Hi, first off i want to make it clear that the idea of this team came from
http://www.smogon.com/forums/showthread.php?t=62192
who posted it around a week ago. I tried out his team and found it worked beautifully in OU and was sad to see it get locked so quickly. So here it is, a 20-6 OU team:
---------------------------
Azelf is a great lead for 3 reasons; Taunt, Stealth Rock, and Explosion. Simply taunt an enemy that will set up, get stealth rocks up and go out with a bang. Fire Blast is there for reliable damage and thru experience with this team is the more reliable move, as my oppenent will switch into a Ghost to take the Explosion, only to get smacked in the face with a fire blast. Taunt is very valuable to this team as 2 of my guys are weak to it, and Azelf is the right guy to do it.
Bulky up Machamp is a force to be reckoned with. With all around great stats, Machamp can easily take two hits or more. The specially defense ev's allow me to easily take a Draco Meteor and destroy the shocked opponent. Dynamic Punch, Payback and Stone Edge are all pretty standard for Champ, but bulk up is what makes him shine. After 2 or 3 bulk ups i can take any hit thrown at me and return with a punch. Champ's role in this team is to be a sturdy specially wall and an answer for Bliss, Cress, and Latias and he fulfills it %90 of the time.
BulkyGyara is the powerhouse of this team usually killing off two or more guys half the time. Taunt is great for stopping walls who try to cripple me and Dragon Dance leads to amazing sweeps. Waterfall and Stone Edge are there for great type coverage. Gyara is my counter for Infernape and Heatran as they can't even touch Gyarados, letting me get off a free Dance. The def ev's allow me to take a good hit after SR damage and the speed ev's let me outspeed some bulkier things, but after a few D.D's im pretty much unstoppable.
Ahh Jirachi. How damn annoying you are! Iron Head lets me flinch to death anything that isnt weak enough to be killed by one of the punches or just ins't weak to any of them. The 3 Elemental punches ensure me that i can revenge anything from Dragonite or Scizor, to Gyarados and Salamence. Jolly nature and max speed lets me revenge anything that isnt faster and scarfed.
NewMixmence. What a train wreck. This thing can easily come in on anything slower than it and KO it without fear. Skarmory, Blissey, Metagross, Latias BEWARE! Draco Meteor is Salamence's new 4th gen toy and boy does it wreak havoc. It can easily KO anything that doesnt resist or have SOME kind of sp. def investment. Fire Blast is for Skarmory and Metagross who are more defensively based and Earthquake is for power physical damage. Now, with the last slot, im unsure weather to use Dragon Claw or Outrage. So far iv'e had outrage and found myself using Salamence more early game and afraid to use outrage. Dragon Claw might provide the right amount of Physical damage i need without leaving me as a sitting duck to steel-types. But again, im just not sure
In the original post, this slot belonged to Magnezone with a "GyaraZone" combo. I can see the potential of this idea, but sadly it doesn't work out. Magnezone's slow speed never allowed me to do anything against the oppenent, and steel-types were never a worry. He used Zone as a counter to swampert, with HPgrass, but i found out that at Max HP Pert can actually Survive. And with all the weaknesses of Zone he would die quite easily.
So thats why the spot has gone to Zapdos! Im still unsure about this last spot but I know I needed a Swampert check and a reliable Sp. Atker. Full out offensive Zapdos seems to work, with Thunderbolt and Heat Wave giving me a large scope of coverage. HPgrass, like i said, is there for Swampert who my team cannot efficiently handle. roost is for regaining HP
So that's the team!
Plz tell me what you think and rate it. And again all credit of this team goes to SlowPokez, I am merely trying to further his idea.
http://www.smogon.com/forums/showthread.php?t=62192
who posted it around a week ago. I tried out his team and found it worked beautifully in OU and was sad to see it get locked so quickly. So here it is, a 20-6 OU team:
---------------------------
Team Overview
In Depth:
--------------------
The Lead
Azelf @ Focus Sash
Naive 252spe / 252sp. atk / 6atk
Levitate
-Fire Blast
-Taunt
-Stealth Rock
-Explosion






In Depth:
--------------------
The Lead

Azelf @ Focus Sash
Naive 252spe / 252sp. atk / 6atk
Levitate
-Fire Blast
-Taunt
-Stealth Rock
-Explosion
Azelf is a great lead for 3 reasons; Taunt, Stealth Rock, and Explosion. Simply taunt an enemy that will set up, get stealth rocks up and go out with a bang. Fire Blast is there for reliable damage and thru experience with this team is the more reliable move, as my oppenent will switch into a Ghost to take the Explosion, only to get smacked in the face with a fire blast. Taunt is very valuable to this team as 2 of my guys are weak to it, and Azelf is the right guy to do it.
The Specially Bulky Attacker
Machamp @Leftovers
Carefull 252hp/ 80atk / 176sp def
No Guard
-Dynamic Punch
-Payback
-Stone Edge
-Bulk Up

Machamp @Leftovers
Carefull 252hp/ 80atk / 176sp def
No Guard
-Dynamic Punch
-Payback
-Stone Edge
-Bulk Up
Bulky up Machamp is a force to be reckoned with. With all around great stats, Machamp can easily take two hits or more. The specially defense ev's allow me to easily take a Draco Meteor and destroy the shocked opponent. Dynamic Punch, Payback and Stone Edge are all pretty standard for Champ, but bulk up is what makes him shine. After 2 or 3 bulk ups i can take any hit thrown at me and return with a punch. Champ's role in this team is to be a sturdy specially wall and an answer for Bliss, Cress, and Latias and he fulfills it %90 of the time.
The Physical Dancer
Gyarados @ Leftovers
Impish 216hp /64atk /184def/44spe
-Taunt
-Waterfall
-Stone Edge
-Dragon Dance

Gyarados @ Leftovers
Impish 216hp /64atk /184def/44spe
-Taunt
-Waterfall
-Stone Edge
-Dragon Dance
BulkyGyara is the powerhouse of this team usually killing off two or more guys half the time. Taunt is great for stopping walls who try to cripple me and Dragon Dance leads to amazing sweeps. Waterfall and Stone Edge are there for great type coverage. Gyara is my counter for Infernape and Heatran as they can't even touch Gyarados, letting me get off a free Dance. The def ev's allow me to take a good hit after SR damage and the speed ev's let me outspeed some bulkier things, but after a few D.D's im pretty much unstoppable.
The Revenge Killer
Jirachi @Choice Scarf
Jolly, 6hp /252atk /252spe
-Thunderpunch
-Fire Punch
-Ice Punch
-Iron Head

Jirachi @Choice Scarf
Jolly, 6hp /252atk /252spe
-Thunderpunch
-Fire Punch
-Ice Punch
-Iron Head
Ahh Jirachi. How damn annoying you are! Iron Head lets me flinch to death anything that isnt weak enough to be killed by one of the punches or just ins't weak to any of them. The 3 Elemental punches ensure me that i can revenge anything from Dragonite or Scizor, to Gyarados and Salamence. Jolly nature and max speed lets me revenge anything that isnt faster and scarfed.
The Mixed Menace
Salamence @Life Orb
Naive, 84atk/216spAtk/208Spe
-Fire Blast
-Draco Meteor
-Earthquake
-Dragon Claw/Outrage

Salamence @Life Orb
Naive, 84atk/216spAtk/208Spe
-Fire Blast
-Draco Meteor
-Earthquake
-Dragon Claw/Outrage
NewMixmence. What a train wreck. This thing can easily come in on anything slower than it and KO it without fear. Skarmory, Blissey, Metagross, Latias BEWARE! Draco Meteor is Salamence's new 4th gen toy and boy does it wreak havoc. It can easily KO anything that doesnt resist or have SOME kind of sp. def investment. Fire Blast is for Skarmory and Metagross who are more defensively based and Earthquake is for power physical damage. Now, with the last slot, im unsure weather to use Dragon Claw or Outrage. So far iv'e had outrage and found myself using Salamence more early game and afraid to use outrage. Dragon Claw might provide the right amount of Physical damage i need without leaving me as a sitting duck to steel-types. But again, im just not sure
The Zippy Special Attacker
Zapdos @Leftovers
Modest 4hp/ 252spAtk/ 252Spe
-Thunderbolt
-Heat Wave
-Hidden Power (Grass)
-Roost

Zapdos @Leftovers
Modest 4hp/ 252spAtk/ 252Spe
-Thunderbolt
-Heat Wave
-Hidden Power (Grass)
-Roost
In the original post, this slot belonged to Magnezone with a "GyaraZone" combo. I can see the potential of this idea, but sadly it doesn't work out. Magnezone's slow speed never allowed me to do anything against the oppenent, and steel-types were never a worry. He used Zone as a counter to swampert, with HPgrass, but i found out that at Max HP Pert can actually Survive. And with all the weaknesses of Zone he would die quite easily.
So thats why the spot has gone to Zapdos! Im still unsure about this last spot but I know I needed a Swampert check and a reliable Sp. Atker. Full out offensive Zapdos seems to work, with Thunderbolt and Heat Wave giving me a large scope of coverage. HPgrass, like i said, is there for Swampert who my team cannot efficiently handle. roost is for regaining HP
So that's the team!
Plz tell me what you think and rate it. And again all credit of this team goes to SlowPokez, I am merely trying to further his idea.