GBA said:
Well, Heysup you've got a point. We just need to prepare better to play against a Rain Team. I mean, common, if people just used a weather changer on thier team Abomasnow could might as well be UU again. Staraptor might as well be retested because god knows Cressalia can take multiple hits from it and heal up. Crobat who didn't even fit any charecteristic perfectly should be UU two because according to the previous post there is no such thing as 'gimmick' checks and if I do recall.. Crobat had a lot of 'gimmick' checks.... Oh there is more... Shaymin can be checked by Venusaur, Jumpluff, blah blah blah...
You may have been sarcastic here but comparing the BLs to rain is just begging the question, not to mention I personally think that it's an exaggeration.
FlareBlitz said:
If you guys look at the Policy Review thread on the Ideal Metagame, two of the things emphasized are competitiveness (where one strategy is not substantially favorable to another due to ease of use or win chance) and skill-based play (where players of higher skill are consistently rewarded over players of lower skill). Rain removes the skill aspect due to matches coming down to "prediction" (coin flips) and it removes the competitiveness aspect since winning with a rain team is about as difficult as sweeping with Rayquaza in OU.
I have to ask whether you're seriously trying to play that card, because I'd say you're misusing it.
I'm not entirely sure whether your first remark was referring to Variety or to Balance (definitely not Competitive). What you've said does not truly describe either characteristic; Variety is described as: "The metagame should have the widest possible variety of playing options and strategies that are viable and competitive for knowledgeable players." Rain doesn't seem to be reducing viable team types from what I have seen. Balance reads: "All viable playing options and strategies should be as competitively balanced as possible, in relation to each other." It continues, "When any elements of the metagame are considerably better than others, it gives an intrinsic advantage to players that prefer or excel with the superior elements, and handicaps players who are most proficient with other elements." I don't think that Rain does this, either. I don't feel handicapped at all by not using a Rain team.
Your second remark is a bit clearer and it's obvious that you're talking about Skill: "The metagame should require knowledge and practice to become an expert player and to achieve consistent success at the highest levels of play." But notice that this does not say anything at all about ease of making it to the top of the ladder. Instead, it merely says that Pokémon should require practice to master it and become an expert at it. I just don't see a newbie bursting into UU with a rain team and making it to the top of the ladder.
It doesn't matter that you think that prediction is equivalent to coin flips because, well, it really isn't. No matter how hard you try, eventually you go through so many battles that you end up doing things habitually, and then a better player can come along and read your every move. Anyone who's played iterated Prisoner's Dilemma, iterated Rock Paper Scissors, etc. will tell you that prediction isn't just a coin flip.
Finally, are you seriously comparing rain to Rayquaza? Seriously? Jumpman16 already showed just how Uber Rayquaza is in
this post. Rain is not nearly as broken as Rayquaza is.
Smurf. said:
How is Dual Screening as Rain is set up bullshit? So everyone has to run a Screen strategy... idiot
How is priority bullshit? Bulk negates this completely, not to mention priority is weak as fuck.
How is Registeel bullshit? SD Kabutops
How is Slow[bro/king]/any "water-type" bullshit? SD Ludicolo
How is Cresselia bullshit? Quilfish explodo (in any case Cress will be booted so its irrelevant)
How is Milotic bullshit? lol
Um, lrn2logic? All Heysup did was give you several
possible Rain checking methods. That hardly means that "everyone" has to run Screens or w/e. Also notice how all your answers to these checks are different, which means that the Rain player must now switch to that counter, wasting precious Rain time. That's not even mentioning Registeel TWaving Kabutops, a Bulky Water TWaving Ludicolo, etc.
I swear, it's like some people don't even
try to beat Rain teams using *gasp* skill and thinking. You don't have to start calling people idiots lol.