Hey guys. You might have seen some of my Rate My Team threads, or have versed me on Shoddy (I'm most often under the name Testnut currently), so hey to those who know me. After my most recent RMT in the UU and Others page, Rolling the Seven-Sided Dice, I really wished that there was a place I could get individual Pokemon rated. Then, I did some actual searching. XD Found this, and I have a new Drapion set that I'd like some critique on. I really feel that with proper support, this could be a potential new common moveset for it and could be considered for analysis. All it needs is some tweaking in the EV's, and a lot of people to test it out. :)
Note: I REALLY need help for its EV's. Read the whole thing, and near the end, I'll explain more. Thanks!
While straight-up battling with standard Pokes is fun, I've been lately trying to create different Pokemon sets that provide unexplored ways of using some of my favorite Pokemon (who are generally under-appreciated in the tiers). I might have unorthodox sets, but they're quite effective. In today's UU metagame, we're seeing a lot of the same things: strong, fast priority users, Choice Pokes, and a multitude of walls and such. So, one of the best ways to destroy a game plan is to take away the opponent's anchor, that is, their main methods of attacking. So, what to do then? I introduce to you a Pokemon, and its set, that has only one weakness, a way of countering their weaknesses, and a gambling method that if luck is on your good side, you'll be hard to beat:
Defensive Gambler
Drapion @ Black Sludge
Ability: Battle Armor
EV's: 248 HP/52 Def/42 Spe/172 SpD
Careful Nature
Moveset:
- Torment
- Protect
- Crunch
- Accupressure/Substitute
NOTE: Please wait until after you read the whole description before talking about EV's. I'm not the greatest at determining what they need to be (kind of obvious), but at least I have a good idea on why I chose most of them. XD
This guy has forced so many rage quits and sweeps, it's not even funny. In fact, I've had someone outright accuse me of cheating once, because I was successfully able to get + 4 in Evasion, +2 in the Defenses, and an Attack boost easily. Drapion has become my favorite Generation IV Poke, and I feel that this guy isn't getting enough attention. This set is designed to set up the opportunity to gamble, and reap the rewards of +2 boosts. Drapion comes equipped with one weakness and resistances that are found quite often in UU play, like Grass and Ghost. Torment makes sure that a Pokemon's most powerful attack can be evaded by Protect, which is a huge benefit for the Ground-only weak Drapion. By eliminating the Ground attacks, Drapion becomes incredibly hard to beat. Crunch is chosen over Poison STAB and other attacks because no Pokemon is immune to Dark attacks, and Crunch has a chance to lower Defense, which helps hit Defensive walls even without Accupressure boosts. Crunch also has a good number of PP usage (24 turns), which is chosen in the same fashion as TormenTran's Lava Plume. Accupressure is the preferred option for the last spot, and in my opinion, makes TormentTran forced to ask Santa for a stat-boosting move to make it less jealous of Drapion. While many argue that Accupressure is way too unreliable, let's take a look at what can be boosted and how well Drapion does with the boost:
Attack:
Positive: Attack boosts help Crunch hit hard, and combined with an above average Base Attack and possible Defense drops, Drapion becomes pretty powerful for a Defensive Poke.
Defense:
Positive: One of the three greatest boosts Drapion can get with Accupressure concerning this set. A +2 Defense makes it hard for anything to 3HKO this thing with Earthquake, let alone any other attack, and two boosts is just ridiculous.
Special Attack:
Negative: Obviously ineffective, since Drapion does not have any Special moves.
Special Defense:
Positive: Another great boost for Drapion, as Earth Power is more common in UU, and Drapion's below average Special Defense gets better and better. UU's Special Attackers have a hard time with Drapion with this boost.
Speed:
Effective: Speed comes in handy for getting in additional boosts before faster enemies can attack, which is a huge plus, and allows Drapion to outspeed things like Mismagius. However, TWave is very common in UU, which while minimally affecting Drapion's overall purpose, it ruins Speed boosts.
Accuracy:
Negative: Obviously not useful, as Crunch has 100 accuracy already. No real benefit for me, unless I'm up against Froslass or Glaceon in the Hail.
Evasion:
Positive: Winner! Evasion boosts are ridiculous when paired with Torment and Protect, and is one of Drapion's best boosts to deal with RP Rhyperior, his main enemy. You gotta love Evasion boosts!
So, looking at this list, we have four great boosts, one decent boost, and two ineffective boosts. So, five out of seven times, the boost will be effective, thus making Acupressure more viable. Plus, with Battle Armor, there is no worries about Critical Hits ruining my defensive boosts - another thing Heatran is jealous of. Substitute can be an option to prevent Status and to make Drapion more conservatively played, but since its immune to Toxic and moves like Will-O-Wisp are rarely seen in UU (or at least for me), Acupressure seems just more fun and useful to use.
Also, remember that Taunt users in UU are few and far between, with the most being such things as Lead Froslass. Encore might be more common, but that isn't saying a whole lot outside of LeadZam and Clefable.
Now all that's left is creating a team surrounding it. If you would like an idea of what kind of team makes this set successful, check out my thread here (although, I encourage you to use new Pokemon that might help it more. I'm very good at team synergy, but I'm not the greatest at getting the most out of the best Pokes in the tier. However, this team is more than satisfactory.):
http://www.smogon.com/forums/showthread.php?t=654306
About the EV's:
The EV's are placed to near max out HP (necessary for staying alive, of course, while stalling for Accupressures), high Special Defense and a Careful nature (to counter his low Special Defense, this makes a STAB Earth Power from Utility Claydol a 3HKO after Black Sludge. Pretty good for a STAB SE move. It can also survive a +1 CM TBolt from Raikou as well.), and Defense EVs for added bulk. Not sure what I'm outspeeding with those Speed EV's, though. Like I said, I really need help determining the EV's for this fella. If I can just get these right, this thing will be awesome.
Problems
Pokemon Problems:
Rhyperior and Donphan: Two Ground-based Defensive powerhouses with STAB EQ's. Rhyperior is more threatening, especially RP sets. If I can manage a Defensive boost plus Torment, which can be possible, it's a much more manageable situation. With an Evasion boost, facing Rhyperior under Torment is a lot of fun, as when I use Protect on Earthquake, he'll struggle to hit with the unreliable Megahorn and Aqua Tail or Stone Edge. Donphan has a lot more bulk defensively, but when under Torment, he's left with a paltry Ice Shard and Rapid Spin/Assurance. Crunch helps lower his defense as well over time, which makes him a smaller threat.
Raikou: If Rhyperior is the Physical juggle for this set, then Raikou is the Special. Luckily, unless it's running HP Ground, I can successfully Torment this guy, which makes for either a netrual (and rare) HP Ice or a more common resistance of Shadow Ball or HP Grass. With Special Defense, Evasion, or Attack boosts, this is more easily handled than the bulky Rhyperior. However, its immense power and a lack of luck makes this a pretty overwhelming threat.
Boosting Problems:
Curse: Registeel and Quagsire in particular, since they have access to Earthquake. Registeel is more of a problem, since he resists Crunch while boosting his own Defense, and has STAB Iron Head. However, one thing positive coming out of an opponent Cursing is the possible boosts I too can get. Registeel can get six Curses in a row, while in that same time span, I can get six +2 boosts in Defense, Attack, or Evasion. Torment helps keep me alive longer and allow me to get in safe boosts as well. Quagsire is easier, since it doesn't resist Crunch. Don't forget that Drapion can get Critical Hits while they can't due to Battle Armor, so them scoring a Crit is not an issue. Thank goodness Curse is pretty uncommon nowadays.
Thanks again! Have fun playing with this guy, and any comments and critiques would be nice.