New and "creative" moveset/EV spread thread. Mk. 4

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ok i playtested CSzor and its really great, it scores so many surprise KOs, including a latias that supposedly had HP fire, sceptile infernape, and heatran and lucario

359 Atk vs 156 Def & 261 HP (60 Base Power): 198 - 234 (75.86% - 89.66%)
im also noting that pursuit is still viable against gengar, though itll probably not cut it against a rotom forme

another disappointment: it manages only ~50% to opposing scizor (the one i used it against was SD version, so it probably does less to the CB ie more bulky version)
 
Nice, Im gonna test it more today.

Edit: Scarf Scizor and SubPunch Swampert are both working great. Scizor netted revenge kills against Heatran, Rotom's, Latias and Celebi's. It has such an immense suprise factor that one person freaked out and got mad at me.

As For SubPunch Swampert, it has annihalated Blissey. Blissey switches in and gets KO'd.
 
Pokemon
Name:Charizard
Moveset Name: DDZard
Move 1: Dragon Dance
Move 2: Flare Blitz/Fire Punch
Move 3: Earthquake
Move 4: Rock Slide/Outrage/ Thunderpunch
Item:Expert Belt
Ability:Blaze
Nature(s): Jolly/Adamant
EVs: 252Atk /6 Def/252

This is best for the lead, as Stealth Rock takes 50% damage away. He is also the only fire dragon dancer.Simple do a dragon dance while the Foe is setting up, and if possible do 2-3 more if the foe has, spikes and toxic spikes to lay out. I tried this set out numerous of times, only problems are when he misses an attack.


I am not finished though, I will be more descriptive later
 
DDGyara is a superior lead to DDZard since Gyarados has Taunt, better neutral coverage, no residual damage from its STAB, more bulk on both sides, and far higher Attack.
 
Pokemon
Name:Charizard
Moveset Name: DDZard
Move 1: Dragon Dance
Move 2: Flare Blitz
Move 3: Earthquake
Move 4: Rock Slide/Outrage/ Thunderpunch
Item:Life Orb
Ability:Blaze
Nature(s): Jolly/Adamant
EVs: 252Atk /6 Def/252

This is best for the lead, as Stealth Rock takes 50% damage away. He is also the only fire dragon dancer.Simple do a dragon dance while the Foe is setting up, and if possible do 2-3 more if the foe has, spikes and toxic spikes to lay out. I tried this set out numerous of times, only problems are when he misses an attack.


I am not finished though, I will be more descriptive later

I dunno who you tried this against, if at all, but if ANYONE lets ANYTHING DD 3-4 times, they deserve to lose pokemon until you kill yourself.

Also on that note, I'd imagine Flare Blitz + Life Orb + Any Priority User = self-KO pretty fast, no?
 
Sorry but that DDZard is outclassed by...pretty much anything that had DD.

Better off just sticking with Belly Drum and Salac Berry.
 
Do you think this set is worth replacing the standard? With the prevalence of Toxic, I think it would be useful. I guess this set seems to mimic Suicune if Calm Mind/Surf is used.

Slowbro@Leftovers
Bold
-Rest
-Sleep Talk
-Surf/Psychic
-Toxic/Calm Mind
 
that slowbro might actually be worth trying: in UU of course (im assuming max hp/def, like crocune)

theres two reasons suicune is better in OU: the first is its ability pressure which burns up PP like crazy, which makes it IMO one of the best anchors you are going to get. the second is typing. Suicunes water typing gives it two weaknesses: grass and electric, both of which are seen most prominently on the special side, and +2 calm minds reduces it to essentially neutral damage. slowbro has 5 weaknesses due to its psychic typing, including BUG, DARK, and ghost (though this is generally seen in the form of shadow ball anyways):

591 Atk vs 350 Def & 394 HP (70 Base Power): 254 - 302 (64.47% - 76.65%)

scizors U-turn can take a pretty big chunk out of that (2HKO)


not to mention suicune can acually outrun *something* like CB tyranitar who can crunch:
604 Atk vs 350 Def & 394 HP (80 Base Power): 296 - 350 (75.13% - 88.83%)

i dont know much about UU, but theres not as much in the way of water absorbers so thats definitely a plus, chansey is setup fodder and:
+6 surf vs min/max+ chansey
944 Atk vs 339 Def & 641 HP (95 Base Power): 285 - 336 (44.46% - 52.42%)

in UU:
neutral absols unboosted sucker punch:
359 Atk vs 350 Def & 394 HP (80 Base Power): 176 - 210 (44.67% - 53.30%)


IMO worth trying in UU, but i dont play UU xp
 
Not really a "new moveset" persay, but is Outrage viable over Dragon Pulse on SpecsMence? Pulls a 2HKO on Blissey, still powerful w/o investment, and can pull a final sweep.
 
Well, it's weaker than Dragon Pulse, and Draco Meteor tears chunks out of Blissey anyway. Besides, if you use Outrage, Draco Meteor, Fire Blast, Hydro Pump, you have the normal MixMence with less survivability, less physical power and less versatility.
 
He would only be used in UU. Suicune is the better option for OU. But if I run surf/CM it would definitly have 252 HP/Def. But if toxic was there it might be different.

The main reason I posted this was because I am
sick of slowbro dying to toxic and having milotic (the one who poisoned me) rest away the damage I inflicted. You could set up on stuff then imagine your opponets horror as you rest away the damage. I think it's a valid set. Unless you prefer milotic who has a defense boost while sleeping. But I think acces to CM is better. I will give this set a try :) not to mention he can absorb status for your team
 
SpecsQuaza / ScarfQuaza

Rayquaza @ Choice Specs / Choice Scarf
Timid Nature,(+Spe,-Atk) or Naive Nature,(+Spe,-SDef) or Modest Nature(+SpA,-Atk) or Naughty Nature(+SAtk,-SDef)
4 HP / 252 Spe / 252 SAtk
-Draco Meteor / Extremespeed
-Fire Blast / Extremespeed
-Ice Beam / Extremespeed
-Thunder / Thunderbolt / Extremespeed
Specs:

The surprise factor in this SpecsQuaza is what really this set is all about.Draco Meteor takes down the most common switch in to Rayquaza effectively(the most common switch in,in my experience,is Dragon Claw Groudon,trying to take Rayquza down with it).Fire Blast hits Scizor and effectively OHKOs in the rain,and the same goes for Forretress.Hidden Power Ice is for hitting Garchomp and other Rayquazas,though most likely you will get revenge killed by Scarfed variants.Extremespeed is an option over it;as it grants you the ability to revenge kill;though it does not deal that much damage as compared to one Swords Dance Extremespeed.Thunder allows you to OHKO Kyogre in the rain(Standard Specs,locked into Water Spout/Surf),without any problem,but if you do not want to rely on the rain to hit other pokemon such as Lugia for Super Effective damage,Thunderbolt is an effective and a reliable choice as well.Extremespeed can also be placed over here if you are not worried about Kyogre or Lugia ruining your fun.Rayquaza can learn Ice Beam and its better than HP Ice.

Scarf:
With a Scarf,Rayquaza effectively outspeeds all Latiases,Latioses,Specs Skymin,Scarf Ogre who run a neutral nature(bar Scarfers),and when you run a +Spe nature,effectively outspeeding Adamant Scarf Chomp.Draco Meteor hits Latias,Latios and ScarfChomp for SE damage,KOing them,besides Latias,who survives with its monstrous base Special Defense.Specs Skymin gets OHKOed by Hidden Power Ice.Scarf Ogre gets hit by a SE Thunder,2HKOing.ScarfQuaza also acts as a surprise factor alongst with Specs Quaza,but unfortunately,Fire Blast fails to OHKO Forry/Scizor in the rain.Rayquaza has only a chance to take down the bulkiest of Groudons with Draco Meteor(Careful,252 HP / 252 SDef),without the Specs.This ScarfQuaza also effectively works as a revenge killer;though physical options are also viable alongside the special options.But the special options deserve more mention as they work as a surprise,AND even more surprising when Rayquaza outspeeds its counters.Take note that Rayquaza fails to outspeed Adamant ScarfChomp or other ScarfQuazas if you run Modest over Timid;you will tie with all the abovementioned bar ScarfOgre,whom you still outspeed.If Skymin runs Scarf,you lose to it as well.Rayquaza outspeeds base 150s without a Scarf,as it reaches 470 Speed,whereas the base 150s reach 438 Speed.(EDIT: You can also outspeed ScarfKia and ScarfLga.ScarfKia can only be outsped if they do not run a +Spe nature,otherwise you tie with it.ScarfLga is outspeed no matter which nature it runs.

Other options in this set include:
-Hidden Power Grass,to take down Swampert
-Outrage,as a plan for Blissey(in various stall teams)
-All the other physical options Rayquaza has for the Scarfed Set.

SubFlinch Jirachi
Jirachi @ Leftovers
Adamant Nature,or Jolly Nature,or Naive Nature
252 HP / 252 Atk / 4 Def
-Substitute
-Iron Head
-Thunder Wave
-Ice Punch / Thunder Punch / Grass Knot / Fire Punch

If you think that Iron Head + TWave is annoying enough,thin again.With a Substitute,the opponent literally has a very low chance of trying to kill you and prevents you from the prominent statuses in today's metagame.With Substitute,Jirachi also has more chances to scout and paralyze or hit accordingly with TWave or its moves.Substitute and Thunder Wave are obvious choices in this moveset as they are the centre of this moveset.Iron Head is an obligatory move as well.The last slot has many options;but these four options are the best.The elemental punches hit the dragons,bulky waters,and steels respectively,who Iron Head sometimes fail to hit.Although Ice Punch may seem redundant,it helps you OHKO Salamence after -1 Attack from Intimidate.Thunder Punch hits Gyarados,Milotic,Suicune who resist Iron Head.Ironically,it also OHKOs Gyarados after -1 Attack from Intimidate.Grass Knot hits Swampert,OHKOing it,without any SpA EVs,and it turns Jirachi into a mixed Subber.Fire Punch hits Scizor for SE damage,who resists the first four moves mentioned,bar Thunder Punch.Other options here include Wish,since you may want recovery as Substitute is draining your health rapidly.Body Slam can be used over Thunder Wave to paralyze the ground types,but Thunder Wave is generally a better choice for the 100% paralysis,rather than Body Slam's 60%.Jirachi can also run Shadow Ball to take down the Rotom appliances,most notably Rotom-h,who run Overheat.U-Turn is also an option here,to allow your stat up sweepers to set up,after you paralyze the opponent's pokemons.Generally,this Jirachi set is suited to fit your team's needs.Jirachi effectively survives one +1 DDed Earthquake from Salamence/Gyarados with the EVs.No Speed EVs were put as Jirachi literally outspeeds everything after paralysis support.

SalacTwo
Mewtwo @ Salac Berry
Timid Nature,or Modest Nature
4 Def / 252 Spe / 252 SAtk
-Substitute / Calm Mind
-Recover
-Ice Beam
-Thunder / Thunderbolt / Aura Sphere

Effectively as it can be at sweeping,this set utilizes its ability to outspeed ALL Deoxys-s formes after one Salac boost.With the Salac boost,and Timid Nature,Mewtwo reaches 591 Speed(which,outspeeds all Scarfed base 130s if I remember correctly).Otherwise,538 Speed with a Modest nature.Recover allows Mewtwo to restore HP after Subbing to 25% HP,activating the Salac.Calm Mind can be put over Substitute though;as Mewtwo generally has enough bulk to survive one attack from a pokemon,with a little bit of HP,thus still activating the Salac WITH one CM boost.Ice Beam and Thunder provides Mewtwo with the infamous BoltBeam coverage,though Thunderbolt can be used over Thunder,but the significant drop in power really hurts Mewtwo.Mewtwo will activate its Salac Berry effectively after 3 Substitutes,with 25% HP.But,for this to work without any problems,Mewtwo's greatest counter has to be defeated before it is sent in.Scizor has to be eliminated.After 3 Subs,Mewtwo gets OHKOed by Bullet Punch,without any SD boosts.Mewtwo also faces some trouble against Whirlwind Lugias,who seem to be decreasing in usage nowadays.Even if it comes out,a +1 Thunder can effectively OHKO Bold Nature,standard spread.(252 Def / 4 HP / 252 Spe).Otherwise,a +2 Thunder OHKOs the 252 Def / 252 HP / 4 SDef variant.+4 Thunder OHKOs the 252 HP / 252 SDef / 4 Def variant.Ice Beam OHKOs Giratina after one CM boost as it survives one Shadow Ball after one CM.Ice Beam OHKOs Rayquaza before a CM boost,whilst a +0 Extremespeed does not OHKO,even after 2 switch ins after SR.Options here include Grass Knot,to hit Kyogre and Groudon,but Ice Beam and Thunder are generally better.I have completely forgotten about Blissey in the Uber Stall teams,thus you can run Aura Sphere over something,Thunder maybe.
 
SpecsQuaza is pretty unecessary, as with a LO, he can 1hko most Groudon with Draco Meteor anyway. But if you did want to use SpecsQuaza, Dragon Pulse is a far better option than HP Ice...its a great STAB that kills everything anyway. Extreme Speed is virtually useless if you have no attack EVs.

I would probably just run max SpA, max Spe, Modest/Timid, then use Draco Meteor, Dragon Pulse, Fire Blast, Thunder (basically what every other SpecsDragon uses). Still, Specsquaza is fairly outclassed by SpecsDialga or Palkia. He is slower than Palkia, and doesn't Spacial Rend or STAB on Surf. Dialga has more bulk and is easier to switch in, and is only slightly slower. Worst of all, he is SR weak; this basically screws him over as a Specs user, especially if he wants to use Draco Meteor. You are better off taking advantage of his solid Atk and SpA and using the LO mixed set, which can still crush common switch ins.

Same goes with the Scarfset, although the surprise effect could be fairly interesting.

Now as for SubSalac Mewtwo, it is absolutely essential you be able to boost your attack before he activate that Salac, otherwise you are hitting with relatively impotent attacks. Unfortunately for Mewtwo, he only gets CM, so he needs a bit of luck to be able to boost his attack further. And of course, this set gets walled by Blissey easily. So Substite, CM, 2 attacks is probably the best set.
 
.
Other options in this set include:
-Hidden Power Grass,to take down Swampert


Swampert in Ubers?

Anyways, I have been contemplating making a SpecsQuaza for a while. In fact, I was gonna post it today...but oh well. I think it looks fine, but I think the Choice Scarf Mixed set would look a lot better, to be honest.

For the SubFlinch, that looks annoying as hell, and one of the Punches would look much better.

For SubSalac Mewtwo, I agree with Chenman. Mewtwo would really need a boost to its special attack. Scream at me if you want, I think Mew can run that set better because of it's access to Nasty Plot/Swords Dance and to all the TM's.

Mew@ Salac Berry
Synchronize
Modest nature/Timid nature/Jolly nature/Adamant nature
4 HP/252 Sp. Attack/252 Speed or 4 HP/252 Attack/252 Speed

Nasty Plot/Swords Dance
Substitute
Thunder/Earthquake?
Ice Beam/??????

Or there is another possibility, you could give Mew a Sub, Baton Pass, and a boosting move. It's probably in the analysis, but I'll list it anyway.

Mew@ Leftovers
Synchronize
Any speed boosting nature will do.
252 HP, 4 Sp. Defense/252 Speed

Swords Dance/Nasty Plot/Rock Polish
Substitute
Baton Pass
Hypnosis

There we go! This would work extremely well with Screen support, and it utilizes Mew's ability to make 101 Subs.
 
Unfortunately, even after a Nasty Plot boost, Mew is actually WEAKER than Mewtwo after a single CM Boost, and is slower to boot.

Mewtwo is better. Plus, he can use a fairly good combo of Ice Beam+Aura Sphere (or just got Thunder+Ice Beam), which gets some great coverage in Ubers. Access to TMs isn't too useful.
 
I was saying Mew had access to all the moves we commonly use, example: Fire Blast. Mewtwo is definately better, but at passing Subs and +2 Boost, Mew kills Mewtwo.
 
Except for the surprise factor, that Rotom set really fails to do anything for you. What it does can be mirrored by just about anything. This doesn't even necessarily stop Metagross; it can still set up Stealth Rocks. There are far better options out there. If you want to stop Metagross/get an advantage over him, use Specstran or Empoleon.
 
That Rotom lead looks good. It is more of an anti-lead, but is still effective. You can always set up rocks later, it was more common a few months ago, but it is easily done.
 
that rotom lead could work as an anti-lead , but fails to stop metagross from setting up rocks
 
I think that Zard set has some potential, not to mention a huge suprise factor behind it. Bellyzard is much better though, although risky.

If you want a Dragon Dancer, the Gyara, Mence and even Ttar in OU make better ones.
 
I think that Zard set has some potential, not to mention a huge suprise factor behind it. Bellyzard is much better though, although risky.

If you want a Dragon Dancer, the Gyara, Mence and even Ttar in OU make better ones.

Yes, but don't Zard, Gyara and Mence don't get extra Stealth Rock damage? Especially Zard who will lose 1/2 of max hp?

Feraligatr has Torrent which can be deadly after one or two Dragon Dances and a STAB'ed Waterfall

Therefore I think that in potential, Feraligatr is a much better Dragon Dancer then Charizard
 
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