It has been a while since I posted a RMT, so, here it is. My most recent semi successful team.
Regirock@Leftovers
204 Hp / 252 Atk / 52 Sp.D
Adamant
Clear Body
Stone Edge
Hammer Arm
Explosion
Stealth Rock
I watched 031ap using Regirock to great success, so I decided to emulate him, and damn it all if it hasn't worked. Setting up Rocks is all important, staving off some big threats and allowing for some KO's that might not be possible otherwise. Stone Edge is the all important STAB, allowing me to hit many things hard, with his decent base 100 Atk. Hammer Arm along with Stone Edge provides good neutral coverage, and Explosion for when I'm a bit worse for wear, or just need something taken out.
Fighting:Moltres, Venusaur, Claydol
Water:Venusaur, Poliwrath
Grass:Venusaur, Moltres
Ground:Moltres, Claydol
Umbreon@Leftovers
252 Hp / 160 Def / 98 Sp.D
Careful
Synchronize
Payback
Wish
Heal Bell
Yawn
My main special wall, and supporter. Umbreon generally doesn't let me down, and always fulfills its role to some extent. Payback is my attack of choice, with Umbreon being so slow, it works pretty well. Wish supports the whole team, since the only other poke on the team that can heal itself is Moltres. Heal Bell allows me to fix status that may be plaguing the team at any given time. Yawn cause lots of switches, or, if they decide to stay in, incapacitates a poke, which is great. The EV's are pretty straight forward, Maximize Hp, pour the rest into defenses.
Fighting:Moltres, Venusaur, Claydol
Bug:Moltres Poliwrath
Claydol@Leftovers
252 Hp/ 44 Atk / 212 Sp.D
Sassy
Levitate
Earthquake
Zen Headbutt
Grass Knot
Rapid Spin
Claydol mostly serves as my Raikou check, and a great one at that. With Quake, he can deal a minimum of 64% to the sub Calm Mind variant, while he can only deal between 25~30% back with SE Hidden Power. Zen Headbutt is the other STAB move, hitting Venusaur for SE damage. Grass Knot is mainly for Rhyperior, dishing out between 84~99% to min/min Rhyperior, I also out speed Adamant 132 speed Rhyperior, which is nice, considering I have a minus speed nature. Claydol also serves as my spinner, obviously, since it has Rapid Spin. Rapid spin is almost needed to clear Stealth Rock from the field for Moltres.
Bug:Moltres Poliwrath
Water:Venusaur, Poliwrath
Grass:Venusaur, Moltres
Dark:Umbreon, Poliwrath
Moltres@Life Orb
4 Def / 252 Sp.Atk / 252 Speed
Timid
Pressure
Overheat
Air Slash
Hidden Power {Grass}
Roost
Moltres is 1/3 of the prominent Fire/Water/Grass that seems necessary for UU balance. Some say Moltres is a bit overpowered. I'd say they are right. Moltres just plows through most of the UU metagame, with it's massive base 125 Special attack, respectable base 90 speed and powerful STAB Overheat. Overheat may seem like an odd choice, but I like the power granted by the base 140 attack, and generally, Moltres doesn't stay in forever anyways. Overheat also has better Accuracy. Air Slash provides the second STAb, and is generlly a safer choice to start the match with, considering it's better accuracy and better neutral coverage. Hidden Power rounds out coverage, allowing me to hit the ever popular Water types in UU for SE. Fire/Grass/Flying is unresisted in UU which is another perk. Roost allows greater longevity, and lets me play mind games with Sucker Punch users. The EV's allow for the greatest offensive prowess.
Water:Venusaur, Poliwrath
Electric:Claydol, Venusaur
Rock:Claydol, Poliwrath
Poliwrath@Leftovers
252 Hp / 252 Atk / 4 def
Adamant
Water Absorb
Waterfall
Focus Punch
Substitute
Encore
This spot used to be occupied by Azumarill, but then I decided to test Poliwrath and have never looked back. His water immunity has been very helpful allowing me to switch in to bulky water types with little worry. Focus Punch is the main attack while behind a sub, it does massive amounts of damage to those who don't resist. Waterfall is useful for hitting Ghost types/others that resist Fighting, or if I don't have a sub up. Sub is quite obvious, allowing for the use of uninterrupted Focus Punches, and it blocks status, which is nice. Encore is great because it can help Poliwrath set up subs, or help get another poke is safely. The EV's are easy, when you need bulk and power, max Hp and Attack.
Electric:Claydol, Venusaur
Grass:Venusaur, Moltres
Psychic:Umbreon, Claydol
Flying:.....
Venusaur@Life Orb
52 Atk / 204 Sp.Atk / 252 Speed
Hasty
Overgrow
Power Whip
Earthquake
Sludge Bomb
Swords Dance
This is the Saur set I posted a few days ago in the "Creative Moveset" thread.
Ice:Poliwrath,
Fire:Moltres, Poliwrath, Regirock
Psychic:Umbreon, Claydol
Flying:.....
This is the team, it's been pretty nice to me, though it is somewhat weak to Rain Teams. Another thing I don't really like is that there is nothing blistering fast on the team, but that hasn't really bothered me.

Regirock@Leftovers
204 Hp / 252 Atk / 52 Sp.D
Adamant
Clear Body
Stone Edge
Hammer Arm
Explosion
Stealth Rock
I watched 031ap using Regirock to great success, so I decided to emulate him, and damn it all if it hasn't worked. Setting up Rocks is all important, staving off some big threats and allowing for some KO's that might not be possible otherwise. Stone Edge is the all important STAB, allowing me to hit many things hard, with his decent base 100 Atk. Hammer Arm along with Stone Edge provides good neutral coverage, and Explosion for when I'm a bit worse for wear, or just need something taken out.
Fighting:Moltres, Venusaur, Claydol
Water:Venusaur, Poliwrath
Grass:Venusaur, Moltres
Ground:Moltres, Claydol

Umbreon@Leftovers
252 Hp / 160 Def / 98 Sp.D
Careful
Synchronize
Payback
Wish
Heal Bell
Yawn
My main special wall, and supporter. Umbreon generally doesn't let me down, and always fulfills its role to some extent. Payback is my attack of choice, with Umbreon being so slow, it works pretty well. Wish supports the whole team, since the only other poke on the team that can heal itself is Moltres. Heal Bell allows me to fix status that may be plaguing the team at any given time. Yawn cause lots of switches, or, if they decide to stay in, incapacitates a poke, which is great. The EV's are pretty straight forward, Maximize Hp, pour the rest into defenses.
Fighting:Moltres, Venusaur, Claydol
Bug:Moltres Poliwrath

Claydol@Leftovers
252 Hp/ 44 Atk / 212 Sp.D
Sassy
Levitate
Earthquake
Zen Headbutt
Grass Knot
Rapid Spin
Claydol mostly serves as my Raikou check, and a great one at that. With Quake, he can deal a minimum of 64% to the sub Calm Mind variant, while he can only deal between 25~30% back with SE Hidden Power. Zen Headbutt is the other STAB move, hitting Venusaur for SE damage. Grass Knot is mainly for Rhyperior, dishing out between 84~99% to min/min Rhyperior, I also out speed Adamant 132 speed Rhyperior, which is nice, considering I have a minus speed nature. Claydol also serves as my spinner, obviously, since it has Rapid Spin. Rapid spin is almost needed to clear Stealth Rock from the field for Moltres.
Bug:Moltres Poliwrath
Water:Venusaur, Poliwrath
Grass:Venusaur, Moltres
Dark:Umbreon, Poliwrath

Moltres@Life Orb
4 Def / 252 Sp.Atk / 252 Speed
Timid
Pressure
Overheat
Air Slash
Hidden Power {Grass}
Roost
Moltres is 1/3 of the prominent Fire/Water/Grass that seems necessary for UU balance. Some say Moltres is a bit overpowered. I'd say they are right. Moltres just plows through most of the UU metagame, with it's massive base 125 Special attack, respectable base 90 speed and powerful STAB Overheat. Overheat may seem like an odd choice, but I like the power granted by the base 140 attack, and generally, Moltres doesn't stay in forever anyways. Overheat also has better Accuracy. Air Slash provides the second STAb, and is generlly a safer choice to start the match with, considering it's better accuracy and better neutral coverage. Hidden Power rounds out coverage, allowing me to hit the ever popular Water types in UU for SE. Fire/Grass/Flying is unresisted in UU which is another perk. Roost allows greater longevity, and lets me play mind games with Sucker Punch users. The EV's allow for the greatest offensive prowess.
Water:Venusaur, Poliwrath
Electric:Claydol, Venusaur
Rock:Claydol, Poliwrath

Poliwrath@Leftovers
252 Hp / 252 Atk / 4 def
Adamant
Water Absorb
Waterfall
Focus Punch
Substitute
Encore
This spot used to be occupied by Azumarill, but then I decided to test Poliwrath and have never looked back. His water immunity has been very helpful allowing me to switch in to bulky water types with little worry. Focus Punch is the main attack while behind a sub, it does massive amounts of damage to those who don't resist. Waterfall is useful for hitting Ghost types/others that resist Fighting, or if I don't have a sub up. Sub is quite obvious, allowing for the use of uninterrupted Focus Punches, and it blocks status, which is nice. Encore is great because it can help Poliwrath set up subs, or help get another poke is safely. The EV's are easy, when you need bulk and power, max Hp and Attack.
Electric:Claydol, Venusaur
Grass:Venusaur, Moltres
Psychic:Umbreon, Claydol
Flying:.....

Venusaur@Life Orb
52 Atk / 204 Sp.Atk / 252 Speed
Hasty
Overgrow
Power Whip
Earthquake
Sludge Bomb
Swords Dance
This is the Saur set I posted a few days ago in the "Creative Moveset" thread.
The only common switch in to this set that is not beaten by it is Registeel, and even that can be beaten if I have time to set up a couple SD's. This set has been very good to me and is also a last resort check to SubCM Raikou, should Umbreon and Claydol be down.A modern twist on an old classic, or, something. With Life Orb and 204 Sp.Atk, and some SR support, Saur can take down even it's most popular switch ins. Sludge Bomb does Min 256 damage to Min/Min Honchcrow 75% ko'ing with SR. Min/Min Moltres takes a minimum of 177 damage, about 55% once again OHKOing with SR. Arcanine takes between 187~217 from Sludge Bomb, which is between 51%~61%. With his main checks out of the way, Saur is free to sweep. Max Speed is Obvious, with the dominance of Base 80's in the UU metagame, the rest is put into attack. This has worked very well for me recently, mainly because of the shock factor.
Ice:Poliwrath,
Fire:Moltres, Poliwrath, Regirock
Psychic:Umbreon, Claydol
Flying:.....
This is the team, it's been pretty nice to me, though it is somewhat weak to Rain Teams. Another thing I don't really like is that there is nothing blistering fast on the team, but that hasn't really bothered me.