Most Generation PRNG Help / Information

Hi, I'm fairly new to PRNG in HGGS. How would I go about trying to RNG a Shiny Cyndaquil as my starter with Rash (or any workable) nature?

General procedure:

1) Find a decent Rash spread that is on frame 5 (and only frame 5). I recommend using RNG Reporter's Time Finder (link in sig) to search for all Rash spreads that are on frame 5 (not 1, 2, 3, or 4, though those will be in the search results). There will be thousands, so try limiting it to ones with good IVs (like 25+ in each stat). Have the search look for minimum delay be 495, max delay 999.

2) Look at the PID of the spread you like, then put that in Pandora's Box (also now included in RNG Reporter) to find an ID\SID that will make it shiny. Start a new game, at the exact moment necessary (correct date\time\delay) for your game to have that ID\SID.

3) Go to Elm's lab, save. Restart the game at the exact moment for you to get the seed for your spread - it's listed in the results as well.

4) Collect your shiny Cyndaquil!

This is just a very general procedure, you're going to have to ask others or preferably read the tutorials to figure out how to hit your seed. We previously just dismissed RNGing for a starter to be too difficult to do without save states, but this method is a hell of a lot easier. I'm too busy to help people with the details most of the time, I just figure out how to make difficult stuff easier.
 
Yeah, this is the easy way, but the chances of finding thatamazing spread, of the one nature you want, simply laying there on frame 5 is still very low, isn't it?
 
hmmm... maybe... and look for the research page... I BELIEVE Romsstar has a Post that can tell you a little bit about the radio rng

EDIT: heres the link http://www.smogon.com/forums/showthread.php?p=2329553&highlight=Radio#post2329553

Ah well this one is a bit out of date
rather use this one http://www.smogon.com/forums/showthread.php?p=2542194&highlight=Radio#post2542194

This has some common information about the Commercials which OmegaDonut didn't cover yet
but this one from OmegaDonut
http://www.smogon.com/forums/showthread.php?t=52180#post1821878 is rather more comprehensive and maybe better to understand. Combine both and you surely will undestand all you have to.

@OmegaDonut: Maybe you could also include in your post that every time you leave and reenter the cave of Groudon/Kyogre/Rayquaza the frame advances +1(constant of course). For guys that seem to have trouble with advancing the radio this might be also a nice way going for low frame spreads.
 
Yeah, this is the easy way, but the chances of finding that shiny, amazing spread, of the one nature you want, simply laying there on frame 5 is still very low, isn't it?

There's a pretty good 29\31\31\31\27\31 spread on seed 4C11036E, and about 50 others in the search results. No flawless ones, but lots of really good ones.

And you can use emloop to hit ridiculously high delays to nab even better ones. Although I need to fix the Time Finder to actually accept delays above 999 (and no, it's not as simple a fix as you think).
 
BTW if I RNG Raikou and Entei before E4, will that be an eeny-meeny-miney-mo thing?
In other words, you'll choose which one to RNG while the other will never be RNGd?

Example, I chose Raikou first to be RNGd before E4...what about Entei? If I KO him before E4, can he still be RNGd?
 
My testing with Red Gyarados has already started as it is indeed using the Chained Shiny method and starts in frame 1 if pressed A immediately. The frames tend to get way off when having a synchronizer in the lead as in one instance the spread when pressed immediately actually started in frame 332 if same synchronizer nature. I am targeting frame 52 for one of the physical quint-flawless spreads as not being able to access a radio channel is quite a bummer. I wish there was another way of advancing frames that I'm not aware of besides trying to get a consistent movement pattern if any.
 
Hey, I've done it, and it does work flawlessly, so yeah, it's not simple, but I did it. And I know that it's not just on the filter. I'm no noob programmer, by the way. I did it, I've tested it, and it does work, and makes RNG Reporter able to hit delays up to 5000, probably higher.

Anyway, that's what I meant. It does not substitute the savestates for abusing the starters, but it makes the work a lot easier to explain and to do, so yeah, great idea.
 
@OmegaDonut: Maybe you could also include in your post that every time you leave and reenter the cave of Groudon/Kyogre/Rayquaza the frame advances +1(constant of course). For guys that seem to have trouble with advancing the radio this might be also a nice way going for low frame spreads.

I will, but are you sure the +1 isn't due to a wandering NPC? I don't remember if there are any in that big area, but check anyway.
 
I will, but are you sure the +1 isn't due to a wandering NPC? I don't remember if there are any in that big area, but check anyway.
There is one NPC there but as far as I can tell he doesn't move at all, also the frame increased immediately after I reenter the cave, I tried just staying there for about 10 minutes and this didn't advance my frame so I rather tend to think this is due to the reentering of the cave and not of the wanderer, and the consistentcy in my results can't be merely coincidence as I advanced my frame +50 that way, or can it?

My testing with Red Gyarados has already started as it is indeed using the Chained Shiny method and starts in frame 1 if pressed A immediately. The frames tend to get way off when having a synchronizer in the lead as in one instance the spread when pressed immediately actually started in frame 332 if same synchronizer nature. I am targeting frame 52 for one of the physical quint-flawless spreads as not being able to access a radio channel is quite a bummer. I wish there was another way of advancing frames that I'm not aware of besides trying to get a consistent movement pattern if any.
I believe turning did help there too.
Anyways I'm also on testing Red Gyarados right now maybe I can tell more in a couple of minutes/hours, who knows.xD
 
Hey, I've done it, and it does work flawlessly, so yeah, it's not simple, but I did it. And I know that it's not just on the filter. I'm no noob programmer, by the way. I did it, I've tested it, and it does work, and makes RNG Reporter able to hit delays up to 5000, probably higher.

Anyway, that's what I meant. It does not substitute the savestates for abusing the starters, but it makes the work a lot easier to explain and to do, so yeah, great idea.

Awesome, where is the source code for your changes hosted?
 
Thanks, my frame was 14 so I'm guessing I did something wrong. I'll repeat the process a few more times. Will I expect to get a different frame (like the calibration for the 590-610 numbers) or will it always be 14 (or 15/13 if an NPC moves? After I verify the frame I am saved on, what do I need to do?

:< help please :) .
 
Questionz

BTW if I RNG Raikou and Entei before E4, will that be an eeny-meeny-miney-mo thing?
In other words, you'll choose which one to RNG while the other will never be RNGd?

Example, I chose Raikou first to be RNGd before E4...what about Entei? If I KO him before E4, can he still be RNGd?

Is it easier to RNG them before E4?

I'm really new to this HGSS RNG stuff, so expect lotsa questions.

Just tell me if it's the same as DPPt.
I'm more in RNGing on capturing legends than RNGing eggs.
Is it helpful if I set the max frame to 1 in RNG Reporter?
I know there are sometimes higher delays, but is emloop helpful with that?


Please answer questions in underlines, so that I don't have to pester ye guys.

Secondary questions: RNG abusing do require a lot of time changing, so does it affect the Pokewalker in a bad way? And how about the growing berries in your berry planter?
 
well you coudl stop pestering and read its not like you have to read the entire thread just look some pages back maybe if you took some initiative and found some of these answers yourself people would answer your remaining questions
 
BTW if I RNG Raikou and Entei before E4, will that be an eeny-meeny-miney-mo thing? One of them is frame one, the other is 5 or 6. I don't remeber the order. After you catch one, the other will drop to one if it isn't there already.
In other words, you'll choose which one to RNG while the other will never be RNGd?
Example, I chose Raikou first to be RNGd before E4...what about Entei? If I KO him before E4, can he still be RNGd? Yes, he can be RNG abused later, after you get your Entei/Raikou.

Is it easier to RNG them before E4? Yeah, since you don't have to rebattle the E4 again and again. You can just SR.

I'm really new to this HGSS RNG stuff, so expect lotsa questions.

Just tell me if it's the same as DPPt. Pretty much, yeah. Without coin flip or journal.
I'm more in RNGing on capturing legends than RNGing eggs.
Is it helpful if I set the max frame to 1 in RNG Reporter?
I know there are sometimes higher delays, but is emloop helpful with that?

Please answer questions in underlines, so that I don't have to pester ye guys.

Secondary questions: RNG abusing do require a lot of time changing, so does it affect the Pokewalker in a bad way? And how about the growing berries in your berry planter?
It does match the time in game. If you change the DS time back and connect, it fixes it. For berries, they pretty much freeze the time until you set it back to normal and start playing again.
 
Awesome, where is the source code for your changes hosted?

Just uploaded it to the Codeplex project. If you need even more detailed info on what will need to be rolled back, just let me know.

Just tested it, and got nice spreads on low frames, in delays above 5000. :toast:
 
First test with Red Gyarados led to this:
I used 4F11042F as my seed and talked to Gyarados.
Landed on Frame 5

The IVs are correct(13/14/18/0/20/14), the frame as well, but the Nature is not.While RNG Reporter reports (:D) that it has to be Hasty, as a matter of fact it's Jolly.

My next test where I was lazy and used the same seed but Frame 6 (Yeah I advanced +1) led me to the same result.

It had to be Lonely but was Hasty(pretty ironic huh)

There I had the idea frame 4 had to be jolly so that natures are maybe shifted. Alas this is not the case.

So: You can abuse for IVs, Frames seem to be correct as well, but the Nature is a gamble.
This so far from me.

Edit: Before you ask of course I used RNG Reporter 7.2 and chained shinies.
 
Just uploaded it to the Codeplex project. If you need even more detailed info on what will need to be rolled back, just let me know.

Just tested it, and got nice spreads on low frames, in delays above 5000. :toast:

Thank you, Pehu. It's nice to see people like you and omega donut who have be working on this for everyone while I have been slacking :) I also added you to the project, but hold off on code changes yet until omega can merge your parts of code.
 
Yes, I will. Right now, I'm burning to start making more and more changes, specially to the Egg IV's Finder.

Anyway, everyone has the right to slack off sometimes. Programming stuff like that should not feel like a job, but like a hobby.
 
First test with Red Gyarados led to this:
I used 4F11042F as my seed and talked to Gyarados.
Landed on Frame 5

The IVs are correct(13/14/18/0/20/14), the frame as well, but the Nature is not.While RNG Reporter reports (:D) that it has to be Hasty, as a matter of fact it's Jolly.

My next test where I was lazy and used the same seed but Frame 6 (Yeah I advanced +1) led me to the same result.

It had to be Lonely but was Hasty(pretty ironic huh)

There I had the idea frame 4 had to be jolly so that natures are maybe shifted. Alas this is not the case.

So: You can abuse for IVs, Frames seem to be correct as well, but the Nature is a gamble.
This so far from me.

Edit: Before you ask of course I used RNG Reporter 7.2 and chained shinies.

I just did this a couple of times to be actually sure and yeah still it is:

While using "Chained Shinies (Theoretically)", RNG Reporter displays the correct IVs on the correct Seeds, but reports wrong nature.
Also: Somehow there should be a method generated to search for Chained Shinies spreads with TimeFinder as obviously Method 1/J/K Seeds won't display the right IVs nor nature or frames at all. xD
 
Regarding the Red Gyarados, the natures actually did match what I had based on my ID/SID. My challenge is to consistently hit frame 52 before I can start calibrating for my target delay. Basically I catch both the red gyarados and another regular pokemon to determine my seed, then refer to the chained shiny method to find what frame I actually hit.
 
Regarding the Red Gyarados, the natures actually did match what I had based on my ID/SID. My challenge is to consistently hit frame 52 before I can start calibrating for my target delay. Basically I catch both the red gyarados and another regular pokemon to determine my seed, then refer to the chained shiny method to find what frame I actually hit.
Hmm odd maybe it's just me...
Anyways Expert Evan could you please give me then the seed for a nice adamant gyarados as I'm tired of looking for one that actually has a flawless Adamant Spread for Chained Shinies.
As you seem to have one already^^
 
For the purposes of syncing up Emloop while RNG manipulating a Heart Gold ID, what constitutes the "continue" screen on the new file? When do I advance the game for the second timer?
 
For the purposes of syncing up Emloop while RNG manipulating a Heart Gold ID, what constitutes the "continue" screen on the new file? When do I advance the game for the second timer?

If you look back a few pages it has been answered a couple times, theres even a post with pictures detailing the process.

Short answer, you want to press A at the last thing Professor Oak says before you shrink, "I'll see you soon" (I think). Some people have said you have to add a little bit of time after you hit A at that screen, but just try calibrating it a couple times and you'll figure it out.

Edit: Here's the thread detailing it with pics, http://www.smogon.com/forums/showpost.php?p=2544971&postcount=16438
 
For the purposes of syncing up Emloop while RNG manipulating a Heart Gold ID, what constitutes the "continue" screen on the new file? When do I advance the game for the second timer?

The seed is set shortly after you finish talking to Professor Oak. You want to set the time on your DS as you start the first countdown, get into the game then soft reset just as the second countdown starts, aiming to continue after Professor Oak's final speech as the countdown ends.
 
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