Tyranitar

Team Building Process -

I had seen, while lurking on here, a specially bulky Tyranitar set that was specifically designed to come in on things like Azelf, Latias, Rotom and Zapdos among other things, and just wreck 'em. I was intrigued so I tested it out as a lead with Lum Berry and it worked insanely well, but I thought to myself "I'm sure with something like Leftovers this Tyranitar could be much, much more bulky while still doing the job it was meant to do." so I threw Leftovers on him and built a team designed to cover everything he couldn't so;

248.png


Next, I needed a lead to do what Tyranitar was doing as a lead, which was absorbing status and killing things while taking hits. I had a hard time finding a pokemon with the bulk of Tyranitar that could work effectively as a lead while supporting Tyranitar itself and meeting the requirements I set, but after testing extensively I came to the conclusion that I may have found something better as a lead in a makeshift Anti-Lead Mixape so;

392.png
248.png


After that, I figured that Infernape wouldn't always be around and that he's not going to be able to tank hits forever so I needed a good Scizor counter, and what pokemon immediately comes to mind whenever one needs to kill Scizor?

392.png
248.png
462.png


Next, I knew that Toxic Spikes wouldn't be too much of an issue because my only two pokemon hurt by them are A) a Semi-Suicide Lead Infernape and B) Rest Tyranitar, but I also knew that luring out my opponent's Rotoms and Latias would mean easy kills and I also knew that Spikes and Stealth Rock COULD do some pretty significant damage. Upon further testing I also came to the conclusion that I needed a very reliable Gyarados counter, and the only pokemon that I could think of that could Spin and smack around the 'ol Water Dragon was;

392.png
248.png
462.png
121.png


Next, I knew I was going to need a Fighting resistant pokemon that wasn't Starmie, because I've always found that relying on only 1-2 pokemon to beat your teams biggest weakness is generally a very unsuccessful strategy. I also knew that I would be able to utilize a Spinblocker so I knew that this pokemon was going to be a Ghost-type. Also, at this point, Swampert was giving me major problems, so that's when I knew that I was going to have to include;

392.png
248.png
462.png
121.png
479.png


And then it came down to me needing a very specific pokemon. I needed something that could come in on Gyarados, Fighting-type pokemon with moves like Payback, something that could Wishpass and something that could lure out Scizor. I had originally thought that Vaporeon could do the job well enough but it wasn't working nearly as well as I had though and it's lack of resistances to things that hurt my team already was becoming frustrating, so I went back to the drawing board and came up with quite a monster.

392.png
248.png
462.png
121.png
479.png
373.png


This may look like a very standard team at first glance but my unique movesets and EV spreads are what really set it apart from a lot of other teams I see laddering nowadays.

The Team -

392.png

Infernape (M) @ Lum Berry
Ability: Blaze
EVs: 128 Atk/252 Spd/128 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Fake Out

Nobody sees this coming. For some odd reason. Swampert is a ridiculously common lead and it's been known to give this team a considerable amount of trouble in the past so I decided to slap Grass Knot on a Leadape and let him start off the game by busting one of the most effective walls that you can possibly use against me. It's essentially a sweeping Mixape holding a Lum Berry to slap status leads/users that think they're going to get to set up on him. Fake out ensures that my opponent is going to think that this is a standard Leadape and that I'm A) Holding a Sash and B) I'll Stealth Rock next turn. This usually lets me get rid of their Stealth Rocker early in the game and it also gives me a pretty distinct advantage if I can Spin away their Rocks and have some of my own up. Works well in tandem with Starmie and Salamence imo.

373.png

Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/212 Def/44 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Dragon Pulse
- Fire Blast

I'm pretty confident that this is a somewhat standard Defensively bulky Wishmence but I decided that instead of using a Physical attacking approach I'd go for a SAtk-centric Wishmence which works particularly well against Salamences counters/checks because 99% of the time they're prepared for a huge Physical threat and don't really make any attempt to wall Special Attacks. STAB Dragon Pulse actually hits really hard, and Scizor really likes to come in on him and Bullet Punch, which means Maggy gets to switch in for free and give me an easy +1 in pokemon advantage.
dpmfa121.png

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Recover
- Rapid Spin

Starmie has proven to be a very integral part of this team for two main reasons. Gyarados and Entry Hazards. Starmie, with all of it's Defensive bulk and Water/Psychic typing can come in on Gyarados and several other Physical threats including Tyranitar, and win. Starmie also has the innate ability to draw out Rotoms and Latias' for Tyranitar to eat. Outspeeds Gengar, which can also wreak havoc on this team if left unchecked, and OHKO's with Hydro Pump, so that's pretty nice.

]
248.png
[/FONT]

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/136 Atk/120 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Stone Edge
- Rest
- Stealth Rock

This Specially bulky Tyranitar is absolutely ridiculous. Latias and Rotom are completely neutralized by this set. Even WoW Rotoms find themselves somewhat overwhelmed by this Tyranitar which this team finds incredibly valuable. Azelf, the most common lead in the metagame, also finds itself being completely wrecked by this set, especially if it's a Fire Blast/Psychic version without Explosion. This set also outstalls Blissey and only takes roughly 35% from Heatran's Earth Power (Without Specs or Modest) which means it's generally going to be able to beat Heatran or bait out an Earth Power for Rotom to come in on. I've been considering replacing Stealt Rock with Earthquake just so it can hit a much wider spectrum of pokemon with a Super Effective move, but I like my Infernape how it is and I don't have any complains about Ttar either.

462.png

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 16 Def/240 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Magnezone is here to kill Scizor and covers a huge spectrum of threats in tandem with Salamence including being able to take a pounding from Salamence's Outrage and Latias' Dragon Pulse/Draco Meteor (among other things.). This one is pretty basic and standard.

479-i.png

Rotom-F @ Leftovers
Ability: Levitate
EVs: 128 HP/212 Spd/168 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
- Reflect

I'm really partial to this Rotom set because it's always done exactly what I had intended for it to do very, very well. This Rotom can come in on pretty much anything slower than it with its insane list of resistances/immunities and set up a sub with almost no issues at all. It's got Reflect so it can just downright beat Tyranitar with HP Fighting, and HP Fighting allows it to beat Heatran pretty easily as well, it being a fairly common switch-in. I used to have Thunderbolt but I figured I would probably never find myself switching it into a Gyarados and if I do I can always just Reflect/Shadow Ball it to death and keep the coverage that SB has with HP Fighting. Suicune is the only thing that really comes in on this guy and sets up, and for that I have Magnezone and Starmie.

Any advice or suggestions are welcome. I'm sort of looking to replace Magnezone for something that can Spin like Forretress, so I can use Psych Up on Starmie to help with my Calmcune weakness. I'm going to test a Specs version of Magnezone and if that doesn't work I may replace it.

I'll post the threat list later.
 
Hey Charlie Bear, looks like a decent team here's few of the things I recommend you to do, first is change Rotoms Reflect and Hidden Power Fighting into Thunderbolt and Will O Wisp, since Will O Wisp does damage every turn and hangs on that pokemon I don't find HP fighting to useful at all since you can just replace it with a Stab thunderbolt.

For Tyranitar you should make it a lead since that's what it's used for.

For Infernape you might just want to Make it a sweeper not a lead and change fake out into Nasty Plot/ Hidden power Ice.

For Starmie you might want to change the EVS into 252 Sp.attack 252 Speed and 6 in HP while making the nature timid and making the moves into:
Hydro Pump/ Surf
Thunderbolt
Ice beam
Rapid Spin/ Recover

Since Starmie can work really good as a Sweeper.

Finally what I think you should do is change Salamence into a better Wisher which in my opinon is change it into Latias which is pretty good since you'll have something that won't take 25% of Stealth Rock each switch in or have 4x on Ice attacks, so it's a plus, and here's the EVS and moveset

Latias @ Leftovers
Evs: 252 HP/ 4 Def/ 252 Speed
Moveset:
~ Dragon Pulse
~ Wish
~ Roar / Protect
~ Thunder Wave

Good day.
 
Yes I did, I just thing LeadTar will be more beneficial.

Why would you want to come in on something then rather just starting with it?

And if so, you don't want to change it then do as you wish.
 
I don't even know what you're asking.

Are you telling me that I should use Ttar lead just because of Azelf so I can save a turn?

Azelf is completely harmless. lol
 
Infernape (M) @ Lum Berry
Ability: Blaze
EVs: 128 Atk/252 Spd/128 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Fake Out​

I suggest a different EV spread. I suggest you have 64 ATK, 252 SPE and the rest in SPA.


Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/212 Def/44 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Dragon Pulse
- Fire Blast​

Agreed when it is said that Latias is a better Wish Passer than Mence is, but I find that Jirachi is a better Wish passer.
Jirachi @ Leftovers
Impish nature, 252 HP, 252 DEF, 6 SPD
-Wish
-Protect
-U-Turn
-Iron Head

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Recover
- Rapid Spin​

People expect Leftovers and Rapid Spin. For this reason, I suggest that you use a Life Orb.

]Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/136 Atk/120 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Stone Edge
- Rest
- Stealth Rock​

I suggest using Earthquake over Rest and possibly Crunch over Pursuit.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 16 Def/240 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon​

This here should have leftovers as the item. Otherwise, its ok.

479-i.png

Rotom-F @ Leftovers
Ability: Levitate
EVs: 128 HP/212 Spd/168 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
- Reflect
I suggest this as your Choice Scarfer. However, I suggest that you change to Rotom-H.
Rotom-H @ Choice Scarf
252 SPE, 252 SPA, 6 DEF
-Thunderbolt
-Shadow Ball
-Overheat
-Trick
This lets you check a number of major threats in OU. Also it helps against Gyarados and Mence who would otherwise ruin this team. If you want to keep this Rotom forme, I still suggest the Choice Scarf but the moveset needs a little work. IE change Reflect to Blizzard, Substutite to Thunderbolt and posibly HP Fighting to Shadow Ball.
 
I'll do that on Ape.

Jirachi and Latias can't come in on Dark-Type moves, which is what Mence is primarily there for. It's also a great Scizor counter if Magnezone somehow fails.

Life Orb would utterly wreck Starmie's survivability. And it's meant to be a tank. No thanks.

Your suggestions for Tyranitar defeat the purpose of the set.

Magnezone should have Leftovers? Lol?

Rotom isn't meant to scarf, it's meant to counter Fighting-Types and Swampert.
 
I'll do that on Ape.

Jirachi and Latias can't come in on Dark-Type moves, which is what Mence is primarily there for. It's also a great Scizor counter if Magnezone somehow fails.

Life Orb would utterly wreck Starmie's survivability. And it's meant to be a tank. No thanks.

Your suggestions for Tyranitar defeat the purpose of the set.

Magnezone should have Leftovers? Lol?

Rotom isn't meant to scarf, it's meant to counter Fighting-Types and Swampert.

Salamence can't come into Dark attacks either since it's neutral as well. However most Jirachi carry Lefties and have bulk so it can take Dark attacks better than Salamence. Latias can take most Dark attacks barring Crunch. If you have Reflect, then it can take non-CB Crunches. As you are using Salamence as a Wish passer, I have to agree with everyone that Latias does make a better Wish user. Here's the set I recommend:

Latias @ Leftovers
Timid nature | 252 HP | 4 Def | 252 Spe
- Dragon Pulse | Wish | Reflect | Protect

This Latias will allow you to scout to see what Scizor will do next as well as providing a much more reliable way to get Wish up. With Stealth Rock + Sandstorm, Salamence won't gain Leftovers recovery and if you are forced to bring in Salamence in before you Rapid Spin, that's a lot of damage right there. Where as Latias can easily come in, taking a measly 12% damage from Stealth Rock, Wish and then Protect to see what your opponent will do. Plus, Latias' excellent base 110 speed allows you to Wish + Protect before Infernape, Jirachi and other base 100 speed Pokemon attack.

Your Tyranitar set is absolutely terrible. The whole point of Tyranitar is to hit like a truck and you're not taking advantage of that. With 2 turns of sleep and no Cleric, Tyranitar is just asking to be set up on. Not to mention that since Rotom-A is faster, it can Wil-O-Wisp and then hit you hard with Thunderbolt. Even the SpD EVs don't stop Rotom-A from switching out when you go to sleep meaning set up time.

For that reason, I suggest a BaiTar:

Tyranitar @ Expert Belt
Hasty nature | 252 Atk | 48 SpA | 208 Spe
- Crunch | Pursuit | Superpower | Flamethrower

You can hit hard with Crunch and still be able to deal with Rotom-A who could switch out while you were snoozing. With this set, you can convince your opponent that you're Choiced and then pound them for not finding out your moveset.

Your Magnezone really isn't helping you as much as it should be. I really recommend either a SubCharge or a Sub Magnezone:

Magnezone @ Leftovers
Timid/Naive nature (Depends on HP Ice or Explosion) | 4 HP/4 Atk (Depends on HP Ice or Explosion) | 252 SpA | 252 Spe
- Substitute | Charge Beam/Thunderbolt | Flash Cannon | Hidden Power [Ice]/Explosion

This will allow you to set up Sub and get boosts via Charge Beam. With enough boosts, you can hit your opponent hard with Dual STAB + Psuendo BoltBeam combo. But, you lack raw power due to it taking time to Sub and Charge up. Therefore you can use Thunderbolt over Charge Beam and deal out hard damage easily. The last slot is what you feel is better for your team. With Hidden Power [Ice] you can deal with Salamence and Flygon but Explosion will help you with Latias. If you use BaiTar, then HP Ice is recommend to deal with Salamence and Flygon.

I also second Scarfing Rotom-H as it provides your team with even more speed. As well as a decent counter to Heracross (provided you avoid Night Slash) and Scizor (although multiple U-turns do hurt.)

Good Luck with your team.
 
Magnezone is a fast exploder which I find extremely helpful.

I kind of like your Tar though, I'll try that out.

And Salamence can pretty much come in on anything physical and it has better immunities/resistances than Jirachi for this team's purpose. It's got Intimidate too.
 
Magnezone is a fast exploder which I find extremely helpful.

I kind of like your Tar though, I'll try that out.

And Salamence can pretty much come in on anything physical and it has better immunities/resistances than Jirachi for this team's purpose. It's got Intimidate too.

I do agree that Jirachi doesn't provide your team with the immunites/resistances that help benefit this team (ground + fire weakness hurt.)

But I really recommend you change Magnezone to a Sub set, or even an all out attacking because if you only use him for Scizor than you might as well make the most out of it and use him as a Special Sweeper.
 
Back
Top