At a glance
In Depth
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 84 Atk/172 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Shadow Ball
- Extremespeed
- Stealth Rock
- Spikes
Mild Deoxys-e with Shadow Ball and Extremespeed can kill opposing Deoxys-e`s and they can only Attack once set up SR or Taunt me, so I often get in an advantageous position at the start.
IMO Deoxys-e does better in Stall teams than Groudon, as I often manage to get SR and Spikes up, and Groudon doesn`t even guarantee Stealth Rock.
Mewtwo @ Choice Scarf
Ability: Pressure
EVs: 236 Atk/236 Spd/36 SAtk
Hasty nature (+Spd, -Def)
- Selfdestruct
- Aura Sphere
- Ice Beam
- Flamethrower
Choice Scarf Mewtwo, faster than anything you will encounter, I gave it 236 Atk EV`s to power up Selfdestruct (not sure about the spread) 236 spd EV`s allow me to outspeed opposing ScarfMewtwo`s by 1 point.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Forretress sets up entry hazards easily due to its resistances mainly Dragon and Ice.
It can also spin away opposing hazards, it often gets a free switch-in because of Scizor`s revenge-killing Deoxys.
It`s Simple. Predict resisted Attack, bring it in, and get a layer. Predict Blissey, and get a layer. Toxic Spikes is notable here as it destroys CMBliss pretty badly, as well as severely limiting Wobbuffet’s lasting power. Payback isn`t necessary, as HPFire Giratina-O`s increased (through me, lol).
Forry provides the team with an essential Dragon resist. Although Forry can not do much back to the likes of Garchomp when they’re stuck Outraging, it can build up entry hazards and when Forry dies, Mewtwo can take it`s place. That and they can’t come back in forever due to entry hazards (SR in Ray’s case, TS+ Spikes in Chomp’s case). Toxic immunity is extremely helpful as well. This little shell finds so many switch in`s its ridiculous.
The EVs are geared towards Special Defense to take on Spacial Rends and Giratina-O’s Dragon Pulses. Sometimes, being able to survive random Flamethrowers in the rain helps, while other times, not being 2HKOed by Latias’ Thunder can save the day.
(I took this from Jibaku`s Rising From the Storms RMT check it out it`s great, a little credits).
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SpD
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
WishBliss takes hits from the likes of Dialga and Palkia (even Kyogre sometimes, as it`s hard for Latias to switch into Specsed Ice Beams), it provides the team with Wish-Support, Seismic Toss is for damage, Protect gives me a free Wish. There isn`t more to say, is there?
Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP/248 Def/12 SDef
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Roar
- Rest
- Sleep Talk
My Spin Blocker, and Physical Wall, paired with Mewtwo it counters almost anything on the physical Spectrum.
The Random WoW`s can help wearing the opponents team down.
Rest and SleepTalk allow Giratina to absorb status and heal itself.
Roar is IMO just better than Dragon Claw.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 HP/196 Spd/60 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Thunder
Latias walls Special Attackers that Blissey isn`t able to (such as Resttalk Kyogre)
The Ev`s grant me 335 speed allowing me to outspeed Garchomp (and outspeed other Latias by 1 point), Calm Mind is for beating Resttalk Kyogre and that way it can sometimes get a late game sweeper, it can take nearly all of the non-dragon attacks on the Special side.
That`s my Team.
Threat List:
Here`s a Threat List Red stands for a Threat. Sorry Jibaku.
Darkrai: I let Giratina take the sleep, and Blissey can beat it.
Deoxys-A: Most of them are Focus Sash Leads, i use Shadow Ball and Extremespeed afterwards.
Deoxys-D: never battled one before, but I don`t think it is a problem.
Deoxys-S: Mine destroys it.
Dialga: BU Dialga is taken care of Mewtwo, while Special versions are handled by Blissey.
Garchomp: Mewtwo.
Giratina: Mewtwo, can taunt it, and I can predict the next switch-in and taunt again (residual damage killing it).
Giratina-O: Annoying, Blissey can use Toxic if it hasn`t Substitute, otherwise Latias can handle it, if at full health.
Groudon: Giratina, Mewtwo, Latias if at low HP.
Ho-oh: Giratina can Roar it away, if I catch it on the Switch (with Mewtwo it`s screwed)
Kyogre: Latias can take Specsed Spouts and Blissey other Attacks, Latias counters the RestTalk and Calm Mind version without taking too much damage.
Latias: Blissey has Toxic, my own Latias can outspeed (lol the point) and win.
Latios: Blissey can handle it, and Latias can take a +0 Dragon Pulse and OHKO back.
Lugia: Simple. Forry sets up entry hazards, Blissey can Toxic, and Mewtwo can Taunt, Mewtwo and Giratina can use WoW.
Manaphy: Latias can Destroy it.
Mew: never faced one before.
Mewtwo: Substitute Calm Mind can do a lot to Blissey, I usually bring Forretress in against Taunt + Calm Mind so I can set up 1 or 2 layers and Explode.
Palkia: Blissey can take Special Attacks, Giratina Aqua Tail and Focus Punch, and Mewtwo Outrage. SubPunch Palkia does not like TSpikes.
Rayquaza: Mewtwo can take the Sword Dancer, the Dragon Dancer is annoying, I have to sacrifice Giratina (locking it into Outrage) and let Forretress Explode.
Shaymin-S: Walled by Blissey, SubSeeders are Roared away, taking more damage than regaining.
Wobbuffet: Toxic Spikes mainly. I’ve seen some dumb Wobbs trying to Encore my entry hazards early game and get punished later on. I usually don´t lose a Pokemon to It, as every member in my team has a non-damaging move.
The Non-Ubers
Blissey: Forry can set up on it, Mewtwo can prevent healing.
Forretress: Giratina can use Will o Wisp and I generally win the Forry + Gira against Forry + Gira Stall battle, because of Mewtwo.
Lucario: Mewtwo can easily survive Extremespeed and use Reflect, Recover WilloWisp and that stuff
Ludicolo: Forretress can Toxic Spikes and Spikes on it, Toxic Spikes ruins Ludicolo.
Metagross: Giratina can always wall it.
Ninjask: Ninjask in Ubers? But Giratina can Roar it away.
Scizor: Giratina, its funny seeing it switch into Mewtwo.
Skarmory: Spikes spun away by Forretress, Mewtwo can Taunt (Best move in the game).
Tyranitar: Mewtwo and Giratina, although I wouldn’t switch Mewtwo into it.
In Depth
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 84 Atk/172 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Shadow Ball
- Extremespeed
- Stealth Rock
- Spikes
Mild Deoxys-e with Shadow Ball and Extremespeed can kill opposing Deoxys-e`s and they can only Attack once set up SR or Taunt me, so I often get in an advantageous position at the start.
IMO Deoxys-e does better in Stall teams than Groudon, as I often manage to get SR and Spikes up, and Groudon doesn`t even guarantee Stealth Rock.
Mewtwo @ Choice Scarf
Ability: Pressure
EVs: 236 Atk/236 Spd/36 SAtk
Hasty nature (+Spd, -Def)
- Selfdestruct
- Aura Sphere
- Ice Beam
- Flamethrower
Choice Scarf Mewtwo, faster than anything you will encounter, I gave it 236 Atk EV`s to power up Selfdestruct (not sure about the spread) 236 spd EV`s allow me to outspeed opposing ScarfMewtwo`s by 1 point.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Forretress sets up entry hazards easily due to its resistances mainly Dragon and Ice.
It can also spin away opposing hazards, it often gets a free switch-in because of Scizor`s revenge-killing Deoxys.
It`s Simple. Predict resisted Attack, bring it in, and get a layer. Predict Blissey, and get a layer. Toxic Spikes is notable here as it destroys CMBliss pretty badly, as well as severely limiting Wobbuffet’s lasting power. Payback isn`t necessary, as HPFire Giratina-O`s increased (through me, lol).
Forry provides the team with an essential Dragon resist. Although Forry can not do much back to the likes of Garchomp when they’re stuck Outraging, it can build up entry hazards and when Forry dies, Mewtwo can take it`s place. That and they can’t come back in forever due to entry hazards (SR in Ray’s case, TS+ Spikes in Chomp’s case). Toxic immunity is extremely helpful as well. This little shell finds so many switch in`s its ridiculous.
The EVs are geared towards Special Defense to take on Spacial Rends and Giratina-O’s Dragon Pulses. Sometimes, being able to survive random Flamethrowers in the rain helps, while other times, not being 2HKOed by Latias’ Thunder can save the day.
(I took this from Jibaku`s Rising From the Storms RMT check it out it`s great, a little credits).
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SpD
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
WishBliss takes hits from the likes of Dialga and Palkia (even Kyogre sometimes, as it`s hard for Latias to switch into Specsed Ice Beams), it provides the team with Wish-Support, Seismic Toss is for damage, Protect gives me a free Wish. There isn`t more to say, is there?
Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP/248 Def/12 SDef
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Roar
- Rest
- Sleep Talk
My Spin Blocker, and Physical Wall, paired with Mewtwo it counters almost anything on the physical Spectrum.
The Random WoW`s can help wearing the opponents team down.
Rest and SleepTalk allow Giratina to absorb status and heal itself.
Roar is IMO just better than Dragon Claw.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 HP/196 Spd/60 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Thunder
Latias walls Special Attackers that Blissey isn`t able to (such as Resttalk Kyogre)
The Ev`s grant me 335 speed allowing me to outspeed Garchomp (and outspeed other Latias by 1 point), Calm Mind is for beating Resttalk Kyogre and that way it can sometimes get a late game sweeper, it can take nearly all of the non-dragon attacks on the Special side.
That`s my Team.
Threat List:
Here`s a Threat List Red stands for a Threat. Sorry Jibaku.
Darkrai: I let Giratina take the sleep, and Blissey can beat it.
Deoxys-A: Most of them are Focus Sash Leads, i use Shadow Ball and Extremespeed afterwards.
Deoxys-D: never battled one before, but I don`t think it is a problem.
Deoxys-S: Mine destroys it.
Dialga: BU Dialga is taken care of Mewtwo, while Special versions are handled by Blissey.
Garchomp: Mewtwo.
Giratina: Mewtwo, can taunt it, and I can predict the next switch-in and taunt again (residual damage killing it).
Giratina-O: Annoying, Blissey can use Toxic if it hasn`t Substitute, otherwise Latias can handle it, if at full health.
Groudon: Giratina, Mewtwo, Latias if at low HP.
Ho-oh: Giratina can Roar it away, if I catch it on the Switch (with Mewtwo it`s screwed)
Kyogre: Latias can take Specsed Spouts and Blissey other Attacks, Latias counters the RestTalk and Calm Mind version without taking too much damage.
Latias: Blissey has Toxic, my own Latias can outspeed (lol the point) and win.
Latios: Blissey can handle it, and Latias can take a +0 Dragon Pulse and OHKO back.
Lugia: Simple. Forry sets up entry hazards, Blissey can Toxic, and Mewtwo can Taunt, Mewtwo and Giratina can use WoW.
Manaphy: Latias can Destroy it.
Mew: never faced one before.
Mewtwo: Substitute Calm Mind can do a lot to Blissey, I usually bring Forretress in against Taunt + Calm Mind so I can set up 1 or 2 layers and Explode.
Palkia: Blissey can take Special Attacks, Giratina Aqua Tail and Focus Punch, and Mewtwo Outrage. SubPunch Palkia does not like TSpikes.
Rayquaza: Mewtwo can take the Sword Dancer, the Dragon Dancer is annoying, I have to sacrifice Giratina (locking it into Outrage) and let Forretress Explode.
Shaymin-S: Walled by Blissey, SubSeeders are Roared away, taking more damage than regaining.
Wobbuffet: Toxic Spikes mainly. I’ve seen some dumb Wobbs trying to Encore my entry hazards early game and get punished later on. I usually don´t lose a Pokemon to It, as every member in my team has a non-damaging move.
The Non-Ubers
Blissey: Forry can set up on it, Mewtwo can prevent healing.
Forretress: Giratina can use Will o Wisp and I generally win the Forry + Gira against Forry + Gira Stall battle, because of Mewtwo.
Lucario: Mewtwo can easily survive Extremespeed and use Reflect, Recover WilloWisp and that stuff
Ludicolo: Forretress can Toxic Spikes and Spikes on it, Toxic Spikes ruins Ludicolo.
Metagross: Giratina can always wall it.
Ninjask: Ninjask in Ubers? But Giratina can Roar it away.
Scizor: Giratina, its funny seeing it switch into Mewtwo.
Skarmory: Spikes spun away by Forretress, Mewtwo can Taunt (Best move in the game).
Tyranitar: Mewtwo and Giratina, although I wouldn’t switch Mewtwo into it.