It is another day of South Park folks! But it is not just an ordinary day... Chinpoko Mon are invading South Park. Those darn Japanese had to come in and ruin the fun of South Park, Colorado. The people of South Park just could not ignore the Japanese Chinpoko Mon invasion because they had to get Chinpoko Mons themselves.
Overview
With the stupid story aside, let's get to the overview of the team and cast of Chinpoko Mons. Basically, I am taking a vacation from Standard metagame because I simply do not have love for it anymore. I'll be sticking around though just to make people suffer under my presence. This team is basically my most recent tournament team. The team style is anti-stall, anti-balance, or generally Spikestacking Offense. The team seeks to make use of hazards in order to generate easier kills and also seeks to control momentum vs Stall and Balanced teams. Although, the team can take a huge hit from Heavy Offense teams. Anyways.. Ready or not, let's get to the show!
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 96 HP/200 Spd/212 SAtk
Rash nature (+SAtk, -SDef)
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Explosion
Kenny was the first to get his Chinpoko Mon and he chose Heatran. Heatran is a particulary great lead because it functions as a SR user/Anti-lead/Sweeper. Fire Blast is pretty self-explantory to make use of its STAB and Sp. Atk. The second move I have is HP Grass specifically for Swampert. Swampert is a pest for almost anyone and taking it out early is extremely beneficial to the team. Swampert leads tend to EQ Heatran first while I HP Grass. Sometimes they switch which means they do not get Rocks down while I get rocks when they switch. Little Kenny here is really not gonna have a fun time with his Chinpoko Mon for long because big Heatran here is gonna explode killing everything (and Kenny) in the radius. Explosion primarily is last ditch move to dent any threats to the team.
EVs are a little weird, but I wanted Heatran to have a little more survivability mid-game so I added HP evs. I also wanted Heatran to hit with more power just because for this team.. any extra damage helps. Speed EVs didn't seem to matter much for the team because there is nothing really I would want to outspeed that Heatran already threatens or kill. However the given speed EVs are enough to outspeed Adamant Breloom.
---
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Spd/200 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Roost
- Whirlwind
Kyle here saw Kenny got a Chinpoko Mon, so he had to get himself a Skarmory. Kyle chose Skarmory because he wanted something to benefit his 'cause' or just plain getting back at Cartman with a steel-like Chinpoko Mon and some Spikes to annoy him. Anyways, Skarmory is a very essential part of the team. Taunt helps to annoy Stall from healing, status, or setting up future hazards and also plays a role in hindering set up Pokes/Gliscor switching in. Spikes fills the overall purpose of the team by setting up hazards to make sweeps easier. Roost is for healing and Whirlwind is blow away threats or continue to rack up hazard damage. The EVs are placed in order to take Special hits better. Physical Skarm is a lil outdated in the current metagame because Sp. Def skarm helps to tank Vaporeon, Latias, Flamethrower Bliss, and other Sp. Atkers better. It also acts as a check vs the ever so-threatening Dragons.
Careful/HP and Sp. Def Evs are given to take those hits as much as possible and Spe EVs to outrun Standard Skarms. Putting up more Spe like 108 or w/e is a lil ridiculous as it won't be able to take sp hits better.
---
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Wtf... Chinese Shitty Wok owner got a Chinpoko Mon? Well apparently he is tired of people breaking his shitty wall, so he got Latias to protect his wall and break other shitty walls. Also, I am Chinese, so I needed a Asian guy in the team. Well, Latias is the heart and soul of the team. Latias comes through almost always when Shitty Wok owner need her. Choice Specs Latias adds to its combined speed, defense, and power. Draco Meteor is the primary option to hit anything staying/switching in as hard as possible. Draco Meteor OHKO/2HKO almost every Pokemon with the exception of Blissey, Snorlax, and some steels like Jirachi, Metagross, Full health Skarmory. Surf complements Draco Meteor nicely and is a safe option to hit anything switching in and hitting steels for more damage than Draco Meteor. Thunderbolt is mostly a filler option when I need to kill water pokes like Suicune, Vaporeon, etc without lowering my Sp. Atk with Draco Meteor. Trick is for Snorlax / Blissey, but is hardly ever used. Probably only in one battle out of many.
---
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Trick
---
I don't really know why dumbass Butters picked Rotom-H, but I think he thought Rotom-H could cook him food. Anyways, Rotom-H is here mainly to check threats like Gyarados, Metagross, Scizor, and etc. Thunderbolt is its most useful STAB particularly vs Gyarados and other waters. Shadow Ball is to hit ghosts, electrics, grass, and grounds that likes eating Thunderbolt. Will-O-Wisp is my most-used attacking option as it catches Pokemon like T-tar and other Physical attackers on the switch. The burn also helps nicely to assist in racking Spikes+SR hazard damage. Trick is a last ditch move to hinder Blissey, Snorlax, DD Tar, Salamence, (big threats to the team), etc.
EVs are placed to take hits as best as possible while fulfilling the necessary Speed criteria in outspeeding threats liek Jolly DD Gyarados and Modest Agility Empoleon. I find the bulk is much more useful than the Special Attack evs because Rotom-H is primarily used to check pokes immediately and removing HP evs would just make it easier to kill when I need it more than once/twice.
---
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Earthquake
Cartman has to be the biggest badass, so he bought himself a Tyranitar Chinpoko Mon. Choice Scarf Tyranitar is quite popular these days mainly because of the presence of Latias. Tyranitar helps to take out Latias immediately with Pursuit/Crunch. The Scarf also helps to outspeed other Pokemon like Lucario, Infernape, Starmie, etc and kill it or revenge it. Pursuit is pretty self-explanatory in order to catch Pokes switching out. Crunch+Stone Edge is a great STAB combination and EQ helps vs CM Jirachi, Heatran, and etc.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
By the end of the day, Stan always seem to learn something about himself and the world. Near the end of the battle, Lucario helps Stan in learning whatever he needs to learn. Lucario is my mid-late game option after my opponent's Chinpoko Mons are weakened by attacks or hazard damage. Pretty Standard Lucario. Swords Dance is to be used when I sense I could end the game. Close Combat is a STAB option and hits a lot of things out of the park like Heatran. Extremespeed is necessary for revenge kills and a nice added priority for a lot of threats. Crunch is for to kill those darn Rotoms, Celebis, and switching Gengars/Latias.
---
Previous Team
A quick little story in how I generated the team. Basically, I wanted to play in one of the Smogon Tours, but I had no team that I deemed fit in playing in the current metagame. I just thought of whatever was popular and powerful in the metagame in 10 mins and generated this team. The two differences here are Salamence/Jirachi. I played around a little bit with Salamence. For the tour, I ran a LO Adamant DD Mence, but after the tour I began playing with MixMence. Salamence was a little lackluster because it suffered from SR damage and never seem to get on the field consistently to beat teams with the kind of a team I have. Jirachi was Choice Scarf functioning as a failsafe to check Lucario, Scizor and dragons like Salamence/Dragonite/Latias, but I was walled too easily by incoming Skarmory, Metagross, etc. Jirachi got a little too predictable and I was unable to function it properly for revenge kills.
-----
Anyways thats all folks. The South Park crew got tired of the Japanese, so they threw their Chinpoko Mons away to do something else. Use the team, steal it, admire, w/e, but I hope you guys/gals enjoyed show.
Overview
With the stupid story aside, let's get to the overview of the team and cast of Chinpoko Mons. Basically, I am taking a vacation from Standard metagame because I simply do not have love for it anymore. I'll be sticking around though just to make people suffer under my presence. This team is basically my most recent tournament team. The team style is anti-stall, anti-balance, or generally Spikestacking Offense. The team seeks to make use of hazards in order to generate easier kills and also seeks to control momentum vs Stall and Balanced teams. Although, the team can take a huge hit from Heavy Offense teams. Anyways.. Ready or not, let's get to the show!






------


Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 96 HP/200 Spd/212 SAtk
Rash nature (+SAtk, -SDef)
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Explosion
Kenny was the first to get his Chinpoko Mon and he chose Heatran. Heatran is a particulary great lead because it functions as a SR user/Anti-lead/Sweeper. Fire Blast is pretty self-explantory to make use of its STAB and Sp. Atk. The second move I have is HP Grass specifically for Swampert. Swampert is a pest for almost anyone and taking it out early is extremely beneficial to the team. Swampert leads tend to EQ Heatran first while I HP Grass. Sometimes they switch which means they do not get Rocks down while I get rocks when they switch. Little Kenny here is really not gonna have a fun time with his Chinpoko Mon for long because big Heatran here is gonna explode killing everything (and Kenny) in the radius. Explosion primarily is last ditch move to dent any threats to the team.
EVs are a little weird, but I wanted Heatran to have a little more survivability mid-game so I added HP evs. I also wanted Heatran to hit with more power just because for this team.. any extra damage helps. Speed EVs didn't seem to matter much for the team because there is nothing really I would want to outspeed that Heatran already threatens or kill. However the given speed EVs are enough to outspeed Adamant Breloom.
---


Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Spd/200 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Roost
- Whirlwind
Kyle here saw Kenny got a Chinpoko Mon, so he had to get himself a Skarmory. Kyle chose Skarmory because he wanted something to benefit his 'cause' or just plain getting back at Cartman with a steel-like Chinpoko Mon and some Spikes to annoy him. Anyways, Skarmory is a very essential part of the team. Taunt helps to annoy Stall from healing, status, or setting up future hazards and also plays a role in hindering set up Pokes/Gliscor switching in. Spikes fills the overall purpose of the team by setting up hazards to make sweeps easier. Roost is for healing and Whirlwind is blow away threats or continue to rack up hazard damage. The EVs are placed in order to take Special hits better. Physical Skarm is a lil outdated in the current metagame because Sp. Def skarm helps to tank Vaporeon, Latias, Flamethrower Bliss, and other Sp. Atkers better. It also acts as a check vs the ever so-threatening Dragons.
Careful/HP and Sp. Def Evs are given to take those hits as much as possible and Spe EVs to outrun Standard Skarms. Putting up more Spe like 108 or w/e is a lil ridiculous as it won't be able to take sp hits better.
---


Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Wtf... Chinese Shitty Wok owner got a Chinpoko Mon? Well apparently he is tired of people breaking his shitty wall, so he got Latias to protect his wall and break other shitty walls. Also, I am Chinese, so I needed a Asian guy in the team. Well, Latias is the heart and soul of the team. Latias comes through almost always when Shitty Wok owner need her. Choice Specs Latias adds to its combined speed, defense, and power. Draco Meteor is the primary option to hit anything staying/switching in as hard as possible. Draco Meteor OHKO/2HKO almost every Pokemon with the exception of Blissey, Snorlax, and some steels like Jirachi, Metagross, Full health Skarmory. Surf complements Draco Meteor nicely and is a safe option to hit anything switching in and hitting steels for more damage than Draco Meteor. Thunderbolt is mostly a filler option when I need to kill water pokes like Suicune, Vaporeon, etc without lowering my Sp. Atk with Draco Meteor. Trick is for Snorlax / Blissey, but is hardly ever used. Probably only in one battle out of many.
---


Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Trick
---
I don't really know why dumbass Butters picked Rotom-H, but I think he thought Rotom-H could cook him food. Anyways, Rotom-H is here mainly to check threats like Gyarados, Metagross, Scizor, and etc. Thunderbolt is its most useful STAB particularly vs Gyarados and other waters. Shadow Ball is to hit ghosts, electrics, grass, and grounds that likes eating Thunderbolt. Will-O-Wisp is my most-used attacking option as it catches Pokemon like T-tar and other Physical attackers on the switch. The burn also helps nicely to assist in racking Spikes+SR hazard damage. Trick is a last ditch move to hinder Blissey, Snorlax, DD Tar, Salamence, (big threats to the team), etc.
EVs are placed to take hits as best as possible while fulfilling the necessary Speed criteria in outspeeding threats liek Jolly DD Gyarados and Modest Agility Empoleon. I find the bulk is much more useful than the Special Attack evs because Rotom-H is primarily used to check pokes immediately and removing HP evs would just make it easier to kill when I need it more than once/twice.
---


Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Earthquake
Cartman has to be the biggest badass, so he bought himself a Tyranitar Chinpoko Mon. Choice Scarf Tyranitar is quite popular these days mainly because of the presence of Latias. Tyranitar helps to take out Latias immediately with Pursuit/Crunch. The Scarf also helps to outspeed other Pokemon like Lucario, Infernape, Starmie, etc and kill it or revenge it. Pursuit is pretty self-explanatory in order to catch Pokes switching out. Crunch+Stone Edge is a great STAB combination and EQ helps vs CM Jirachi, Heatran, and etc.
---


Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
By the end of the day, Stan always seem to learn something about himself and the world. Near the end of the battle, Lucario helps Stan in learning whatever he needs to learn. Lucario is my mid-late game option after my opponent's Chinpoko Mons are weakened by attacks or hazard damage. Pretty Standard Lucario. Swords Dance is to be used when I sense I could end the game. Close Combat is a STAB option and hits a lot of things out of the park like Heatran. Extremespeed is necessary for revenge kills and a nice added priority for a lot of threats. Crunch is for to kill those darn Rotoms, Celebis, and switching Gengars/Latias.
---
Previous Team






A quick little story in how I generated the team. Basically, I wanted to play in one of the Smogon Tours, but I had no team that I deemed fit in playing in the current metagame. I just thought of whatever was popular and powerful in the metagame in 10 mins and generated this team. The two differences here are Salamence/Jirachi. I played around a little bit with Salamence. For the tour, I ran a LO Adamant DD Mence, but after the tour I began playing with MixMence. Salamence was a little lackluster because it suffered from SR damage and never seem to get on the field consistently to beat teams with the kind of a team I have. Jirachi was Choice Scarf functioning as a failsafe to check Lucario, Scizor and dragons like Salamence/Dragonite/Latias, but I was walled too easily by incoming Skarmory, Metagross, etc. Jirachi got a little too predictable and I was unable to function it properly for revenge kills.
-----
Anyways thats all folks. The South Park crew got tired of the Japanese, so they threw their Chinpoko Mons away to do something else. Use the team, steal it, admire, w/e, but I hope you guys/gals enjoyed show.