe
Ability: Magnet Pull
~Substitute
~Magnet Rise
~Thunderbolt
~Toxic
Nature: Timid
EVs: 40 HP / 252 SpA / 216 Spe
Ability: Magnet Pull
~Substitute
~Magnet Rise
~Thunderbolt
~Toxic
Though it doesn't look like much, Magnezone is usually the MVP of most matches, scoring about two kills on average each match, be it by Thunderbolt, Toxic damage or a steel type exploding on it. ;p
Thunderbolt is for reliable STAB, dealing with the many Steel-types trapped by him, be it Scizor, Bronzong, Forretress, Metagross, Skarmory and others. Substitute is a wonderful move, giving it a safety net against trapped Steel-types. Scizor's BP and Pursuit only break a Substitute after two hits, which means that you are sure to get out of the encounter with a Substitute intact. The same goes with Bronzong, just that Gyro Ball takes three hits to break the same Substitute, giving you even more time to electrify the metal bell. ScarfTran stuck on Dragon Pulse (or HP Ice, Grass and Electric), Scarfed Jirachi stuck on Iron Head and CB Metagross stuck on any attack besides EQ are more examples of easy targets, and you can still get out of there with a Sub intact as well. Magnet Rise lets you preform the same against non-choice item Metagross (or slower CB Gross locked on EQ), Bronzong and many more. It also helps against pokemon using the Ice-Ground combination as their offensive force (take that, Swampert). Magnezone can also easily set up a Substitute against Bolt-Beam users like Porygon2, as T-Wave is blocked by the Sub. After all of this, you can surely see why I love that electric UFO so much.
You may be wondering - Why Toxic? Why not Flash Cannon, Hidden Power or even Explosion? To be honest, I underestimated Toxic in the begining too. Since I had trouble with Swampert, I originally started out with HP Grass. It worked out well, as everyone was predicting a HP Ice. That was, though, until I found out that it does about 85% on average to standard Pert. That didn't satisfy me at all, as I lost Magnezone a few times just because of that. I was also tired of me having nothing to do against Flygon, Rotom-A and other pokemon that were switching in all the time. With that, I was looking for something that can hit all of them: Swampert, Rotom-H, Hippowdon, Slalmence, Flygon, Gliscor, Porygon2 and an abundance of other walls. Then it hit me: Toxic. There was also another reason for picking Toxic: usually, my Zapdos counter was Latias, but when Latias was down, I couldn't touch the electric bird at all. With Magnezone though, I cound Toxic it behind a Sub and then flee. I was rather optimistic about my choice, but when testing, it worked incredibly well, breaking many stall members and common switch-ins to Magnezone. Is that enough for a reason?
The EVs satisfy my needs. One again, a speed boosting nature and 216 EVs bring me to yet another speed mark - 231. This let's you outspeed max Spe Adamant Scizor, as well as the 0 Spe defensive Rotom-A running about. Outspeeding Rotom-A gives me two things: the ability to avoid WoW and the ability to hit it with Toxic before Substitute variants Sub up. Everything below that - including max Spe Adamant Tyranitar and pokemon aiming for 222 Speed to counter Tyranitar - is outsped as well, letting you Toxic many walls before they can act. 252 SpA gives you a lot of power behind your STAB Thunderbolts as 40 EVs in HP is for more bulk.

Latias @ Leftovers
Nature: Timid
EVs: 148 HP / 108 SpA / 252 Spe
~Calm Mind
~Refresh
~Dragon Pulse
~Recover
Refresh Latias is an incredibly underrated pokemon. Most teams pack a Blissey with Toxic to "Counter" CM Latias, while Scizor and Tyranitar are meant for "checking" Latias. This "counter" is not actually a counter to this set, while the other two checks are eliminated. This is often my goal - to eliminate the likes of Scizor, Tyranitar and Steel-types and let my Latias sweep. Most stal teams are a bit unprepared for Latias, as many let you set up 6 CMs against Blissey, making Latias ridiculously powerful. Others switch to phazers, and it's often only after I have 3 CMs under my belt. As a result, the likes of Roar Swampert and Suisune take about 75% damage, so if they were hurt beforehand, they won't be able to survive. This is often translated into a clean win.
Refresh is obviously key to this set, allowing you to set-up and beat Blissey one on one. Calm Mind and Recover form the "set up" part mentioned earlier, allowing you to cycle through Refresh, Calm Mind and Recover to beat any Protect-less-Blissey.
Dragon Pulse is your only attack, but a reliable one at that. The only problem with it is its low PP. 16 might sound like a lot, but in a CM vs CM (or CM vs Blissey) stall war, Latias will be the first to run out of attacks, especially against Pressure Pokemon like CM Raikou and Suicune. That is why Suicune is such a problem to this team. Against recovery-less-opponents though (like Sub CM Jirachi and others), Latias will eventually win, but with most of her PP gone to waste.
In the end, I decided to go with the defensive thread as everyone said. It gives her more bulk while retaining speed.

Scizor @ Choice Band
Nature: Adamant
EVs: 248 HP / 252 Atk / 8 Def
Ability: Technician
~Bullet Punch
~Superpower
~U-Turn
~Pursuit
Nature: Adamant
EVs: 248 HP / 252 Atk / 8 Def
Ability: Technician
~Bullet Punch
~Superpower
~U-Turn
~Pursuit
Scizor is an important member of my team. It revenge kills weakened Tyranitar, as well as below 20% health LO AgiliGross. It also kills off opposing Latias with Pursuit and is important for getting rid of both DD and Mixed Salamence and Dragonite. The two are very dangerous for my team, so I usually switch-in Scizor on the Draco Meteor (or Dragon attack), and after they're at 65% health thanks to SR and LO, I can net myself a safe KO with BP. We all know how U-Turn works, do we? Use it, wear down the counter with it, switch in your counter simultaneously and scare it off. Rinse and repeat. Superpower is obvious as well.
No surprise in the EVs at all. 248 HP for bulk and a number not divisible by 8. 252 Atk and Adamant for maximum power and 8 Def to be (hopefully) slower than other Scizors.
Currently Testing:
~Scarfed Starmie over standard Starmie
~Defensive Latias spread
~Defensive Scizor spread
~Defensive Latias spread
~Defensive Scizor spread
Finishing Words:
Before I end this, I want to thank you, the reader, for reading this very long RMT. I've been working hours upon hours on this, so I hope it all turns out well. Cheers, and happy rating!
Rape
My
Teacher..
My
Teacher..
wait.
Eh, who cares! ^_^