Well, I noticed that there was some pretty good stuff in NU, so I took a blast at making a team based around NU.
The Team
Shuckle: The Opener
Ability: Gluttony
Item: Leftovers
EVs: 252 HP, 208 Def, 48 SpD
Nature: Sassy
-Knock Off-
-Encore-
-Rest-
-Stealth Rock-
Having Shuckle as a lead nearly seems gimmicky, yet it's effective. I saw one and I was like, "What the fuck am I meant to do now?". You shouldn't have much trouble setting up a Stealth Rock and then Knocking Off the foe's held item. Once that job's done, you can Encore on a move like Dragon Dance, and switch. You can constantly switch in and out Shuckle without much worry, and piss off the opposition.
Lanturn: Where There's Darkness, There's Light
Ability: Volt Absorb
Item: Leftovers
EVs: 40 HP, 136 SpA, 252 SpD, 80 Spe
Nature: Calm
-Thunder Wave-
-Thunderbolt-
-Surf-
-Ice Beam-
Replacing Relicanth is Lanturn, who has better special defensive capabilities, and, for the sheer fact that I needed more special attackers. Thunder Wave helps provide this team with some much-needed status support. (What the fuck? No status but sleep before? God.) Also, it slows everything down to my pace, which is, pretty slow. You've got Surf, which helps take down Rhyperior and the like. Thunderbolt is there, making light work of stuff like Skarmory. Ice Beam is there just for extra coverage.
Medicham: Pure Power, Pure Pwnage
Ability: Pure Power
Item: Choice Band
EVs: 6 HP, 252 Atk, 252 Spe
Nature: Adamant
-Hi Jump Kick-
-Psycho Cut-
-ThunderPunch-
-Ice Punch-
Despite the fact it has the appearance of a prostitute wearing clown pants, it sure doesn't fight like one. Its awesome attack stat has power rivaled only by a Thick Club Marowak and Deoxys Attack Forme. Hi Jump Kick hits hard, and kills virtually anything in its path. The only weakness to this "Kick to kill" tactic is the recoil if you miss, or your opponent switches in a Ghost (FUCKER!). Half damage isn't nice. Actually, it's lethal. Ice Punch, ThunderPunch, and Psycho Cut, have "Deranged Manaic Bent on Revenge" written all over them. It'll teach that fucking Gengar to switch in on a HJK.
Pinsir: The One-Man Stag
Ability: Mold Breaker
Item: Choice Scarf (screw the Choice Band then.)
EVs: 200 Atk, 150 Spe, 160 SpD
Nature: Jolly
-Earthquake-
-X-Scissor-
-Stone Edge-
-Quick Attack-
Doesn't every team NEED someone like Pinsir? Scizor, Heracross... They may appear to outrank this son of a bitch, but he, with Mold Breaker, is the superior Bug. Levitation users, like Magnezone and Gengar, to name a few, get brought down to earth by Mold Breaker, and owned by Earthquake. Stone Edge gets the Flying types who are a constant menace to bugs alike. X-Scissor is unessacary to explain, as it kills Psychic. Quick Attack for priority, as a nice finish-off.
Ninetales: Saying "Nein!" to the Opposition
Ability: Flash Fire
Item: Life Orb
EVs: 100 SpD, 252 SpA, 158 Spe
Nature: Timid
-Nasty Plot-
-Flamethrower-
-Energy Ball-
-Hypnosis-
In this case, Hypnotism really implies the age-old theory of "You snooze, you lose". Putting your foe to sleep buys you a turn. Nasty Plot it and then go to town with Flamethrower and Energy Ball. Energy Ball takes out Swampert, who resists all my other Pokemon (And has fucking strengths against them). Flamethrower gets Skarmory, who resists Stone Edge from Pinsir, and to a lesser extent Bronzong, if Pinsir got in a pinch (Again, no fucking shit joke intended). Ninetales practically covers the existing weaknesses.
Sandslash: Spin for a Win
Ability: Sand Veil (which really is no good with no Sandstormers)
Item: Leftovers
EVs: 200 HP, 200 Atk, 160 SpD
-Rapid Spin-
-Swords Dance-
-Shadow Claw-
-Aerial Ace-
To be honest, I was disappointed when looking through NU for a spinner. Hitmonchan? Terrible. Fucking DELIBIRD? It takes half damage in on a Stealth Rock! Armaldo? I've already got a Rock/Bug... Sandslash seemed the best option, with that nice moveset too. It's practically covering the last few weaknesses, hitting Mismagius (in absense of a Kasib (fucking Berries...) ) and Alakazam. Aerial Ace kills off Heracross without too much of a problem.
That's my team. Rate it, if you will.






Shuckle: The Opener

Ability: Gluttony
Item: Leftovers
EVs: 252 HP, 208 Def, 48 SpD
Nature: Sassy
-Knock Off-
-Encore-
-Rest-
-Stealth Rock-
Having Shuckle as a lead nearly seems gimmicky, yet it's effective. I saw one and I was like, "What the fuck am I meant to do now?". You shouldn't have much trouble setting up a Stealth Rock and then Knocking Off the foe's held item. Once that job's done, you can Encore on a move like Dragon Dance, and switch. You can constantly switch in and out Shuckle without much worry, and piss off the opposition.
Lanturn: Where There's Darkness, There's Light

Ability: Volt Absorb
Item: Leftovers
EVs: 40 HP, 136 SpA, 252 SpD, 80 Spe
Nature: Calm
-Thunder Wave-
-Thunderbolt-
-Surf-
-Ice Beam-
Replacing Relicanth is Lanturn, who has better special defensive capabilities, and, for the sheer fact that I needed more special attackers. Thunder Wave helps provide this team with some much-needed status support. (What the fuck? No status but sleep before? God.) Also, it slows everything down to my pace, which is, pretty slow. You've got Surf, which helps take down Rhyperior and the like. Thunderbolt is there, making light work of stuff like Skarmory. Ice Beam is there just for extra coverage.
Medicham: Pure Power, Pure Pwnage

Ability: Pure Power
Item: Choice Band
EVs: 6 HP, 252 Atk, 252 Spe
Nature: Adamant
-Hi Jump Kick-
-Psycho Cut-
-ThunderPunch-
-Ice Punch-
Despite the fact it has the appearance of a prostitute wearing clown pants, it sure doesn't fight like one. Its awesome attack stat has power rivaled only by a Thick Club Marowak and Deoxys Attack Forme. Hi Jump Kick hits hard, and kills virtually anything in its path. The only weakness to this "Kick to kill" tactic is the recoil if you miss, or your opponent switches in a Ghost (FUCKER!). Half damage isn't nice. Actually, it's lethal. Ice Punch, ThunderPunch, and Psycho Cut, have "Deranged Manaic Bent on Revenge" written all over them. It'll teach that fucking Gengar to switch in on a HJK.
Pinsir: The One-Man Stag

Ability: Mold Breaker
Item: Choice Scarf (screw the Choice Band then.)
EVs: 200 Atk, 150 Spe, 160 SpD
Nature: Jolly
-Earthquake-
-X-Scissor-
-Stone Edge-
-Quick Attack-
Doesn't every team NEED someone like Pinsir? Scizor, Heracross... They may appear to outrank this son of a bitch, but he, with Mold Breaker, is the superior Bug. Levitation users, like Magnezone and Gengar, to name a few, get brought down to earth by Mold Breaker, and owned by Earthquake. Stone Edge gets the Flying types who are a constant menace to bugs alike. X-Scissor is unessacary to explain, as it kills Psychic. Quick Attack for priority, as a nice finish-off.
Ninetales: Saying "Nein!" to the Opposition

Ability: Flash Fire
Item: Life Orb
EVs: 100 SpD, 252 SpA, 158 Spe
Nature: Timid
-Nasty Plot-
-Flamethrower-
-Energy Ball-
-Hypnosis-
In this case, Hypnotism really implies the age-old theory of "You snooze, you lose". Putting your foe to sleep buys you a turn. Nasty Plot it and then go to town with Flamethrower and Energy Ball. Energy Ball takes out Swampert, who resists all my other Pokemon (And has fucking strengths against them). Flamethrower gets Skarmory, who resists Stone Edge from Pinsir, and to a lesser extent Bronzong, if Pinsir got in a pinch (Again, no fucking shit joke intended). Ninetales practically covers the existing weaknesses.
Sandslash: Spin for a Win

Ability: Sand Veil (which really is no good with no Sandstormers)
Item: Leftovers
EVs: 200 HP, 200 Atk, 160 SpD
-Rapid Spin-
-Swords Dance-
-Shadow Claw-
-Aerial Ace-
To be honest, I was disappointed when looking through NU for a spinner. Hitmonchan? Terrible. Fucking DELIBIRD? It takes half damage in on a Stealth Rock! Armaldo? I've already got a Rock/Bug... Sandslash seemed the best option, with that nice moveset too. It's practically covering the last few weaknesses, hitting Mismagius (in absense of a Kasib (fucking Berries...) ) and Alakazam. Aerial Ace kills off Heracross without too much of a problem.
That's my team. Rate it, if you will.