Hate to bandwagon, but I think I'm swayed a bit more by the arguments for "Excellent" than those of "Very Good." Besides, there are more counters to this guy than just Skarmory and Forretress. 5 weaknesses means Ape (Close Combat, Grass Knot,) Porygon-2/Z (Ice Beam,) Weavile (Ice Shard, Low Kick/Brick Break, etc.) Arghonaut (once it's done with testing, Brick Break and Waterfall,) Technician Stratagem (Giga Drain,) Roserade (Leaf Storm,) and more (Heracross, U-turners, Scizor,) mean that even with an Excellent build (maybe even a Fantastic one,) this guy's NOT going to be the next Garchomp (despite a landshark popping up in the art submissions) and honestly, do a few extra points matter when this guy, along with Tyranitar, Cyclohm, and Celebi, has a huge/large/omnipresent number of exploitable weaknesses? 2 of those are base 600s, but without auspicious typing, both of these fail. Jirachi and Metagross are GREAT, but they are weak to Fire and Ground, common attack types. Celebi and Tyranitar have 6-7 weaknesses each. Cyclohm falls in Jirachi's camp, as do Salamence and Dragonite. Each has GREAT stats, but each has common weaknesses. CAP9 falls into the Celeboat: He has weaknesses to common attack types (Surf and Waterfall for coverage and STAB on various sets, Grass Knot to hit the bulky waters firing off their STAB water moves, Close Combat, Low Kick, and Brick Break for coverage and STAB, Ice Beam and Ice Punch to hit Mence, and U-turn to provide an alternative, damaging method of switchout.) I'm putting my vote in for Excellent, preferably high Excellent. Tyranitar is Fantastic and we have ways of dealing with him. Why shouldn't CAP9 be in the same high-level ballfield if we've handicapped it from square one?
BTW, downloadable base stat rating calc plz?
-Torterra-Infernape-Feraligatr-