okay i updated it, and i totally agree. i was just going off some1 elses moveset for infernape earlier in the posts.
BTW has anyone tried this, does it work at all?
BTW has anyone tried this, does it work at all?
Well, heres a set I used for a long time,and it has worked out really well for me. However, I think I wont really ever be using a Sandstorm team ever again, so I don't see why I don't just let this go.
Set: LeadTar
Tyranitar@Focus Sash
Jolly Nature
16 HP/252 Atk/208 Spd/32 SDef
Stealth Rock
Crunch
Earthquake
Sleep Talk
Stealth Rock for... well.... getting Rocks out. Crunch and EQ for hitting things, and Sleep Talk to act as running Chesto Berry AND Focus Sash at the same time, albeit its reliability is cut into a third, many sleep leads, in the long run, lose to Sleep Talk, like Smeargle, that either dies in 1 hit to EQ or Crunch, or you get Rocks out with that sleep talk. Theres not much more to the moveset than that. Sash is amazing for various switch ins if you manage to take down leads without a scratch, it also prevents critical hits from ruining my day from normally harmless attacks. Sometimes after the general lead job is done, you can use this guy for a free hit, sleep fodder, etc.
The Speed EVs and Jolly Nature let me outspeed the "Standard" Rotom formes, which means I get a Crunch in before they can Will-O-Wisp. This is the fastest of my outspeeds, though. There are things like Standard SubPunch Breloom, Non DS Lead Uxies, Leadgross, and more that I outspeed. More speed than this is not necessay, because anything else I'd have a shot at outrunning runs specific Speed EVs to outrun Jolly TTar.
The HP and SpD Evs let me take Special Onslaughts a bit better, like barely scraping away with two Heatran Earthpowers, specsJolt thunderbolts, and so on. Defense EVs did not turn ANY 2HKOs into 3HKOs, so I went Specially defensive for these threats and more.
This set takes everything everyone has ever thought a TTar should look like, and turns it on its head. Instead of taking a bulky route, and just using TTar's slow speed to abuse Payback, it goes and strikes first, which, the best example of, is Crunching any Rotoms that want to Wisp. I've personally had much more sucess with this Speedy LeadTar than a Bulkier, slower one, like the current LeadTar.
Thoughts?
The standard CB TTar takes less than 50% from hp ground and being locked into that move is a free switch in for Pkm immune to ground. I think that, despite having to have a 30 Spe IV, hp fight is better if you really hate focus blast accuracy, it does 80.8% - 95.5% to CB TTar and 74.9% - 88.5% to the standard scarf-Heatran; otherwise, you can just keep focus blast and accept its crappy accuracy.
It loses to a lot more leads than it wins against which is why I'd rather not use Tyranitar of any kind as a lead other than the counter set.
Here's the Cosmic Power Starmie.
Silver Surfer
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Starmie @ Leftovers/Life Orb
Ability: Natural Cure
EVs: 252 HP/120 Def/136 Spd
Timid nature (+Spd, -Atk)
- Cosmic Power
- Recover
- Surf/Hydro Pump
- Toxic
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Flail has 50 more base power than Earthquake, and pokemon Immune to it are generally much rarer.There's almost no reason to give up a STAB earthquake for an unstabbed flail, especially since Flygon can't even boost its attack (unlike Gyarados to name another potential flail user).
Flail has 50 more base power than Earthquake, and pokemon Immune to it are generally much rarer.
Flygon is also significantly faster than Gyarados, meaning Gyarados is much more likely to be hit before it can make a substitute. Flygon also has better STAB than Gyarados.
FFSo Flygon is all round a better Flail abuser really.
I've been using this for a while with mixed results:
Gallade @ Choice Scarf, Adamant
4 HP, 252 Att, 252 Spe
Trick
Focus Punch
Ice Punch
Thunder Punch
The idea is to trick and then focus punch. I usually use this as a lead, and if I know they're going to set up I'll trick (which sets up the Focus Punch), or else I'll attack. The last two moves are fillers, really. I found that Salamence and Gyarados were common switch-ins after the Trick, which is why I run Ice and Thunder Punches. Gallade can learn a bunch of other moves depending on what your team needs.
Another Anti-Lead Drifblim set that can set up vs. sleep/status leads and sweep an entire team for a 6-0:
Drifblim (F) @ Lum Berry
Ability: Unburden
EVs: 252 Spd/252 SAtk/4 SDef
Mild nature (+SAtk, -Def)
- Calm Mind
- Hypnosis
- Shadow Ball
- Thunderbolt
Basically I use hypnosis first turn while they status me, while Lum Berry cures it and activates unburden, giving me a speed boost. Then, I use calm mind as they switch out. That puts me in a great sweeping position from turn one. I hope you all enjoy it.
I made this set because it felt like too many rain dance leads had trouble getting my sweepers in:
latias @ damp rock
timid
252 hp/252 spe/4 def
rain dance
surf
dragon pulse
healing wish