UU Heroes!

This is my first post in the Smog, but I've been lurking here for quite a bit. After getting Soul Silver (JP Version), I had been training a lot of Pokemon, and came up with a few to use. After a few Wifi battles, I tweaked them, and went onto Smogon to get a faster, more accurate reading on my team(with improved/perfect IVs on both sides). I'm glad to report I've had a lot of success with this team in UU, and have actually been able to hold my ground in OU, sometimes destroying some teams who didn't know how to deal with my Pokes. Without further ado, here is "UU Heroes!" *images for your viewing pleasure :p*​

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The Lead/Physical Wall
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Miltank - LovelyCow
@Leftovers
Ability: Scrappy
Moves: Milk Drink/Body Slam/Heal Bell/Stealth Rock
EVs: 252 HP/252 Def/4 Atk
Nature: Impish(+Def/-SpAtk)
Job: Her job is simple. Set-up Stealth Rock and rid the team of status effects with Heal Bell. No longer is paralysis/burn the end of my sweeping attempts, or Toxic/Sleep the end of my walling. She also serves as the physical wall. Generally, I just set-up SR and Body Slam for some Paralysis and damage. This set works surprisingly well, as I've yet to run into many major problem poke other than Special Attackers and Sleepers. Body Slam hit's everything nto Rock or Steel for neutral, which is a LOT of pokemon, and the ability to Paralysis anything that doesn't have Limber is EXCELLENT for my other Pokemon. Milk Drink is there for healing, which is quite easy to do with her great defenses. She also doesn't mind TrickScarfers, as her speed is passable, and this allows her to get off very quick Heal Bells before switching out.​


Physical Attackers:​

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Donphan - NoIceShard
@Leftover
Moves: Earthquake/Stone Edge/Ice Shard/Rapid Spin
EVs: 252 Atk/208 Def/52 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Physical attacker. He's sturdy, and the strongest person on the team, with 372 Atk to back up he impressive Defenses and Hp. He's my second go-to guy for Physical Assaults. Moveset-wise, he's simple. STAB on Earthquake for massive damage on just about everything, with Stone Edge to back it up for good coverage. Ice Shard takes care of those Sashers and enemies who are just hanging on by a thread. Also eats up Flying/Grass enemies who think they've got it made. Rapid Spin is there to take out the ever annoying SR and Spikes that aggravate me so.​

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Toxicroak - Sucka
@Choice SCARF
Ability: Dry Skin
Moves: Cross Chop/Stone Edge/ThunderPunch/IcePunch
EVs: 252 Speed/252 Atk/4 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Absorb Water and Revenge. I realized that since Donphan/Charizard ar weak to Water and I had no pokemon that resist it or take a Water Hit besides Umbreon/Miltank, I should get Toxicroak on the job. I tried using the Choice band set on Smogon at first, but found myself failing with it. I had the power, but I couldn't get the hits thanks to my mediocre speed! Then, after fighting a team with a Scarfed Latias(the darned creature wrecked me), I figured I should have a Choice Scarfed Pokemon too! Ever since then, Toxicroak has been wreaking havoc on enemies. I ran an Adamant nature to have a good balance of Speed and power. Cross Chop is obligatory STAB and has a High BP, though the accuracy is a turn off to me. I generally only use it in a situation where i can't predict the enemy, or I'm fairly certain they won't switch. Stone Edge has the same problem of accuracy, but it provides good coverage alongside Cross Chop, and has that nice power behind it. ThunderPunch and Ice Punch are my faves. Even though their super-effective hits are the same strength as a neutral Cross Chop, they have 100% accuracy AND have a chance to hit enemies switching in expecting a Cross Chop for SE damage. For instance, one might switch in a Drifblim "for free", only to find that you've just been ThunderPunched! Nobody sees it coming. In addition, when I use him in OU battles, ThunderPunch lets him come out on top against Gyarados, and IcePunch chews up those pesky Dragons. Another thing I feel I've got on my side is the surprise of no Sucker Punch. Lot's of Ghosts and Psychics think they can set-up on me with a Calm Mind or a Sub. Guess again. Possibly my Favorite Poke in the party, at least MVP.​

Special Attackers:​

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Manectric(F) - WoManectric
@Life Orb
Ability: Static
ThunderBolt/Flamethrower/HP Grass/Subsitute
EVs: 252 Speed/252 SpAtk/4 HP
Nature: Timid(+Speed/-SpAtk)
Job: Like it says, Special attacker. This girl is great. Fast and powerful, especially with Life Orb pumping it up. She also works as my second Revenge Killer. Usual plan is to Sub when I get it, and hope for a switch. If they switch, I use one of my three attacks to hit it as hard as I can. Thunderbolt is powerful STAB, and if I'm blessed, it can paralyze an enemy. Flamethrower eats Steels and Grass, and is good for general damage. HP Grass covers Ground, Rocks, and Waters like Lanturn who will absorb my Electric attacks. Also takes a big bite out of Swampert in OU, who probably doesn't see it comin'. If I can get a Sub off on a switch, opponent's have a really hard time taking me down without getting a big scratch.​

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Charizard - Amaterasu
@ Choice Specs
Moves: Air Slash/Dragon Pulse/HP Grass/OVERHEAT
EVs: 252 Speed/252 SpAtk/4 Def
Nature: Modest(+SpAtk/-Atk)
Job: Straight MURDERER. This guy stomps all over Pokes like it was frickin child's play. With good Speed and fantastic SpAtk, I demolish just about anything that dares to switch into me. Air Slash provides me with a decently powerful STAB attack that helps ease my prediction a LOT. Nobody in their right mind would switch in a Steel to Charizard. A lot of the switch-ins tend to be Waters, Fires, and Ground types, none of which resist Flying. When they do switch in, they'll be losing a large chunk of their HP, and if it's over half, I'll go for a second one. Should they somehow survive(lolwut?), I've got a little security in the 30% Flinch rate. Dragon Pulse is good coverage as well, and if I know that my opponent doesn't have any Steels left, I can sweep with this unhindered. In addittion, this hits the OU Dragons for SE damage. HP Grass is there to take care of Waters, Rocks, and Grounds, should I switch in to them. As with Manectric, this helps me murder Swamperts I find oh so common in OU. Lastly, and definitely not least, is Overheat. I chose Overheat over Flamethrower because of it's damage, and I chose it over Fire blast because of it's accuracy. The power on this move is tremendous, and even pokemon that do resist it are going to be taking a VERY hard hit from it. This move takes down even the toughest of Special Walls. Even with -2, this will still take down most grass Pokemon. The drop in power is saddening, but the nature of Choice items is switching in and out, so it's not too bad a loss. A force to be reckoned with.​


Special Wall​

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Umbreon - Destroyer
@Leftovers
Moves: Mean Look/Wish/Baton Pass/Yawn
Evs: 252 SpDef/24 Def/228 HP
Nature: Bold(+Def/-Atk)
Job: Mean Look Pass, take hits, Wish pass, Sleep. Simple enough. This guy can take hits on both sides very well, but he's more aimed at SpDef, seeing as I have 2 capable defenders already. I usually like to yawn as soon as I get in, and that usually hits their counter. After the Yawn depends on what I'm fighting. If it's an attacker that could possibly KO me, I switch out. If not, I try to Mean Look, which will either trap their sleeping pokemon in, or trap in their second choice counter for Umbreon. I then Baton Pass to an appropriate counter. This Umbreon does have a problem sometimes, as when it's the last Pokemon, it has no way of attacking. However, Yawn is too good to give up for Toxic when I have a team of capable sweepers already on the job. Bold nature is to help it take hits on the Def side, while lowering Atk so I take less damage from confusion.​


Team-Making process: I made a team of pokemon I like. I wanted Miltank, Manectric, and Donphan. As my newly made pokemon from SS, they did incredibly well in their first battle, and made me proud.
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Since Donphan and Manectric were my only attackers at the time, I figured I should add more. My SpecsZard fit in well, as he was flying, and thus immune to the Ground type attacks that Manectric would draw.
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I noticed that Zard was weak to Rock, and both he andDonphan were weak to Water. After a little thinking, I figured Toxicroak would be perfect for this job, since he absorbs Water, and resists Rock, thanks to it's Fighting type. He would also be my second Physical Attacker.
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The only thing I'm missing is a Special Wall, which is much needed seeing as most of my team can't take Special hits very well. I also had a problem with Psychic attacks, as my Toxicroak is a whopping x4 weak to Psychic. Umbreon fits in perfectly, giving me immunity to Psychic, and an incredibly high SpDef to work with. He can also Mean Look Pass, allowing me to take out most pokemon that would counter me.
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To be honest your Miltank lead is pretty underwhelming. It's completely and utterly shut down by Froslass, who is immune to BS (literally XD) and sets up on Miltank with ease. Having 3+ Spikes isn't fun.

Froslass can be a good lead for you:
Froslass @ Leftovers - Timid
EVs: 240 HP / 228 Def / 40 Spe
Ability: Snow Veil
- Shadow Ball
- Taunt
- Spikes
- Pain Split

Stops a reasonable amount of leads, sets up spikes to help out with the sweeping effort, and works as an effective spin blocker.

Everything else looks reasonable good (well in my opinion at least) but you've got watch out for some top tier threats. (EX: What is stopping Cress from setting up on several on your pokes?)

For that I suggest fitting in Absol.

Absol @ Life Orb - Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Snow Veil
- Swords Dance
- Sucker Punch
- Superpower
- Night Slash


I don't have the proper set on me, but perhaps Raikou can fit in over Manetric a he runs a similar set that's unfortunately superior.

Edit: (I should really properly read through topics)
That Specs Charizard really isn't THAT good. There are far better Specs users (Moltres for one does a far better job)
 
Everything looks solid except for one tiny little thing. Sub LO Manectric (Anything) is bad from my past experiences. Usually, it ends up with a waste of 25% health and a faster death, imo change Life Orb for Lum Berry/Leftovers. That way if you get put to sleep/paralyzed/burned/poisoned it wears off and you can attack the next turn safely, from behind your sub. Leftovers obviously enough helps you heal from the loss of making a sub.

*Opinion and semi-rate: but Donphan sucks. It gets owned by every spin blocker and forces more switches, on your part. If I were you I would drop one of the attacks for Odor Sleuth, and force them to switch.
 
I actually use Scrappy on my Miltank so I don't get walled by Ghosts like Froslass. In Addition to settign up SR(much faster than spikes), Miltank serves as a cleric with Heal Bell, as well as a good physical hit taker(because Donphan lacks a recovery move). As soon as Frosslass gains recovery and status removers, I will gladly replace Miltank with it.

I looked up Moltres, and though the only thing I'd be losing moveset wise would be Dragon Pulse, I see Moltres' speed is lower than Zard, so I'm not really interested in that investment. I might try a Timid Specs Moltres on Shoddy and See how that holds up.

Also, Cressilia doesn't seem to be giving me many problems, but I've only fought about 4. They often jump out when I switch to Umbreon, and if they don't, they wind up asleep and Mean Looked, and I then switch to whatever Pokemon is available for hurting it.

*Edit for Above post
Donphan so far hasn't had any trouble with Spin Blockers, weirdly enough. The only attempted spin block I've had so far was Frosslass, which I predicted and made it eat Stone Edge. Giving up a move(likely Ice Shard) for Odor Sleuth feels like a waste to me. What would you suggest in place of Donphan as a spinner though?
*Edit Again
Would Leftovers really be a good investment in a Manectric? It doesn't really take hits that won't kill it. In addition, Lum Berry seems less effective than Life Orb because not many pokes are outspeeding Manectric.
 
Hey there!

SubCM Cresselia with Lefties utterly destroys this team, and can set up on all of you Pokemon. Miltank cannot break its subs after two Body Slams, Donphan has a ridiculously small chance of breaking a Sub with Stone Edge, Toxicroak lacks a Dark-type move so it can't break Cresselia's Sub with Stone Edge, Manetric can't break Cresselia's Sub with two Thunderbolts after one Calm Mind, and barely breaks a Sub without. Charizard's Overheat will more than break a Sub, but afterwards and with Cresselia CM'ing, it can only do around 22% at -2 SpA, and that's at one CM. And after one Calm Mind. Substitute ruins your Umbreon as much as Taunt does, and ironically, Umbreon can become Cresselia's greatest set-up fodder. In the meantime, here are some calcs:

Cress vs Charizard (+1): 65% - 76.8% (A possible OHKO after Rocks, clear 2HKO, and Charizard does squat back.)

Cress vs Miltank (+1): 57.1% - 67.3% (A clear 2HKO, even after Leftovers. Miltank can't do squat.)

Cress vs Donphan (+1): 76.3% - 89.8% (A clear 2HKO, and can't do squat back.)

Cress vs Toxicroak (+1): 309.1% - 366.2% (Haha! Just a fun stat.)

Cress vs Manetric (+1): 90.4% - 106.4% (A clear OHKO after either Rocks or Spikes.)

Cress vs Umbreon (+1): 32% - 38.1% (To be honest, I'm being nice at +1. Cresselia will boost to +6 if Umbreon is out.)

This team will also struggle with Alakazam in the same manner (in case Cresselia gets bumped to BL), as well as pretty much any and every set-up sweeper with a Substitute, so this team needs a huge revamp. I'm going to try to keep the team as intact as possible, but some Pokes just need to go. Let's take this one Poke at a time.

Miltank

I have a problem with Miltank leads. That problem is that it loses to every popular lead in UU pretty much. Miltank hates a Scarf from Uxie, which is the most common Uxie lead, and Utility Uxie will always get a Stealth Rock in. Ambipom can Fake Out and Taunt you, leading to a 3HKO from either Low Kick or Return. Froslass outspeeds, Taunts, and can either set up two layers of Spikes, or one and Destiny Bond you. Proslass is even worse. Scarftres leads can 2HKO you with Overheat, and if they put up Rocks, OHKO you if you switch out. Moltres leads with Life Orb can guarantee to OHKO you with Overheat, have a 50% chance to OHKO you with Fire Blast, and can 2HKO you with Air Slash and have a chance for flinch hax. Alakazam can get a Substitute down and Encore your Stealth Rock, and against this team, Alakazam is almost guaranteed a KO (Umbreon can't break a Sub, remember) as a suicide lead. There are other leads, like Registeel and Cloyster, that you still lose to. I can't really think of a lead Miltank wins against nowadays. You're going to need a change. Stealth Rock is a must for this team, so I'll reccomend a twist on the standard Uxie that essentially keeps your Status healer on board:

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Uxie @ Leftovers
Ability: Levitate
EV's: 252 HP/4 Atk/252 Def
Nature: Impish
Moveset:
- Stealth Rock
- Thunder Wave
- U-Turn/Zen Headbutt
- Heal Bell/Zen Headbutt

Did you know that Uxie has Heal Bell? Not a lot of people do, and with it, this Uxie way outclasses your Miltank. Better Defenses, access to great moves that support the team (your team desperately needs TWave support, to prevent Dragon Dancers and Agility users from killing your whole team), and can scout. Uxie's Psychic typing has pretty darn good defensive typing, and the increase in Defense is greatly appreciated. Instead of focusing on trying to attack Taunters with feeble Body Slams, U-Turning is a better option, as (for example) you can U-Turn out to Toxicroak on a Taunt and easily OHKO it with Stone Edge. And, best part is, you have a full HP Uxie left intact. In case you want more "oomph" and don't mind losing healing support, Zen Headbutt is acceptable, and gives a nice STAB attack that hits a lot of opposing leads fairly hard. If you think scouting is overrated, the same change can be made for U-Turn. You will eventually still lose to Taunters, but this Uxie presents a much more reliable way to switch out and counter them without your opponent setting up Rocks/Spikes. Horray!

Donphan

I'm not a huge fan of Donphan, but your team needs Spin support desperately for Charizard. It's possible for you to look into Hitmontop, who can do the same job, but it really just depends on preference. Keep him.

Toxicroak

A very interesting set, and I would say keep it. However, note that you lack a way to hit Pokemon such as Mismagius and Cresselia well, and even though you have great coverage, the moves can easily be taken advantage of. Still, I like this direction you're going in. Keep it.

Manetric


This is where we need a change. Don't get me wrong: I love Manetric, and he highlights my own NU team. However, this team lacks a hard hitter to take care of Cresselia and other Physical threats, and the luxury of having a back-up Special Attacker to Charizard cannot be used because of such reasons. This is the only spot where I can see this change happening. I agree with PK Gaming, and therefore, I would seriously consider adding Swords Dance Absol, who checks Cresselia and other threats well.

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Absol @ Life Orb/Chople Berry/Tanga Berry
Ability: Super Luck
EV's: 4 HP/252 Atk/252 Spe
Nature: Jolly
Moveset:
- Swords Dance
- Sucker Punch
- Superpower
- Night Slash/Pursuit

The standard SD Absol. What your major decision should be is the item: Life Orb is the standard item, and hits things ridiculously hard. The Resist berries are situational, but they can be key in keeping Absol alive: with Chopple, Absol cannot be taken out by a simple HP Fighting or Mach Punch and usually can 2HKO these things with Night Slash and Sucker Punch, respectively. Tanga is rare, but if you feel that Absol is getting hit by a lot of Signal Beams, it's a decent choice. Personally, I'd chose Life Orb for the sheer power, but it's a close call between that and Chople. At +2, Absol OHKO's Cresselia with Night Slash regardless of item if Rocks are down. This might seem situational, but Absol also OHKO's a good portion of the UU metagame, including around 66-72% to a Defensive Hitmontop with Sucker Punch (a resist). This team lacks a strong Physical hitter that isn't a revenge killer, and Absol fits that bill.

Charizard

I'm not touching Charizard's place on the team, as this is really one of the major reasons why you've made the team in the first place. It may be outclassed by Moltres, but at least you're using Dragon Pulse, which separates Char from Moltres. However, a small nitpick: choose Fire Blast over Overheat. You will lose a small portion of power, but think of it this way: Overheat's 140 + 70 (turn 2) equals 210. Fire Blast's 120 + 120 = 240. And it can keep on going and going and going. You will run into a switch with Charizard out, but Fire Blast can actually ensure some 2HKO's on things that aren't 2HKO'd by Overheat (or that the switch won't be at half the power), and your opponent now has a harder time switching a Pokemon in on a Specs Fire Blast. For instance, Charizard can outspeed and 2HKO a Feraligatr with Fire Blast on a switch, which Overheat cannot do. Fire Blast's better Burn rate also helps.

Umbreon

You have a decent idea of adding a wall, but the nature of this team really doesn't benefit from Wish Passing. That, and Umbreon is just Sub and Taunt weak, which is terrible. Yawn + Mean Look is flawed. You Mean Look, and it can Substitute. You Yawn, he switches out to a counter (Taunter or Sub user) and sets up on your Baton Pass. Umbreon is one of those Pokemon that has a great idea on what it can do, but fails to realize it just can't do it. If you can take the loss of Wish (which you should), I suggest replacing this guy with a different kind of wall: Registeel.

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Registeel
@ Leftovers
Ability: Clear Body
EV's: 252 HP/40 Atk/216 SpD
Nature: Careful
Moveset:
- Curse
- Iron Head
- Rest
- Sleep Talk

This team lacks a good late-game Poke. Registeel has great typing, amazing defenses, and with this moveset, it counters a lot of would-be threats, including Porygon-Z, Mismagius, Cresselia, etc. Why not the Support Registeel? You already have a Stealth Rock and TWave user in Uxie, so that purpose is not needed on Registeel. CroSteel is my favorite version of Registeel, as he has the ability to counter a lot of threats over a short period of time. While this set may seem as Taunt weak as Umbreon, this Registeel will not be used until well after the Taunt users have been disposed of (most likely by Absol and its Night Slash or Pursuit), so it will be fairly easy to get Curses in. After one Curse, it is 3HKO'd by Rhyperior's STAB Earthquake, let alone other moves. This team has the potential to get rid of a lot of its threats early on, and this team will shine with this kind of Poke on the team.

Hope this helped, and good luck!
 
DrkSlay, thank you for your suggestions. I'm going to try them out on Shoddy now. I'm starting to see the problem with my Umbreon as time goes on, as my tactic only works on less skilled players, or people who just mess up. The lose of Miltank will give me major sadface, but if Uxie works, I guess it works.

*Edit
Unfortunately, Uxie can't use Heal Bell on Shoddy as of yet it seems. :( Is there another Pokemon that could fufill the job?


*Edit again
I've been running Uxie with Toxic instead of Heal Bell on Shoddy, and so far it's worked decently. Unfortunately, Uxie has not been nearly as effective as Miltank was. Taking Super effective hits from U-Turn certainly has not helped it's case, along with the lack of Heal Bell and a reliable self recovery move. Thunder Wave has been good for helping me stop a sweep sometimes, but it's use is usually killed by some sort of ground type, as people seem to expect it. Absol also isn't cutting it very well so far. He's only served me in about two instances, but other than that, his lackluster speed keeps him from doing much. I might run a Chople Berry on him to deal with the Cresselia's running HP Fighting, multiple of the Cresselia's I went up against just ate him with Sub/HP Fighting.

Registeel, on the other hand, has been serving me EXTREMELY well. Very glad to have him on board!
 
DrkSlay, thank you for your suggestions. I'm going to try them out on Shoddy now. I'm starting to see the problem with my Umbreon as time goes on, as my tactic only works on less skilled players, or people who just mess up. The lose of Miltank will give me major sadface, but if Uxie works, I guess it works.

*Edit
Unfortunately, Uxie can't use Heal Bell on Shoddy as of yet it seems. :( Is there another Pokemon that could fufill the job?

Uxie can use Heal Bell. I just double checked by using it in a battle and asked a few sources. Make sure that your team was created with "Smogon University" rules, not "Standard Metagame." I believe Heal Bell on Uxie is from HG/SS, and the Standard Metagame hasn't updated the new moves yet. Smogon has, on the other hand. You might have to recreate your team to make this change, but it's well worth it.

*Edit again
I've been running Uxie with Toxic instead of Heal Bell on Shoddy, and so far it's worked decently. Unfortunately, Uxie has not been nearly as effective as Miltank was. Taking Super effective hits from U-Turn certainly has not helped it's case, along with the lack of Heal Bell and a reliable self recovery move. Thunder Wave has been good for helping me stop a sweep sometimes, but it's use is usually killed by some sort of ground type, as people seem to expect it.

Hm. Uxie should take 28.2% - 33.3% from Ambipom's U-Turn, which is the most powerful U-Turn out of all of the popular leads. With Lefties, the max it takes is actullally around 27%. That's not even close to enough to prevent it from setting up Rocks, and it still has the Defenses to use its support moves. I'm not sure just how detrimental that really is.

Toxic is a decent alternative, but now that you have Heal Bell, it's unneeded. Stick to Heal Bell or Zen Headbutt for coverage. The lack of a self-recovery move is indeed a downside, but I'd take the ability to beat common leads and accomplishing its job the majority of the time over a self heal move any day.

To reiterate: Miltank doesn't hit anything hard AND loses to Taunt. To back me up: Froslass is 3HKO'd by Body Slam, and Froslass is a really frail Pokemon to begin with. That's not good at all.


Absol also isn't cutting it very well so far. He's only served me in about two instances, but other than that, his lackluster speed keeps him from doing much. I might run a Chople Berry on him to deal with the Cresselia's running HP Fighting, multiple of the Cresselia's I went up against just ate him with Sub/HP Fighting.

To be honest...I should have thought about this suggestion a little bit more. Absol is by far the best Cresselia counter one on one, but generally, it's usually the center of a team rather than a support or midgame sweeper. This team does lack bulk with it, and the team revolves around the likes of Charizard, so it was a fairly poor decision to suggest this on my part. So, I reccomend something that I've used personally (won't say I've made it, as I'm sure a lot of people have used it once or so) to replace Absol with. It does not have as great of an Attack stat as Absol, but it has better HP, Defense (way better), Special Defense, and Speed. It also only has one weakness. And a really cool ability. And...it's my favorite Pokemon from Generation IV. :D

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Drapion
@ Scope Lens
Ability: Sniper
EV's: 252 Atk/4 Def/252 Spe
Nature: Jolly
Moveset:
- Swords Dance
- Night Slash
- Earthquake
- Taunt/Pursuit/Cross Poison

Drapion provides you with a more bulky alternative to Absol, which might benefit this team more than the frail suggestion I gave you. Rather than instantly beating Cresselia one on one, this Drapion has the ability to set up on her, as the most damage he will take will be 27.8% - 33.5% from an unboosted Signal Beam (less from HP Fighting). Cresselia will be unable to set up Calm Minds or heal itself, as Taunt hits through Substitutes. This Drapion has the added benefit of beating all variants of Cresselia as well, no matter the moveset. It also beats Stall with Taunt, and has an easy time of setting up a Swords Dance in between. Night Slash hits almost everything for neutral damage except for Steel, Fighting, and Dark, and Earthquake covers the rest. Sniper + Night Slash + Scope Lens is very nifty to have, as many huge, physical walls are OHKO'd with a Critical Hit. If, for some reason, you find Taunt to be insufficient, you can try Pursuit in the last spot to nail Cresselias trying to switch out for heavy damage. If you just want a third move that hits a few things harder than Night Slash and EQ (Fighting types fit this bill), Cross Poison is a nice STAB filler. I'd go with Taunt, and work from there. Also note that if you feel that Drapion takes a little too much from the Special side, you can shift the EV's around to add some more HP, which will reduce the damage taken from neutral hits. Black Sludge is also a decent item choice for regeneration, but Drapion will miss those extra Critical Hits it can score with Scope Lens. Life Orb can be used, but in this case and for this set, it seems detrimental. Stick to the Lens.

For comparisons, with these EV's and a positive nature, Drapion hits 317 Speed, which outruns a majority of the UU metagame. Absol can only hit 273. However, Absol hits 359 Attack with a neutral nature, while Drapion hits 279. While this drop seems huge, note that Drapion hits around 540 Attack with one Swords Dance (more than enough power and still OHKO's CM Cress), and has a lot more bulk than Absol, plus more neutral hits and better resistances.

See if this change helps. If not, the only other thing I can reccomend would be to place a Choice Band on Absol. You lose the option of choosing attacks, but switching into even a resisted hit can be quite troublesome for any Poke, so in that sense, prediction is actually lessened. All you need to do is keep the same Nature and EV's, slap on a Band, and replace Swords Dance with Megahorn. I still reccomend Drapion, though.

Registeel, on the other hand, has been serving me EXTREMELY well. Very glad to have him on board!

I'm glad he's helped! Registeel would be used more if it wasn't for its paltry Attack stat, but with this team's capabilities and Curse, he's quite formidable.

Responses in the quotes above. :)
 
I looked up Moltres, and though the only thing I'd be losing moveset wise would be Dragon Pulse, I see Moltres' speed is lower than Zard, so I'm not really interested in that investment. I might try a Timid Specs Moltres on Shoddy and See how that holds up.

Timid Moltres is faster and stronger than Modest Charizard, and also has slightly better defenses. I suggest using Life Orb Moltres/Charizard instead of Choice Specs. Since Fire/Flying/Grass covers every type combination in UU, Roost can be used to possibly heal off Stealth Rock damage.

*Edit for Above post
Donphan so far hasn't had any trouble with Spin Blockers, weirdly enough. The only attempted spin block I've had so far was Frosslass, which I predicted and made it eat Stone Edge. Giving up a move(likely Ice Shard) for Odor Sleuth feels like a waste to me. What would you suggest in place of Donphan as a spinner though?

Since you're leading with Miltank, you should have Stealth Rock up most of the time. If your opponent switches in a Ghost to block Rapid Spin while Stealth Rock is up, Assurance has 100 Base Power (and is super effective)- making it much more reliable than Stone Edge if you want to thwart spin blockers, so I would suggest using Assurance instead.

*Edit Again
Would Leftovers really be a good investment in a Manectric? It doesn't really take hits that won't kill it. In addition, Lum Berry seems less effective than Life Orb because not many pokes are outspeeding Manectric.

Manectric, as a Pokemon, is entirely outclassed by Raikou except that it learns Overheat/Flamethrower and Switcheroo. Since you aren't using a Choice set (which would probably be done better by Porygon-Z, but that's a different story), I would suggest replacing it with Raikou. With Calm Mind, it can set up on many Pokemon and sweep with the nearly-unresisted combination of Thunderbolt and Hidden Power Ice. Raikou's decent defenses also make a Rest or RestTalk set viable, usually utilizing Calm Mind, Shadow Ball, or Roar. Basically, what I'm saying is that Raikou can do what your Manectric is doing, but better. You can use the same EVs with a moveset of Thunderbolt / HP Ice / Calm Mind / Substitute if you want it to serve a similar purpose, and I'd probably go with Leftovers as the item. It can actually set up on Lanturn most of the time and end up with +6 Special Attack and Special Defense if they stay in for some reason, so Hidden Power Grass isn't really necessary.

Hopefully I helped, good luck!
 
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