new person on forms needs help.

hello everyone. i do want to start to get into competitive battling, but im having trouble setting up my team. im trying not to use 2 pokemon of the same type, but its kinda restricting me on my options. also something to note is that my team is VERY devensive, using only 2 sweepers. this was done on purpouse, as it is my battle style. i believe in testing a trainers endurance to long, annoying battles rather than just using the strongest pkmn in the game and brainlessly bashing. i like more tactful battles that require thinking. aneway, here is my team:

metagross:
impish nature - clear body - leftovers/lum berry
252 hp: 236 defense: 20 attack
bullet punch
stealth rock
explosion
meteor mash

my leader. always sets up stealth rock unless opponent leads off with a taunter, in which case i use meteor mash. im using 2 steel moves because one is priority, and the other is for when i have nothing better to do. im also am unsure about the ev spread. the defense has saved me on more than 1 occasion but i would like more attack for explosion and bullet punch. if you have a better spread, let me know.

blissey:
sassy nature - serene grace - leftovers
252 hp: 252 sp. def: 6 sp atk
aromatherapy
ice beam/flamethrower/thunderbolt
softboiled
calm mind

my special wall. the attack would be whichever im in the mood for. calm mind can be taken out for something else. im thinking about going ice beam, to cover the 2 main weaknesses of this team, which i will get into.

fun fact about blissey: i know blissey is supposed to be calm, but im not in the mood to rebreed it. please dont mention that.

dusknoir:
relaxed nature - pressure - leftovers
252 hp: 129 def: 129 sp def (that needs to be changed)
pain split
shadow sneak
will-o-wisp/toxic
protect/earthquake.

the staller. burn or poison them (whichever im in the mood for) them, then protect and pain split them to death. pretty straightforward, and very annoying. shadow sneak is for when i dont have anything else to do. it has been suggested (thanks frogbandit) that i go with EQ insted of protect, to help out with my gaping ground weakness. any changes on ev spread on this one would be appreciated as they really do need to be changed.

bronzong:
sassy nature - levitate - leftovers/lum berry
252 hp: 80 attack: 176 defense
explosion/hypnosis
earthquake
calm mind/stealth rock
gyro ball.

main purpouse is for choiced earthquakers. i mainly use calm mind as bronzong is not my starter, but if i want to be, ill swich it up. earthquake is for type coverage. gyro ball for stab. i know bronzong and metagross share a weakness, but i was getting destroyed by choiced earthquakers too much. it had to be done.

dragonite:
adamant nature - inner focus - choice scarf/life orb
252 attk: 252 sp: 6 hp
outrage
earthquake
stone edge
fire punch/dragon dance

physcial sweeper. its usually choiced, so i normally go fire punch over dragon dance, but if i dont choice him, ill use dragon dance. dont flame me about salamence being better. i know it is, but i want to be unique.

now for my final choice...there's a problem. i have no idea who to use. i want it to be a special sweeper, but the best choices are psychic, and i already have 2 on my team. the special sweeper im using now has lost me battles because of this very reason.

porygon-z
modest nature - adaptability - life orb
252 sp atk: 252 sp: 6 hp
tri attack
thunderbolt
ice beam
recover/nasty plot

tri attack is beyond broken on porygon, especially life orbed. ice beam takes care of dragons, grass and ground, while thunderbolt hits everything else in between. recover has saved me at times, which is the reason why i prefer it above nasty plot. for this team, porygon is the "glass cannon." if it gets taken out, and i see a weakness, i loose.

weaknesses:

dugtrio with arena trap - as mentioned, choiced earthquakers are one of my breaking points on this team. my only answer to this is porygon with ice beam, but by that time, its too late.

dd salamence - another huge problem. ive been ripped apart by this so many times, i cant count it. once again, only answer is porygon, and maybe blissey with ice beam.

ttaur - salamence, dugtrio, and this thing were the 3 reasons i put in bronzong.

infernape - can run over 3 out of 4 of my walls without so much as breaking a sweat. again, only 1 answer.

blissey - with no moves to hit normal types, blissey can get quite annoying very quickly. my only true answer to this is to suicide either metagross or bronzong.

cursing snorlaxes - even i get annoyed with stall wars sometimes, but this one takes the cake. only answer to this that i see is poisoning it with dusknoir.

well, that is my team, in a nutshell. as you can see they share alot of the same weaknesse. fire, ghost, and dark types give me problems. but for the most part, it does well when i pratice with friends. my fighting style works wonders, especially with new people that i meet. seeing all those walls and the annoying ones being able to recover will annoy any trainer, which is exactly what i want to happen. if someone can recommend me another levitater that can take physcial and special hits, that would really help, but what i would most appreciate is another special sweeper. that is the true weakness of this team. i am open to any and all suggestions to make this team better. thanks in advance.
 
Okay, now I'll try and rate your team.

First of all, definitely not bad for a first team. However a few things should be changed. I notice a gaping weakness to DD Salamence, which is a huge threat in the metagame. Unless Blissey has Ice Beam, it is set up fodder, and same with Dragonite if choiced into the wrong move. With a Dragon Dance and Stealth Rock support, it will run through your entire team, as you have no good check to it.

To solve this problem I'd definetly go Ice Beam on Blissey and switch Scarf Dragonite to a Scarfed Latias. Scarf Latias outspeeds +1 Salamence IIRC and can take it out with a Draco Meteor. Heres the set:

Latias @ Choice Scarf
Modest Nature
4 HP / 252 SpA / 252 Spe
~ Draco Meteor
~ Surf
~ Dragon Pulse / Thunderbolt
~ Trick

Surf is a nice move to have to complement Draco Meteor, your main STAB move. For the third slot, you can use Dragon Pulse if you'd like Latias to stay in longer, or for a guaranteed hit. But Thunderbolt gives better type coverage. Trick is useful for crippling walls like Blissey that are common switch ins to Latias.

On Dusknoir, I'd suggest a new moveset. Use Earthquake instead of Protect, these give Dusknoir more versatility and tanking ability. It will also help you against the Fire weakness you have. I'd also suggest a change in EVs: 252 HP / 172 Def / 84 SpD. This gives more Defense EVs to help tank physical attackers, which are mostly what Dusknoir looks to counter, especially Heracross and Gyarados. The Special Defense EVs, though, ensure that you survive a Life Orb Timid Gengar's Shadow Ball, and you can 2HKO Gengar, which is a prominent threat to your team, with Shadow Sneak.
 
Okay, now I'll try and rate your team.

First of all, definitely not bad for a first team. However a few things should be changed. I notice a gaping weakness to DD Salamence, which is a huge threat in the metagame. Unless Blissey has Ice Beam, it is set up fodder, and same with Dragonite if choiced into the wrong move. With a Dragon Dance and Stealth Rock support, it will run through your entire team, as you have no good check to it.

To solve this problem I'd definetly go Ice Beam on Blissey and switch Scarf Dragonite to a Scarfed Latias. Scarf Latias outspeeds +1 Salamence IIRC and can take it out with a Draco Meteor. Heres the set:

Latias @ Choice Scarf
Modest Nature
4 HP / 252 SpA / 252 Spe
~ Draco Meteor
~ Surf
~ Dragon Pulse / Thunderbolt
~ Trick

Surf is a nice move to have to complement Draco Meteor, your main STAB move. For the third slot, you can use Dragon Pulse if you'd like Latias to stay in longer, or for a guaranteed hit. But Thunderbolt gives better type coverage. Trick is useful for crippling walls like Blissey that are common switch ins to Latias.

On Dusknoir, I'd suggest a new moveset. Use Earthquake instead of Protect, these give Dusknoir more versatility and tanking ability. It will also help you against the Fire weakness you have. I'd also suggest a change in EVs: 252 HP / 172 Def / 84 SpD. This gives more Defense EVs to help tank physical attackers, which are mostly what Dusknoir looks to counter, especially Heracross and Gyarados. The Special Defense EVs, though, ensure that you survive a Life Orb Timid Gengar's Shadow Ball, and you can 2HKO Gengar, which is a prominent threat to your team, with Shadow Sneak.

this is what i needed. thanks for the suggestion. upon looking at my weaknesses, i realized that i needed a fighting type to handle blissey and snorlax (and anything else in between.) these were the 2 options i came up with:

infernape
jolly nature - blaze - choice band/life orb
252 attk: 252 spd: 6 hp
flare blitz
close combat
thunderpunch
earthquake/stone edge

heracross
adamant nature - guts - flame orb
252 attk: 252 spd: 6 hp
megahorn
close combat
stone edge
facade

both options take care of both of those weaknesses, and the latias takes care of the rest. any thoughts on these?
 
I suggest that you use Infernape over Heracross. Your team has a fire weakness, so the addition of Heracross could make that weakness even worse for you.
Infernape is faster. Admittedly its not as powerful, but I think you might want to try a Specially Based Mixape.
Infernape @ Life Orb/Expert Belt
Naive Nature, 64 ATK, 194 SPA, 252 SPE
-Nasty Plot
-Fire Blast
-Grass Knot/HP Ice
-Close Combat

The attack EV's mean you will OHKO blissey. Grass Knot or HP Ice depends on what it is you want to hit.

For Metagross, I suggest putting 236 in Attack, 252 HP and the rest in SPE or DEF. My question is why did you put 236 in DEF and only 20 in attack?

Interesting team nonetheless.
 
What's already been said is pretty good advice, but if you really want to become a good battler I recommend lurking a bit more. I highly recommend signing up for the tutoring program we have here, and in the meantime I would watch battles on shoddy to see how some great players win and what makes a good team. Just thought I'd give you a little advice. Feel free to PM me if you need help with anything. Good luck to you!
 
In addition to what everyone else has said, I feel that I have to add something.

dont flame me about salamence being better. i know it is, but i want to be unique.

If you want to progress as a battler, then you shouldn't be thinking like this. You should use the best Pokemon to fulfill a role, or use something else. Salamence performs an Offensive Dragon Dance set better, so there is no reason to use a Dragonite for this. But Dragonite has advantages over Salamence, so use them.

Dragonite is arguably better at running a Bulky Dragon Dance set over Salamence, although I would argue that Salamence is better at such a set anyways. Still, if you want to use Dragonite, the following is a great set. With Light Screen, you turn the Bulky Waters that you hate into setup fodder.

Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Light Screen / Earthquake
- Roost
---
Also, if you need a wallbreaker, Dragonite is arguably a better mixed wallbreaker tha Salamence. Try this out.

Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 112 Atk/200 Spd/196 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Superpower
- Flamethrower / Thunderbolt
- Roost
---
Finally, if you insist on using an Offensive Dragon Dancer, at least use a Yache Berry to help handle bulky waters with your higher defenses over Salamence, coupled with the fact that after a Dragon Dance, you 2HKO Skarm with Fire Fang without a Def-lowering nature, along with avoiding LO recoil to further preserve your bulk.

Dragonite (M) @ Yache Berry
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch
---

Dragonite is not a worse Salamence, its just that people often use him like one, which is sad. See RL's famous thread for more information: http://www.smogon.com/forums/showthread.php?t=51407

Also, I haven't been around as long as Dormin or others, but can still give you advice if you need it, so don't hesitate to send a PM.
 
to Sheshi: the reason for the ev spread on metagross was because i originally did not want to put explosion on him, when i realized that it would be the better choice, i decided to go with it, but the ev spread was already done. thanks on the suggestion for infernape.

to Dormin: thanks for the suggestion, i might just take you up on that.

to mtr: sorry if i was comming off like a douche. all the other forms i usually get flamed for my choice at pkmn and natures, so i just assumed this one would do the same. apologies. the wallbreaker set caught my eye. and upon reading that thread about dragonite, i am happy i came to this site.

now, it comes down to which pkmn to drop. porygon is gone. dragonite will be swiched to either a wallbreaker, or latias. but, who to choose for infernape? decisions decisions...lol.

thaks for everyones help. i truly appreciate the kindness here. and the absense of childlike flaming lol.
 
With Latias serving as your scarfed revenge killer, Porygon - Z and Bronzong seem to be dead weight. I'd recommend switching one of them to Infernape, like Sheshi said. You said porygone is gone, so I'd switch out Bronzong. You can try out the MixApe set or the Nasty Plot Mixape set, but I'd suggest the Nasty Plot set for a couple of reasons.

1. Your team has just 1 set-up sweeper, Dragonite.
2. Scarf-Latias is just begging to be pursuit-killed by a Tyranitar or Scizor after it revenges something, so you'll have a free turn to set-up.


With that said, you can use the set Sheshi suggested, Infernape is a great wallbreaker and covers your fire weakness too.
 
With Latias serving as your scarfed revenge killer, Porygon - Z and Bronzong seem to be dead weight. I'd recommend switching one of them to Infernape, like Sheshi said. You said porygone is gone, so I'd switch out Bronzong. You can try out the MixApe set or the Nasty Plot Mixape set, but I'd suggest the Nasty Plot set for a couple of reasons.

1. Your team has just 1 set-up sweeper, Dragonite.
2. Scarf-Latias is just begging to be pursuit-killed by a Tyranitar or Scizor after it revenges something, so you'll have a free turn to set-up.


With that said, you can use the set Sheshi suggested, Infernape is a great wallbreaker and covers your fire weakness too.

i actually just realized that i cant give dragonite superpower because im playing pearl. far as i can see, its not an egg move. the only other option i see that i can give it is brick break or focus punch. any suggestions on what move i should use?
 
hey guys. i posted my first team on this thread about 2 days ago, and asked for a little bit of assistance. people made some suggestions, and i choose the ones l liked the best, and went with it. after maybe 2 days of extensive testing through battles and the battle tower (i barley slept,) my team has inproved for the better, and i thank everyone for that. but, with new strenghs come new weaknesses, and that is why i have returned. i will add a more detailed description as to what my pokemon's roles are now, and how they fit into my style. my first team is on top, if u are interested to see the changes i made. also keep in mind that i am a pearl user, not platnium, so i do not have certain moves at my disposal.

my first team: version 2.

LEAD POKEMON:

my lead is metagross. always has been, always will be. its one of the strongest leads out there from its choice of moves, and unpredictability. when people see one as a lead, they dont know if its aggressive, or defensive, which i use to my advantage. i love playing mind games with my opponent, which metagross is perfect for as a lead. and it did very well as a leader on the battle tower. would have murdered the tower tycoon if it were not for a mistake on my part (ill get into that if you want me to.)

Metagross @ leftovers/lum berry
impish nature - clear body
252 hp: 236 attack 22 def
bullet punch
stealth rock/earthquake
explosion
meteor mash

bullet punch - this move is for first attacks, when i want to kill something off fast. stab never hurts, and it has gotten me out of some sticky situations.

stealth rock/earthquake - stealth rock is always used as my starting move, unless my opponents lead is a taunter, in which case i will attack insted. i used earthquake at the battle tower, since i never got the chance to stealth rock there.

explosion - the finisher. when metagross has done what it needs to do, an explosion with 236 ev points behind it will destroy anything that isnt steel, rock, ghost, or ground. pretty powerful stuff.

meteor mash - the second stab move. used when i dont want to explode, im facing a taunter, or am facing something that requires a bit more strengh than bullet punch. i dont like its accuracy, but the raise in attack certainly helps when i explode.

THE STALLERS:

my first staller is dusclops. i couldnt evolve it cause i unfourtenly did not have another reaper cloth. it is a physcial wall, and its a good one at that. excellent for long, boring stall wars that people hate so very much, but which i thrive on. people get fustrated. when that happens, they make mistakes. some of them can cost then the battle. it has worked on a number of occasions, which is why dusclops gets a nice spot on my team as a staller. this one also suprised me as a leader at the tower. it took everything the tower could throw at it (save a double swords dance and an outrage from an angry garchomp,) and smiled at you with its one eye.

Dusclops @ leftovers
relaxed nature - pressure
252 hp: 172 def: 84 sp.d
pain split
shadow sneak
will-o-wisp/toxic
earthquake

pain split - the recovery move. worth every moment i spent trying to breed it on with. it isnt used often, but when it is, im glad i have it as one of my moves. all stallers need recovery moves in my eyes, and this one belongs to dusclops.

shadow sneak - yet another priority move. with dusclops slow speed, this was a must. excellent for smacking around ghosts like gengar and shuppets.

will-o-wisp/toxic - the very reason i love my dusclops. i am starting to lean on will-o-wisp over toxic because of the rampant number of steel types, and the low count of fire types at the tower, and on wifi battles. toxic is faster, but will-o-wisp works best, especially with pressure.

earthquake - my main attack move. i was skeptical when it was recomended, but im glad i tried it. i quickly realized that it was my main move, and only 10 power points on it wasnt going to cut it, especially with will-o-wisp, so i need to increase it.


my second staller is everyone's favorite special wall, blissey. anything special comes my way, blissey handles it with ease. takes status conditions because of serene grace, and aromatherapy has saved an entire burned and paralyzed team on an occasion or 2. its the wrong nature, but that hardly matters for me, considering what is sacraficed. i did not test blissey at the tower as a leader because i know it is not one.

Blissey @ Leftovers
sassy nature - serene grace
252 hp: 252 sp. def: 6 sp atk
aromatherapy
ice beam/flamethrower/thunderbolt
softboiled
calm mind/light screen

aromatherapy - if i have not witnessed its power firsthand, i would not have believed that this should be a staple move on all blisseys. saved me on so many occasions in both the tower, and battles.

ice beam/flamethrower/thunderbolt - one of these serve as blissey's only means of attack. i lean more towards ice beam because of an extreme weakness that i was made aware of, and have witnessed first hand after being made aware of it.

softboiled - all walls must have a recovery of some form, or its not a wall. this is blisseys.

calm mind/light screen - very useful as a set up, as an opponent will almost always swich if their special sweeper gets walled after a swich in. i lean on calm mind at the tower, while light screen does its work in battles.

SWEEPERS AND REVENGE KILLERS

the first on my list of sweepers is infernape. the original team had a gaping weakness to fire, so i put this one in to help me out. unfourtenly, its turning out to be the glass cannon of the team. with no defense to speak of, physcial or special, it wont last too long to hits. make matters worse, i often dont have time for a set up, especially at the tower, so i cant hit as hard as i would like to. it also does not fit into my battle style, which is proably why i have some difficulties using it. when i tested it at the battle tower, it did about 60% average. it sweeps well, but it cannont take hits whatsoever.

Infernape @ Life Orb/Expert Belt
Naive Nature - blaze
64 ATK, 194 SPA, 252 SPE
-Nasty Plot
-Fire Blast/Flamethower
-Grass Knot/HP Rock
-Close Combat

Nasty plot - excellent move for a set up, whenever i get the chance to use it, which is never. when i do get it set up, all beware. its going to sweep through everyone.

Fire blast/Flamethrower - i prefer accuracy over power, so i go with flamethrower. stab never hurts, and a high special attack makes thing even better. can get quite deadly when its backed by a nasty plot, if i ever get to use it that is.

grass knot/hp rock - i originally wanted hp ice, but since i do not know how to see what iv's a pokemon gets, i got stuck with an hp rock. in light of this, i choose grass knot over hidden power. its a good move, but when 2 nasty plots and a grass knot cant kill a cubone, a omastar, or a clampearl, something is wrong. if only infernape could learn a better grass move (coughenergyballcough,) it would sweep better with pkmn weak to grass.

close combat - original team did not like stallers like cursing snorlaxes and blisseys. this move takes care of that problem. stab never hurts, and 64 atk behind it works wonders.


second on my list of sweepers is dragonite. a moveset that is seen on this thread got me to rechange dragonite entirely. it serves as both a revenge killer, and a wallbreaker. i can also put some mind games with items into this one, but i havent tested that out yet. dragonite has officially taken the position of second in command and mvp of this team. when tested at the tower, it swept through the entire set of trainers (the 7 times u have to fight before you get a rest.) single handely. whoever made this moveset, i worship you.

Dragonite @ Life Orb/Expert Belt
rash nature - Inner Focus
EVs: 112 Atk/200 Spd/196 SAtk
Draco Meteor
Brick Break
Flamethrower/Thunderbolt/Ice beam
Roost

draco meteor - accuracy is a big thing for me. anything below 80 i dont try, unless its broken, and im skeptical about 90's as well. when i saw it on this moveset, i was of course curious as to how often it would hit on times that i would need it to. i wont deny that again. 140 base attack with 196 sp. attack in ev's and stab is nothing to laugh at when life orbed, and it also makes this move the revenge killer move. kills anything and everything that dosent have at least decent sp. defense.

brick break - this move was chosen because of avability. i play pearl, which means i do not have access to superpower, the intended move here, so i had to come up with a replacement. brick break was my best option, with its ev spread being the way it is. can throw people for a loop, when they are expecting a choiced dragonite using draco meteor, and when blissey comes out, it dies for free. very amusing. and quite damaging to any opposing party, when used correctely.

flamethrower/thunderbolt/ice beam. the main backup move. i go thunderbolt on this one, mainly because i already have an ice beam and a flamethower on the team. there are times when i wish i had ice beam, but for the most part, thunderbolt does what it needs to do.

roost - the recovery move. highly annoying, and very useful when you want to survive an ice beam or a stone edge.


AND NOW...THE COMMANDER OF THE TEAM.

i originally thought this pkmn was uber, which i am trying to avoid here, so i dident even think on using it. turns out, its partner is. when recomended, i did not deny her power, but like all trainers, i wondered how it would fit into the team, and the testing at both the tower, and during battles. this was the best move i have done on the team to date. it completely annhilated the tower tycoon singe handely, and only fell to a t-taur in both battles, and the tower. it is the commander. my bread and butter. the ultimate revenge killer, bluffer, and wallbreaker in one. her name you ask? it can only be...the one and only...LATIAS.

Latias @ choice scarf/wiseglasses
Modest Nature - Levitate
4 HP / 252 SpA / 252 Spe
Draco Meteor
Surf
Dragon Pulse / Thunderbolt
Recover/Psychic

draco meteor - u saw me praise the power of draco meteor on dragonite. well, latias only reinforces this. with its special attack, it has destoryed salamences, garchops, and everything else under the sun with 1 shot.

surf - is there a better water move? i dont think so. very nice when you want to trick your opponent to think u are choiced when infact, you have wiseglasses on.

dragon pulse/thunderbolt - while having another stab move wouldnt be to shabby, i wanted type coverage. in light of that, i went thunderbolt. another useful move when baiting. serves the same purpouses as surf does.

recover/psychic - the original move here is supposed to be trick, but as a pearl user, i cant get it. i normally go psychic, as this stab move wouldnt limit me as bad as dragon pulse would. but using recover has done its job too, so its not to be overlooked.


This is my team at level 2. as i have said before, it covered some of the weaknesses that the original team had, but new ones came up. and these are harder to answer. with this, i will also list some of the weaknesses that this team has:

t-taur: murders my commander, can sweep through all my walls with a stealth rock or 2 up, and my other hitters cant really stand up with it, with their natures being what they are. this was the only one that i truly, truly need a check for.

dd salamence/garchomp: with two dragons, these 2 can cause some problems. if salamence is special, blissey can stall it out to a degree. if not, i have a big problem.

hitmonlee: (yea i know. weird one) believe it or not, it always gave me problems at the tower. close combat, stone edge and earthquake can destroy every member of my team save latias. maybe i should make a fighting/dark team next. sounds interesting...

hitmonchan: the counterpart too. counter is beyond annoying if i dont kill it in 1 shot, as it will kill everyone on my team, no questions asked.

milotic: if it has mirror coat, and good sp. defense, im screwed. plain and simple.

dugtrio: why isnt thing thing uber? it does the same thing as wobbuffet, but over and over, and over again. revenge kills whatever it wants to, and runs away, to do it again at will. in those terms, its worse. aneway, i have nothing that can catch this thing.

sheninja: who wouldnt be annoyed seeing one of these things? with only 2 pkmn that can hit it, it will get annoying.


and that concludes my strenghs and weaknesses for this team. i would have loved to add pictures, but i do not know how to do it. if someone can pm me the instructions, ill be sure to do it next time i make a list...or revamp this one. thank you for taking the time to look at this detailed explanation, and any rates or changes would be helpful. oh yea, and dont let a class of pkmn stop you from choosing it. only pokemon i dont want on this team are ubers. everything else is ok with me.
 
Ok. You should next time edit your first post so we can all see it rather than having to scroll down to see it. Also its very confusing in your V2.

But! The team itself.

my second staller is everyone's favorite special wall, blissey. anything special comes my way, blissey handles it with ease. takes status conditions because of serene grace, and aromatherapy has saved an entire burned and paralyzed team on an occasion or 2. its the wrong nature, but that hardly matters for me, considering what is sacraficed. i did not test blissey at the tower as a leader because i know it is not one.

Blissey @ Leftovers
sassy nature - serene grace
252 hp: 252 sp. def: 6 sp atk
aromatherapy
ice beam/flamethrower/thunderbolt
softboiled
calm mind/light screen

aromatherapy - if i have not witnessed its power firsthand, i would not have believed that this should be a staple move on all blisseys. saved me on so many occasions in both the tower, and battles.

ice beam/flamethrower/thunderbolt - one of these serve as blissey's only means of attack. i lean more towards ice beam because of an extreme weakness that i was made aware of, and have witnessed first hand after being made aware of it.

softboiled - all walls must have a recovery of some form, or its not a wall. this is blisseys.

calm mind/light screen - very useful as a set up, as an opponent will almost always swich if their special sweeper gets walled after a swich in. i lean on calm mind at the tower, while light screen does its work in battles.
The Blissey is fine, but a change of nature and EV's would be useful here. Use a Calm nature, 252 HP and DEF and 6 SPD EV's. This actually doubles Blissey's DEF stat, so it can take physical hits slightly better and adds to Blissey's durability. As for the third move, Ice Beam is for Dragons. Flamethrower is for Scizor. Your pick on which one to knock off. Although since you have Infernape, Ice Beam may be the better option.


Latias @ choice scarf/wiseglasses
Modest Nature - Levitate
4 HP / 252 SpA / 252 Spe
Draco Meteor
Surf
Dragon Pulse / Thunderbolt
Recover/Psychic

Draco Meteor - You saw me praise the power of Draco Meteor on Dragonite. well, Latias only reinforces this. with its special attack, it has destroyed Salamence, Garchomp and everything else under the sun with 1 shot.

Surf - is there a better water move? I dont think so. Very nice when you want to trick your opponent to think you are choiced when in fact, you have wiseglasses on.

Dragon Pulse/Thunderbolt - while having another STAB move wouldn't be too shabby, I wanted type coverage. In light of that, I went Thunderbolt. Another useful move when baiting. Serves the same purpouses as Surf does.

Recover/Psychic - the original move here is supposed to be trick, but as a Pearl user, i cant get it. I normally go psychic, as this stab move wouldn't limit me as bad as Dragon Pulse would. But using recover has done its job too, so its not to be overlooked.

Ok. For Latias, its fine. But have you considered using a Timid Nature? I also think you may want to try using Thunderbolt over Dragon Pulse. In some cases, you may find Dragon Pulse to be better suited than Draco Meteor, but this may be situational only.

i would have loved to add pictures, but i do not know how to do it. if someone can pm me the instructions, ill be sure to do it next time i make a list...or revamp this one.
You can just copy and paste them from the internet.

thank you for taking the time to look at this detailed explanation, and any rates or changes would be helpful. oh yea, and dont let a class of pkmn stop you from choosing it. only pokemon i dont want on this team are ubers. everything else is ok with me.
Depends on which Uber list you go by. Some Pokemon Smogon allows are Uber for Gamefreak and by extension, the Battle Tower.
 
Back
Top