New and "creative" moveset/EV spread thread. Mk. 4

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uxie (lead/sweeper starter)
Moveset Name: hella annoying
Move 1: stealth rock
Move 2: thunder wave
Move 3: substitute
Move 4: psychic
Item: leftovers
Ability: levitate
Nature(s): impish
EVs: Ordered 252 hp/252 def/4spdef

well he is a good lead cause he has solid defensive stats and can get a stealth rock up fast if you suspect your opponent to stealth rock just maybe throw up a sub and boom like the phazing begin, the high defense can make a sub a total b word to get throw. thunder wave helps set up for a sweep but i usually slow pokemon and possible give a free set up...

i really like this set what do you guy think

this is much like the lead set on the analysis but with t-wave over yawn for status and sub over u-turn, which really won't help you
 
This set is potent and simple to use. It is similar to Stallrein. Stallrein is much more bulky though.

[SET]
name: Stall Loom
move 1: Substitute
move 2: Protect
move 3: Leech Seed
move 4: Focus Punch/Spore/Facade
item: Toxic Orb
ability: Poison Heal
nature: Impish/ Careful
evs: 252 / 176 Def / 82 SpD

[SET COMMENTS]

<p> This set is centered around making good use of Breloom's Poison Heal. It may look odd at first, but when played correctly, it is capable of stalling out entire teams. As long as the skies are clear, this Breloom will not be touched. It is best used with toxic spikes support, or on a team with decent status support. Even in Sandstorm or hail, this Breloom can stall out whole teams with leech seed, forcing switches and severely hurting the opponents team. If the opponent has levitators or flyers they will rack up damage from stealth rock. Tyranitar and Abomasnow would be foolish to come in on this set, and Hippowdon can simply be stall out with leech seed. If they do happen to come in on you they won't stick around. This allows you an opportunity to use leech seed. Heatran makes a great partner for this set. Especially those with toxic </p>

It is same moves as the analysis, just with Protect. Protect is the crux of this set. Once may ask y would Breloom use protect. Breloom has poison heal. meaning it gains 12.75% Hp each turn. Over 2 turns you gain 1/4 of ur HP. This means that you can just sub alternated between sub and protect until all of ur PP is gone. It works in the same way as Walrein and is capable of stalling out entire teams like Wallrein. Pokemon with Snow warning or sandstorm were on 23% of teams in July. This means most of the time you have anything to worry about. If a flyer or levitater comes in you can Leech seed them. This set should not be used without Toxic Spikes support unless you are going to status the opponents team. This Breloom won't need to hit much but it is advisable to use an attacking move in the last slot.

You don't need much speed since you need to set up the sub, after the opponent attacks.
 
This set is potent and simple to use. It is similar to Stallrein. Stallrein is much more bulky though.

[SET]
name: Stall Loom
move 1: Substitute
move 2: Protect
move 3: Leech Seed
move 4: Focus Punch/Spore/Facade
item: Toxic Orb
ability: Poison Heal
nature: Impish/ Careful
evs: 252 / 176 Def / 82 SpD

[SET COMMENTS]

<p> This set is centered around making good use of Breloom's Poison Heal. It may look odd at first, but when played correctly, it is capable of stalling out entire teams. As long as the skies are clear, this Breloom will not be touched. It is best used with toxic spikes support, or on a team with decent status support. Even in Sandstorm or hail, this Breloom can stall out whole teams with leech seed, forcing switches and severely hurting the opponents team. If the opponent has levitators or flyers they will rack up damage from stealth rock. Tyranitar and Abomasnow would be foolish to come in on this set, and Hippowdon can simply be stall out with leech seed. If they do happen to come in on you they won't stick around. This allows you an opportunity to use leech seed. Heatran makes a great partner for this set. Especially those with toxic </p>

It is same moves as the analysis, just with Protect. Protect is the crux of this set. Once may ask y would Breloom use protect. Breloom has poison heal. meaning it gains 12.75% Hp each turn. Over 2 turns you gain 1/4 of ur HP. This means that you can just sub alternated between sub and protect until all of ur PP is gone. It works in the same way as Walrein and is capable of stalling out entire teams like Wallrein. Pokemon with Snow warning or sandstorm were on 23% of teams in July. This means most of the time you have anything to worry about. If a flyer or levitater comes in you can Leech seed them. This set should not be used without Toxic Spikes support unless you are going to status the opponents team. This Breloom won't need to hit much but it is advisable to use an attacking move in the last slot.

You don't need much speed since you need to set up the sub, after the opponent attacks.
You're either walled by ghosts with focus punch, or taunt users screw you over with spore. Not only that, breloom isn't nearly fast enough or bulky enough to pull this off. It's outclassed by jumpluff / stallrein or whatever, imo. :)
 
Jumpluff's SubSeed is essentially suicide, as you lose HP in the long run.
Stallrein requires Hail and hopefully Toxic Spikes.

Taunt isn't all that common in OU. Ghosts can be handled by a Pursuiter, like Scizor or Weavile.

That's a fairly solid gimmick set, WarriorPrince. Seed Bomb is an option in the last slot.
 
What do u think will make it better?
If I were you, I'd go for Thunderbolt instead of Charge Beam. Trying to get some SAtk boosts in might be pushing it a little too much. You could run some calcs on damage outputs against common lead pokémon to decide which electric move benefits you the most.

I also wanted to compliment you on the idea of passing Magnet Rise. I never thought of that myself, and even though it only lasts 5 turns, it's a really cool idea and could be very useful in a baton passing chain.
 
support Jolteon

135-m.png


252 hp / 4 def / 252 Spd
timid

- Thunderwave
- Yawn
- Wish
- Thunderbolt / Protect

Jolteon is often used as a a very effective special attacker. with this set it is sure to get the jump on your opponent and become quit a "shock". Start off thunderwaving the switch in, then yawn (or wish) to cripple something else. if they stay in they'll be asleep and you can pass the wish to something else to set up. thunderbolt or protect in the lost slot is up to you. thunderbolt gives it some form of offensive, but protect offers a form of protection, and save wish healing.

the EVs are pretty straight forward max HP to help survive attack, and max speed to ensure attack with your crippling moves first. the max speed also helps it prevent from being taunted by things like gengar, gyardos, azelf etc..

let me know what you guys thing.
 
Also, max Spe EVs isnt needed to outspeed Azelf (361), gengar (350) or gyarados (lol, 295 with jolly IIRC), you could just buff defense or something. And i dont see much use in it, it isnt bulky >.>
 
Sorry for the length.

DPP Aerodactyl Lead ("Bulkier", if you can say that of Aerodactyl)

142.png

Aerodactyl@Babiri Berry
144 HP / 12 Def / 136 Spe / 216 SpD
Jolly
-Taunt
-Stealth Rock
-Rock Slide
-Earthquake


Aerodactyl rose up in the ranks as a lead due to his blazing speed, being the fastest Stealth Rocker in OU. In the old metagame, Aerodactyl would easily get a Taunt and a Stealth Rock in. Today, Aerodactyl is still one of the most reliable leads for getting Stealth Rock, but one lead in particular threatens to strip even this title away from him: Scarf Jirachi, who has a 60% chance of shutting down Stealth Rock.

The old Aerodactyl lead ran the simple EVs of 252Atk / 252 Spe, under the following assumptions: Aerodactyl cannot be KO’d before he shuts down Stealth Rock and gets his own up. Now, with Metagross using Bullet Punch, Scarf Jirachi, and other specialty leads including Infernape and Empoleon, these assumptions are somewhat compromised.

The premise of this moveset has not changed: Aerodactyl’s main two moves are Taunt and Stealth Rock. Rock Slide is generally preferred for STAB and so Aerodactyl can try to be Jirachi. The last move is up for grabs: Earthquake handles Infernape, Metagross and Jirachi in a pinch. Ice Fang hits Hippowdon, although this is generally the inferior option since Ice Fang doesn’t hurt Hippowdon much anyways.

These EVs are designed to protect Aerodactyl from today’s lead metagame. With 136 speed and a jolly nature, Aerodactyl reaches 363 speed, which outruns Azelf. The 144 HP and the 216 SpD EVs guarantee that Aerodactyl is not 2HKO’d by Azelf’s Psychic, barring critical hits and special defense drops. Unfortunately, the defensive EVs makes Aerodactyl lose its ability to outrun Scarf-Breloom, though Breloom should not Spore anyways, fearing a Taunt. Babiri Berry is used over Focus Sash because with the fall of leads like Gengar and Gyarados and the rise of Fake Out leads, Sash is becoming less useful.


This Aerodactyl is optimally used in conjunction with Magnezone. Magnezone can assure that Steel-type leads, such as Metagross and Azelf, are trapped and beaten before they can get Stealth Rock up. If Magnezone carries Hidden Power Grass, it can also beat Swampert by coming in on a predicted Ice Beam. Scizor, often used to revenge kill Aerodactyl, is also trapped and killed.


The 4th moveslot can really be used for anything. Aerodactyl can set up either Rain Dance or Sunny Day, although switching Babiri Berry for Damp Rock/Heat Rock takes away from Aerodactyl’s survivability. Protect can be used to scout moves, especially against Jirachi. However, Protect is most commonly found to protect against anti-sash Fake Outs, which this Aerodactyl does not carry. Ice Fang can be used to hit Roserade, Breloom, and Hippowdon for super-effective damage, but generally, Earthquake is the superior option.



As of July, the top 10 leads were: Azelf, Metagross, Jirachi, Swampert, Aerodactyl, Infernape, Hippowdon, Ninjask, Bronzong, Roserade. Aerodactyl does pretty well against these guys.


dpicon482.png
Azelf: Aerodactyl, who is 3HKO’d, can Taunt to shut down rocks, then Stealth Rock, then Rock Slide so Azelf can’t count on his sash. If Azelf tried to Stealth Rock first turn, then you get two turns of Rock Slide.
dpicon376.png
Metagross: Aerodactyl taunts, then Stealth Rocks. Due to Babiri Berry, Aerodactyl still has time to get an Earthquake off unless Metagross carries Meteor Mash. Afterwards, Aerodactyl can switch to Magnezone on a predicted Steel attack.
dpicon385.png
Jirachi: The best thing to do here is to attempt a Stealth Rock. If Jirachi used Iron Head and flinched, Magnezone can switch in easily, and Aerodactyl can use his blinding speed to set up rocks later. If Jirachi used Iron Head and did not flinch, Magnezone can still switch in, except that Stealth Rocks are out, and Aerodactyl can be used as a revenge killer in a pinch, or death fodder.
dpicon260.png
Swampert: Aerodactyl can Taunt, then set up Stealth Rock. Many Pokemon can come in on predicted Ice Beams and KO.
dpicon142.png
Aerodactyl: Because of the defensive spread, this Aerodactyl will always lose the speed tie. The best thing to try is to attempt to set up Stealth Rock and hope the other Aerodactyl did not Taunt (usually a safe bet).
dpicon392.png
Infernape: Aerodactyl can taunt and set up Stealth Rock, followed by an Earthquake to break the sash. Most Leadape are not capable of beating Aerodactyl.
dpicon450.png
Hippowdon: Aerodactyl taunts then sets up Stealth Rock. Most Hippowdon carry Earthquake+Stealth Rock+Slack Off+Roar, so Aerodactyl is safe. Ice Fang and Stone Edge variants cannot OHKO, barring critical hits.
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Ninjask: Taunt shuts down Ninjask, and Aerodactyl can Steath Rock on a predicted Protect.
dpicon437.png
Bronzong: Taunt shuts down Bronzong, and Gyro Ball does not KO due to Babiri Berry. Magnezone can clean up non-Shed Shell variants. A SubRise version is best for handling Bronzong since Bronzong commonly carries Earthquake.
dpicon407.png
Roserade: Taunt stops non-Scarf Roserades from using Sleep Powder and Toxic Spikes.
 
@ arandomdude: it's a cool idea, but it doesn't really accomplish any more than the other lead; bronzong and metagross can't do much either way due to aerodactyl's superior speed and taunt, and they wouldn't be able to OHKO you with a sash anyways. The SpD evs could help I guess, but again, you can still taunt and get rocks down either way (not to mention azelf can just explode)

edit: and bronzong and metagross can explode too
 
@Cost: The difference between this Aerodactyl and the standard Aerodactyl is that this one turns many 2HKOs into 3HKOs (for example, Azelf has to explode to muster a 2HKO on this Aerodactyl). I think this Aerodactyl will do a much better job at doing everything on this checklist:
1. Shutting down SR
2. Getting SR up
3. Breaking sashes
As it currently stands, Aerodactyl gets 2HKOd by Bullet Punch, Psychic, etc. With this EV spread, you can get every on that checklist finished before you check out.
 
I know that this cresselia isnt that much different than the one in the analysis, but I have used it and it has worked out greatly.

Here it is:

Cresselia@Leftovers
96 Hp/252 SpAtk/160 Spe
Psychic
Calm Mind
Moonlight
Hidden Power Fire

People always think that when they see a cresselia, it is a support/defensive pokemon. Wrong! Cresselia can actually sweep/weaken teams so your real sweeper can finish them, while still being bulky enough to take hits and be defensive.

Psychic offers great neutal coverage, as well as solid STAB, Moonlight is for healing. I know that moonlight isnt the most reliable healing move around with all the ttars, but on my team, I have multiple pokemon that can set up on him if he pursuits when you switch, revenge him if he dragon dances, and set up again if he just crunches. Calm mind to boost cresselia's decent special attack, and its amazing special defence. The set rounds out with hidden power fire, as the #1 pokemon in OU, as well as the #1 counter to normal cresselia is scizor. Scizor is OHKO'd after 1 calm mind, which you wont have trouble getting, as cresselia is bulky enough to find lots of time to get a CM under its bulky belt.

The evs are for bulk, enough speed to outrun common threats and to maxamize cresselia's poor attacking potential. That said, they are the same EVs as the ones on the offensive CM cress shown on its analasys.

So what does everyone think about cresselia?

Rate, hate or steal it for your own team
 
I know that this cresselia isnt that much different than the one in the analysis, but I have used it and it has worked out greatly.

Here it is:

Cresselia@Leftovers
96 Hp/252 SpAtk/160 Spe
Psychic
Calm Mind
Moonlight
Hidden Power Fire

People always think that when they see a cresselia, it is a support/defensive pokemon. Wrong! Cresselia can actually sweep/weaken teams so your real sweeper can finish them, while still being bulky enough to take hits and be defensive.

Psychic offers great neutal coverage, as well as solid STAB, Moonlight is for healing. I know that moonlight isnt the most reliable healing move around with all the ttars, but on my team, I have multiple pokemon that can set up on him if he pursuits when you switch, revenge him if he dragon dances, and set up again if he just crunches. Calm mind to boost cresselia's decent special attack, and its amazing special defence. The set rounds out with hidden power fire, as the #1 pokemon in OU, as well as the #1 counter to normal cresselia is scizor. Scizor is OHKO'd after 1 calm mind, which you wont have trouble getting, as cresselia is bulky enough to find lots of time to get a CM under its bulky belt.

The evs are for bulk, enough speed to outrun common threats and to maxamize cresselia's poor attacking potential. That said, they are the same EVs as the ones on the offensive CM cress shown on its analasys.

So what does everyone think about cresselia?

Rate, hate or steal it for your own team
Ehhhhh I can see this working, unless someone countered you with a dark or water type, maybe a sharpedo for example? It seems pretty valid in some cases though, using the bulk to buff up, then attacking/healing when needed. I give it a 6/10
 
I know that this cresselia isnt that much different than the one in the analysis, but I have used it and it has worked out greatly.

Here it is:

Cresselia@Leftovers
96 Hp/252 SpAtk/160 Spe
Psychic
Calm Mind
Moonlight
Hidden Power Fire

People always think that when they see a cresselia, it is a support/defensive pokemon. Wrong! Cresselia can actually sweep/weaken teams so your real sweeper can finish them, while still being bulky enough to take hits and be defensive.

Psychic offers great neutal coverage, as well as solid STAB, Moonlight is for healing. I know that moonlight isnt the most reliable healing move around with all the ttars, but on my team, I have multiple pokemon that can set up on him if he pursuits when you switch, revenge him if he dragon dances, and set up again if he just crunches. Calm mind to boost cresselia's decent special attack, and its amazing special defence. The set rounds out with hidden power fire, as the #1 pokemon in OU, as well as the #1 counter to normal cresselia is scizor. Scizor is OHKO'd after 1 calm mind, which you wont have trouble getting, as cresselia is bulky enough to find lots of time to get a CM under its bulky belt.

The evs are for bulk, enough speed to outrun common threats and to maxamize cresselia's poor attacking potential. That said, they are the same EVs as the ones on the offensive CM cress shown on its analasys.

So what does everyone think about cresselia?

Rate, hate or steal it for your own team
Once Tyranitar comes out, Sandstorm stays all game. You may want a good counter to Tyranitar and a Sunny Day user. Ninjask may be able to pull this off. There used to be a Sunny Day set in the analysis.
 
Since we could all use another lead:

251.png


Celebi @ Choice Scarf
EVs: 80 HP / 252 SpA / 176 Spe
Ability: Natural Cure
Timid nature (+Spe, -Atk)
- Trick
- Stealth Rock
- Leaf Storm
- Earth Power

It's pretty awesome.

Celebi against other leads:

---

Azelf - Trick while it uses Stealth Rock and get your own rocks up, and Leaf Storm is a 2HKO (sash).

edit: oops I just realized that they carry flamethrower / fire blast lol. I'm not sure if it's a OHKO or not, I'll edit later
edit 2: fire blast doesn't come close to a OHKO (84% max), so you can 2HKO w/ leaf storm or get rocks up and switch. Or, you can attack once as azelf does whatever, and then switch to a ghost to take the explosion, and then switch back in later.
edit 3: oh right, celebi gets the sash when I trick. OHKO w/ Leafstorm then.

Metagross - Trick while it uses Stealth Rock and get your own rocks up, and Earth Power 2HKOs.

Jirachi - Trick while it uses Stealth Rock and get your own rocks up, and Earth Power 2HKOs half the time. If Jirachi uses Trick as well, then you can either keep tricking until Jirachi is switched out or until you both lose pp, or you can switch to a scarftran or scarf rotom and come in later.

Aerodactyl - Trick on the Taunt and 2HKO (sash) with Leaf Storm. If it uses Stealth Rock on the Trick, you can get your own rocks up.

edit: OHKO with leaf storm since I obtain the sash after trick.

Infernape - This is a lead that Celebi could lose to. You can Earth Power and get Infernape down to 1 HP while it uses Fire Blast (unless it uses Stealth Rock instead).

Hippowdon - If Trick isn't bad enough for it, Lead Storm OHKOs it.

Ninjask - Another lead that Celebi doesn't do so good against, but doesn't necessarily lose to. It is recommended that you use Stealth Rock and switch out to a roar or whirlwind user. Your opponent will not suspect that you are scarfed, allowing you to trick an unsuspecting pokemon later in the game.

Bronzong - Trick it and get rocks up. If it uses Hypnosis (and hits), that's fine because Celebi has natural cure, and Bronzong will switch out anyways. Even though Earth Power (usually) can't hit it and Leaf Storm doesn't do much, you've already done enough by tricking it getting rocks up.

Roserade - A difficult lead, but Celebi still accomplishes what it needs to. Roserade doesn't really mind the scarf, but it's not expecting it, and it won't enjoy it if it uses something like Toxic Spikes, allowing Celebi to get rocks up. Like Bronzong, if Roserade uses Sleep Powder, Celebi has natural cure to cure the condition.

Tyranitar - It will usually use crunch, which is always a 2HKO; unfortunately, Leaf Storm doesn't OHKO (assuming sassy or careful 252 HP / 184 SpD), but you'll still prevail in the end due to being faster.

Smeargle - It will more than likely use spore, so it's recommended you use Stealth Rock and switch. Trick ones will feel dumb when they use trick first turn.
Heatran - Earth Power OHKOs, lol.

Gliscor - Use trick and then Stealth Rock. Leaf Storm is always a 2HKO on 252 HP / 0 SpD gliscors.

---

The EVs allow it to outspeed timid max speed roserade and everything slower obviously (scarftran, scarf smeargle, aerodactyl, etc)

edit: after I test this more, I might do a write-up for this :)
 
Mmm...not bad. I'm impressed. It loses to Infernape and Mamoswine (and gets raped by U-Turn), but in the end, it's quite good. It would work better with Timid 252 Speed to tie with Jirachi. What really makes this good is Natural Cure, avoiding sleep leads really easily. Againt Tyrannitar, I'd just Trick first, then switch out on the Choiced Dark attack to something like Lucario and blst through the team.
 
Mmm...not bad. I'm impressed. It loses to Infernape and Mamoswine (and gets raped by U-Turn), but in the end, it's quite good. It would work better with Timid 252 Speed to tie with Jirachi. What really makes this good is Natural Cure, avoiding sleep leads really easily. Againt Tyrannitar, I'd just Trick first, then switch out on the Choiced Dark attack to something like Lucario and blst through the team.

Jirachi's with scarfs will usually trick a celebi lead though (which screws them over), and it's not really worth it just to tie with jirachi when it really doesn't matter. Mamoswine isn't really a problem either since ice shard, its strongest move, barely 3HKOs me while I can trick, uses sr, and get a leaf storm off before I faint (assuming it doesn't even get stealth rock up). But yeah, u-turn does suck; fortunately for celebi, it's not too common, and when a lead like that does pop up, it's usually pretty easy to predict. Against t-tar, there's no reason not to just go ahead and 2HKO with leaf storm. In fact, t-tar will probably just switch out.
 
Jirachi's with scarfs will usually trick a celebi lead though (which screws them over), and it's not really worth it just to tie with jirachi when it really doesn't matter. Mamoswine isn't really a problem either since ice shard, its strongest move, barely 3HKOs me while I can trick, uses sr, and get a leaf storm off before I faint (assuming it doesn't even get stealth rock up). But yeah, u-turn does suck; fortunately for celebi, it's not too common, and when a lead like that does pop up, it's usually pretty easy to predict. Against t-tar, there's no reason not to just go ahead and 2HKO with leaf storm. In fact, t-tar will probably just switch out.
Actually against mamo, you would only be able to do two moves: trick and SR. Now you have the most powerful earthquake in the [OU] game scarfed.
 
Actually against mamo, you would only be able to do two moves: trick and SR. Now you have the most powerful earthquake in the [OU] game scarfed.
Well that's pretty much all I need to do, lol. 99% of the time, mamo will use stealth rock, so it'll get tricked into that while celebi gets rocks up the next turn, and then I'll probably have to switch out on the third turn, which is fine. Mamo be fairly easy to predict later in the game, and it's celebi is still at full health.
 
Well that's pretty much all I need to do, lol. 99% of the time, mamo will use stealth rock, so it'll get tricked into that while celebi gets rocks up the next turn, and then I'll probably have to switch out on the third turn, which is fine. Mamo be fairly easy to predict later in the game, and it's celebi is still at full health.
Fair enough. I use that mamo all the time and that isnt what i PERSONALLY would do (i would go with the ice shard), but i could easily see the majority of people go with SR
 
Special Metagross

Metagross has a large special movepool capable of decimating the top 10/15leads as of july.Metagross has an amazing base 95 special attack,reaching 307 at maximum.It has a potentiality in sweeping whole,unprepared teams with its special movesets.Let us get on to the move sets of Special Metagross.There are two types of Movesets:Special Gross lead and SpeciallyBased MixGross.

Special Gross:

Metagross @ Life Orb
Modest Nature,(+SpAtk,-Atk)
4 HP / 252 SAtk / 252 Spe
-Grass Knot
-Sludge Bomb / Hidden Power Fire
-Flash Cannon
-Psychic

It is capable of killing the top 15 leads bar Metagross,unless you run Hidden Power Fire over Sludge Bomb.Sludge Bomb is good in a sense that you can poison switch-ins like Blissey to counter Gross,making them switch out once more,as the poison damage is 12.5% per turn.Let us see how this Special Lead Gross deals with the top 15 leads:

Azelf : 2 Flash Cannons,after Sash,Without Sash,1 Flash Cannon is enough.It can survive one Flamethrower from Azelf.
Aerodactyl : 2 Flash Cannons.Can survive two Earthquakes.
Swampert : Outspeed and OHKO with Grass Knot
Abomasnow : Outspeed and OHKO with Flash Cannon / HP Fire
Tyranitar : Outspeed and 2HKOed with Grass Knot / Flash Cannon
Lucario : 2HKOed with Psychic with Sash
Metagross : Walled if you do not run HP Fire.Otherwise 2HKO.
Heatran : Walled to the end.
Jirachi : Walled unless you run HP Fire.3HKO at least.
Infernape : If you want to take the risk,Psychic does it.Otherwise switch.
Hippowdon : 2 Grass Knots.
Ninjask : 1 Flash Cannon.
Bronzong : Walled unless you run HP Fire.
Roserade : Take the sleep.
Smeargle : Outsped,and 2HKO with Flash Cannon,since Sashed.
Gliscor : 2 Flash Cannons.

I suggest you run HP Fire based on the above calcs,but you can run Sludge Bomb for Poison damage.

Specially based MixGross

Metagross @ Life Orb / Choice Scarf
Hasty Nature(+Spe,-Def)
44 Atk / 252 Spe / 212 SAtk
-Explosion
-Flash Cannon
-Psychic
-Hidden Power Fire

Similar as the previous set,just that this set can OHKO Blissey with 44 Atk EVs.Flash Cannon,Psychic and HP Fire does the things mentioned above.Explosion also allows Metagross to OHKO Salamence after Stealth Rock damage.This Specially Based MixGross does not need to be a lead.Life Orb is favourable,but Choice Scarf can be used in its place to ensure you can OHKO Mence with Explosion,should you switch in on it,as you outspeed.

I am using the first one(Special Gross) in my team and works well.It surprises many people,losing their Swampert without setting up SR in the early match.
 
Metagross @ Life Orb
Modest Nature,(+SpAtk,-Atk)
4 HP / 252 SAtk / 252 Spe
-Grass Knot
-Sludge Bomb / Hidden Power Fire
-Flash Cannon
-Psychic

It is capable of killing the top 15 leads bar Metagross,unless you run Hidden Power Fire over Sludge Bomb.Sludge Bomb is good in a sense that you can poison switch-ins like Blissey to counter Gross,making them switch out once more,as the poison damage is 12.5% per turn.Let us see how this Special Lead Gross deals with the top 15 leads:

Azelf : 2 Flash Cannons,after Sash,Without Sash,1 Flash Cannon is enough.It can survive one Flamethrower from Azelf.
Aerodactyl : 2 Flash Cannons.Can survive two Earthquakes.
Swampert : Outspeed and OHKO with Grass Knot
Abomasnow : Outspeed and OHKO with Flash Cannon / HP Fire
Tyranitar : Outspeed and 2HKOed with Grass Knot / Flash Cannon
Lucario : 2HKOed with Psychic with Sash
Metagross : Walled if you do not run HP Fire.Otherwise 2HKO.
Heatran : Walled to the end.
Jirachi : Walled unless you run HP Fire.3HKO at least.
Infernape : If you want to take the risk,Psychic does it.Otherwise switch.
Hippowdon : 2 Grass Knots.
Ninjask : 1 Flash Cannon.
Bronzong : Walled unless you run HP Fire.
Roserade : Take the sleep.
Smeargle : Outsped,and 2HKO with Flash Cannon,since Sashed.
Gliscor : 2 Flash Cannons.

I suggest you run HP Fire based on the above calcs,but you can run Sludge Bomb for Poison damage.

While metagross seems to be an effective anti-lead, it doesn't stop any lead, bar swampert, from getting up stealth rock. The fact that hippowdon isn't even 2HKO'd by grass knot doesn't really impress me either. Sludge Bomb doesn't help you at all, and hp fire is too weak. You're better off using Azelf or SpecsMence as an anti-lead. :)
 
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