Oh, the way that gravity pulls on you and me






My goal was to make use of an often overlooked move, gravity! This team makes an offensive use of gravity, but does not rely on gravity to be successful. No one on this team is weak to Stealth Rocks, 4 pokemon are immune to Toxic Spikes, and 3 pokemon are immune to Spikes. My team also has 4 pokemon immune to Sandstorm.
Updates in BLUE
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The Team:

Tyranitar
@ Focus Sash
Nature: Sand Stream
EVs: 16 HP / 252 Atk / 32 SpD / 208 Spe
Jolly Nature (+Spe/ -SpA)
- Stealth Rock
- Crunch
- Earthquake
- Sleep Talk
Credit for this unique LeadTar set goes to UltiMario. I believe that most leads need to set-up an entry hazard and Stealth Rocks complements my offensive based team. Having Sleep Talk is a great substitute for lum berry that allows me to use Focus Sash at the same time. Sleep Talk is also great if I can keep Tyranitar alive to adsorb sleep status. Crunch and Earthquake create a great move coverage that cover many leads.
The 208 Speed EVs and the Jolly nature allows me to outspeed standard rotom forms, so I can Crunch before the rotom will-o-wisp. That is just the max of what this set can outspeed. This set can also outspeed LeadGross, many other LeadTars and also SubPunch Breloom. The 16 HP and 32 SpD EV's allow me to take special hit more effectively such as Heatrans Earth Powers and Jolteon's Thunderbolts. The 252 Atk EV's allows Tyranitar to hit harder with his two moves.
This is how this LeadTar set does against other top leads:
Azelf - Sand Stream breaks the Sash and I Crunch turn one for the OHKO, hoping the Azelf doesn't U-turn.
Metagross - Stealth Rocks turn one. I can then earthquake turn two to put some damage on it before being 2-HKO by Meteor Mash and Bullet Punch.
Swampert - Set up Rocks and then switch to Latias.
Jirachi - I hate this lead since it always seems to flinch me >.< But I attempt to get my Rocks up, hoping to avoid the flinch since Iron Head can only 2-HKO.
Aerodactyl -I just Crunch on turn one because of Taunt and so I can break it's Sash. Then either set-up Rocks or KO on turn two depending on if I had been Taunted or not.
Infernape - If I think that the Nape will Close Combat on turn one, I survive the hit with the Sash and OHKO it back with Earthquake. If I think the Nape will Fake Out I switch to Rotom or Latias.
Roserade - I use Rocks on turn one because most expect LeadTar to be carrying a Lum Berry and don’t attempt to put me asleep, but this set has no problem surviving the Leaf Storm survive the Leaf. If I was put to sleep then I use Sleep Talk as they try to set -up which either OHKO the Roserade or sets-up Rocks
Heatran - Stealth Rocks turn one then use Earthquake as I easily survive the Earth Power. I just hope they don't will-o-wisp >.<
Tyranitar - Rocks on turn one, if the other T-Tar used rocks I often come out on top, if not then I at least put some damage on it.
Gliscor - Switch to Mamoswine turn one.

Flygon
@ Expert Belt
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature (+Spe/ -SpD)
- Dragon Claw
- Earthquake
- Fire Blast
- U-turn
Having Expert Belt over Life Orb allows me to bluff a Scarf and often allow me to KO most switch in's. I use Dragon Claw over Outrage because being locked into Outrage destroys the point of the set with is flexibility and KOing switch-ins. Earthquake and Fire Blast is to hit all steel types, Dragon Claw is to OHKO many Dragons with SR up as they attempt to switch into my Earthquake and set-up. U-turn is so I can switch out of anything I can't hit while still doing damage.

Latias
@ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe/ -Atk)
- Draco Meteor
- Surf
- Grass Knot
- Trick
The EVs and Natures are such to get the most offensive power and to at least speed tie with other Latias not carrying a Scarf.

Rotom - H
@ Choice Scarf
Ability: Levitate
EVs: 232 HP / 26 SpA / 252 Speed
Timid Nature (+Spe/ -Atk)
- Thunderbolt
- Shadowball
- Overheat
- Trick
A Scarf-Rotom which serves a role similar to Latias. Just like Latias this is another trick user which helps to set-up Metagross. It differs from Latias in that it attacks different threats such as Gyrados and and Scizor. Thunderbolt and Shadowball are great STAB and coverage. I use Overheat to counter Steel type threats such as Scizor. At first I ran Hidden Power Fighting to hit Tyranitar switch ins but soon found that Flygon's Fire Blast alone was not enough and needed Overheat to better cover my team. I became less concern with Tyranitar because it gives me an opportunity to set-up Metagross.
The EVs allow Rotom-H to stay alive longer and effectively counter specific threats such as Gyrados and Scizor effectively.

Metagross
@Life Orb
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def/ 132 Spe
Jolly Nature ( +Spe/ - SpA)
- Agility
- Meteor Mash
- Earthquake
- Gravity
The highlight of the team. An AgiliGross with a twist; Gravity. After one Agility I outspeed just about everything. Meteor Mash is a powerful STAB that hits almost everything hard and anything it doesn't, such as Steels, get hit hard by Earthquake. Gravity has two functions on this set, the first is to allow me to counter many common switch ins to Metagross. With Gravity in play, Zapdos, the Rotom forms, Gyrados and Skarmory are no longer safe switch-ins. The second function of Gravity is to set-up right before Metagross faints from repeated hits and Life Orb recoil. Gravity is a perfect way to set-up my Mamoswine.
The EVs allow me to outspeed Timid Scarf Heatran after an Agility and increase Metagross' overall bulk.

Mamoswine
@ Life Orb
Ability: Snow Cloak
EVs: 244 Atk / 64 SpA / Spe 200
Naughty Nature ( +Atk / -SpD)
- Earthquake
- Ice Shard
- Blizzard
- Stone Edge
This MixMamo set comes in after Metagross has set-up Gravity and fainted. With Gravity, Blizzard's accuracy is now 100% allowing me to hit physicals walls that may be switched in such as Celebi and Hippodown. Gravity also complements Mamoswine's very powerful STAB Earthquake allowing me to hit anything that may be levitating or flying and is not afraid of Mamoswine's STAB ice moves such as Skarmory. Ice Shards is to hit anything faster then me and KO Dragons and Gliscor. Stone Edge is in the last move slot for coverage and to hit Gyrados harder. Stone Edge is the most replaceable move on this set and would appreciate any suggestion as to what to change it to.