Welcome to South Park and Chinpoko Mon

It is another day of South Park folks! But it is not just an ordinary day... Chinpoko Mon are invading South Park. Those darn Japanese had to come in and ruin the fun of South Park, Colorado. The people of South Park just could not ignore the Japanese Chinpoko Mon invasion because they had to get Chinpoko Mons themselves.

Overview
With the stupid story aside, let's get to the overview of the team and cast of Chinpoko Mons. Basically, I am taking a vacation from Standard metagame because I simply do not have love for it anymore. I'll be sticking around though just to make people suffer under my presence. This team is basically my most recent tournament team. The team style is anti-stall, anti-balance, or generally Spikestacking Offense. The team seeks to make use of hazards in order to generate easier kills and also seeks to control momentum vs Stall and Balanced teams. Although, the team can take a huge hit from Heavy Offense teams. Anyways.. Ready or not, let's get to the show!

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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 96 HP/200 Spd/212 SAtk
Rash nature (+SAtk, -SDef)
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Explosion

Kenny was the first to get his Chinpoko Mon and he chose Heatran. Heatran is a particulary great lead because it functions as a SR user/Anti-lead/Sweeper. Fire Blast is pretty self-explantory to make use of its STAB and Sp. Atk. The second move I have is HP Grass specifically for Swampert. Swampert is a pest for almost anyone and taking it out early is extremely beneficial to the team. Swampert leads tend to EQ Heatran first while I HP Grass. Sometimes they switch which means they do not get Rocks down while I get rocks when they switch. Little Kenny here is really not gonna have a fun time with his Chinpoko Mon for long because big Heatran here is gonna explode killing everything (and Kenny) in the radius. Explosion primarily is last ditch move to dent any threats to the team.

EVs are a little weird, but I wanted Heatran to have a little more survivability mid-game so I added HP evs. I also wanted Heatran to hit with more power just because for this team.. any extra damage helps. Speed EVs didn't seem to matter much for the team because there is nothing really I would want to outspeed that Heatran already threatens or kill. However the given speed EVs are enough to outspeed Adamant Breloom.

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Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Spd/200 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Roost
- Whirlwind

Kyle here saw Kenny got a Chinpoko Mon, so he had to get himself a Skarmory. Kyle chose Skarmory because he wanted something to benefit his 'cause' or just plain getting back at Cartman with a steel-like Chinpoko Mon and some Spikes to annoy him. Anyways, Skarmory is a very essential part of the team. Taunt helps to annoy Stall from healing, status, or setting up future hazards and also plays a role in hindering set up Pokes/Gliscor switching in. Spikes fills the overall purpose of the team by setting up hazards to make sweeps easier. Roost is for healing and Whirlwind is blow away threats or continue to rack up hazard damage. The EVs are placed in order to take Special hits better. Physical Skarm is a lil outdated in the current metagame because Sp. Def skarm helps to tank Vaporeon, Latias, Flamethrower Bliss, and other Sp. Atkers better. It also acts as a check vs the ever so-threatening Dragons.

Careful/HP and Sp. Def Evs are given to take those hits as much as possible and Spe EVs to outrun Standard Skarms. Putting up more Spe like 108 or w/e is a lil ridiculous as it won't be able to take sp hits better.

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Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick

Wtf... Chinese Shitty Wok owner got a Chinpoko Mon? Well apparently he is tired of people breaking his shitty wall, so he got Latias to protect his wall and break other shitty walls. Also, I am Chinese, so I needed a Asian guy in the team. Well, Latias is the heart and soul of the team. Latias comes through almost always when Shitty Wok owner need her. Choice Specs Latias adds to its combined speed, defense, and power. Draco Meteor is the primary option to hit anything staying/switching in as hard as possible. Draco Meteor OHKO/2HKO almost every Pokemon with the exception of Blissey, Snorlax, and some steels like Jirachi, Metagross, Full health Skarmory. Surf complements Draco Meteor nicely and is a safe option to hit anything switching in and hitting steels for more damage than Draco Meteor. Thunderbolt is mostly a filler option when I need to kill water pokes like Suicune, Vaporeon, etc without lowering my Sp. Atk with Draco Meteor. Trick is for Snorlax / Blissey, but is hardly ever used. Probably only in one battle out of many.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Trick
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I don't really know why dumbass Butters picked Rotom-H, but I think he thought Rotom-H could cook him food. Anyways, Rotom-H is here mainly to check threats like Gyarados, Metagross, Scizor, and etc. Thunderbolt is its most useful STAB particularly vs Gyarados and other waters. Shadow Ball is to hit ghosts, electrics, grass, and grounds that likes eating Thunderbolt. Will-O-Wisp is my most-used attacking option as it catches Pokemon like T-tar and other Physical attackers on the switch. The burn also helps nicely to assist in racking Spikes+SR hazard damage. Trick is a last ditch move to hinder Blissey, Snorlax, DD Tar, Salamence, (big threats to the team), etc.

EVs are placed to take hits as best as possible while fulfilling the necessary Speed criteria in outspeeding threats liek Jolly DD Gyarados and Modest Agility Empoleon. I find the bulk is much more useful than the Special Attack evs because Rotom-H is primarily used to check pokes immediately and removing HP evs would just make it easier to kill when I need it more than once/twice.

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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Cartman has to be the biggest badass, so he bought himself a Tyranitar Chinpoko Mon. Choice Scarf Tyranitar is quite popular these days mainly because of the presence of Latias. Tyranitar helps to take out Latias immediately with Pursuit/Crunch. The Scarf also helps to outspeed other Pokemon like Lucario, Infernape, Starmie, etc and kill it or revenge it. Pursuit is pretty self-explanatory in order to catch Pokes switching out. Crunch+Stone Edge is a great STAB combination and EQ helps vs CM Jirachi, Heatran, and etc.

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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

By the end of the day, Stan always seem to learn something about himself and the world. Near the end of the battle, Lucario helps Stan in learning whatever he needs to learn. Lucario is my mid-late game option after my opponent's Chinpoko Mons are weakened by attacks or hazard damage. Pretty Standard Lucario. Swords Dance is to be used when I sense I could end the game. Close Combat is a STAB option and hits a lot of things out of the park like Heatran. Extremespeed is necessary for revenge kills and a nice added priority for a lot of threats. Crunch is for to kill those darn Rotoms, Celebis, and switching Gengars/Latias.
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Previous Team
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A quick little story in how I generated the team. Basically, I wanted to play in one of the Smogon Tours, but I had no team that I deemed fit in playing in the current metagame. I just thought of whatever was popular and powerful in the metagame in 10 mins and generated this team. The two differences here are Salamence/Jirachi. I played around a little bit with Salamence. For the tour, I ran a LO Adamant DD Mence, but after the tour I began playing with MixMence. Salamence was a little lackluster because it suffered from SR damage and never seem to get on the field consistently to beat teams with the kind of a team I have. Jirachi was Choice Scarf functioning as a failsafe to check Lucario, Scizor and dragons like Salamence/Dragonite/Latias, but I was walled too easily by incoming Skarmory, Metagross, etc. Jirachi got a little too predictable and I was unable to function it properly for revenge kills.

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Anyways thats all folks. The South Park crew got tired of the Japanese, so they threw their Chinpoko Mons away to do something else. Use the team, steal it, admire, w/e, but I hope you guys/gals enjoyed show.
 
I kinda stole this threat list.

Popular Threats:
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Aerodactyl- An annoying lead. Heatran Fire Blast first to scout, then Rotom-A to to take it out (however this means pursuit fodder).

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Azelf - Not much of a problem. Heatran Fire Blast first to scout, if it Taunts then I don't have to risk an Explosion. Regardless, Azelf does its job by setting up Rocks.

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Blissey - Not really a problem. All it can really do is wall Latias and paralyze Heatran/Skarmory which I do mind most of the time. Lucario owns it w/ Close Combat, T-Tar scares it, Skarm sets up on it, Rotom-H can trick it, Heatran can explode on it.

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Breloom - Breloom is always annoying. I am forced to use Skarm to take the Sleep most of the time or my most weakened poke. Other than that, w/o a sub, Breloom is scared off by Heatran, Rotom-A, Lucario, and Latias.

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Celebi - Not much of a problem. Lead versions are kinda annoying as they outspeed my Heatran and hold Occa Berry which means they get SR and I don't. Other than that, its easy to deal with. Heatran/T-Tar/Rotom-A scares it, Skarmory sets up on it, Latias can OHKO with Draco Meteor with SR down, and Lucario can pick it off with Crunch or OHKO with +2 Crunch.

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Forretress - Not much of a problem, however stall-players tend to play Forretress pretty conservatively which means it most likely will eventually get some Spikes up. Anyways, Heatran scares it, Skarm can taunt it, Latias can dent its HP greatly, Lucario sets up on it, Rotom-A is a minor check and spin-block against it.

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Gengar - LO Sub versions are extremely annoying. Once under a Sub, I almost always have to sacrifice something to play around it. Most of the time, I let Skarm take a hit and phaze it, but that leaves Skarm to be extremely vulnerable. W/o a sub, its easy to deal with. T-Tar kills it, Rotom-A can outspeed and kill, Lucario/Heatran can catch it on the switch, and Latias can win vs HP Fire variants or speed ties and also OHKO.

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Gliscor - My nemesis, but not much of a problem. Heatran can take a EQ with Shuca Berry and deal big damage with Fire Blast. Latias always OHKO with Draco Meteor/Surf, and Rotom-A scares it.

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Gyarados - Minor problem. Rotom-A is the best answer to it, but Gyarados+T-Tar pursuit combo really puts a dent to my team if I predict wrong by T-Bolting or miss a Will-O-Wisp if Gyarados switches. Other than that, Gyarados doesn't do enough sometimes to OHKO Latias after a DD. W/o DD, T-Tar/Latias beats it and Lucario can revenge it with Extremespeed.

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Heatran - Not a much of a problem. Latias can tank its hits and force it out or OHKO. T-Tar also scares it and Lucario beats non-scarf variants.

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Infernape - Annoying, but I can deal with it. Latias checks it and scares it off, T-tar can outspeed and kill non mach punch variants, Rotom can outspeed and kill. Lucario can revenge kill non-vacuum wave/mach punch variants

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Jirachi - Iron Hax is annoying, but I can deal with it. Heatran scares it, Skarm can set up on physical variants and whirlwind it when necessary. Lucario isn't scared of anything other than Fire Punch. Latias weakens it, T-Tar beats CM variants, Rotom-A checks it.

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Jolteon - Can get annoying, but very predictable. Choice Specs are easily handled with prediction and LO variants are checked mainly by T-Tar and revenged by Luke.

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Latias - I built the team around in order to hinder Latias as much as possible. Tyranitar can beat it with Pursuit/Crunch and also beats scarf/cm too easily. Skarm can take on some hits and phaze it or set up spikes if locked with dragon move. Lucario can revenge it, +2 kill it or Crunch it on the switch. Rotom-A can also check it if Latias is at 50ish % health.

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Lucario - Not particularly hard to deal with it, but threatening. Rotom-A checks it, ScarfTar checks it.

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Machamp - One of my worst enemy. My team isn't too fit to deal with confusion and Payback. It also sets up on Skarm, T-Tar too easily. Luckily its not too fast and I can wear it down with time or OHKO it with Specs Draco Meteor Latias right off the bat.

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Magnezone - Another of my worst fear. It makes Skarm useless and Scarf can trap Lucario. Rotom-A can't do much in return, but can check its attacks. T-Tar can scare it off and so can Latias/Heatran.

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Metagross - Not a problem. Leads are mostly beaten by Heatran. Agility/CB variants are checked by Skarm, Rotom-A. It can also be 2ohkoed by Draco Meteor (after spikes+SR) or Surf Latias.

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Roserade /
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Smeargle -
Take the sleep with Skarm, then easy to play against. Did I mention I love Smeargle?
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Rotom-A - Not much of a problem. heatran can absorb will-o-wisp and scare it off. Tyranitar can trap and kill with Pursuit or kill straight out with Crunch. No Will-O-Wisp/HP Fighting means easy picking for T-Tar. Luke can also catch it on the switch with Crunch or ohko slower ones with +2 Crunch. Draco Meteor Latias also OHKOs. My Rotom-A can also check it with Shadow Ball.

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Salamence - Mence is a beast. Top 3 threat for my team and takes prediction to kill with Skarm, Latias, Explosion heatran, T-Tar. Luckily it can get worn down by LO, so I can sometimes revenge it with Extremespeed.

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Scizor - Menacing, but easy to deal with. I have Skarm, Heatran, Rotom. Lucario can set up on Pursuit-Lock and Latias 2ohkos with Draco Meteor/Surf

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Skarmory - Pretty easy to deal with and extremely predictable. Heatran/Rotom/Latias scares it. Lucario scares off -Brave Bird variants. Skarm can taunt slow ones. Faster Skarm that switches into my skarm are extremely predictable and will Taunt so I use that to my advantage

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Starmie - Annoying, and takes some prediction to kill with Latias/T-Tar/Rotom-A.

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Suicune - Not much of a problem. Latias can T-Bolt/Draco Meteor it, Rotom-A can check it and Skarm is my initial check for it. Lucario is faster than most variants and can kill it when necessary.

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Swampert - Not much of a problem. My team is set up to handle Swampert easy.

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Tyranitar - Very threatening. It can pursuit Latias/Rotom-A, however this allows a easy Lucario set up. DD variants are my worst fear and the best I can do it phaze it out with Skarm or trick it with Rotom-A.
 
Excellent team + great presentation.

2 changes spring to mind but although they will only function better than what you currently have in certain situations.

Firstly considering DD Mence, especially bulky variants are such a problem I would think shed shell over lefties on Skarmory would be a necessity to handle this fairly popular combo.

Secondly whilst crunch is a useful move on Lucario I feel this team would benefit more from the move Bullet Punch, which increases Lucario's ability to revenge kill this team's two biggest threats: DD Tyranitar and Gengar. Of course it wont outright KO either but it will hopefully weaken them into the scarf Tar range. It also wont allow gengar to set up a sub and stop Luke's sweep. Im only suggesting this because TTar deals with Rotom pretty well so Crunch in most situations is fairly redundant.

Hope this helps and congrats on the "Wing" badge.
 
hey nice team,

i agree with iKitsunes post:
Shed shell is pretty much necessary on skarms these days, Magnezones pretty common and as u said it makes skarm useless which you really dont want.

I also think crunch could be a little redundant so Bulletpunch or even Icepunch (Since Latias is the only thing i see guaranteed to beat Gliscor 1 vs 1) can work although the former is probably better since u mentioned having a T-Tar weakness. SD lucario lures scarf-tar pretty well based off my experience.

Also, if u decide not to change Lucarios moveset, Superpower > eq on T-Tar can work too to help patch up your T-Tar weakness although a bit unreliable at times. Scarftar always lives a +1 stone edge from a ddtar and can retaliate with superpower should it lose the speed tie.

And since you said trick hasnt helped you that much on Latias, you could try Dragon pulse > Trick. Dragon pulse is a pretty useful move on specs latias allowing it to hit hard without spec attk drops.

hope i helped, gl with team
 
If you're using Taunt Skarm, maknig it faster is almost a must. Facing a similar team and losing the Taunt Skarm vs Taunt Skarm showdon often decides matches, so a lot of teams today carry Skarmory much faster than yours. I suggest 252/100/156, as 100 Speed means you outspeed even 8 speed Gyarados, being able to Taunt beore they Roar, or just phaze them before they do the same. It also means a lot less Skarmoy will outsped you which, like I already said, is vital. Sorry I can't stick around for a full rate, but this just screamed out for me. Hope this helps!
 
i don't like how latias is taking all of the water attacks for this team without recovery, so just a vaporeon could be annoying by spamming its surf. also without recovery, latias can't check infernape very well. you also have a lot of choice users, so a better alternative would probably just to make it a Lo set. it still hits hard, and you get recovery. rotom still has trick to mess around with blissey and last mon set uppers too, so you arent really losing anything by it. you just gain more versatility.

also since rotom already checks a lot of things tyranitar would be doing, tyranitar would probably be better off with a dd set, just to abuse spikes to the fullest, while providing AMAZING offensive synergy with lucario. Tyranitar can weaken things like hippowdon for lucario to have an easy time. you arent really abusing spikes with the scarf set, so hope this helps

good luck ld
 
Well I have to say this is a pretty cool team. I don't have much to add atm since most has been said, but have you thought of increasing Heatran's speed to 245 to outspeed Celebi, Zapdos, CM Wish Jirachi (at least standard), BulkyGyara, and many others. By giving tran 220 or 224 Spe Evs to be on the safe side you're really boosting his performance at least offensively; I really don't know if the HP Evs are for something specific so I'll just make it your decision of taking them out of HP or SpA. Also, I have to admit you need a faster Skarm if you want to beat others so run at least 108 Spe Evs. Hope this helps and good luck!
 
Firstly considering DD Mence, especially bulky variants are such a problem I would think shed shell over lefties on Skarmory would be a necessity to handle this fairly popular combo.

Secondly whilst crunch is a useful move on Lucario I feel this team would benefit more from the move Bullet Punch, which increases Lucario's ability to revenge kill this team's two biggest threats: DD Tyranitar and Gengar. Of course it wont outright KO either but it will hopefully weaken them into the scarf Tar range. It also wont allow gengar to set up a sub and stop Luke's sweep. Im only suggesting this because TTar deals with Rotom pretty well so Crunch in most situations is fairly redundant.
Bulky Variants are less of a threat to me than Offensive DD/MixMence versions. As most Bulky Variants lack Fire Blast, I can phaze it out and hazards+switch in damage+smart play takes its toll on BulkyMence. However, Mence+Magnezone in general is troublesome.

Also, since this is a tournament team, I prefer leftovers over shed shell because those leftovers matter more to me overall than just using it for Magnezone.

Bullet Punch on Lucario is not such a bad idea, although I tend to use Crunch alot as ScarfTar or Scizor switches.

hey nice team,Also, if u decide not to change Lucarios moveset, Superpower > eq on T-Tar can work too to help patch up your T-Tar weakness although a bit unreliable at times. Scarftar always lives a +1 stone edge from a ddtar and can retaliate with superpower should it lose the speed tie.

And since you said trick hasnt helped you that much on Latias, you could try Dragon pulse > Trick. Dragon pulse is a pretty useful move on specs latias allowing it to hit hard without spec attk drops.
Since Heatran usually do not live long to check CM Jirachi end game consistently and I have to be extra careful with Latias, I am pretty much forced to use EQ on T-Tar to check it consistently. I admit that I always wonder if Superpower is better, but so far the team has done well w/o it.

Also yea, trick is useless and I have thought of Dragon Pulse or Recover, but I havent implemented it cause I stopped playing and updating.

If you're using Taunt Skarm, maknig it faster is almost a must. Facing a similar team and losing the Taunt Skarm vs Taunt Skarm showdon often decides matches, so a lot of teams today carry Skarmory much faster than yours. I suggest 252/100/156, as 100 Speed means you outspeed even 8 speed Gyarados, being able to Taunt beore they Roar, or just phaze them before they do the same. It also means a lot less Skarmoy will outsped you which, like I already said, is vital. Sorry I can't stick around for a full rate, but this just screamed out for me. Hope this helps!
I could care less about Taunt Skarm. Skarms that switch into mine usually Taunt it knowing that I am slower. I switch to heatran, latias, or rotom accordingly and take momentum. Also Roar has -6 priority, so Taunt always goes first.

i don't like how latias is taking all of the water attacks for this team without recovery, so just a vaporeon could be annoying by spamming its surf. also without recovery, latias can't check infernape very well. you also have a lot of choice users, so a better alternative would probably just to make it a Lo set. it still hits hard, and you get recovery. rotom still has trick to mess around with blissey and last mon set uppers too, so you arent really losing anything by it. you just gain more versatility.

also since rotom already checks a lot of things tyranitar would be doing, tyranitar would probably be better off with a dd set, just to abuse spikes to the fullest, while providing AMAZING offensive synergy with lucario. Tyranitar can weaken things like hippowdon for lucario to have an easy time. you arent really abusing spikes with the scarf set, so hope this helps
I have Skarm to deal with Vaporeon, its easy set up bait for Skarm/Lucario. Rotom/Latias/Skarm/Luke already does enough to beat it. Also I dont think DDTyranitar will work. Since Dragons are a pain for the team, making T-Tar slower just makes me more weak to losing against LO/Specs Latias. I can't let Skarm and other Pokes to switch in and out forever. However, LO on Latias maybe.. but I don't like the drop in power.

Well I have to say this is a pretty cool team. I don't have much to add atm since most has been said, but have you thought of increasing Heatran's speed to 245 to outspeed Celebi, Zapdos, CM Wish Jirachi (at least standard), BulkyGyara, and many others. By giving tran 220 or 224 Spe Evs to be on the safe side you're really boosting his performance at least offensively; I really don't know if the HP Evs are for something specific so I'll just make it your decision of taking them out of HP or SpA. Also, I have to admit you need a faster Skarm if you want to beat others so run at least 108 Spe Evs. Hope this helps and good luck!
The HP aren't specifically to handle things, but I just thought it is useful. There are a good amount of situations where I was at 2%, 4%, 10% w/e and those HP evs really made a difference. My Heatran doesn't really care to outspeed Celebi because I scare it off regardless. Zapdos is manhandled by latias/t-tar and somewhat by Luke/Rotom-A. I also have never lost to CM Wish Jirachi and it always switches if I do switch in Heatran.
 
Solid team, the only problem in setting up that I can find is that if someone pulls out a lead faster than heatran they could just taunt you and switch to a counter. Without destroying the synergy of your team, you might want to give your heatran more speed EVs or replace him for another stealth rock lead.
Try this out:
Aerodactyl @ Focus Sash
Ability: Rock Head
EVs: 252 Speed, 252 Attack, 4 HP
~Stealth Rock
~Taunt
~Thunder Fang
~Ice Fang
This lead can do anything Heatran can do but better. Stealth rock is self explanatory and taunt should be too (taunt then stealth rock).
The two fang moves are powerful and help him cover many threats and can even make them flinch as he is faster than most water and grass types he would be countering so they might not even get to hit him.
Test it out, the rest of your team should be just fine.
 
Solid team, the only problem in setting up that I can find is that if someone pulls out a lead faster than heatran they could just taunt you and switch to a counter. Without destroying the synergy of your team, you might want to give your heatran more speed EVs or replace him for another stealth rock lead.
Try this out:
Aerodactyl @ Focus Sash
Ability: Rock Head
EVs: 252 Speed, 252 Attack, 4 HP
~Stealth Rock
~Taunt
~Thunder Fang
~Ice Fang
This lead can do anything Heatran can do but better. Stealth rock is self explanatory and taunt should be too (taunt then stealth rock).
The two fang moves are powerful and help him cover many threats and can even make them flinch as he is faster than most water and grass types he would be countering so they might not even get to hit him.
Test it out, the rest of your team should be just fine.
uhh, I dont need to lay rocks right at the start, its not necessary. Heatran is a great pokemon that can switch in with ease, so about 95% of time, I will get rocks down due to my experience. Only leads that I really fail against with Heatran is Infernape/Aerodactyl, thats it. I am a little paranoid losing to Metagross/Jirachi leads, so no thxs. Although Aerodactyl lead is interesting and in future teams that I may make, I am thinking of usier a more bulkier Aerodactyl lead.
 
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