Hello, citizens of Smogon! This is my third RMT here at Smogon, and I hope it will turn out better than the last one (no replies at all, lol). This OU team has been successful, but there are a few kinks that I need to work out. Most of this team is somewhat gimmicky, and I would not like serious overhauls that send this team to bog-standard OU. EVs are my weak point, so I would like specific help with those. Now, on with the show!
Changes will remain in their original color.
Nico di Angelo (Gengar) (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Shadow Ball
- Focus Blast
- Energy Ball
I originally had a Banded Gengar here, but this Specs set works a lot better. Trick is a key move on the set as it allows Gengar to cripple opposing leads, walls, or physical sweepers. Shadow Ball provides a reliable STAB that can hurt pretty badly with Specs attached. Focus Blast gets perfect coverage alongside Shadow Ball and covers Tyranitar, Heatran, and Magnezone. Energy Ball tears Swampert to pieces and can destroy Rhyperior if anyone still uses him.
Max SAtk and Speed are givens on a frail special sweeper. The remaining EVs are allocated to HP simply because I have nowhere else to put them.
Synergy:
Dark- Scizor, Heatran
Ghost- Scizor, Heatran
Psychic- Scizor, Heatran, Celebi
Blackjack (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP/252 Atk/10 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Roost
I originally had a Scarf Salamence here. Then I had a Special LOGon, and it worked pretty well. Then ame.otani suggested this set (with Fire Blast over Fire Punch). I tried it out, and I really like the change. Dragon Claw provides a nice STAB attack that has great neutral coverage. Earthquake is a secondary STAB that gets solid coverage and mauls Heatran, Tyranitar, and Magnezone. It also gets great coverage alongside Dragon Claw. Fire Punch completes the coverage on this set and beats up Forretress, Scizor, Skarmory, and Bronzong (who I never see anymore for some reason). Roost is an important final move, as it helps nullify Life Orb recoil and entry hazard (lol) damage.
The EVs are also ame.otani's, but I've figured out (mostly) what they do. 32 HP EVs hit 309 HP, a magic Life Orb number. Max Attack is a given. The Speed EVs, I assume, outspeed something important, although I'm not sure what. The remaining EVs are in Defense because they can be.
Synergy:
Dragon- Scizor, Heatran
Ice- Scizor, Heatran
Annabeth Chase (Scizor) (F) @ Leftovers
Ability: Technician
EVs: 200 HP/252 Atk/58 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
The mighty Scizor!…presented in an alternate form. SD Scizor has worked very well for me and has swept entire teams from time to time. Swords Dance is the set-up move and increases Scizor’s attack from 394 to a whopping 788 after just one use. Bullet Punch works well with Technician, as most OU players know. Bug Bite is secondary STAB and plows through plenty of OU Pokemon. Brick Break brings a coverage move to the table and actually lets Scizor hurt Heatran without undoing part of his boosts. (Strategy Note: If I have seen that my opponent has a Heatran or Magnezone, I will often Brick Break immediately when I switch Scizor in.)
This EV spread is also ame.otani's. 200 HP maximizes bulk. The Attack EVs are a given, and the remaining EVs are placed in Speed.
Synergy:
Fire- Heatran, Gyarados
Tyson (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Toxic
- Lava Plume
- Earth Power
A play off of SubTran. This guy actually functions as my main sweeper most of the time, simply because of his coverage and ability. Substitute is the key to the set, as it eases prediction and blocks paralysis and sleep moves. Toxic allows Heatran to cripple bulky waters *cough*Vaporeon*cough* that would otherwise ruin him. Lava Plume is a STAB attack with a nifty burn chance that has helped me so many times against Salamence. Earth Power destroys opposing Heatran, Infernape, and Tyranitar. The Special Defense drops can also be quite nasty if they come at the right time. This guy receives Celebi's Baton Passes, and can deal a lot of damage (even sweep entire teams) after 2 Calm Mind boosts.
The EV spread is DrkSlay's. Max Speed and Special Attack provide optimal sweeping power. The remaining EVs sit in HP.
Synergy:
Ground- Gengar, Flygon, Celebi, Gyarados
Water- Celebi, Gyarados
Fighting- Gengar, Celebi, Gyarados
Grover Underwood (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/6 SAtk
Gentle nature (+SDef, -Def)
- Calm Mind
- Hidden Power {Fire}
- Grass Knot
- Baton Pass
CM Passer Celebi was probably the weakest link on my team until DrkSlay suggested HP {Fire} over Psychic. Now Celebi can usually either pass to Heatran or nab a KO. Calm Mind is critical to the set, as it gives Celebi something to pass. Hidden Power {Fire} (bracket things because I'll never use them again) destroys Forretress and Scizor that think Celebi can't hurt them. Grass Knot gets STAB and clobbers Hippowdon, Tyranitar, Suicune, and, after two Calm Minds, Vaporeon. Baton Pass lets Celebi get the heck out of there and go Heatran. I intended for Flygon to be the recipient most of the time (at least, until he wet physical), but I usually end up passing to Heatran instead. Now I always pass to Heatran because he covers all of Celebi's weaknesses and makes good use of the SpA boosts.
Max HP and Speed give Celebi the best chance to pass something, while the remaining EVs are put in Special Attack for a little extra oomph. Unfortunately, Gentle is my choice of nature because nothing else useful can work with HP Fire.
Synergy:
Fire- Flygon, Heatran, Gyarados
Ice- Scizor, Heatran
Bug- Gengar, Scizor, Heatran, Gyarados
Dark- Scizor, Heatran
Ghost- Scizor, Heatran
Flying- Heatran
Poison- Flygon, Scizor, Heatran
Percy Jackson (Gyarados) (M) @ Choice Band
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Return
- Taunt
Now that we’ve seen all of Percy’s friends, we get to the big man himself. He was my team's weakest link until DrkSlay suggested I change him from CBDos to BulkyDDDos. Now he is absolutely amazing. Dragon Dance lets him boost his Attack and Speed. Waterfall is a great STAB that has brilliant neutral coverage, as well as the ability to tear things apart. Return gets amazing coverage alongside Waterfall and beats down Water-resists. Taunt lets him set up easier and force things like Skarmory to leave me alone.
The EV spread is DrkSlay's. I'm not 100% sure what it does, but it works really nicely.
Synergy:
Electric- Flygon, Celebi
Rock- Flygon
And that’s all! Rate, hate, steal, go read Percy Jackson, eat a bagel, I don’t care!
A Look Back:






All artwork property of arkeis.com.
All sprites property of Bulbapedia.
Changes will remain in their original color.

Nico di Angelo (Gengar) (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Shadow Ball
- Focus Blast
- Energy Ball
I originally had a Banded Gengar here, but this Specs set works a lot better. Trick is a key move on the set as it allows Gengar to cripple opposing leads, walls, or physical sweepers. Shadow Ball provides a reliable STAB that can hurt pretty badly with Specs attached. Focus Blast gets perfect coverage alongside Shadow Ball and covers Tyranitar, Heatran, and Magnezone. Energy Ball tears Swampert to pieces and can destroy Rhyperior if anyone still uses him.
Max SAtk and Speed are givens on a frail special sweeper. The remaining EVs are allocated to HP simply because I have nowhere else to put them.
Synergy:
Dark- Scizor, Heatran
Ghost- Scizor, Heatran
Psychic- Scizor, Heatran, Celebi

Blackjack (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP/252 Atk/10 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Roost
I originally had a Scarf Salamence here. Then I had a Special LOGon, and it worked pretty well. Then ame.otani suggested this set (with Fire Blast over Fire Punch). I tried it out, and I really like the change. Dragon Claw provides a nice STAB attack that has great neutral coverage. Earthquake is a secondary STAB that gets solid coverage and mauls Heatran, Tyranitar, and Magnezone. It also gets great coverage alongside Dragon Claw. Fire Punch completes the coverage on this set and beats up Forretress, Scizor, Skarmory, and Bronzong (who I never see anymore for some reason). Roost is an important final move, as it helps nullify Life Orb recoil and entry hazard (lol) damage.
The EVs are also ame.otani's, but I've figured out (mostly) what they do. 32 HP EVs hit 309 HP, a magic Life Orb number. Max Attack is a given. The Speed EVs, I assume, outspeed something important, although I'm not sure what. The remaining EVs are in Defense because they can be.
Synergy:
Dragon- Scizor, Heatran
Ice- Scizor, Heatran

Annabeth Chase (Scizor) (F) @ Leftovers
Ability: Technician
EVs: 200 HP/252 Atk/58 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
The mighty Scizor!…presented in an alternate form. SD Scizor has worked very well for me and has swept entire teams from time to time. Swords Dance is the set-up move and increases Scizor’s attack from 394 to a whopping 788 after just one use. Bullet Punch works well with Technician, as most OU players know. Bug Bite is secondary STAB and plows through plenty of OU Pokemon. Brick Break brings a coverage move to the table and actually lets Scizor hurt Heatran without undoing part of his boosts. (Strategy Note: If I have seen that my opponent has a Heatran or Magnezone, I will often Brick Break immediately when I switch Scizor in.)
This EV spread is also ame.otani's. 200 HP maximizes bulk. The Attack EVs are a given, and the remaining EVs are placed in Speed.
Synergy:
Fire- Heatran, Gyarados

Tyson (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Toxic
- Lava Plume
- Earth Power
A play off of SubTran. This guy actually functions as my main sweeper most of the time, simply because of his coverage and ability. Substitute is the key to the set, as it eases prediction and blocks paralysis and sleep moves. Toxic allows Heatran to cripple bulky waters *cough*Vaporeon*cough* that would otherwise ruin him. Lava Plume is a STAB attack with a nifty burn chance that has helped me so many times against Salamence. Earth Power destroys opposing Heatran, Infernape, and Tyranitar. The Special Defense drops can also be quite nasty if they come at the right time. This guy receives Celebi's Baton Passes, and can deal a lot of damage (even sweep entire teams) after 2 Calm Mind boosts.
The EV spread is DrkSlay's. Max Speed and Special Attack provide optimal sweeping power. The remaining EVs sit in HP.
Synergy:
Ground- Gengar, Flygon, Celebi, Gyarados
Water- Celebi, Gyarados
Fighting- Gengar, Celebi, Gyarados

Grover Underwood (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/6 SAtk
Gentle nature (+SDef, -Def)
- Calm Mind
- Hidden Power {Fire}
- Grass Knot
- Baton Pass
CM Passer Celebi was probably the weakest link on my team until DrkSlay suggested HP {Fire} over Psychic. Now Celebi can usually either pass to Heatran or nab a KO. Calm Mind is critical to the set, as it gives Celebi something to pass. Hidden Power {Fire} (bracket things because I'll never use them again) destroys Forretress and Scizor that think Celebi can't hurt them. Grass Knot gets STAB and clobbers Hippowdon, Tyranitar, Suicune, and, after two Calm Minds, Vaporeon. Baton Pass lets Celebi get the heck out of there and go Heatran. I intended for Flygon to be the recipient most of the time (at least, until he wet physical), but I usually end up passing to Heatran instead. Now I always pass to Heatran because he covers all of Celebi's weaknesses and makes good use of the SpA boosts.
Max HP and Speed give Celebi the best chance to pass something, while the remaining EVs are put in Special Attack for a little extra oomph. Unfortunately, Gentle is my choice of nature because nothing else useful can work with HP Fire.
Synergy:
Fire- Flygon, Heatran, Gyarados
Ice- Scizor, Heatran
Bug- Gengar, Scizor, Heatran, Gyarados
Dark- Scizor, Heatran
Ghost- Scizor, Heatran
Flying- Heatran
Poison- Flygon, Scizor, Heatran

Percy Jackson (Gyarados) (M) @ Choice Band
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Return
- Taunt
Now that we’ve seen all of Percy’s friends, we get to the big man himself. He was my team's weakest link until DrkSlay suggested I change him from CBDos to BulkyDDDos. Now he is absolutely amazing. Dragon Dance lets him boost his Attack and Speed. Waterfall is a great STAB that has brilliant neutral coverage, as well as the ability to tear things apart. Return gets amazing coverage alongside Waterfall and beats down Water-resists. Taunt lets him set up easier and force things like Skarmory to leave me alone.
The EV spread is DrkSlay's. I'm not 100% sure what it does, but it works really nicely.
Synergy:
Electric- Flygon, Celebi
Rock- Flygon
And that’s all! Rate, hate, steal, go read Percy Jackson, eat a bagel, I don’t care!
A Look Back:






All artwork property of arkeis.com.
All sprites property of Bulbapedia.