This is my first run at a Rain Dance team, but I think it’s come out reasonably. While it has a fairly good record, it is obvious the team is far from perfect and a good bit of C&C would be appreciated. One weakness I’ve noticed is that since the majority of the team has Life Orb, the damage from stall can quickly mount up. Jirachi is the only one that can really attempt to neutralise this with Thunder, but I’m not certain how to adjust to this.
Azelf @ Damp Rock
Ability: Levitate
EVs: 4 Atk/ 252 SpA/ 252 Spe
Impish
- Rain Dance
- U-Turn
- Explosion
- Psychic
Sets up Rain dance, then either U-Turns out to act as a revenge killer and auxiliary rain refresher later in the game, or explodes immediately.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 52 HP/ 252 Atk/ 204 Spe
Adamant
- Swords Dance
- Aqua Tail
- Stone Edge
- Brick Break
My early –game sweeper, Kabutops attempts to open a hole in the first eight turns of rain for the other sweepers to exploit, as well as luring out threats such as bulky waters. With these EVs, he can outrun a Naïve +1 Salamence in the rain.
Jirachi @ Damp Rock
Ability: Serene Grace
EVs: 252 HP/ 80 SpA/ 176 Spe
Timid
- Rain Dance
- U-Turn
- Wish
- Thunder
The transition Pokemon, designed to come in mid-game to quickly replenish Rain (possibly against incoming Grass) then switch out, using Wish if needed to restore sweeper if time allows. U-Turn gives a way for sweepers to come in safely. Thunder auto-hits and is nasty against Waters, as well as having a useful 60% chance of paralysing.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def/ 252 SpA/ 252 Spe
Modest
- Surf
- Grass Knot
- Ice Beam
- Rain Dance
Counters any water types that might prevent a sweep, 2HK0s Gyrados, is neutral to Electric and specially bulky so he can take Thunderbolts. Rain Dance lets him set up later in the game if it runs out. Helps to cover for Kabutop’s weaknesses. Outside of Jirachi, he is also my bulkiest Rain Dancer. If circumstances allow, I would hold him back and use him for a late-game sweep.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/ 240 SpA/ 16 Spe
Naughty
- Waterfall
- Hydro Pump
- Draco Meteor
- Rain Dance
My mixed sweeper and wallbreaker, Kingdra can blow holes into the enemy team or mop up their remains.
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP/ 252 Atk. 224 Spe
Adamant
- Bullet Punch
- Brick Break
- U-Turn
- Rain Dance
Modified version of the Swords Dance set, most notably without Swords Dance. However, Scizor will still outspeed Tyranitar and 0HKO with Brick Break, and can then freely restore Rain Dance and U-Turn out. Rain Dance is such an unexpected move (assuming people actually remember he can learn it) that it instantly puts them on the off-foot, which usually helps me pull back a match. Pursuit allows me to pseudo-trap fast sweepers such as Scarf Gengar and Bullet Punch allows me to clean up, especially with Ludicolo dealing with Bulky Waters.Groud.

Azelf @ Damp Rock
Ability: Levitate
EVs: 4 Atk/ 252 SpA/ 252 Spe
Impish
- Rain Dance
- U-Turn
- Explosion
- Psychic
Sets up Rain dance, then either U-Turns out to act as a revenge killer and auxiliary rain refresher later in the game, or explodes immediately.

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 52 HP/ 252 Atk/ 204 Spe
Adamant
- Swords Dance
- Aqua Tail
- Stone Edge
- Brick Break
My early –game sweeper, Kabutops attempts to open a hole in the first eight turns of rain for the other sweepers to exploit, as well as luring out threats such as bulky waters. With these EVs, he can outrun a Naïve +1 Salamence in the rain.

Jirachi @ Damp Rock
Ability: Serene Grace
EVs: 252 HP/ 80 SpA/ 176 Spe
Timid
- Rain Dance
- U-Turn
- Wish
- Thunder
The transition Pokemon, designed to come in mid-game to quickly replenish Rain (possibly against incoming Grass) then switch out, using Wish if needed to restore sweeper if time allows. U-Turn gives a way for sweepers to come in safely. Thunder auto-hits and is nasty against Waters, as well as having a useful 60% chance of paralysing.

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def/ 252 SpA/ 252 Spe
Modest
- Surf
- Grass Knot
- Ice Beam
- Rain Dance
Counters any water types that might prevent a sweep, 2HK0s Gyrados, is neutral to Electric and specially bulky so he can take Thunderbolts. Rain Dance lets him set up later in the game if it runs out. Helps to cover for Kabutop’s weaknesses. Outside of Jirachi, he is also my bulkiest Rain Dancer. If circumstances allow, I would hold him back and use him for a late-game sweep.

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/ 240 SpA/ 16 Spe
Naughty
- Waterfall
- Hydro Pump
- Draco Meteor
- Rain Dance
My mixed sweeper and wallbreaker, Kingdra can blow holes into the enemy team or mop up their remains.

Scizor @ Life Orb
Ability: Technician
EVs: 32 HP/ 252 Atk. 224 Spe
Adamant
- Bullet Punch
- Brick Break
- U-Turn
- Rain Dance
Modified version of the Swords Dance set, most notably without Swords Dance. However, Scizor will still outspeed Tyranitar and 0HKO with Brick Break, and can then freely restore Rain Dance and U-Turn out. Rain Dance is such an unexpected move (assuming people actually remember he can learn it) that it instantly puts them on the off-foot, which usually helps me pull back a match. Pursuit allows me to pseudo-trap fast sweepers such as Scarf Gengar and Bullet Punch allows me to clean up, especially with Ludicolo dealing with Bulky Waters.Groud.