This Title Tempts You To Click [OU RMT]

I've been out of the game for a bit, and this team was created in an attempt to get me back in the game.


From Afar:
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With More Detail:


150px-260Swampert.png


Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP, 228 Def, 30 SpA
Nature: Relaxed
- Earthquake
- Ice Beam
- Stealth Rock
- Roar


That's too simple!

No, really? Stealth Rock is an obvious choice on a lead. Roar stops the stat-boosters that will cause me problems. Ice Beam defeats the Dragon-types that can easily rip through me. Easy to say, EarthQuake covers quite a few problematic Pokemon, such as Heatran. That is meant to make it useful after set-up of the rocks is complete.


130px-212Scizor.png


Scizor @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Att/ 10 SpD
Nature: Adamant
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

Dude, I hate you for using Scizor!

Your problem. Scizor is a very effective Pokemon to use. It comes in on many common move types without issue, and gets easy KO's with STAB Technician priority. It can scout, it can eliminate, give me a good reason not to use this, seriously. The resistance to most of the team's weaknesses is a plus as well.

170px-462Magnezone.png


Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 Att, 252 SpA, 252 Spe
Nature: Naive
- ThunderBolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion


Magnezone? What use could this possibly serve?

Magnezone can handle most things that can stop an Umbreon sweep. It's also an effective stop to any and all Dragon-type attacks, coming from the likes of opposing Salamence. HP Fire will take down Scizor, and with 2 STABs and Explosion, it will find no problem putting a considerable dent into everything. The Choice Scarf is there because it's simply the best option, though I already have a Scarf'd Salamence.



150px-373Salamence.png


Salamence @ Choice Scarf
Ability: Intimidate
EVs: 180 Att, 252 SpA, 78 Spe
Nature: Naughty
- Outrage
- Earthquake
- Flamethrower
- Draco Meteor


Scarf MixMence? Really? Are you serious?

I actually have no idea why I use this. That said, it IS nice for taking out something that already has a speed or power boost under its belt. It revenge kills, and can take out some huge threats. It can even force switches with Intimidate! It's a valuable member.



197Umbreon.png


Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP, 128 Att, 130 SpD
Nature: Sassy
- Payback
- Curse
- Rest
- Sleep Talk


Isn't Umbreon bad?

I've been using Umbreon for a long time before it became OU. I find it quite nice as a Latias counter, something that this team desperately needs. It's also useful because this team has little issue with Steel-type removal. It manages some sweeps, more often then most team members.


150px-145Zapdos.png


Zapdos @ Leftovers
Ability: Pressure
EVs: 250 HP, 228 Def, 32 Spe
Nature: Bold
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]


Is this thing even necessary?

Yes, yes it is. There were a few things that I had a hard time switching into, such as Fighting-type attacks. This was my simple solution. While I don't think this warrants an explanation, this thing just attacks while using its high defenses to survive. Simple as that.


Original Team said:
From Afar:
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With More Detail:


150px-385Jirachi.png


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Att, 252 SpA , 6 Spe
Nature: Rash
- Thunder Wave
- Iron Head
- Energy Ball
- Hidden Power [Ground]


Hold up, aren't leads supposed to just set up rocks and explode?

I found no need to add Stealth Rock onto this set. Quite simply, this set takes advantage of Serene Grace. Iron Head + Thunder Wave offers nice STAB and flinch. HP Ground handles any Heatran that attempt to switch in. This thing has no trouble handling most enemies. That said, the lack of any up for trade in the Wi-Fi section makes this impossible for me to get my hands on outside of Shoddy, therefore this thing might need a replacement for Wi-Fi battles, any ideas?



150px-260Swampert.png


Swampert @ Choice Band
Ability: Torrent
EVs: 106 HP, 204 Att, 100 Def, 100 Spe
Nature: Adamant
- Earthquake
- Ice Punch
- Stone Edge
- Waterfall


That EV spread is just stupid!

Agreed. That said, I have no clue what to do about it. Swampert follows the obvious job of a Choice Bander. Come in, rip up the enemy until they switch in a Grass-type that doesn't get KO'd on the switch in. Moves used include the most powerful and accurate options for double STAB. From experience, I know that Ice Punch is an easy knock out on Dragon-types, I've seen it OHKO through Yache Berry before. Stone Edge is just there for filler.



286Breloom.png


Breloom @ Life Orb
Ability: Poison Heal
EVs: 50 HP, 252 Att, 208 Spe
Nature: Adamant
- Swords Dance
- Mach Punch
- Seed Bomb
- Spore


What's this doing here? Don't you already have Swampert for this job?

Breloom is a solid Suicune counter. That was the main reason for adding it. It's a pretty standard set, of course. Just put the enemy to sleep, power up with Swords Dance, and start KOing stuff with boosted STAB priority. Preferrably, this thing would be switching into something along the lines of Toxic. Otherwise, I only have 10 attacks, and that's making the highly unlikely assumption that I don't get hit.



150px-373Salamence.png


Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Att, 80 SpA, 178 Spe
Nature: Naughty
- Outrage
- Earthquake
- Fire Blast
- Hydro Pump


Scarf MixMence? Really? Are you serious?

I actually have no idea why I use this. That said, it IS nice for taking out something that already has a speed or power boost under its belt. This is probably the easiest member for me to drop at any time. I'm also considering changing this for Dragonite, to add more bulk on stuff that I'm not switching into, as nobody will seriously stay in after Intimidate.



197Umbreon.png


Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP, 128 Att, 130 SpD
Nature: Sassy
- Payback
- Curse
- Rest
- Sleep Talk


Hei d00d, Ambraeun sakcs!11!oneone

I've been using Umbreon for a long time before it became OU. I find it quite nice as a Latias counter, something that this team desperately needs. It's also useful because this team has little issue with Steel-type removal. It manages some sweeps, more often then most team members. Aside from Jirachi, this is probably the most important member.


150px-145Zapdos.png


Zapdos @ Leftovers
Ability: Pressure
EVs: 250 HP, 228 Def, 32 Spe
Nature: Bold
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]


Is this thing even necessary?

Yes, yes it is. There were a few things that I had a hard time switching into. This was my simple solution. While I don't think this warrants an explanation, this thing just attacks while using its high defenses to survive. Simple as that.
 
For Jirachi, if you don't want a Scarf, you should use this moveset:
Jirachi@Leftovers/Occa Berry
4 HP. 252 Atk, 252 Spe
Adamant/Jolly
-Iron Head
-Thunder Wave
-U-Turn
-Stealth Rock/Zen Headbutt/Reflect/Light Screen/Wish
As it stands, your Jirachi is basically slower than any lead worth mentioning, and energy ball doesn't hit Swampert hard enough to warrant its own moveslot.

Swampert- just run max attack and max HP, play it like a simple choice bander.

Breloom- Breloom wants Substitute over Mach Punch so you can use the infamous SubSpore combo. Generally, Breloom wants Toxic Orb too.

Salamence- Run Draco Meteor over Hydro Pump, its resisted by less and is obviously reduculously powerful

Umbreon- If you want something that curses, is pretty bulky, and employs resttalk+curse+dark move, use CurseTar. His Crunch/Payback hits much harder, and under sandstorm, his special defense is comparable to Umbreon's.

Zapdos: You might want to mention what Zapdos is supposed to switch into.
 
For Jirachi, if you don't want a Scarf, you should use this moveset:
Jirachi@Leftovers/Occa Berry
4 HP. 252 Atk, 252 Spe
Adamant/Jolly
-Iron Head
-Thunder Wave
-U-Turn
-Stealth Rock/Zen Headbutt/Reflect/Light Screen/Wish
As it stands, your Jirachi is basically slower than any lead worth mentioning, and energy ball doesn't hit Swampert hard enough to warrant its own moveslot.

If you are going to switch to that, I'd recommend Wish if you don't want Stealth Rock. U-turn could also be dropped in favor of one of those two attacks if you would like.

Swampert- just run max attack and max HP, play it like a simple choice bander.


Breloom- Breloom wants Substitute over Mach Punch so you can use the infamous SubSpore combo. Generally, Breloom wants Toxic Orb too.

Salamence- Run Draco Meteor over Hydro Pump, its resisted by less and is obviously reduculously powerful

Umbreon- If you want something that curses, is pretty bulky, and employs resttalk+curse+dark move, use CurseTar. His Crunch/Payback hits much harder, and under sandstorm, his special defense is comparable to Umbreon's.

Unfortunately, Tyranitar isn't an ideal Pokemon to run a Curse set on. STAB Close Combat from anything other than a Mankey would still OHKO after 1 Curse. If you still want to use it, then use a Mean Look Passer in the form of Smeargle who can trap a Pokemon that is no threat to Tyranitar, Spore it, then let Tyranitar Curse up to its heart's desires. Of course, Dragon Dancing would probably be a superior option if you're sweeping anyways...
 
just a few knitpicks, but this team looks good

dont cram all those EVs into jirachis attacks, as it stands, like ARD said energy ball only has a marginal chance at the OHKO on swampert

328 Atk vs 216 Def & 404 HP (80 Base Power): 352 - 416 (87.13% - 102.97%)
instead, put some of the special attack EVs into speed (or rather the attack), 176 with a neutral lets you outrun neutral nature base 90s, but more importantly timid specsheatran, whom as you say, you can smack with a x4 HP ground, cuz face it, when are you going to use iron head anyways?

im not sure what breloom is doing here... right now you cannot even pass 0 EV base 100s with those EVs, if you want a swords dancer, SD lucario and SD scizor are great picks, lucario in particular since it can kill the steels that will stop your umbreons anchoring, also, as soon as they see the SDluc theyre going to throw everything theyve got at it, thinking thats your final sweeper

and on salamence, yes draco meteor is better, youre going to need insane prediction to use hydro pump since it doesnt really hit a lot that earthquake wont

i disagree with leon, umbreon is a much better closer, for the reason that it has less prominent weaknesses, sure the point of tar is its massive special defense with defense boosted by curse, lucario is going to kick tars ass twice as fast as umbreons, and umbreons counters are much more predictable since not many things carry a bug move (besides like, scizor and specsjolt) tyranitar can be killed by EQs and fighting moves

zapdos is fine but if i were you, id EV that to outrun at least adyluc, but its ok if you dont since you have lucario checks in salamence and swampert

if umbreon is the anchor, i was surprised not to see a magnezone on this team, a scarf magnezone eliminates BOTH of umbreons biggest threats and kills with thunderbolt or HP fire, this can go over either zapdos or breloom
 
I'll update the first post in a bit.

For Jirachi, if you don't want a Scarf, you should use this moveset:
Jirachi@Leftovers/Occa Berry
4 HP. 252 Atk, 252 Spe
Adamant/Jolly
-Iron Head
-Thunder Wave
-U-Turn
-Stealth Rock/Zen Headbutt/Reflect/Light Screen/Wish
As it stands, your Jirachi is basically slower than any lead worth mentioning, and energy ball doesn't hit Swampert hard enough to warrant its own moveslot.

Swampert- just run max attack and max HP, play it like a simple choice bander.

Breloom- Breloom wants Substitute over Mach Punch so you can use the infamous SubSpore combo. Generally, Breloom wants Toxic Orb too.

Salamence- Run Draco Meteor over Hydro Pump, its resisted by less and is obviously reduculously powerful

Umbreon- If you want something that curses, is pretty bulky, and employs resttalk+curse+dark move, use CurseTar. His Crunch/Payback hits much harder, and under sandstorm, his special defense is comparable to Umbreon's.

Zapdos: You might want to mention what Zapdos is supposed to switch into.

What's the point of U-Turn in the Jirachi set? Aside from that, I'll do the change...

I agree with the Swampert and Salamence changes. Zapdos is supposed to switch into the weaknesses of almost every member in the team, as it has barely an effect on Zapdos.

As for Breloom, I'm a bit iffy on the Sub. I like the Priority that Mach Punch gets...

Also, T-Tar s a bad idea.

If you are going to switch to that, I'd recommend Wish if you don't want Stealth Rock. U-turn could also be dropped in favor of one of those two attacks if you would like.



Umbreon- If you want something that curses, is pretty bulky, and employs resttalk+curse+dark move, use CurseTar. His Crunch/Payback hits much harder, and under sandstorm, his special defense is comparable to Umbreon's.

Unfortunately, Tyranitar isn't an ideal Pokemon to run a Curse set on. STAB Close Combat from anything other than a Mankey would still OHKO after 1 Curse. If you still want to use it, then use a Mean Look Passer in the form of Smeargle who can trap a Pokemon that is no threat to Tyranitar, Spore it, then let Tyranitar Curse up to its heart's desires. Of course, Dragon Dancing would probably be a superior option if you're sweeping anyways...

I'll add Wish and SR. That should work.

just a few knitpicks, but this team looks good

dont cram all those EVs into jirachis attacks, as it stands, like ARD said energy ball only has a marginal chance at the OHKO on swampert

328 Atk vs 216 Def & 404 HP (80 Base Power): 352 - 416 (87.13% - 102.97%)
instead, put some of the special attack EVs into speed (or rather the attack), 176 with a neutral lets you outrun neutral nature base 90s, but more importantly timid specsheatran, whom as you say, you can smack with a x4 HP ground, cuz face it, when are you going to use iron head anyways?

You'd be suprised on the Iron Head use. Either way, it wouldn't hurt to drop some SpA, I'm going with the spread that was mentioned earlier tho. It can work better.

im not sure what breloom is doing here... right now you cannot even pass 0 EV base 100s with those EVs, if you want a swords dancer, SD lucario and SD scizor are great picks, lucario in particular since it can kill the steels that will stop your umbreons anchoring, also, as soon as they see the SDluc theyre going to throw everything theyve got at it, thinking thats your final sweeper

Read the first italicized sentence under Breloom and try again. >.> Crocune tears holes here.

and on salamence, yes draco meteor is better, youre going to need insane prediction to use hydro pump since it doesnt really hit a lot that earthquake wont

Agreed.

i disagree with leon, umbreon is a much better closer, for the reason that it has less prominent weaknesses, sure the point of tar is its massive special defense with defense boosted by curse, lucario is going to kick tars ass twice as fast as umbreons, and umbreons counters are much more predictable since not many things carry a bug move (besides like, scizor and specsjolt) tyranitar can be killed by EQs and fighting moves

zapdos is fine but if i were you, id EV that to outrun at least adyluc, but its ok if you dont since you have lucario checks in salamence and swampert

Exactly.

if umbreon is the anchor, i was surprised not to see a magnezone on this team, a scarf magnezone eliminates BOTH of umbreons biggest threats and kills with thunderbolt or HP fire, this can go over either zapdos or breloom

I'm considering it.
 
Alright I see one huge flaw to this team. Ice Punch Lucario destroys it. I had the same problem so a different Zapdos spread will help

248 HP/ 176 Spe/ 80 Def

Timid Nature

This spread outruns Jolly max speed Lucario. This will help your team out the wazoo
 
Alright I see one huge flaw to this team. Ice Punch Lucario destroys it. I had the same problem so a different Zapdos spread will help

248 HP/ 176 Spe/ 80 Def

Timid Nature

This spread outruns Jolly max speed Lucario. This will help your team out the wazoo

Salamence and Swampert would like to have a word with you. Salamence can revenge kill it, and Swampert has no problem switching in.

Also, that new spread kills the point of Zapdos here.
 
Your team is a bit weak to Mix Salamence and DD Mence to a lesser extent, and relies heavily on your scarf Salamence to revenge kill major threats such as DD Gyarados and NP Infernape with Grass Knot. You also have some trouble with Offensive Suicune. To start, I wpould suggest removing Jirachi all together and adding Swampert in its place.

Swampert@ Leftovers
Relaxed
252 HP/ 228 Def/ 28 SAtk
-Ice Beam
-EQuake
-Roar
-SR

Stealth Rock is absolutley needed for this team. You have trouble against Salamence so the extra support is useful. Also, aside from that stealth rock will usually deal about 200% damage to the opponents team on average which is pretty useful when playing bulky teams. The EVs lets Swampert OHKO the standard Salamence while the rest is thrown into bulk. Roar is pretty useful for this team since that way set up mons won't have a very easy time. This Pert is much more bulky than the one you had. Although he has less power, Swampert really isn't a very good CB user since he relies heavily on prediction and is usually better off serving the support role and countering Ttar, DD Mence and other physical attackers.

Now I would suggest adding in CB Scizor. First you don't have a steel type with Jirachi gone. You also need a reliable way to revenge kill Salamence and pick off weakened threats. U-turn lets you scout early while Pursuit is useful for trap killing things like Latias. Superpower lets you hit Heatran and Magnezone on the switch for SE damage.

Scizor@ Choice Band
Adamant
248 HP/ 252 Atk/ 8 SDef
-U-turn
-Bullet Punch
-Pursuit
-Superpower

Next I would suggest changing Breloom to the bulk up set. Although it isn't quite as powerful, it can take hits better and is usually better at sweeping late game.

Brelomm@ Toxic Orb
Adamant
248 HP/ 252 Atk/ 8 Spe
-Bulk Up
-Mach Punch
-Stone Edge
-Spore

I would not switch mence for Dragonite. Mence is faster which is the whole purpose of Choice Scarf. Draginite may be more bulky but that shouldn't be of any concern. All Salamence should be doing is switching in and hitting something then switching out. I would change him up slightly though.

Salamence @ Choice Scarf
Naive
180 Atk/ 76 Spe/ 252 SAtk
-Draco Meteor
-EQuake
-Flamethrower
-Outrage

This is pretty much MixMence. The EVs allow Salamence to outrn scarfed Heatran and other pokemon who invest in enough EVs to outrun him such as scarfed Flygon and Sub Petaya boost Empoleon. The rest goes into maximum power. Special attack is more important since he will be using Draco Meteor most of the time. Flamethrower over Fire Blast since the extra power isn't needed while accuracy is. Outrage lets Mence attempt a late game sweep and deals decent damage to pokemon that have low Defence.

I really don't like Umbreon on the team but it seems you don't want to remove him.

That's all the changes I could find. Your still going to have trouble against Infernape since no one can actually counter him, instead you need to rely on Salamence to revenge kill. Umbreon is just adding to this weakness and end up being pure set up for so many pokemon while also allowing things like CB Scizor a free turn to switch in and smack something with U-turn. I would highly recommend changing Umbreon.

Good Luck

EDIT:
Salamence and Swampert would like to have a word with you.

Swampert can't survive a +2 Close Combat and Salamence isn't countering him, just revenge killing and needs to be close to full health to survive the +1 Extremespeed when sr is factored in.
 
Problems:

synergy

How to fix:


I'll stick to your word, Umbreon and Jirachi being the most important member. SO you want to work around a sweep with Umbreon? Then I'll probably plan on eliminating its counters. Steel-types are severely common in this tier. What I will say is adding Magnezone for Scarf Salamence:

Magnezone
@ Choice Scarf
Naive Nature (Spe+ / SpD-)
6 Atk / 252 SpA / 252 Spe

- Thunderbolt
- Hidden power Fire
- Flash Cannon
- Explosion

Hold your horses though, dont just randomly bring this in. I would hold back, switch in Umbreon and immedietly switch to this guy. it completely catches Scizors off guard, preventing them from U-turning. Hidden Power Fire will remove it, the biggest concern to Umbreon. Thunderbolt is for STAB move along with Flash Cannon. Once you remove some potent Steel-types such as Lucario and Scizor, you can get ready to use Explosion on guys like Blissey.

Now these are only offensive Steel-types, defensive ones are going to be extra hard to penetrate. You'd needa good Wall breaker. Lets bring back Salamence into this, and this will generally do some damage vs Defensive Steel-types like Skarmory and Foretress. The moveset is: Draco Meteor / Outrage / Earthquake / Fire Blast with the EV spread 4 Atk / 252 SpA / 252 Spe at a Naive Nature. I'd replace Breloom, which isn't doing much for the team. If you want to stay commited for Umbreon sweep, Salamence would add good Stall breaking and defeat defensive steel-types.

Jirachi / Swampert / Salamence / Magnezone / Umbreon / Zapdos

That should be your line up, but as for other options go, I'd really want you to have SR on this team, which generally helps your team turn 2HKOs to OHKOs and help Umbreon sweep. I'd go for a different moveset on Jirachi. Just try the standard lead set, easy Rocks, Trick bulky leads like Swampert rending it useless the entire match and still has flinch hax with the choice scarf on it. SR is first priority for this team because it really needs it to hurt Flying-types. overall gl with this, hope you take this into consideration.
 
Your team is a bit weak to Mix Salamence and DD Mence to a lesser extent, and relies heavily on your scarf Salamence to revenge kill major threats such as DD Gyarados and NP Infernape with Grass Knot. You also have some trouble with Offensive Suicune. To start, I wpould suggest removing Jirachi all together and adding Swampert in its place.

Let me begin by saying, DDDos can be easily stopped by Swampert's Stone Edge if I catch it quickly enough. Also, funny that you mention Infernape... I faced one recently and did it in quickly with Zapdos. It's not a significant enough threat if I take it down before it can set up.

As for Suicune, I agree.

Swampert@ Leftovers
Relaxed
252 HP/ 228 Def/ 28 SAtk
-Ice Beam
-EQuake
-Roar
-SR

Stealth Rock is absolutley needed for this team. You have trouble against Salamence so the extra support is useful. Also, aside from that stealth rock will usually deal about 200% damage to the opponents team on average which is pretty useful when playing bulky teams. The EVs lets Swampert OHKO the standard Salamence while the rest is thrown into bulk. Roar is pretty useful for this team since that way set up mons won't have a very easy time. This Pert is much more bulky than the one you had. Although he has less power, Swampert really isn't a very good CB user since he relies heavily on prediction and is usually better off serving the support role and countering Ttar, DD Mence and other physical attackers.

Fixes look good.

Now I would suggest adding in CB Scizor. First you don't have a steel type with Jirachi gone. You also need a reliable way to revenge kill Salamence and pick off weakened threats. U-turn lets you scout early while Pursuit is useful for trap killing things like Latias. Superpower lets you hit Heatran and Magnezone on the switch for SE damage.

Scizor@ Choice Band
Adamant
248 HP/ 252 Atk/ 8 SDef
-U-turn
-Bullet Punch
-Pursuit
-Superpower

I have no problem with this.

Next I would suggest changing Breloom to the bulk up set. Although it isn't quite as powerful, it can take hits better and is usually better at sweeping late game.

Breloom@ Toxic Orb
Adamant
248 HP/ 252 Atk/ 8 Spe
-Bulk Up
-Mach Punch
-Stone Edge
-Spore

I would do this, but the next poster has a point. Magnezone solves one important problem, while Breloom is a bit pointless. Therefore, subbing in Magnezone makes sense.

I would not switch mence for Dragonite. Mence is faster which is the whole purpose of Choice Scarf. Draginite may be more bulky but that shouldn't be of any concern. All Salamence should be doing is switching in and hitting something then switching out. I would change him up slightly though.

Salamence @ Choice Scarf
Naive
180 Atk/ 76 Spe/ 252 SAtk
-Draco Meteor
-EQuake
-Flamethrower
-Outrage

This is pretty much MixMence. The EVs allow Salamence to outrn scarfed Heatran and other pokemon who invest in enough EVs to outrun him such as scarfed Flygon and Sub Petaya boost Empoleon. The rest goes into maximum power. Special attack is more important since he will be using Draco Meteor most of the time. Flamethrower over Fire Blast since the extra power isn't needed while accuracy is. Outrage lets Mence attempt a late game sweep and deals decent damage to pokemon that have low Defence.

While I was about to complain, this makes sense.

I really don't like Umbreon on the team but it seems you don't want to remove him.

That's all the changes I could find. Your still going to have trouble against Infernape since no one can actually counter him, instead you need to rely on Salamence to revenge kill. Umbreon is just adding to this weakness and end up being pure set up for so many pokemon while also allowing things like CB Scizor a free turn to switch in and smack something with U-turn. I would highly recommend changing Umbreon.

Good Luck

The next poster had an idea to solve that Scizor problem, don't worry. I didn't actually have a problem with tossing him, but why bother when you don't need to?

*big post that doesn't need to be fully quoted*

So basically, you're changing Breloom for Magnezone? Magnezone solves plenty of problems based on your description, so sure.

Changes will be implemented now.
 
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