Hey all, I've been recently introduced into competitive battling after a few friends of mine restarted playing D/P/Pt and I'm too competitive for my own good and started coming here and using ShoddyBattle. I'm looking for any help as this is the first team that i've constructed.
Anyways this is the team that I'm using right now...
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
I've switched out of the suicide lead Infernape into a more steady Gliscor with Taunt and Stealth Rock. Taunt prevents a Smeargle/Roserade lead from sleeping as well as still being able to provide Stealth Rock input and Earthquake to allow for sweeping, and if Gliscor manages to get hit (which is bound to happen sometime right?) Roost is there to provide life gain.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
Originally a ChoiceBander now a SD Lucario for better sweeping and late game sweeping, also available to take out Mance a little bit easier without stupidly risking my own. Extremespeed was a must include for this list as its great for the little resists normal moves have, and Ice Punch is for any other pesky flying/dragon types. The choice banding was nice but the locking that it gave was a little problematic at times and this change along with the other major change to scizor allows for some strengthened matchups.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
I wanted to include some sort of support/wall in my team and Vaporeon does it with this move list, able to protect himself after a wish to get life back and get himself back into the fight. HP Elec has been added for another hard Gyarados counter as well as slight Dragon counters when needed in a pinch.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Now from a faux Choice Bander to an actual bander, with the additions of U-Turn, Pursuit and Superpower to take out Psychics, Darks and Steel types better. Also the scouting that is allowed with U-Turn that is rather needed and nice with this team. Bullet Punch is still there for priority attacks. This scizor allows for some better sweeping and certainly better versatility.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
This is your standard DDMence, although I haven't exactly used DD to its fullest right now, but Outrage/EQ/and Fire Blast has been amazing for me. I chose Salamence for his absurd strengths that he has and his speed and attack make for good physical sweeping to go along with Infernape's physical sweeping. I really like how hard this guy can hit with Life Orb and the usage of STAB on Outrage. Fire Blast is here to allow for OHKOs on Skarm and an ability to sweep and the EV spread has changed up to allow for that as well.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Softboiled
- Flamethrower
- Toxic
Blissey has joined the team over Starmie as Ghost types have been kicking my team to the curb with little resistance, also getting totally swept more then once by a Choice Scarf Latias has made me want to change up the HUGE weakness my team apparently has to Electric. Blissey counters the recent troubles that I've had really well; Gengar, Rotom-A, and Latias. Flamethrower allows me to deal with Magnezone rather easily, Wish/Softboiled/Toxic allows for alot of stalling out and support with Wish when needed.
Anyways this is the team that I'm using right now...

Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
I've switched out of the suicide lead Infernape into a more steady Gliscor with Taunt and Stealth Rock. Taunt prevents a Smeargle/Roserade lead from sleeping as well as still being able to provide Stealth Rock input and Earthquake to allow for sweeping, and if Gliscor manages to get hit (which is bound to happen sometime right?) Roost is there to provide life gain.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
Originally a ChoiceBander now a SD Lucario for better sweeping and late game sweeping, also available to take out Mance a little bit easier without stupidly risking my own. Extremespeed was a must include for this list as its great for the little resists normal moves have, and Ice Punch is for any other pesky flying/dragon types. The choice banding was nice but the locking that it gave was a little problematic at times and this change along with the other major change to scizor allows for some strengthened matchups.

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
I wanted to include some sort of support/wall in my team and Vaporeon does it with this move list, able to protect himself after a wish to get life back and get himself back into the fight. HP Elec has been added for another hard Gyarados counter as well as slight Dragon counters when needed in a pinch.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Now from a faux Choice Bander to an actual bander, with the additions of U-Turn, Pursuit and Superpower to take out Psychics, Darks and Steel types better. Also the scouting that is allowed with U-Turn that is rather needed and nice with this team. Bullet Punch is still there for priority attacks. This scizor allows for some better sweeping and certainly better versatility.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
This is your standard DDMence, although I haven't exactly used DD to its fullest right now, but Outrage/EQ/and Fire Blast has been amazing for me. I chose Salamence for his absurd strengths that he has and his speed and attack make for good physical sweeping to go along with Infernape's physical sweeping. I really like how hard this guy can hit with Life Orb and the usage of STAB on Outrage. Fire Blast is here to allow for OHKOs on Skarm and an ability to sweep and the EV spread has changed up to allow for that as well.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Softboiled
- Flamethrower
- Toxic
Blissey has joined the team over Starmie as Ghost types have been kicking my team to the curb with little resistance, also getting totally swept more then once by a Choice Scarf Latias has made me want to change up the HUGE weakness my team apparently has to Electric. Blissey counters the recent troubles that I've had really well; Gengar, Rotom-A, and Latias. Flamethrower allows me to deal with Magnezone rather easily, Wish/Softboiled/Toxic allows for alot of stalling out and support with Wish when needed.