Hello Smogon. I've been on and off Shoddy after my last RMT. I quit with the old team after no success and I made a new team. This team has given me a ton of success after I stopped laddering and brought me up to 1250 CRE. Now I present you with the team.

Role: Lead
Nature: Impish
Ability: Keen Eye
EV Spread: 252 HP / 192 Defense / 64 Sp. Defense
Held Item: Shed Shell
Moves:
~ Roost
~ Stealth Rock
~ Whirlwind
~ Brave Bird
I love the Defense that Skarmory has. With 192 Defense EV’s, it reaches 400 Defense. While Skarmory has above average Defense, Skarmory has sub par Sp. Defense and can’t take a STABed super-effective special move very well. Skarmory almost always sets up the Stealth Rock for me unless I am facing a threat to him. Brave Bird is to do damage when they think that Taunt will shut me down. Roost is for healing, and Whirlwind is for blowing out stat boosters and to rack up the damage. I suppose this could be my Spiker, but then I have no Stealth Rock support.
Synergy:
Fire Type Attacks: Lanturn and Latias
Electric Type Attacks: Lanturn, Latias and Rotom-H
Role: Parafuser
Nature: Calm
Ability: Volt Absorb
EV Spread: 40 HP / 216 Defense / 252 Sp. Defense
Held Item: Leftovers
Moves:
Thunder Wave
~ Confuse Ray
~ Thunderbolt
~ Ice Beam
~ Thunder Wave
Lanturn might seem to be unusable in OU. While Lanturn doesn’t have the best Defenses in the world, it can come on repeated Electric type attacks because of its ability, Volt Absorb. With the given EV’s, Lanturn can come in on a weak attack and proceed to setup. Thunderbolt and Ice Beam provide almost perfect coverage. I think that Lanturn is the weakest link on the team as it doesn’t need support.
Synergy:
Grass Type Attacks: Skarmory, Latias and Rotom-H
Ground Type Attacks: Skarmory, Latias and Rotom-H
Role: Physical Sweeper
Nature: Adamant
Ability: No Guard
EV Spread: 160 HP / 252 Attack / 96 Speed
Held Item: Life Orb
Moves
~ Dynamic Punch
~ Stone Edge
~ Payback
~ Bullet Punch
Machamp goes up there with Breloom for the best Fighting-type in the game. While Breloom arguably has the best move in the game, Spore, Machamp also arguably has the best ability in the game, No Guard. This is a moveset that I modified from the Substitute + 3 Attacks. Dynamic Punch is obvious STAB, Stone Edge is for Flying-types, Payback is to hit Ghosts and Bullet Punch is to pick off Pokemon with priority. I don’t know how the EV’s affect me and I need suggestions.
Synergy
Psychic Type Attacks: Metagross, Skarmory and Latias
Flying Type Attacks: Skarmory, Lanturn, Metagross and Rotom-H
Role: End Game Sweeper
Nature: Adamant
Ability: Clear Body
EV Spread: 112 HP / 252 Attack / 12 Defense / 132 Speed
Held Item: Muscle Band
Moves
~ Agility
~ Meteor Mash
~ ThunderPunch
~ Earthquake
Metagross is one of my favorite Pokemon of all time. I just had to incorporate him into this team. The EV’s are the standard Agiligross EV’s. I opted for ThunderPunch so that I can hit everything for neutral damage, barring Rotom-A and Shedinja. Meteor Mash is for obvious STAB and Earthquake pairs nicely with it. I went with Muscle Band because I didn’t want to suffer Life Orb recoil and I needed extra power and Leftovers didn’t fit the bill. Max Attack, 132 Speed and Adamant nature for max power. After an Agility boost, it reaches 418 Speed with an 405 Attack stat makes it very deadly
Synergy
Ground Type Attacks: Skarmory, Latias and Rotom-H
Fire Type Attacks: Lanturn and Latias[/FONT]
Role: Special Sweeper
Nature: Timid
Ability: Levitate
EV Spread: 4 HP / 252 Sp. Attack / 252 Speed
Held Item: Expert Belt
Moves:
~ Draco Meteor
~ Surf
~ Thunderbolt
~HP Fire / HP Fighting
Latias is going to be Uber soon so I’m using her while I can. She is the special sweeper, though. This set is a modified version of the Scarftias set. With HP Fire, I get the surprise KO on Scizor that thinks it can setup on me and thinks I’m a Choice version stuck in Draco Meteor. HP Fighting lets me cover Tyranitar who often Crunches or Pursuits me. Max Attack and Max Speed let me do the most damage and be the fastest, even though I’m losing speed ties with Latias because of having HP Fire.
Synergy
Ice Type Attacks: Lanturn and Metagross
Bug Type Attacks: Skarmory, Rotom-H and Machamp
Dark Type Attacks: Skarmory and Machamp
Ghost Type Attacks: Skarmory
Dragon Type Attacks: Skarmory and Metagross
Role: Will-o-Wisper / Spin Blocker
Nature: Bold
Ability: Levitate
EV Spread: 252 HP / 168 Defense / 88 Speed
Held Item: Leftovers
Moves
~ Will-o-Wisp
~ Discharge
~ Shadow Ball / HP Grass
~ Overheat
The Standard Rotom-H comes to another RMT. Will-o-Wisp is obvious to burn Physical Attackers so they do next to nothing against me. Discharge is for STAB and the paralysis rate gets really annoying. Overheat is for Scizor to check other Steel types. Shadow Ball is to opposing Ghosts and whoever resists Discharge / Overheat. I’m testing HP Grass over Shadow Ball because I see Swampert and I have no Grass moves.
Last Look

*Credits go to Arkeis.com for the pics and pe2k.com for the sprites
]First Look at the Team







Role: Lead
Nature: Impish
Ability: Keen Eye
EV Spread: 252 HP / 192 Defense / 64 Sp. Defense
Held Item: Shed Shell
Moves:
~ Roost
~ Stealth Rock
~ Whirlwind
~ Brave Bird
I love the Defense that Skarmory has. With 192 Defense EV’s, it reaches 400 Defense. While Skarmory has above average Defense, Skarmory has sub par Sp. Defense and can’t take a STABed super-effective special move very well. Skarmory almost always sets up the Stealth Rock for me unless I am facing a threat to him. Brave Bird is to do damage when they think that Taunt will shut me down. Roost is for healing, and Whirlwind is for blowing out stat boosters and to rack up the damage. I suppose this could be my Spiker, but then I have no Stealth Rock support.
Synergy:
Fire Type Attacks: Lanturn and Latias
Electric Type Attacks: Lanturn, Latias and Rotom-H

Role: Parafuser
Nature: Calm
Ability: Volt Absorb
EV Spread: 40 HP / 216 Defense / 252 Sp. Defense
Held Item: Leftovers
Moves:
Thunder Wave
~ Confuse Ray
~ Thunderbolt
~ Ice Beam
~ Thunder Wave
Lanturn might seem to be unusable in OU. While Lanturn doesn’t have the best Defenses in the world, it can come on repeated Electric type attacks because of its ability, Volt Absorb. With the given EV’s, Lanturn can come in on a weak attack and proceed to setup. Thunderbolt and Ice Beam provide almost perfect coverage. I think that Lanturn is the weakest link on the team as it doesn’t need support.
Synergy:
Grass Type Attacks: Skarmory, Latias and Rotom-H
Ground Type Attacks: Skarmory, Latias and Rotom-H

Role: Physical Sweeper
Nature: Adamant
Ability: No Guard
EV Spread: 160 HP / 252 Attack / 96 Speed
Held Item: Life Orb
Moves
~ Dynamic Punch
~ Stone Edge
~ Payback
~ Bullet Punch
Machamp goes up there with Breloom for the best Fighting-type in the game. While Breloom arguably has the best move in the game, Spore, Machamp also arguably has the best ability in the game, No Guard. This is a moveset that I modified from the Substitute + 3 Attacks. Dynamic Punch is obvious STAB, Stone Edge is for Flying-types, Payback is to hit Ghosts and Bullet Punch is to pick off Pokemon with priority. I don’t know how the EV’s affect me and I need suggestions.
Synergy
Psychic Type Attacks: Metagross, Skarmory and Latias
Flying Type Attacks: Skarmory, Lanturn, Metagross and Rotom-H

Role: End Game Sweeper
Nature: Adamant
Ability: Clear Body
EV Spread: 112 HP / 252 Attack / 12 Defense / 132 Speed
Held Item: Muscle Band
Moves
~ Agility
~ Meteor Mash
~ ThunderPunch
~ Earthquake
Metagross is one of my favorite Pokemon of all time. I just had to incorporate him into this team. The EV’s are the standard Agiligross EV’s. I opted for ThunderPunch so that I can hit everything for neutral damage, barring Rotom-A and Shedinja. Meteor Mash is for obvious STAB and Earthquake pairs nicely with it. I went with Muscle Band because I didn’t want to suffer Life Orb recoil and I needed extra power and Leftovers didn’t fit the bill. Max Attack, 132 Speed and Adamant nature for max power. After an Agility boost, it reaches 418 Speed with an 405 Attack stat makes it very deadly
Synergy
Ground Type Attacks: Skarmory, Latias and Rotom-H
Fire Type Attacks: Lanturn and Latias[/FONT]

Role: Special Sweeper
Nature: Timid
Ability: Levitate
EV Spread: 4 HP / 252 Sp. Attack / 252 Speed
Held Item: Expert Belt
Moves:
~ Draco Meteor
~ Surf
~ Thunderbolt
~HP Fire / HP Fighting
Latias is going to be Uber soon so I’m using her while I can. She is the special sweeper, though. This set is a modified version of the Scarftias set. With HP Fire, I get the surprise KO on Scizor that thinks it can setup on me and thinks I’m a Choice version stuck in Draco Meteor. HP Fighting lets me cover Tyranitar who often Crunches or Pursuits me. Max Attack and Max Speed let me do the most damage and be the fastest, even though I’m losing speed ties with Latias because of having HP Fire.
Synergy
Ice Type Attacks: Lanturn and Metagross
Bug Type Attacks: Skarmory, Rotom-H and Machamp
Dark Type Attacks: Skarmory and Machamp
Ghost Type Attacks: Skarmory
Dragon Type Attacks: Skarmory and Metagross

Role: Will-o-Wisper / Spin Blocker
Nature: Bold
Ability: Levitate
EV Spread: 252 HP / 168 Defense / 88 Speed
Held Item: Leftovers
Moves
~ Will-o-Wisp
~ Discharge
~ Shadow Ball / HP Grass
~ Overheat
The Standard Rotom-H comes to another RMT. Will-o-Wisp is obvious to burn Physical Attackers so they do next to nothing against me. Discharge is for STAB and the paralysis rate gets really annoying. Overheat is for Scizor to check other Steel types. Shadow Ball is to opposing Ghosts and whoever resists Discharge / Overheat. I’m testing HP Grass over Shadow Ball because I see Swampert and I have no Grass moves.
Last Look






*Credits go to Arkeis.com for the pics and pe2k.com for the sprites