Blast From The Past - OU Competitive Team

Hey kinda new here so let me introduce myself real quick :).

Been a while since I've done competitive battling and my old team is long gone, but I want to get back into that stuff. In my opinion pokemon was at its best back in the days of Blue, Red & Yellow and so I have built a team out of these guys to prove that they can beat anything DPP can throw out :D.

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The Squad
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Arcanine
Flash Fire
Modest (+ Spcl Atk / - Atk)
EV's ( + 252 Spd / + 252 Spcl Atk )
Charcoal
- Sunny Day
- Solarbeam
- Flamethrower
- Extremespeed

Been one of my favourites from day one. This is a total power house right from the start, I will usually open with sunny day to boost my flamethrower and give solarbeam an instant shot. Easily counters common starters such as Forretress and Hippowdon and the solarbeam is usually very unexpected.

Starmie
Natural Cure
Modest (+ Spcl Atk / - Atk)
EV's ( + 252 Spcl Atk / + 252 Spd )
Mysticwater
- Thunderwave
- Thunderbolt
- Psychic
- Surf

Starmie has such a large move pool and can easily bring down a wide range of types and opponents. Psychic and surf are two strong STAB attacks that can inflict a lot of damage with thunderbolt in there just because it can learn tied in with thunderwave for some status harm; and from what I understand an OU in Diamond and pearl anyway... Must be decent.

Zapdos
Pressure
Docile (No effect)
EV's ( + 252 Spcl Atk / + 252 Spd )
Magnet
- Thunderbolt
- Drill Peck
- Steel Wing
- Roost / Thunderwave

Zapdos is my electric type that gives an obivious advantage over other electric types as he is unaffected by ground type attacks. With speed and special attack soaring this guy can deal a lot of damage. Drill peck and thunderbolt are strong STAB moves with steel wing in there to combat rock types (a major weakness for zapdos). Thunderwave and roost... I honestly cant decide between... Advice? And Docile nature as I couldnt pick a nature that benefitted him without severely damaging him on other stats that he needs high.

Hitmonlee
Reckless
Adamant (+ Atk / - Spcl Atk)
EV's ( + 252 Atk / + 252 Spd )
Focus Sash / black belt
- Hi Jump Kick
- Foresight
- Endure
- Reversal

A little strange I will admit but I think in the right hands he can be pretty destructive. For example Reckless increases high jump kicks power by a mile. Then we have foresight in there incase hes in a corner against gengar or something... Finally endure + reversal is incredible so long as he isnt stopped by mach punch, quick attack or extremespeed... Risky but strong.

Sandslash
Sand Viel
Adamant ( + Atk / - Spcl Atk)
EV's ( + 252 Atk / + 252 Speed)
Soft Sand
- Earthquake
- Rockslide
- Rapid Spin
- Swords Dance / Slash

A very under rated pokeon in my opinion. For somebody sporting rock and ground type capabilities and having relitively quick speed I would have thought he would be a little mroe used. Earthquake provides a good STAB effect and rock slide being there for a movepool variety. Also my rapid spinner to rid the field or spikes etc (he can learn through breeding) and finally undecided on swords dance or slash... He probably couldnt take many hits making me unsure on swords dance but when would slash come in handy?

Snorlax
Immunity
Adamant (+ Atk / - Spcl Atk)
EV's ( + 252 Atk / + 252 Def )
Silk Scarf / Leftovers / Muscle Band / Life Orb
- Rest
- Body Slam
- Earthquake
- Crunch

Snorlax can withstand so much and has such a wide move pool that I couldnt leave this big fella out. I am un decided on his held item but am fairly confident with the moves I have selected. Body slam for status (hopefully) and a decent power STAB move. Earthquake is in there for his major disadvantage... Rock. And finally the only thing that threatens him is ghost types... Hence Crunch... And his last move is merely rest, a staple on any snorlax I assumed... :D

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Final Notes
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As I said I would only like to use the generation one pokemon, no ubers and please let me know where you think are my weak points in this team. Also note I like to cover each pokemons weakness using itself. For example, the only reason hitmonlee knows foresight is for safety against ghost types, the only reason zapdos knows steel wing is to combat rock types... I like the sense of security.

Anyway, thanks for reading and I will update this with pictures later on. Any advice is welcomed and I would bee up for battle any time, just let me know but keep comments in this thread to comments on my six only please.
 
Okay ill do a quick rate of this team
i like the idea of the team but i do see 1 weak point .. The items ...like switch magnet for life orb - Charcoal for focus sash - snorlax wants leftovers - and hitmonlee probably want life orb too (you dont need sash and reversal ..

WEll that all i can think of for now...will edit post if anything else comes to mind goodluck!

EDIT: Never use natures that do nothing - mild nature on zapdos
 
Okay ill do a quick rate of this team
i like the idea of the team but i do see 1 weak point .. The items ...like switch magnet for life orb - Charcoal for focus sash - snorlax wants leftovers - and hitmonlee probably want life orb too (you dont need sash and reversal ..

WEll that all i can think of for now...will edit post if anything else comes to mind goodluck!

EDIT: Never use natures that do nothing - mild nature on zapdos

Thanks for the review.

And not too sure on the items I must admit and il give your suggestions some looking over. And the only quarrel I have is mild nature on zapdos? Do I really want to lower his defence when most rock moves are physical attacks? Would he even be able to take a hit from rock slide / stealth rock in the first place?

Meh. Anyway thanks for the comments.
 
I dunno I would use something like this on zapdos:
zapdos
Modest (+SpA , -Atk)
EV's ( + 252 Spcl Atk / + 252 Spd )
Life orb
Pressure
Thunderbolt
HP grass - For things that can't be taken out with heat wawe
Heat wawe - For steels
Roost - I like roost over thunder wawe because I think it's better to have more health than having status on the oponent

And as for sandslash I think you should keep sword dance over slash well because the boost is usefull when you get a free turn and EQ and rock slide covers most of the pokemon
Well hope this helps!
 
I dunno I would use something like this on zapdos:
zapdos
Modest (+SpA , -Atk)
EV's ( + 252 Spcl Atk / + 252 Spd )
Life orb
Pressure
Thunderbolt
HP grass - For things that can't be taken out with heat wawe
Heat wawe - For steels
Roost - I like roost over thunder wawe because I think it's better to have more health than having status on the oponent

And as for sandslash I think you should keep sword dance over slash well because the boost is usefull when you get a free turn and EQ and rock slide covers most of the pokemon
Well hope this helps!

Yeah definatley like the moveset of that zapdos, but I do have one question... How do I get heatwave on him? He doesn't learn it through leveling up on diamond and he cant breed... And it isnt a TM so...??

Anyway thanks for the comments and I definatley agree that swords dance would be more useful than slash but I just dont think sandslash would be able to get a free turn to use it... But meh.
 
Yeah definatley like the moveset of that zapdos, but I do have one question... How do I get heatwave on him? He doesn't learn it through leveling up on diamond and he cant breed... And it isnt a TM so...??

Heat Wave is a platinum move tutor attack.
 
Yeah definatley like the moveset of that zapdos, but I do have one question... How do I get heatwave on him? He doesn't learn it through leveling up on diamond and he cant breed... And it isnt a TM so...??

Anyway thanks for the comments and I definatley agree that swords dance would be more useful than slash but I just dont think sandslash would be able to get a free turn to use it... But meh.

He can learn heat wawe in platinum survival areas move tutor
 
Well, it's a start, but there are plenty of issues with this team. Have you ever battled with this team at all?
Have you read Smogon's Pokemon analysis for each of the Pokemon in your team?

First off, don't use type-boosting items. These items only boost the power of ONE type of move by 20%, which isn't a lot. Most Pokemon would be better off getting their power boosts from Life Orb or Choice items. These items boost ALL of the attacks in a moveset instead of just attacks of one type, making them superior choices.
And not every Pokemon needs a power boosting item. Some Pokemon are more defensive and need a bit of extra healing. These Pokemon need the item called Leftovers.

Next up is EVs. All Pokemon can have a maximum of 510 EVs. 252 + 252 is only 504. You have an additional 6 EVs you can use.
Also, don't just use the 6/252/252 EV setup. You can spread EVs over multiple stats like 252/216/40 or 252/52/176/28. 6/252/252 is not the best way to go for all Pokemon.

Since you are new to D/P battling, you should focus on using OU Pokemon only, because using UUs or NUs in OU takes way more experience, which you don't have.

For instance, Arcanine is a terrible lead that can't do much to opposing leads. The best 1st gen lead without a doubt is Aerodactyl

Aerodactyl @Focus Sash
Jolly Nature
Pressure
6 HP / 252 Atk / 252 Spd
-Stealth Rock
-Taunt
-Stone Edge
-Earthquake

Aerodactyl's advantages are: It's FAST, it learns Stealth Rock, and it learns Taunt to prevent opposing leads from setting up.

Another Pokemon that isn't great in OU is Hitmonlee. Your Hitmonlee doesn't have a single attack that can hit Psychics, Flying, Poison, or Bug types supereffectively. Reversal Hitmonlee is also easily killed by weather (Sandstorm is everywhere), not just priority moves.

A much better Fighting type is Machamp, who has the wonderful and unique ability No Guard, meaning your attacks will never ever miss. Machamp can abuse this ability with a couple powerful but inaccurate moves.

Machamp @Leftovers
Adamant Nature
No Guard
252 HP / 252 Atk / 4 Spd
-Dynamicpunch
-Stone Edge
-Payback
-Bulk Up/Substitute

Finally there's Sandslash. It's just not that good. It's not the best Ground type, it's not the best Spinner, and it's DEFINITELY not the best attacker. Sandslash in no way can ever compare to Mamoswine, Flygon, Rhyperior, or Hippowdon. But those aren't 1st gen. If you want power, there's Gyarados, Dragonite, and Gengar. All would be much better choices.
 
mmmm so heatwave is kinda impossible for me to achieve huh? My mate has action replay so im sure if worst comes to worst I could get him to get heatwave on zapdos for me, but im not that bothered.

I'd like to thank aragornbird for his much needed in-depth reply that has opened my eyes to the flaws of this team and perhaps the very flaws of my tactics... It seems that throwing together a team of my favourites from the old days just wont cut it anymore like it did in Gold, which is where this team comes from originally; its an old squad that could take care of itself back then, but now times have changed and it falls short.

With this in mind I guess I should change my views and tactics on the game and really sit down and focus on the more competitive side of battling. For example I dont look at specific pokemon that are threats to my squad, I just look for types that pose as a threat...

Well, I suppose this team will just sit in the PC for a while and il work on a much better fighting force, im sure some re-configuring and a few test matches will work wonders for me and il release a more up-to-date squad as it were...

Thanks for the comments guys and I look forward to hearing from you again.
 
Okay First it's easy to get heat wave - just trade in coloured shards for the move in the survival area

Second..The reason i suggested mild was because she is a mixed attacker - so lowering the attack stats are a no and also speed is a no so defence was the only option - Although you should go for the set above posters recomended

I feel that sandslash is the weak link in this team by far - But if you need a rapid spinner i have a replacement kabutops!! ( i think its first gen)

Kabutops @ leftovers
Adament nature (+atk,- spatk)
ability: swift swim
evs: 252atk/252spd/4hp

swords dance
rapid spin/aqua jet
waterfall/aqua jet
stone edge/rock slide

This thing give you a much needed stat up sweeper, And also an answer to rain dance team. The choice between stone edge and rock slide is power v accuracy and pp. Take your pic between aqua jet/waterfall/rapid spin ...
I hope this helps
 
hello

I can see you're relatively new at competative battling so I have some suggestions for you. I see that much is already covered so I don't have much more to add.

For Starmie I suggest a Scarfer. I noticed you are missing a revenge killer. Scarfed Starmie makes a great revenge killer with, you already said it, it's rather large movepool.

Starmie @ choice scarf/ timid/ natural cure
6 HP, 252 Spe, 252 SAtk

- Trick
- Hydro Pump
- Ice Beam
- Thunderbolt

--> Like I said before, Starmie makes a decent revenge killer. It can take on most threats in the OU metagame (Heatran, +1 Salamence, +1 Gyarados, ...). Trick let's you screw over walls that are hard to handle. Hydro Pump is for STAB and it deals great damage ot everything that's not resisted. Ice Beam + Thunderbolt gives you the Boltbeam combination, which is almost unresisted. Other options you can use over Trick are: Grass Knot, which can be used against multiple opponents (because with a scarf you can only use one move untill you're switched out). Psychic is also STAB'ed and OHKO's most Gengar. If you don't like the acc. of Hydro Pump, Surf is an option as well?

On Snorlax I suggest Thick Fat over Immunity. Rest will take care of status, so also poison. As an item I suggest Chesto Berry, so your 2 turns of sleeping cannot be used as set-up bait. Also, Snorlax has crappy defence, is special defence though is pretty good. That's why I suggest swapping it's 252 Def EV's to his SDef. You can put the remainder (6) in HP.
 
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