Virgin Atlantic (OU RMT)

VIRGIN ATLANTIC, Because We Are Wusses... GRRRRRRRRRRRRR
This team is based around a Lucario sweep. Lucario is a beast imo, but he has weaknesses. My teams job is to take out those weaknesses, obviously.
Team Building Process

Note: This section is helpful for those who need help on how to approach building teams. I reccomend those people read this section. But if you are ok with that, feel free to scroll down and take a closer look^^

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Well, first off, I thought to myself, what pokemon can win you the game very easily. There were a few options I thought about.

The first that came to mind was Salamence. Then Tyranitar. Then Scizor. Salamence is an amazing sweeper, but its weakness to stealth rock put me off. Yeah, I could use a Rapid Spinner, but I needed my team to flow nice and smoothly, so stopping to spin would somewhat slow me down. Now, after I thought about the stealth rock weakness, I had two nice options. Tyranitar and Lucario. Tyranitar is a brilliant sweeper, able to anihilate teams left right and center. Lucario is often compared to Herracross, but Lucario comes out on top in that battle due to the fact he has a priority, Extremespeed. So, I weighed up my options. Tyranitar is just as good as Lucario in many ways, but the fact that when it is released, Sandstorm is made put me down. But, the main reason I chose Lucario is because of his priority. So, I had Lucario. I needed a pokemon that could work with it. A secondary sweeper who helped out Lucarios weaknesses.

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The pokemon I chose was Salamence. He supported most of Lucarios weaknesses and could take care of some counters. He was the one for me.


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.Now, one pokemon that threatens both Lucario and Salamence is Scizor. So, imo the best pokemon to take it out is none other than Magnezone. Not only does he take that out, he takes out Skarmory, who could potentially ruin Lukes sweep by using Whirlwind.


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So, I had Magnezone to deal with the pesky steels, but the Steels wont just run out of their poke balls. They need something to make it. I have decided that I will use Gengar, as his power and speed help to dispatch of other pokemon, not just bait in pursuit users.


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There was now a huge weakness to my team in the form of a Tyranitar. This thing basically runs through the team, apart from Magnezone, so far. I needed a check to him that flowed with my team and helped out my other pokemon. I chose Starmie. It is a reliable check to Tyranitar, as long as I can weaken it before hand. Also it nicely deals with some other pokemon that I will talk about later.

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Now, obviously I needed a lead. My team needs all the support it can get, and a bit more defensive capabilities. It also needed to get rocks down reliably. Anti-Lead was not an option for me. Also, I noticed Salamence was a huge problem after it gains a Dragon Dance. One pokemon who could stop it, as well as lay down the rocks was Swampert.

A Closer Look


The Lead

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Swampert
Swampert ( STDftw)@ Leftovers
Ability: Torrent
EVs: 252 def/ 252 Hp/ 4 Atk
Nature: Relaxed
- Stealth Rock

- This move is very important in guaranteeing important kills on some threats.

- Earthquake

- This move helps alot against a very common lead, Metagross. I get a Stealth Rock, then normally Earthquake once, then switch to Gengar to take the Explosion.

- Ice Beam

This move is here to counter DD Salamence, and to a lesser extent, Flygon. I can survive a +1 outrage pretty easily, and 0HKO with Ice Beam.

- Surf

- As protect and roar are not needed, I went with Surf, to do a bit more damage to thos physical walls who love to set up on me.

I decided Swampert was the lead for me, as its ability to deal with Salamence was needed. Also, it was very reliable, and I definitely need the rocks. Swampert deals with another problem to my team, Metagross. Metagross has no chance against my Pert. My earthquake usually does more than half, while his does a meager 23 % at best. Swampert effieciently deals with Heatran, which helps out my Gengar. But I should watch out for HP Grass.

Swampert also acts as a Scizor counter if it doesnt decide to come out to Gengar or Starmie, though it usually does. Also, Swampert easily counters Tyranitar, even after it has a DD under its belt. The only problem I really have is Celebi and Roserade. Both are dealt with efficiently by Gengar though.



The Steel Killer

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Magnezone

Magnezone( Steel Virgin) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/ 252 SpA/ 252 Spd
Nature: Naive
- Thunderbolt

- This is Magnezones main move, dealing the best damage. If I am up against a severely weakened Scizor, which I usually am, due to Gengar and Starmie weakening it. I would rather get locked on T-bolt than Hidden Power. When I do this, Magnezone often goes on to kill another pokemon.

- Hidden Power Fire

- This move finishes off those pesky steels, mainly Jirachi and Scizor, who are threats. I dont like being locked into this, but it is neccesary to defeat them if they have hp left.

- Signal Beam

- Most Magnezone sets carry Flash Cannon. But I like running Signal Beam. Not only does it hit Tyranitar, it also hits Latias, who likes to switch in to Magnezone. It can 0HKO it if it has taken some previous damage.

- Explosion

- This move is generally used when I am weakened, and when I have fulfilled my purpose. Then I can switch in Salamence or Lucario on the free, depending on the situation.


Magnezone is a brilliant pokemon to my team, destroying most of Lucarios counters. Scizor is 0HKOd by HP Fire. Though, if it is to deal with Jirachi, who isnt a major threat to my team anyway, it must be weakened sufficiently. Also, Magnezone 0HKOs Gengar with T-bolt, who is a threat to Starmie and my Gengar.

Magnezone is a huge part of the team, so I only really take him out when those Pursuiters come out to try and rape Starmie and Gengar.


The Bait/ Special Sweeper

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Gengar

Gengar ( MasterBaitor ) @ Life Orb
Ability: Levitate
EVs: 252 Spe / 216 SpAtk / 40 Atk
Nature: Hasty
- Shadow Ball

- Shadow Ball is Gengars stab attack, and deals huge amounts of dame to those I hit neutrally, and super effectively alike. Shadow ball deals with weakened Rotom and Latias easily, though I have to watch out for Scarfed versions of both of these. Machamp will generally switch in to Swampert, and proceed to Dynamic Punch. Gengar can get a free switch in, and can deal a huge amount of damage to Machamp.

- Thunderbolt

Obviously, this move deals with Gyarados and Skarmory, but also 2HKOs Suicune, which is very helpful. Vaporeon is also damaged sufficiently.

- Focus Blast

- This move easily 0HKOs Tyranitar, even in sandstorm. It also 0HKOs min HP Heatran. Also, to a lesser extent, it does 46-55.3% to defensive Snorlax, and 54.5% - 64.5% to offensive sets.

- Explosion

- This move works very well with Gengar. A common switch in to Gengar is Blissey, who usually hopes to get a T-Wave on me. With Explosion, Gengar has a chance of 0HKOing Wish Bliss and Cleric sets. With Stealth Rock damage, it is 0HKOd.

Gengar is a wonderful pokemon, and works well with my team. It really helps Magnezone do its job, and can even kill a few pokemon before it goes down. When Scizor switches in, I just press Focus Blast, as I dont mind dieing from BP, because then Magnezone easily dispatches of it. This is important as I aim to get rid of Lukes counters quickly, so Gengar works nicely.



The Support/ Special Sweeper

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Starmie

Starmie ( NoGenitals ) @ Life Orb
Ability: Natural Cure
EVs: 4 Hp/ 252 SpA/ 252 Spd
Nature: Timid
- Hydro Pump

- I chose Hydro Pump because I wanted raw power. I needed to dispatch of threats quickly. Zapdos are 0HKOd, after Stealth Rock damage,
most Bronzong, Jirachi, and Metagross are 2HKOed, and all Cresselia and Snorlax are 3HKOed. All Tyranitar are 2HKOed by Hydro Pump, and a 32 HP Scizor is OHKOed after Stealth Rock damage, foiling their attempts to Pursuit me.

- Ice Beam

- Ice Beam is a good attack and gives good coverage when paired with T-Bolt. It makes short work of Salamence without a DD, and destroys Flygon. Celebi likes to switch in to Starmie, usually wanting to Leech Seed or Grass Knot. Grass Knot only 0HKOs if Stealth Rock is on the field. Starmie usually hits it very hard with Ice Beam.

- ThunderBolt

- Thunderbolt is a good move for Starmie. Gyarados likes to come in on Swampert and DD. So I switch to Starmie on the switch. Gyarados has no moves that can 0HKO me normally, so they either stay in and try do damage while I proceed to pwn them with T-Bolt. Starmie also does alot of damage to Suicune and Vaporeon.

- Recover

- This move helps Starmies ability to sweep. If im injured and predict a switch, I just recover up and get ready for there pokemon. It isnt used very much though, soit could be replaced. I am usually on the attack but it has saved my Starmie several times.

Starmie not only helps counter pokemon such as Gyarados, it also serves as bait for Scizor. But another good thing about Starmie is its ability, Natural Cure. This helps scout out status moves from the likes of the Rotom Formes and most importantly, Blissey. This is very important for my Salamence and Lucario, so I know if I can switch into Blissey and scare it away, instead of walking straight into a Thunder Wave. If it is toxic, Lucario is free to come in and set up an SD, obviously when his counters ae removed though. Starmie is an important member and works with my team.



The Physical Sweeper

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Salamence

Salamence( RageWank) @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 252 SpA / 176 Spe
Nature: Naughty
- Draco Meteor

- Draco Meteor is a very good attack that works well in conjunction with Dragon Dance. Blissey wont switch in if it sees a DD. Anything hit neutrally by this move is severely damaged, or 0HKOd.

- Earthquake

- This helps me deal with the likes of Choice Scarf Heatran after a DD, and all of those other steel types barring Skarmory and Bronzong, who should have been dealt with earlier by Magnezone.

- Dragon Dance

- When I switch in Salamence, I almost always DD right off the bat. When I have a DD I outspeed almost all choice scarfed pokemon, particularly Heatran and Tyranitar.

- Outrage

- This move isnt used that much, but normally I use it endgame, when I know the other pokemon, so I know if Im safe to switch in. It 0hkos Blissey everytime if I have a DD( I usually do)

Salamence is vital to the success of my team. Not only is it capable of finishing the game off, it has excellent synergy with Lucario. This Salamence set is walled by Bronzong and Skarmory, so Magnezone, Starmie and Gengar are huge helps. Where as Salamence helps out Gengar and Starmie by destroying Rotoms switching in to get a Wil- O- Wisp with Draco Meteor, which is an 0HKO.

Salamence serves as a good mid-late game sweeper, and works wonderfully with my team, supporting many weaknesses of my other team mates.



Late Game Sweeper

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Lucario


Lucario ( SteelBalls ) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
- Swords Dance

- Swords Dance is the utility move that makes Lucario such a beast. Once an SD is up, Luke destroys almost anything in the game, even Skarmory, Close Combat KOs it if it has an Adamant nature(mine has) and has taken prior SR damage.

- Close Combat

- CC is Lukes Stab attack and annihilates everything it outspeeds. This deals with the steel types ( who are generally slower ). It probaly 0HKOs everything it outspeeds, but not flying types.

- Extremespeed

- This is the move that makes Lucario even better. This is the strongest priority move in the game, and normally the faster foes are the frailest. This move is uber imo.

- Crunch

- I didnt realize before hand that Crunch did more damage to Celebi than Ice Punch, and also hit Rotom, who would other wise counter me. Thanks for that Legendary!


The first thing I would like to explain is the reason why I chose Adamant instead of Jolly. I feel the need for speed is irrelevant because 1) my team counters the fast threats my team face and 2) most fast pokemon are frail.
Adamant is needed to secure the 0HKOs against Skarmory and Defensive Heatran, as they can both stop my sweep with Whirlwind and Fire Blast respectively. Lucario is a brilliant pokemon that should be used more often Imo.

Thank you for rating guys ^^
 
- Ice Punch

- The reason why Ice Punch was chosen over the other options was, because my team has no solid counter to grass types, like Celebi. Lucario easily outspeeds Celebi and OHKOs it with Ice Punch after a SD. Ownage.

Crunch hits Celebi harder than Ice Punch, and the Rotom appliances as well; making it the superior option in my opinion. Also, a STAB Close Combat is stronger than a Super Effective Ice Punch.

Crunch > Ice Punch

I hope that you had a typo with your Gengar comments, because you lack half the Evs he is capable of running; if you are using Explosion, change the nature to Hasty to hit harder with Explosion, whilts retaining your power on the Special side. Some Attack Evs can also guarantee that you OHKO Blissey after Stealth Rock, 40 to be exact.

Hasty
252 Spe / 216 SpAtk / 40 Atk

Hope that i had helped, good luck with your team!
 
Azelf lead > pert lead get rocks up and wtfboom/u-turn.


Do you think before you post?

Swampert is better for his team, because it provides an electric immunity and plenty of resistances and type-neutrals. Its also bulkier, so it can switch back in and absorb attacks. Azelf is Pursuit bait, and too easy to predict around.


ANYWHOOOOOOOOOOO

Solid team imo, not any weaknesses I can spot off the top of my head but I'm kinda tired, but I'll try and point out what I see.

I'm just not crazy about you having Gengar and Starmie who are both pursuit bait. Blissey causes HUGE problems for your team defensively, being able to stall out Gengar and Starmie.

I don't really like your Salamence Set, as it has fairly poor coverage with only Dragon and Ground attacks and gets walled by Skarmory, and you don't really have a way to lure it or counter it, since most Skarmory's have Shed Shell these days.

Like I said, I'm tired, so I might have missed some stuff and/or got some stuff wrong. Feel free to correct me or call me a fucking moron if its wrong.
 
- Ice Punch

- The reason why Ice Punch was chosen over the other options was, because my team has no solid counter to grass types, like Celebi. Lucario easily outspeeds Celebi and OHKOs it with Ice Punch after a SD. Ownage.

I actually agree with legendary_07: Crunch is just far superior to Ice Punch - especially against Celebi. Celebi is never OHKOed by a +2 Adamant Life Orb Ice Punch unless it switched into Stealth Rock AND there is Sandstorm cancelling Leftovers, as Ice Punch does 75.7 - 89.1% to Celebi. Crunch, whilst not ensuring the OHKO either, does 81.2 - 95.5%, which is an OHKO 12% of the time after SR. Crunch also has the added bonus of hurting Rotom badly, which is a great counter to Lucario without Crunch due to being immune to Extremespeed and Close Combat and usually surviving Ice Punch, whilst it can OHKO Lucario with Overheat or cripple it with Will-O-Wisp.
 
Have you ever considered making your Salamence a dedicated wall breaker rather than a mediocre mix of Dragon Dance and the latter? He can beat Blissey and helps you get around stall easier as well.

Salamence @ Life Orb
Intimidate
252 Spe / 240 SpAtk / 16 Atk
Naive

Draco Meteor
Fire Blast
Brick Break
Roost

This set allows you to keep launching Draco Meteors with Roost recovering your HP, Fire Blast deals heavy damage to almost every Steel type, and Brick Break OHKOs Blissey if she comes on Draco Meteor and Stealth Rock.
Good Luck!
 
The thing about lucario is there arent many easy ways for him to get a free Swords Dance safely. The easiest way to do this is to get lucario a free swords dance is to lock pokemon like choice band scizor and choice scarf tyranitar (two of the games most common pokemon ) into a move like pursuit, which lucario 4x resists.

I understand you have starmie, but he is not the best pursuit bait. In fact the best pursuit bait is latias. Latias causes teams such havak a good enemy will always make it their first priority to rid of latias with pursuit. Lucario can abuse this nicely.

So i am suggesting replacing you gengar with choice specs latias. Choice specs latias will be able to deal with bulky waters that will definitely annoy this team. Not much can take a specs draco meteor this day, so she can also help weaken things that will wall your lucario, namely gliscor and hippowdon. Also specs thunderbolt will scare away skarmory who can give you some trouble. Trick can also help you with stall, rest talkers, etc.

Latias @ Choice Specs
Timid / Levitate
4 hp / 252 spA / 252 spe
-Draco Meteor
-Surf
-Thunderbolt
-Trick
 
Yes Latias sounds good, ill put him in. Shes also a Gyarados counter to replace Starmie, and a little bit bulkier.

I was thinking of replacing Gengar with Rotom H...what you guys think?
 
If he uses Choice Specs Latias, he loses one of his only hopes against stall, Gengar. Losing Gengar is not favorable when stall can beat every single Pokemon of his team one-on-one. Gengar is able to break through stall with the combination of a high Special Attack, high Speed and Explosion. Also, believe me, most teams that use Pursuit users have ways to work around Lucario, like Gliscor along Tyranitar and Scarf Rotom-H along Scizor. Latias is deadweight against the standard stall is they have Blissey / Scarf Tyranitar and is played correctly, I know that not many Pokemon can switch into Draco Meteor, but since he lacks Spikes, he won´t 2HKO Tyranitar with Draco Meteor. Remember that with Latias´typing, Scizor will now use U-turn, giving momentum to your opponent as you switch-in Magnezone, rather than the standard Bullet Punch / Pursuit on Gengar.
Latias wont fit on this type of team, keep the Gengar.
 
It makes sense that Scizor normally uses U turn anyway, so I would Ive switch to Magnezone or another pokemon or lose my Latias for nothing, which doesnt sound good. But Legendary, he said replace Starmie, so Latias might work anyhow, but I like the fact that Starmie can scout Status moves.
 
I just realized my previous post made no-sense at all > <

Anyway, Specs Latias won´t counter Gyarados, she actually gives him room for set up (Surf and -2 Draco Meteors) you should consider that.
 
On Magnezone it is optional that you could run a 24HP/252SpA/232Spe Timid nature spread because 360 speed doesn't outspeed anything significant compared to 351 speed (aero is a suicide lead, crobat is not a threat, jolteon can't hurt you) other than opposing scarf magnezones and gives you 5 more HP points. You could maybe try it out.

Replacing starmie with specs latias may actually help a lot. I'd definitely suggest giving it a go with yondie's spread. Otherwise you can always revert to starmie.

If you keep Starmie and you still find recover useless you could maybe give it rapid spin to take off the rocks for your Salamence (the set of LO Rapid Spin starmie has always been unexpected and this will aid in your spinning endeavours), who would greatly appreciate it. You could also give it Psychic to have a 100% accurate STAB move that sits at 135 power after STAB is factored in. I'd suggest Rapid Spin though.
 
Gonna go ahead and suggest SubPain Split Gengar. It fits your team so well...

Removing Bliss for life orb starmie is just about saying "GG" to your opponent. You don't have to lose Gengar to Scizor, as you can switch out of the sub. AND this gengar can remove the almighty scarftar, which stops lucario sweeps dead.

Just a suggestion.
 
Umm, i dont understand. Are you saying change Gengars set to Sub/pain split and to swap out Starmie for Blissey? Well, then if Gyarados gets a DD it will sweep my team.

What is the strategy with that gengar?

Edit: I understand what your saying now. If Bliss is removed, your saying Starmie can sweep. But why Sub/Split Gengar. What is the strat
 
Umm, i dont understand. Are you saying change Gengars set to Sub/pain split and to swap out Starmie for Blissey? Well, then if Gyarados gets a DD it will sweep my team.

What is the strategy with that gengar?

He tried to say to change your Gengar set to Sub / Pain Split because he is able to beat Blissey; without Blissey Starmie can attempt to sweep stall. This is what (i think) he meant; but in my opinion Explosion takes out Blissey more reliably, if you need to take out scarftar you may test Sub over Thunderbolt.
 
No, he said make your gengar sub pain split, as it helps beat blissey. Once blissey is gone for a lot of defensive teams, it's game.

Could you please stop saying that starmie counters gyarados. Maybe defensive starmie, but not life orb starmie. After stealth rock damage, taunt gyarados deals 67% - 78.9%, and life orb gyarados flat out ohkoes you. Life orb starmie is a terrible answer to gyarados, bar restalk gyarados. You also have huge weaknesses to scarf rotom and latias. Starmie also outspeeds and ohkoes most of your team, the exception being swampert. Superachi will take down at least one pokemon before you can get enough damage on it to kill it. You need an answer to threats faster than starmie, desperately scarf rotom over gengar seems like a solid replacement. It completely covers a lot of threats that i mentioned before, and gives some secondary coverage on other things and boosting sweepers. It does leave you weak to (semi) stall, but I have another suggestion.

I also have a difficult time seing how exactly scizor stops your lucario from sweeping. He resists bullet punch, and a lot of players actually abuse scizor using pursuit to nab a free swords dance. This, combined with swampert and rotom leads me to believe magnezone is rather useless. He's not fast enough to check anything important, nor powerful enough to sweep. Now that you have solid steel coverage, you can replace him for something to patch up anything we need to. A jirachi looks like it would fit really well, to help taking draco meteors and outrages. His typing also works really well with salamence, since they resist each other's weakneses. I think a wish / thunder wave jirachiwith 309 speed woud fit fantastically. Taking only a third of health from a life orb draco meteor from any of the dragons is just too good to pass up. A set of u turn / iron head / wish / thunder wave with a spread of 180 speed / 252 hp / 76 attack (or sdef if you feel like latias and salamence are doing too much ) jolly is really great. It gives you a good switch into gengar, and an emergency starmie check if push comes to shove. Stall also has to play around ddmence and lucario supported by wish, so even if they manage to get them down to 20 or 30 percent, they have to do it again.

Thanks for reading all this, i hope my changes help!
 
bad ass is right; magnezone seems like dead weight to me. That jirachi would also really help. I use body slam over twave, but it's your choice.
 
legendary_07 said:
He tried to say to change your Gengar set to Sub / Pain Split because he is able to beat Blissey; without Blissey Starmie can attempt to sweep stall.

bad ass said:
No, he said make your gengar sub pain split, as it helps beat blissey. Once blissey is gone for a lot of defensive teams, it's game.

How is that different to what I said? I dont get the "NO," part; anyway, nobody ever said that Starmie counters Gyarados. I said that Latias is set up bait for him if she is locked in the wrong move. I agree with that Magnezone could be replaced for Jirachi, spreading paralysis and checking a lot of threats.

There are two ways to go:

Jirachi @ Expert Belt
Serene Grace
252 Spe / 240 Atk / 16 SpAtk
Naive

Iron Head
Fire Punch
Thunderbolt
Ice Punch

or the bulky spread and set suggested by Bad Ass, each one can help to beat Lucario´s counters with a either a "surprise" kill or just by crippling them. If you decide to run the bulky set, use Body Slam for the chance to cripple Gliscor.
 
First off, I agree with people's assessment of Magnezone: swap it out for the suggested Jirachi (I think offensive will work best for you here). I also highly suggest you follow legend's advice and go with Dual-STAB MixedMence (Called "new mixmence" on smogon's Mence page) or Classic MixedMence, since both do the job of breaking pokémon from both sides better than Draco Meteor DDMence.

Now, onto the issue of you "not having enough pursuit bait." It's kinda bullshit, I think. Yeah, people often bullet punch Gar instead of pursuiting him. Yeah, people rarely bring Scizor in on Starmie. You know what? People often bullet punch Latias, too, so I don't see why everyone assumes you absolutely must add one. Speedy psychics and ghosts are pursuit bait. It's just how they work.

I'm a tad confused about everyone telling you to scarf your Rotom to deal with things faster than Starmie, personally. Most things faster than Starmie are Jolteon, speed-boosted Mence, or speed-boosted Gyara (or I guess a whole host of other lesser-used scarfers like scarfRachi/scarfFlygon/whatever the hell else these crazy kids are scarfing nowadays). Let's take a look at a lot of faster-than-starmie pokémon and see exactly what scarf rotom will do compared to just slapping a scarf on Starmie instead.

Gyara (+1 from DD)
Scarf Rotom-A: Outspeeds and kills with T-Bolt
Scarfmie: Outspeeds and kills with T-Bolt

Mence (+1 from dD)
Scarf rotom-A: Outsped, dies to outrage.
Scarfmie: Outspeeds and kills with T-Bolt

ScarfRachi
Scarf rotom-A: Outsped, resists iron head, goes for the kill with T-bolt(2-3HKO, usually 3)/overheat. Takes any hit but the rare Zen Headbutt without fear.
Scarfmie: Outspeeds and goes for the kill with Surf(3hko)/Hydro pump (2-3HKO). Takes any hit but U-Turn (don't switch into this) or thunder punch without fear.

Scarf Flygon
Scarf Rotom-A: Outsped. Can switch in on U-turn (really, why bother? Scarf Flygon's U-turn doesn't even kill standard tinkerbell Celebi. I usually just leave my guy in when I see one of these coming to hit whatever he brings out), dislikes flygon outrage (2HKO'd). Hits back with shadowball (2HKO with rocks). Chalk this up to a loss.
Scarf Starmie: Outspeeds. Can't switch in on U-Turn (again, why bother?). Never gets touched by outraging scarf flygon (the only time he's actually dangerous). Kills with ice beam.

ScarfApe:
Rotom-A: Outsped, dislikes taking fireblast from mixed scarf versions, flare blitz/fire punch from all-physical. Hits back with T-Bolt for good damage.
Scarfmie: outspeeds. Can't switch in on U-Turn, but otherwise has a free switch-in for the kill with surf/hydro pump.



In short, for most threats that "outspeed Starmie," you'll do a better job handling them by popping a scarf on Starmie than by changing your best stall answer to a scarf rotom. If you do this, I highly suggest going with the wishrachi, as your starmie will definitely appreciate the longevity it gains that way. There are clearly some exceptions to this. ScarfLatias is handled a bit better by Rotom-A than by Starmie, for example, but these scarfers are either less common or less capable of threatening a whole team than the +speed threats I listed above.
 
dear, people

He completely said that without starmie, gyarados sweeps him, which implies that starmie counters gyarados. Which is false. I also like the more defensive jirachi over expert belt mixed jirachi, since it's pretty much yor only switch into dragon moves. And to adress those who want body slam > thunder wave, don't. There are a lot of situations where you'l lose out on paralysis where you really need it; eg vs specs latias, dd babiri tar, +1 outraging mence, etc. The only place i prefer body slam is when you have ice punch lucario. I'm notsaying to replace crunch, jstmy opinion.

edit: gengar isn't good against stall unless you're playing someone who isn't very experienced with stall. Plus no one uses stall, it's scarf tar semi stall, which gengar gets one attack off on and gets pursuited. Scarf starmie is mega pursuit bait; at least rotom can beat scizor. Tyranitar sucks, but free set up with a sweeper is cool. Just saying.
 
Why would you put 252 evs in magnezones speed?Its better to put only 220 in speed because you will still be able to outspeed positive nature base 110s with the choice scarf. 359 speed is unnesesary,your wasting the evs. And then put 32 in attack to boost explosions power.
 
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