I think the overwhelming support for Dark in the main typing thread says something about what we're looking for in CAP9. We need an offensive poké with the muscle to scare off common secondary type abusers and otherwise neutralize their strategy.
Poison: I am concerned about seeing another Drapion or Skuntank, who even with other moves wouldn't do much about stopping the secondary. If this is the case, we'd definitely want to lean more towards offensive attributes than defensive ones. Also, absorbing toxic spikes isn't as much of a priority, especially if we lean towards Rapid Spin. Of the more popular suggestions listed, it's the one that I'm least excited.
Ground: Ground would mitigate some of the "defensive"/stalling issues discussed in the previous thread. The best advantage it seems to have is Electric Immunity, SR resist, and STAB Earthquake. The biggest disadvantage would be the vulnerability to Secondary-using bulky waters (Vaporeon immediately comes to mind,) who could still come in and shrug off an attack, unless CAP9 is very much a glass cannon and packing a move like Thunderpunch. But still, I think this glaring vulnerability outweighs the benefit.
Fighting: Doug raised a good point about how common Fighting is for CAP. However, I still see it as a viable option, with SR resist, near-universal STAB-attack-neutrality, and a highly useful offensive type for taking down a wide range of secondary users.
For right now, my support stands behind Fighting, but I'm still reading the thread and formulating my opinion.
Poison: I am concerned about seeing another Drapion or Skuntank, who even with other moves wouldn't do much about stopping the secondary. If this is the case, we'd definitely want to lean more towards offensive attributes than defensive ones. Also, absorbing toxic spikes isn't as much of a priority, especially if we lean towards Rapid Spin. Of the more popular suggestions listed, it's the one that I'm least excited.
Ground: Ground would mitigate some of the "defensive"/stalling issues discussed in the previous thread. The best advantage it seems to have is Electric Immunity, SR resist, and STAB Earthquake. The biggest disadvantage would be the vulnerability to Secondary-using bulky waters (Vaporeon immediately comes to mind,) who could still come in and shrug off an attack, unless CAP9 is very much a glass cannon and packing a move like Thunderpunch. But still, I think this glaring vulnerability outweighs the benefit.
Fighting: Doug raised a good point about how common Fighting is for CAP. However, I still see it as a viable option, with SR resist, near-universal STAB-attack-neutrality, and a highly useful offensive type for taking down a wide range of secondary users.
For right now, my support stands behind Fighting, but I'm still reading the thread and formulating my opinion.