OU Sandstorm Team

Please read the posts below before you make any posts because it is annoying to get the same advice. Also, some people just post things like,"this team is swept by MixApe," and don't have any help to offer. Another thing, I sometimes ask about certain things in my posts but nobody reads them because they just post and leave.

200px-Tyranitar.jpg

Tyranitar@Leftovers
Ability:Sandstream
EVs:76 Hp/252 Atk/180 Spe
Nature:Adamant
-Dragon Dance
-Earthquake
-Crunch
-Taunt

I've pretty much loved Tyranitar since I accidentally found a Larvitar on my Silver version. You can tell I like him cause of my username, and once tyranitar got Sandstream, he became my ultimate favorite. I decided to make a team that would benefit from his ability, so I thought what the heck? I'll make a sandstorm team. Since sandstorm got a boost to pokes' sp def my team is a mix of def walls and attackers. It would help if I had a good sp. Def. wall though…
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Swampert @ Leftovers
Ability: Torrent
252 HP / 252 Def / 6 SDef
Nature: Relaxed
-Earthquake
-Ice Beam
-Stealth Rock
-Hydro Pump / Roar

Swampert was really my replacement for a horrible poke i had on before, Cacturne. He was good in theory, but bad stat wise overall. Although i prefer his ability so much more than torrent, especially since i run sandstorm. Plus, Swampert adds to my basic stall/wall technique. I've always liked Swampert, even as a starter (along with my mudkip-obsessed cousin), I chose him on both sapphire AND emerald.
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Skarmory@Shed Shell
Ability:Sturdy
EVs: 252 HP/96 Atk/140 Def/20 Spe
Nature:Impish
-Roost
-Whirlwind
-Spikes
-Drill Peck

Another defensive wall. Skarmory has Shed Shell to help with Magnezone, who enjoys sandstorm and cremates my Skarm. My team is extremely weak to special, so i need all the help i can get. I chose Skarm 'cause I adore steel types, which happen to be my second favorite type (behind dragon), and it helps with mah style of wallin'.
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Gliscor @ Leftovers
Ability:Sand Veil
Evs:252 HP/216 Spe/40 Def
Nature:Impish
-Earthquake
-Stealth Rock
-Roost
-Taunt

I've pretty much always liked Gligar, I was so happy that there was a flying type that resisted electric(of course then I didn't know that that made it 4x weak to ice - in fact, I didn't even know that flying was weak to ice. I know. What a noob...). When they made an evolution, I became ecstatic. Now that I've discovered his awesomeness as a defensive wall, he fits right into my sandstorm team.
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479-heat.png

Rotom-h @ Leftovers
Ability:Levitate
Evs:252 HP / 120 Def / 136 SpD
Nature:Bold
-Thunderbolt
-Rest
-Sleep Talk
-Shadow Ball
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Vaporeon.jpg

Vaporeon @ Leftovers
Ability:Water Absorb
Evs:188 HP/252 Def/68 Spe
Nature:Bold
-Surf
-HP Electric
-Wish
-Protect

Vaporeon. The best evo of Eevee(IMO).The bulkiest, at least. Bulky, with still decent special attack. My favorite eevolution(and my sister's), this one is probably the most used. WishProtect, surf STAB, and a decent type-coverage HP. Covers the electric move that it replaced, Magnezone's Thunderbolt.
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I know it's okay...but that's why viewers like you help me make it better(i hope...). Thank You.(hehe...copied the old PBS kids saying...)

EDIT: Switched Rhyperior for Gliscor, Magnezone for Vaporeon, and Mamoswine for Rotom-H. Changed up Swampert's moveset a bit. Covers up type weaknesses that I had before, BIG weakness to MixApe, gone now. Although, that Gyra weakness is starting to emerge with the weaker HP...
 
Hey I use a sand storm team too. Look you really ought to switch Skarm for Hippopowdon, it gives you another chance for SS and it has better defenses any way. I would take the taunt off of TTar, and put Stone Edge in it's place as it will give you better coverage . On Magnezone I would take at lest 52 evs from your def. and put them into your SDef. I my self would keep avalanche on Mamoswine, and put some of your Def. Evs into spd.
 
A DD-Gdos would have fun with this team. Then again, he would with any sandstorm team.

Although, not a bad team, and I like the look of that Rypherior. I might steal him later :)

Just makesure that if you come up agaisnt any of the DDers (T-Tar, Salamance, Dragonite, Gyarados, ect) You get rid of them ASAP. I'd be putting speed EV's on M-zone, so that if A Gyara does come up, a quick T-Bolt would be al you need. But that's just me.

I like this team, and love the Rhypherior.

Good Work.
 
Hmm if you dont have screens up like Ironic Demise said a gyarados will steamroll your team. I'm just wondering if its worth having rhypherior giving away a free set up turn after dispatching with one of the opponents Pokemon. On a side note, you may want to replace stealth rock on skarmory for whirlwind and instead put stealth rock on swampert.
Although this may seem out of place on a sandstorm team you can run a rotom h with a choice scarf to kill gyarados and lucario and various other threats
 
I would usually have rhyperior switch out afterwards in real time, but in pvp (player versus player) battles, it doesn't let me. Stupid game mechanics!!!

Well Magnezone has Light Screen, but since my team is defensively oriented i don't need Reflect.
 
Pretty solid team, but one thing that I would Change is that MixApe can Sweep your team when Swampert is down so You would run Gliscor over Rhyperior(?)

And set would be something like:

Gliscor @ Leftovers
Sand Veil
Impish | 216 Spe, 40 Def, 252 HP
~EQ
~Stone Edge
~Taunt/U-Turn
~Roost

With this you can counter it and OHKO it with EQ, And If you run Taunt Blissey can't Wall this Set, And U-Turn is for if you like Scouting
 
This team is completely massacred by Lucario: if itt sets up a single SD on Mamo, it's going to ohko your whole team. Use Gliscor over Rhyperior:

Gliscor@leftovers
nature: jolly
EVs: 252 HP \ 40 Def \ 216 Spe
-earthquake
-roost
-u-turn
-taunt

which also works nicely against stall teams and provides a good switch into Scizor as well.

Also, you have massive problems with bulky waters like Vaporeon as none of your Pokemon enjoy stabbed surfs. I'd honestly replace Magnezone with something like Celebi:

Celebi@leftovers
nature: bold
EVs: 252 HP \ 220 Def \ 36 Spe
-grass knot
-thunder wave
-recover
-hidden power fire

Celebi also provides a good switch into Gyarados, as currently taunt-Gyara can put a huge dent in this team.

Just some thoughts.
 
First off, Tyranitar. Tyranitar with this move-set isn't a good lead in my opinion as the most commonly used leads beat it and always get to setup Stealth Rock. I would suggest you lead with Swampert and change his moveset and EV spread. Swampert is a good lead overall as it cannot be easily KO'ed barring a strong grass attack, this means he virtually always gets Stealth Rock up unless he gets taunted. I would suggest you use this moveset: Protect / Ice Beam / Earthquake / Stealth Rock with this EV spread 252 HP / 216 Def / 36 SpDef / 4 Spe, the 4 EVs in speed allow you to outspeed other Swamperts to setup SR first and the 216 Def EVs give you an additionnal point. I'm sure we can both agree that Stealth Rock is far more important than Sandstorm, since it is more difficult to pull off and does more damage from the word go.

Stealth Rock on Skarmory isn't a good choice as there is a lot more Pokemon that can use SR than ones that can effectively utilize Spikes. And now that Swampert is the one setting up Stealth Rock, this frees up a slot for Skarmory, I would suggest you use Whirlwind in that moveslot as it's very effective in general, and allows you to rack up residual damage, beat Baton Pass teams and p-haze stat uppers.

Now, as Haunter said, you do not have an effective way of dealing with Swords Dance Lucario. If you don't want to switch any Pokemons and since you lack Speed on your team and a good revenge killer, I would advise you to change your Magnezone's moveset to a Choice Scarf set to allow you to effectively trap and kill Lucario who can't do anything since he's outsped.

Magnezone @ Choice Scarf
Magnet Pull
Timid / Modest
EVs: 4 HP / 252 SpAtk / 252 Spe
-Thunderbolt
-HP[Fire]
-Explosion
-Flash Cannon

Oh, and change Rhyperior's Rock Wrecker to Stone Edge for obvious reasons.

Good Luck.
 
@l0ck4r: MixApe has no chance to sweep my team, 4 pokes have Earthquake. I think after 4 he'd be gone.

@frogoholic101: I agree. Fire blast would annihilate Gliscor, him being defensely oriented. At least Rhyperior resists it...

@Haunter: the celebi set would do nothing against vaporeon, seeing as he's light. Thanks for the help though.

@Xhizors: I think I'll go with the SR on Swampert and Whirlwind on Skarm. Going with Whirlwind on Skarm, I effectively get rid of a stat-upping Lucario until I trap him with Magnezone. He usually resists a Close Combat and takes advantage of the Sp. Def. drop and annihilates him.

Overall, thanks in general. I have a dilemma though I want to put this Blissey-

Blissey@Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 Def/80 SpA/176 SpD
-Wish
-Protect
-Flamethrower
-Toxic

-on my team. Who should I replace? If there's a better set (of blissey) for my team, let me know.

EDIT: Changed Blissey's moveset from Softboiled to Protect.
 
MixApe can come in after someone died and outspeed everyone on your team, unless your Tyranitar has 2 DDs under its belt.

After it comes in, it OHKOs Tyranitar with CC, it OHKOs Swampert with Grass Knot, it OHKOs Skarmory with Fire Blast, it OHKOs Rhyperior with Grass Knot, it OHKOs Mamoswine with CC/Fire Blast, it OHKOs Magnezone with CC/Fire Blast.

That means the standard Nasty Plot Infernape running Nasty Plot/Close Combat/Fire Blast/Grass Knot with Life Orb can 6-0 your entire team without breaking a sweat (or a NP for that matter).

So no, you don't deal with Infernape at all. Fixing this would require a bigger overhaul of your team.
 
@Haunter: the celebi set would do nothing against vaporeon, seeing as he's light. Thanks for the help though.

Vaporeon is still 3hko'd and can do nothing in return, you can always use energy ball if that's your worry. And Vaporeon was just an example as you have problems with Swampert, Suicune and basically every bulky water in the game, and Celebi works nicely against those.
 
Hmm...

What I can see of this team that it's very slow, and it's a Lucario and Infernape sweep for everyone who uses them.

My opinon of what you can change in your team is probably switching in Gliscor in for Mamoswine With the following moveset.

Gliscor@Leftovers
Ability: Sand Veil
EV: 252 HP/212 Speed/ 40 Defense
Nature:Jolly
-Stealth Rock
-Earthquake
-Taunt
-Roost

And then you can take off Stealth Rock from Skarmory and make and replace it with Whirlwind.

Other then that I think you should switch in Swampert to these EVS and movesets to have a Sleep Fodder:

Swampert@ Leftovers
Ability: Torrent
EV: 240/ 252 Defense/ 16 Sp.def
Nature:Modest
-Avalanche
-Earthquake
-Rest
-Sleep talk

Also just switching in Magnezone into Vaporeon
With this.

Vaporeon @ Leftovers
Ability: Water absorb
EV: 252 HP/ 252 Defense/6 Sp.attack
Nature: Bold
-Wish
-Protect
-Heal bell
-Surf

And that's pretty much it.
 
Agreeing with Haunter when he said that you need to replace Magnezone with a Celebi.

But, I'd like to add onto his rate saying that if you want a Screener, Cresselia can actually help your team a lot. With resistances to Fighting and Ground, she can set up Screens and help Mamo set up for another sweep, if you wanted it to. With that in mind, I recommend you change his nature to Jolly and put those 252 Def EVs to speed. This way, you can outspeed Lucario and OHKO it with EQ. Also, another minor nitpick for your Mamoswine is to change it's item from Choice Band to Life Orb. Sure the power is a little less, but at least you won't be stuck into an EQ and watch as a Salamence is setting up on you.

Here's the Cresselia set that I mentioned before:

Cresselia @ Light Clay
252 HP/60 Def/44 SpD/152 Spe
Bold Nature
- Reflect
- Light Screen
- Lunar Dance
- Thunder Wave/Psychic


Reflect and Light Screen are your two basic screens. With Light Clay, they last for a whole 8 turns. Lunar Dance is basically a refresher. If you do decide to change Mamoswine's item from CB to Life Orb, Lunar Dance will be very useful, that way, you can heal Mamoswine to full health and begin again. Your last moveslot is a toss up. With Thunder Wave, you can paralyze threats that can hurt Rhyperior such as Vaporeon and Gyarados, but on the other hand, you can destroy Infernape with Psychic who could also hurt the rest of your team. If you combine my suggestion with what the others have wrote, you'll have a really powerful team. Good Luck!

- LB -
 
If you run Light Screen on your Magnezone, then it's not running Choice Scarf, which means SDLucario is the one outspeeding and OHKOing everything on your team instead of Mixnape.

Mixnape doesn't mind waiting Light Screen's 8 turns anyways, since waiting 8 turns is well worth OHKOing everyone on your team. No one's going to try to sweep with Mixnape if you have Light Screen up anyways, and your opponent's going to make sure Magnezone never gets a chance to set up Light Screen again to prevent the Nape sweep. If Rock Wrecker kills something, then Nape gets a free switch in as you're stuck on the recharge turn, it Nasty Plots up, and then proceeds to OHKO all your guys again, even with Light Screen up (hence changing it to Stone Edge).

Speaking of which, it's not just SDLucario; SpecsLucario likewise runs through your team, outspeeding everything and destroying the team with just HP Grass and Aura Sphere.

DD/Waterfall/Earthquake/Taunt Gyarados, as mentioned, doesn't get the immediate sweep like Mixnape and Lucario do, but it's a constant threat, being able to KO Tyranitar, Magnezone, Rhyperior, and Mamoswine after a single DD.

Breloom actually outspeeds everything but Mamoswine, so it can come in pretty easily (Swampert using a Water/Ground attack, Skarmory SRing, Rhyperior's Rock/Ground attack, Tyranitar's attacks, Magnezone using Magnet Rise/Light Screen/Thunderbolt), Spore one of your guys to Sleep, set up a Substitute, and Focus Punch/Seed Bomb/Leech Seed all day.

LO Starmie likewise outspeeds everything on your team and runs through it. Tyranitar is OHKO'd by Hydro Pump, Skarmory is OHKO'd by Thunderbolt (SR makes Hydro Pump a OHKO 79.49% of the time), Rhyperior is OHKO'd by Hydro Pump, Mamoswine is OHKO'd by Hydro Pump. Magnezone and Swampert are the only two that survive a hit, but both are 2HKO'd by Hydro Pump. Zone can take a hit and set up a screen for the other members to not be OHKO'd, but it's of little consequence to Starmie since the first Hydro Pump lowers Magnezone's HP to the point that the second one will KO it regardless of Light Screen up. After that, it just needs to wait 7 turns for the Light Screen to wear out, after which it can go back to sweeping.

This team has waaaaaaaaay too many problems with common sweepers, and you lack a check on most of them. The fact that the best check to Mixnape, SpecsLucario, and LOStarmie is having Light Screen should be a serious indicator of how bad this current team is. It should be an even bigger indicator of how bad this team is by the fact that this is just one Pokemon: you not only have to deal with something that can sweep all six of your Pokemon with ease, but you have to deal with the other 5 members that assist said Pokemon with the sweep.

I seriously recommend listening to the suggestions given in the topic and trying them out.
 
With SS, 252 HP EVs, Solid Rock, and Light Screen, Grass Knot is still a clean 2hko unboosted. OHKOs with a Nasty Plot, and if he NPs on the switch, Rhyp is gone, light screen or no.
If there's no Nasty Plot though, 2HKO is nothing if Rhyp OHKO's with EQ

EDIT: Since I'm weak to Sp.Defense, PLEASE tell me who you think would be best to switch out for Blissey
 
roserade. Eats those water attacks like they're nothing with her huge spdef and owns everything with grass knot/energy ball all the while putting down tspikes so water pokes are 1000x less annoying or just putting them to sleep for ttar to set up on. Beats the crap out of starmie too.

Get rid of mamoswine. It does hardly anything for your team. Scarfrachi could work in its place to revenge all the stuff you had trouble with before (lol). Tpunch takes out gyara, iron head beats ddmence some of the time, and flinchhax/firepunch beats lucario easy. Scizor also works to reduce your ground weaks.

Also, put SR on swampert. THis is so when you put out swampert, you can put up SR, then when the grass attack comes in, you bring your 4x resist with skarmory, then set up spikes, then when they bring their fire/electric attack, you whip out swampert, and rinse and repeat.
 
You might want to try this Celebi set over Magnezone for screening.
It might serve a better purpose over Magnezone.

celebi.png

Celebi @ Leftovers/Light Clay
Nature: Bold
Ability: Natural Cure
EV's: 252 HP / 220 Def / 36 Speed
~Light Screen
~Grass Knot
~Recover
~HP Fire/HP Ice/Earth Power

The EV spread is from the Defensive set, not Sp.Def, because this is a great counter to Gyarados.
It still keeps the role of Screener, but can handle Gyarados (and to some extent, Vaporeon,) which Magnezone has problems with due to the low speed.
 
You might want to try this Celebi set over Magnezone for screening.
It might serve a better purpose over Magnezone.

celebi.png

Celebi @ Leftovers/Light Clay
Nature: Bold
Ability: Natural Cure
EV's: 252 HP / 220 Def / 36 Speed
~Light Screen
~Grass Knot
~Recover
~HP Fire/HP Ice/Earth Power

The EV spread is from the Defensive set, not Sp.Def, because this is a great counter to Gyarados.
It still keeps the role of Screener, but can handle Gyarados (and to some extent, Vaporeon,) which Magnezone has problems with due to the low speed.
Thanks

I try my best to have my teams in-game as well, and I don't know how to get a Celebi without cheating.

Also, Celebi doesn't have extended Screen coverage if I run with Lefties, if I don't then Celebi gets Sandstorm damage each turn, which isn't the objective for a sandstorm team, it's to make the opponent suffer for not being sandstorm-resistant.
 
Uh so yeah you dismiss Infernape as a threat cause you have 4 earthquakers? well Mix Ape outspeeds and OHKOs your entire team so it doesn't matter how many earthquakers you have. Also, get rid of rock wrecker! That is a guaranteed free turn of set up to every sweeper
 
Uh so yeah you dismiss Infernape as a threat cause you have 4 earthquakers? well Mix Ape outspeeds and OHKOs your entire team so it doesn't matter how many earthquakers you have. Also, get rid of rock wrecker! That is a guaranteed free turn of set up to every sweeper
Oooooooh yay you read the posts like I told you to(in my OP)!!! You didn't read the one about Mix Ape though...

@fmsYEAH: Did you check those calcs with a Light screen behind it? i think if Rhyperior had sandstorm, Solid Rock, and a light screen he could survive at least one Grass Knot and do 105.04%-154.44% (OHKO).
I replaced "hit" with Grass Knot to make it easier to understand.
 
Right...after looking at that page again I realize I may need a tentacruel instead. Tentacruel or Blissey though, I still need help deciding who I should take out for either if them.
 
Oooooooooh... You've been hanging around my thread more! Going with tentacruel, who should I replace for him?

Mamoswine, he's only opening up your team to fire moves further and really isn't helping at all. I suggest using this set


Calm Tentacruel @ Leftovers w/ Liquid Ooze
252 HP / 120 Def / 136 SpD
~ Toxic Spikes
~ Rapid Spin
~ Sludge Bomb / Hidden Power Electric
~ Surf
 
Ok....uh, Joshe told me to rate this, so here I am. This needs a couple of big changes so prepare...

Ok, this team is massacred by SD Lucario. it literally OHKOes your entire team after a Swords Dance. Lucario can easily set up a SD after a Rock Wrecker from your Rhyperior and locked Ice Shard or Stone Edge from Mamoswine; it will then proceed to sweep you clean with Close Combat (which OHKOes every member of your team after a SD). As Haunter said earlier in his post, a Gliscor will greatly benefit your team. Gliscor will give your team a much needed Fighting resist, meaning you'll be able to handle Lucario among various other Fighting-types such as Machamp better. Furthermore, Gliscor can still support your team with Stealth Rock and perform the defensive role your Rhyperior was supposedly doing. Gliscor perform this much better thanks to Roost, which increases its survivability significantly.

Gliscor @ Leftovers | Sand Veil
Impish | 252 HP | 216 Spe | 40 Def
Earthquake | Stealth Rock | Roost | Taunt

With Taunt, you hold the power to prevent opposition from setting up their own entry hazards (Pokémon such as Skarmory and Forretress), making it easier for your team to switch around. Earthquake provides STAB and allows you to combat the dangerous Lucario among other threats such as Tyranitar. Stealth Rock provides you with support for the team while Roost allows Gliscor to stick around for long periods of time thanks to its instant recovery. Gliscor + Tyranitar makes an excellent combo, as they cover each other's main weaknesses excellently. Gliscor takes Fighting-type attacks and Ground attacks for Tyranitar, while Tyranitar takes Ice Beam's and such.

Now, you have a terrible weakness to MixApe. Fire Blast disposes of Magnezone and Skarmory, Grass Knot murders Swampert and Rhyperior, and Close Combat takes care of Tyranitar and Mamoswine. Your best way of beating it is wearing it down with Spikes and sandstorm, which isn't all to reliable. Similarly, LO Heatran with a set of Fire Blast | HP Grass | Earth Power sweeps you clean as well. Your team will benefit greatly from a Pokemon that aids with this weakness. I'm going to recommend a Vaporeon over Magnezone here. Vaporeon will do so much for this team; it covers DD Gyarados, Heatran, and Infernape for you, making it a great asset on this team. Additionally,it can provide Wish support, healing your team, making it a great team player. With its great HP and Defense, it will surely stick around for a while.

Vaporeon @ Leftovers | Water Absorb
Bold | 188 HP | 252 Def | 68 Spe
Surf | HP Electric | Wish | Protect

Vaporeon is a much better addition than Tentacruel on this team for a couple of reasons 1) It has Wish to heal itself 2) it can actually take on Gyarados unlike Tentacruel, 3) Better Defense and HP 4 ) Water Absorb. You have a huge Water weakness and Vaporeon will be able to absorb Water-type attacks for you. Protect is great for scouting your opponents attacks, Surf is for STAB and to strike dangerous threats such as the aforementioned Infernape and Heatran, while HP Electric hits the omnipresent and dangerous Gyarados.

Now some small changes. With Vaporeon handling Gyarados, you don't need Stone Edge on Swampert. Instead, I suggest trying out Ice Beam to better handle threats such as Salamence, Latias, and hit Pokemon such as Celebi harder on the switch-in. Then, replace Waterfall with Roar, as Waterfall doesn't provide much coverage alongside Earthquake and Ice Beam. Roar allows you to shuffle your opponent and build up SR + Spikes damage. You might also want to consider Brave Bird over Drill Peck on Skarmory just to hit things harder. The recoil is fixed by Roost so it's not too much of a concern.

Alright, you're utilizing Spikes with Skarmory, but lack a Rapid Spin blocker. I've read every single post in this thread and I noticed that you want to try and have the same team in-game. I'm still going to suggest a Rotom forme Mamoswine (specifically Rotom-h); There are a couple of things that Rotom-h does for your team. It blocks Rapid Spinners such as Donphan and Starmie from spinning away your Spikes. Rotom-h also helps you out with Gyarados and various other Water-types such as Vaporeon, who is also rather troublesome.

Rotom-h @ Leftovers | Levitate
Bold | 252 HP / 120 Def / 136 SpD
Thunderbolt | Rest | Sleep Talk | Shadow Ball

If you can't obtain this Rotom-h in-game, I still suggest trying it out on Shoddy Battle! Thunderbolt serves as STAB and allows it dipose of Pokemon such as Gyarados, Vaporeon, etc. Shadow Ball provides secondary STAB and strikes Pokemon such as Cresselia and Celebi. Rest allows Rotom-h to replenish its health so it can survive for a long period of time and serve as a nice spin blocker. Sleep Talk prevents Rotom from being a sitting duck while sleeping and gives you the chance to attack. Mamoswine just increase your weakness to the above threats, and Rotom-h brings much more to the table than Mamoswine ever could.
 
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