This is my first post in the Smog, but I've been lurking here for quite a bit. After getting Soul Silver (JP Version), I had been training a lot of Pokemon, and came up with a few to use. After a few Wifi battles, I tweaked them, and went onto Smogon to get a faster, more accurate reading on my team(with improved/perfect IVs on both sides). I'm glad to report I've had a lot of success with this team in UU, and have actually been able to hold my ground in OU, sometimes destroying some teams who didn't know how to deal with my Pokes. Without further ado, here is "UU Heroes!" *images for your viewing pleasure :p*






The Lead/Physical Wall
Miltank - LovelyCow
@Leftovers
Ability: Scrappy
Moves: Milk Drink/Body Slam/Heal Bell/Stealth Rock
EVs: 252 HP/252 Def/4 Atk
Nature: Impish(+Def/-SpAtk)
Job: Her job is simple. Set-up Stealth Rock and rid the team of status effects with Heal Bell. No longer is paralysis/burn the end of my sweeping attempts, or Toxic/Sleep the end of my walling. She also serves as the physical wall. Generally, I just set-up SR and Body Slam for some Paralysis and damage. This set works surprisingly well, as I've yet to run into many major problem poke other than Special Attackers and Sleepers. Body Slam hit's everything nto Rock or Steel for neutral, which is a LOT of pokemon, and the ability to Paralysis anything that doesn't have Limber is EXCELLENT for my other Pokemon. Milk Drink is there for healing, which is quite easy to do with her great defenses. She also doesn't mind TrickScarfers, as her speed is passable, and this allows her to get off very quick Heal Bells before switching out.

Miltank - LovelyCow
@Leftovers
Ability: Scrappy
Moves: Milk Drink/Body Slam/Heal Bell/Stealth Rock
EVs: 252 HP/252 Def/4 Atk
Nature: Impish(+Def/-SpAtk)
Job: Her job is simple. Set-up Stealth Rock and rid the team of status effects with Heal Bell. No longer is paralysis/burn the end of my sweeping attempts, or Toxic/Sleep the end of my walling. She also serves as the physical wall. Generally, I just set-up SR and Body Slam for some Paralysis and damage. This set works surprisingly well, as I've yet to run into many major problem poke other than Special Attackers and Sleepers. Body Slam hit's everything nto Rock or Steel for neutral, which is a LOT of pokemon, and the ability to Paralysis anything that doesn't have Limber is EXCELLENT for my other Pokemon. Milk Drink is there for healing, which is quite easy to do with her great defenses. She also doesn't mind TrickScarfers, as her speed is passable, and this allows her to get off very quick Heal Bells before switching out.
Physical Attackers:

Donphan - NoIceShard
@Leftover
Moves: Earthquake/Stone Edge/Ice Shard/Rapid Spin
EVs: 252 Atk/208 Def/52 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Physical attacker. He's sturdy, and the strongest person on the team, with 372 Atk to back up he impressive Defenses and Hp. He's my second go-to guy for Physical Assaults. Moveset-wise, he's simple. STAB on Earthquake for massive damage on just about everything, with Stone Edge to back it up for good coverage. Ice Shard takes care of those Sashers and enemies who are just hanging on by a thread. Also eats up Flying/Grass enemies who think they've got it made. Rapid Spin is there to take out the ever annoying SR and Spikes that aggravate me so.
@Leftover
Moves: Earthquake/Stone Edge/Ice Shard/Rapid Spin
EVs: 252 Atk/208 Def/52 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Physical attacker. He's sturdy, and the strongest person on the team, with 372 Atk to back up he impressive Defenses and Hp. He's my second go-to guy for Physical Assaults. Moveset-wise, he's simple. STAB on Earthquake for massive damage on just about everything, with Stone Edge to back it up for good coverage. Ice Shard takes care of those Sashers and enemies who are just hanging on by a thread. Also eats up Flying/Grass enemies who think they've got it made. Rapid Spin is there to take out the ever annoying SR and Spikes that aggravate me so.

Toxicroak - Sucka
@Choice SCARF
Ability: Dry Skin
Moves: Cross Chop/Stone Edge/ThunderPunch/IcePunch
EVs: 252 Speed/252 Atk/4 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Absorb Water and Revenge. I realized that since Donphan/Charizard ar weak to Water and I had no pokemon that resist it or take a Water Hit besides Umbreon/Miltank, I should get Toxicroak on the job. I tried using the Choice band set on Smogon at first, but found myself failing with it. I had the power, but I couldn't get the hits thanks to my mediocre speed! Then, after fighting a team with a Scarfed Latias(the darned creature wrecked me), I figured I should have a Choice Scarfed Pokemon too! Ever since then, Toxicroak has been wreaking havoc on enemies. I ran an Adamant nature to have a good balance of Speed and power. Cross Chop is obligatory STAB and has a High BP, though the accuracy is a turn off to me. I generally only use it in a situation where i can't predict the enemy, or I'm fairly certain they won't switch. Stone Edge has the same problem of accuracy, but it provides good coverage alongside Cross Chop, and has that nice power behind it. ThunderPunch and Ice Punch are my faves. Even though their super-effective hits are the same strength as a neutral Cross Chop, they have 100% accuracy AND have a chance to hit enemies switching in expecting a Cross Chop for SE damage. For instance, one might switch in a Drifblim "for free", only to find that you've just been ThunderPunched! Nobody sees it coming. In addition, when I use him in OU battles, ThunderPunch lets him come out on top against Gyarados, and IcePunch chews up those pesky Dragons. Another thing I feel I've got on my side is the surprise of no Sucker Punch. Lot's of Ghosts and Psychics think they can set-up on me with a Calm Mind or a Sub. Guess again. Possibly my Favorite Poke in the party, at least MVP.
@Choice SCARF
Ability: Dry Skin
Moves: Cross Chop/Stone Edge/ThunderPunch/IcePunch
EVs: 252 Speed/252 Atk/4 HP
Nature: Adamant(+Atk/-SpAtk)
Job: Absorb Water and Revenge. I realized that since Donphan/Charizard ar weak to Water and I had no pokemon that resist it or take a Water Hit besides Umbreon/Miltank, I should get Toxicroak on the job. I tried using the Choice band set on Smogon at first, but found myself failing with it. I had the power, but I couldn't get the hits thanks to my mediocre speed! Then, after fighting a team with a Scarfed Latias(the darned creature wrecked me), I figured I should have a Choice Scarfed Pokemon too! Ever since then, Toxicroak has been wreaking havoc on enemies. I ran an Adamant nature to have a good balance of Speed and power. Cross Chop is obligatory STAB and has a High BP, though the accuracy is a turn off to me. I generally only use it in a situation where i can't predict the enemy, or I'm fairly certain they won't switch. Stone Edge has the same problem of accuracy, but it provides good coverage alongside Cross Chop, and has that nice power behind it. ThunderPunch and Ice Punch are my faves. Even though their super-effective hits are the same strength as a neutral Cross Chop, they have 100% accuracy AND have a chance to hit enemies switching in expecting a Cross Chop for SE damage. For instance, one might switch in a Drifblim "for free", only to find that you've just been ThunderPunched! Nobody sees it coming. In addition, when I use him in OU battles, ThunderPunch lets him come out on top against Gyarados, and IcePunch chews up those pesky Dragons. Another thing I feel I've got on my side is the surprise of no Sucker Punch. Lot's of Ghosts and Psychics think they can set-up on me with a Calm Mind or a Sub. Guess again. Possibly my Favorite Poke in the party, at least MVP.
Special Attackers:

Manectric(F) - WoManectric
@Life Orb
Ability: Static
ThunderBolt/Flamethrower/HP Grass/Subsitute
EVs: 252 Speed/252 SpAtk/4 HP
Nature: Timid(+Speed/-SpAtk)
Job: Like it says, Special attacker. This girl is great. Fast and powerful, especially with Life Orb pumping it up. She also works as my second Revenge Killer. Usual plan is to Sub when I get it, and hope for a switch. If they switch, I use one of my three attacks to hit it as hard as I can. Thunderbolt is powerful STAB, and if I'm blessed, it can paralyze an enemy. Flamethrower eats Steels and Grass, and is good for general damage. HP Grass covers Ground, Rocks, and Waters like Lanturn who will absorb my Electric attacks. Also takes a big bite out of Swampert in OU, who probably doesn't see it comin'. If I can get a Sub off on a switch, opponent's have a really hard time taking me down without getting a big scratch.
@Life Orb
Ability: Static
ThunderBolt/Flamethrower/HP Grass/Subsitute
EVs: 252 Speed/252 SpAtk/4 HP
Nature: Timid(+Speed/-SpAtk)
Job: Like it says, Special attacker. This girl is great. Fast and powerful, especially with Life Orb pumping it up. She also works as my second Revenge Killer. Usual plan is to Sub when I get it, and hope for a switch. If they switch, I use one of my three attacks to hit it as hard as I can. Thunderbolt is powerful STAB, and if I'm blessed, it can paralyze an enemy. Flamethrower eats Steels and Grass, and is good for general damage. HP Grass covers Ground, Rocks, and Waters like Lanturn who will absorb my Electric attacks. Also takes a big bite out of Swampert in OU, who probably doesn't see it comin'. If I can get a Sub off on a switch, opponent's have a really hard time taking me down without getting a big scratch.

Charizard - Amaterasu
@ Choice Specs
Moves: Air Slash/Dragon Pulse/HP Grass/OVERHEAT
EVs: 252 Speed/252 SpAtk/4 Def
Nature: Modest(+SpAtk/-Atk)
Job: Straight MURDERER. This guy stomps all over Pokes like it was frickin child's play. With good Speed and fantastic SpAtk, I demolish just about anything that dares to switch into me. Air Slash provides me with a decently powerful STAB attack that helps ease my prediction a LOT. Nobody in their right mind would switch in a Steel to Charizard. A lot of the switch-ins tend to be Waters, Fires, and Ground types, none of which resist Flying. When they do switch in, they'll be losing a large chunk of their HP, and if it's over half, I'll go for a second one. Should they somehow survive(lolwut?), I've got a little security in the 30% Flinch rate. Dragon Pulse is good coverage as well, and if I know that my opponent doesn't have any Steels left, I can sweep with this unhindered. In addittion, this hits the OU Dragons for SE damage. HP Grass is there to take care of Waters, Rocks, and Grounds, should I switch in to them. As with Manectric, this helps me murder Swamperts I find oh so common in OU. Lastly, and definitely not least, is Overheat. I chose Overheat over Flamethrower because of it's damage, and I chose it over Fire blast because of it's accuracy. The power on this move is tremendous, and even pokemon that do resist it are going to be taking a VERY hard hit from it. This move takes down even the toughest of Special Walls. Even with -2, this will still take down most grass Pokemon. The drop in power is saddening, but the nature of Choice items is switching in and out, so it's not too bad a loss. A force to be reckoned with.
Special Wall

Umbreon - Destroyer
@Leftovers
Moves: Mean Look/Wish/Baton Pass/Yawn
Evs: 252 SpDef/24 Def/228 HP
Nature: Bold(+Def/-Atk)
Job: Mean Look Pass, take hits, Wish pass, Sleep. Simple enough. This guy can take hits on both sides very well, but he's more aimed at SpDef, seeing as I have 2 capable defenders already. I usually like to yawn as soon as I get in, and that usually hits their counter. After the Yawn depends on what I'm fighting. If it's an attacker that could possibly KO me, I switch out. If not, I try to Mean Look, which will either trap their sleeping pokemon in, or trap in their second choice counter for Umbreon. I then Baton Pass to an appropriate counter. This Umbreon does have a problem sometimes, as when it's the last Pokemon, it has no way of attacking. However, Yawn is too good to give up for Toxic when I have a team of capable sweepers already on the job. Bold nature is to help it take hits on the Def side, while lowering Atk so I take less damage from confusion.
@Leftovers
Moves: Mean Look/Wish/Baton Pass/Yawn
Evs: 252 SpDef/24 Def/228 HP
Nature: Bold(+Def/-Atk)
Job: Mean Look Pass, take hits, Wish pass, Sleep. Simple enough. This guy can take hits on both sides very well, but he's more aimed at SpDef, seeing as I have 2 capable defenders already. I usually like to yawn as soon as I get in, and that usually hits their counter. After the Yawn depends on what I'm fighting. If it's an attacker that could possibly KO me, I switch out. If not, I try to Mean Look, which will either trap their sleeping pokemon in, or trap in their second choice counter for Umbreon. I then Baton Pass to an appropriate counter. This Umbreon does have a problem sometimes, as when it's the last Pokemon, it has no way of attacking. However, Yawn is too good to give up for Toxic when I have a team of capable sweepers already on the job. Bold nature is to help it take hits on the Def side, while lowering Atk so I take less damage from confusion.
Team-Making process: I made a team of pokemon I like. I wanted Miltank, Manectric, and Donphan. As my newly made pokemon from SS, they did incredibly well in their first battle, and made me proud.



Since Donphan and Manectric were my only attackers at the time, I figured I should add more. My SpecsZard fit in well, as he was flying, and thus immune to the Ground type attacks that Manectric would draw.




I noticed that Zard was weak to Rock, and both he andDonphan were weak to Water. After a little thinking, I figured Toxicroak would be perfect for this job, since he absorbs Water, and resists Rock, thanks to it's Fighting type. He would also be my second Physical Attacker.





The only thing I'm missing is a Special Wall, which is much needed seeing as most of my team can't take Special hits very well. I also had a problem with Psychic attacks, as my Toxicroak is a whopping x4 weak to Psychic. Umbreon fits in perfectly, giving me immunity to Psychic, and an incredibly high SpDef to work with. He can also Mean Look Pass, allowing me to take out most pokemon that would counter me.





