This is a hyper offensive Team used in OU and only OU. It's purpose is to show what NU and UU Pokemon can accomplish in the OU enviorment. I chose 6 unique Pokemon which are all very underrated in my Opinion.
Team at a Glance:
Let's get Started:
Lead:
Persian aka. The Kitty Cat @ Silk Scarf
Ability: Technichian
EV's: 4 HP // 252 Attack // 252 Speed
Nature: Jolly (^ Speed // v Spc. Attack)
<Fake Out>
<Hypnosis>
<Bite>
<U-turn>
This is, in my Opinion, the perfect Lead. But that's not the only thing it can do. It can revenge Kill or bring Pokemon into KO Range with Fake Out+U-Turn after one of my other Pokemon has been killed. It's kind of like a recyclable Lead. It's a Joint that holds my Team together. It outspeeds nearly everything thanks to maxed out speed. Fake Out+Technichian+Silk Scarf+STAB=Sky High free Damage. Hypnosis puts large threats to sleep and Bite takes care of Gengar and other Ghosts. U-Turn brings in some more free damage and scouts out switch ins.
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"second Lead"
Electrode aka. The armed Orb @ Life Orb
Ability: Sound Proof
EV's: 4 Attack // 252 Speed // 252 Spc. Attack
Nature: Haty (^ Speed // v Defence)
<Thunderbolt>
<Explosion>
<Taunt>
<Hidden Power Grass>
Why Electrode? Because of the combination of two things: The fact that he is fastest Pokemon in the non-Uber Metagame and the attacks Taunt and Explosion. I use him as a "second Lead" because he can finish off anything that Persian couldnt finish off and then does as much damage as possible. Most of the time I just let him play witht he oponents team as long as possible and then Explode into the face of anything that could finish him off. I love it how he just rips apart Yanmegas (people often forget hes Sound Proof Ability and attack him with Bug Buzz). Thunderbolt and HP Grass give excellent coverage and Taunt and Explosion are great tools to play around with my oponents team. Electode cause the oponent to switch around alot and lets me scout out the opponents team.
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Main Sweeper
Wailord aka. The Legend @ Choice Scarf
Ability: Water Veil
EV's: 28 Attack // 228 Speed // 252 Spc. Attack
Nature: Naive (^ Speed // v Spc. Defence)
<Water Spout>
<Surf>
<Ice Beam>
<Selfdestruct>
Seriously this is the most uderrated Pokemon ever. It takes Hit like a Champ due to its gigantic HP Stat, it OHKO's so many things with the mighty Water Spout, it outspeed A LOT of pokemon with a Choice Scarf and Naive Nature AND it can get out of a pinch quickly with Selfdestruct. I often bring him out in early game to wreck some havoc with Water Spout and as soon as its HP is lowered a pull him out. Then in late game I unleash him again and either Explode on something threatning my team or go for a second sweep with Surf or Ice Beam. He takes care of so many OU threats such as Heatran, Salamence, Latias, Tyranitar and sometimes even Lucario and Scozor.
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Revenge Killer
Pinsir aka. The Crusher @ Choice Scarf
Ability: Mold Breaker
EV's: 252 Attack // 4 Defence // 252 Speed
Nature: Jolly (^ Speed // v Spc. Attack)
<X-Scissor>
<Earthquake>
<Close Combat>
<Stone Edge>
Another Scarfer? Yes But he has a completley difrent purpose. He can take on many walls in the OU metagame. But he is also an excellent Revenge Killer. With Choice Scarf+Jolly Nature it outspeeds even Gengar and KO's it with Earthquake (yay for Mold Breaker!) X-Scissor is a great STAB, and takes out Dark and Psychic Types. Close Combat is for Tyranitar, Blissey, Lucario etc... Earthquake+Stone Edge gives some more great coverage. Overall the best thing about this set is the *Wtf-how-did-you-just-outspeed-me-syndrome*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Joker
Dunsparce aka. The... Thing @ Leftovers
Ability: Serene Grace
EV's: 144 HP // 252 Attack // 36 Defence // 76 Spec. Defense
Nature: Adamant (^ Attack // v Spc. Attack)
<Thunderwave>
<Rock Slide>
<Headbutt>
<Bite>
This is the most intresting pokemon on this team. Why I use it over Jirachi? First of all because Dunsparce has 3 Flinch Moves. And Second of all, if I would use Jirachi that would destoy the whole point of this team. Dunsparce is there primarily to take care of Pokemon the rest of my team can't handle, as it theoreticly can handle anything that doesnt have Inner Focus. Dunsparce usually olny KO's 1 Pokemon per Battle but that more then enough. ParaFlinch sets also play a large psychological roll in battles. It is really frustrating to see 1 of your pokemon slowly getting flinched to death. The moveset is easily explained: Thunder Wave paralizes the opponent which allows me to outspeed the opponent and adds a 30% chance of him not attacking. Bite, Headbutt and Rock Slide Provide great coverage. Overall this set is really fun to use.
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Late Game Sweeper
Leafeon aka. The Drug @ Life Orb
Ability: Leaf Guard
EV's: 252 Attack // 4 Defence // 252 Speed
Nature: Jolly (^ Speed / v Spc. Attack)
<Swords Dance>
<Leaf Blade>
<Return>
<Quick Attack>
Leafeon is often overlooked as a sweeper. But it is, in my Opinion, nothing less then one of the best Late Game Sweepers in the metagame.Its Stat distributionis nearly perfect for an eeveelution. It's bulky enough to take a hit and set up SD, is fast enough to oustpeed alot of Pokemon and can KO anything thats has already been weakend by Wailord, Pinsir and Electrode. Life Orb gives some more power. Leaf Blade and REturn provide good coverage and Quick Attack is for Priority to KO Scarfers or suprise pokemon that think they can outsmart me with a priority move of their own.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The general strategy of this team is too First do some damage with Electrode and explode. Then I blow some Major holes into the defence of the opponent. Up to that pint I should know most of my opponents team and take care of the major threats with Pinsir and Dunsparce. After that Wailord comes in again and does some more damage or explodes aswell. Leafeon then comes in to clean up.
I would like to apologize for all the grammar and spelling mistakes I made in this post, english is not my first tounge.
Team at a Glance:

Let's get Started:
Lead:

Persian aka. The Kitty Cat @ Silk Scarf
Ability: Technichian
EV's: 4 HP // 252 Attack // 252 Speed
Nature: Jolly (^ Speed // v Spc. Attack)
<Fake Out>
<Hypnosis>
<Bite>
<U-turn>
This is, in my Opinion, the perfect Lead. But that's not the only thing it can do. It can revenge Kill or bring Pokemon into KO Range with Fake Out+U-Turn after one of my other Pokemon has been killed. It's kind of like a recyclable Lead. It's a Joint that holds my Team together. It outspeeds nearly everything thanks to maxed out speed. Fake Out+Technichian+Silk Scarf+STAB=Sky High free Damage. Hypnosis puts large threats to sleep and Bite takes care of Gengar and other Ghosts. U-Turn brings in some more free damage and scouts out switch ins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"second Lead"

Electrode aka. The armed Orb @ Life Orb
Ability: Sound Proof
EV's: 4 Attack // 252 Speed // 252 Spc. Attack
Nature: Haty (^ Speed // v Defence)
<Thunderbolt>
<Explosion>
<Taunt>
<Hidden Power Grass>
Why Electrode? Because of the combination of two things: The fact that he is fastest Pokemon in the non-Uber Metagame and the attacks Taunt and Explosion. I use him as a "second Lead" because he can finish off anything that Persian couldnt finish off and then does as much damage as possible. Most of the time I just let him play witht he oponents team as long as possible and then Explode into the face of anything that could finish him off. I love it how he just rips apart Yanmegas (people often forget hes Sound Proof Ability and attack him with Bug Buzz). Thunderbolt and HP Grass give excellent coverage and Taunt and Explosion are great tools to play around with my oponents team. Electode cause the oponent to switch around alot and lets me scout out the opponents team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Main Sweeper

Wailord aka. The Legend @ Choice Scarf
Ability: Water Veil
EV's: 28 Attack // 228 Speed // 252 Spc. Attack
Nature: Naive (^ Speed // v Spc. Defence)
<Water Spout>
<Surf>
<Ice Beam>
<Selfdestruct>
Seriously this is the most uderrated Pokemon ever. It takes Hit like a Champ due to its gigantic HP Stat, it OHKO's so many things with the mighty Water Spout, it outspeed A LOT of pokemon with a Choice Scarf and Naive Nature AND it can get out of a pinch quickly with Selfdestruct. I often bring him out in early game to wreck some havoc with Water Spout and as soon as its HP is lowered a pull him out. Then in late game I unleash him again and either Explode on something threatning my team or go for a second sweep with Surf or Ice Beam. He takes care of so many OU threats such as Heatran, Salamence, Latias, Tyranitar and sometimes even Lucario and Scozor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revenge Killer

Pinsir aka. The Crusher @ Choice Scarf
Ability: Mold Breaker
EV's: 252 Attack // 4 Defence // 252 Speed
Nature: Jolly (^ Speed // v Spc. Attack)
<X-Scissor>
<Earthquake>
<Close Combat>
<Stone Edge>
Another Scarfer? Yes But he has a completley difrent purpose. He can take on many walls in the OU metagame. But he is also an excellent Revenge Killer. With Choice Scarf+Jolly Nature it outspeeds even Gengar and KO's it with Earthquake (yay for Mold Breaker!) X-Scissor is a great STAB, and takes out Dark and Psychic Types. Close Combat is for Tyranitar, Blissey, Lucario etc... Earthquake+Stone Edge gives some more great coverage. Overall the best thing about this set is the *Wtf-how-did-you-just-outspeed-me-syndrome*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Joker

Dunsparce aka. The... Thing @ Leftovers
Ability: Serene Grace
EV's: 144 HP // 252 Attack // 36 Defence // 76 Spec. Defense
Nature: Adamant (^ Attack // v Spc. Attack)
<Thunderwave>
<Rock Slide>
<Headbutt>
<Bite>
This is the most intresting pokemon on this team. Why I use it over Jirachi? First of all because Dunsparce has 3 Flinch Moves. And Second of all, if I would use Jirachi that would destoy the whole point of this team. Dunsparce is there primarily to take care of Pokemon the rest of my team can't handle, as it theoreticly can handle anything that doesnt have Inner Focus. Dunsparce usually olny KO's 1 Pokemon per Battle but that more then enough. ParaFlinch sets also play a large psychological roll in battles. It is really frustrating to see 1 of your pokemon slowly getting flinched to death. The moveset is easily explained: Thunder Wave paralizes the opponent which allows me to outspeed the opponent and adds a 30% chance of him not attacking. Bite, Headbutt and Rock Slide Provide great coverage. Overall this set is really fun to use.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Late Game Sweeper

Leafeon aka. The Drug @ Life Orb
Ability: Leaf Guard
EV's: 252 Attack // 4 Defence // 252 Speed
Nature: Jolly (^ Speed / v Spc. Attack)
<Swords Dance>
<Leaf Blade>
<Return>
<Quick Attack>
Leafeon is often overlooked as a sweeper. But it is, in my Opinion, nothing less then one of the best Late Game Sweepers in the metagame.Its Stat distributionis nearly perfect for an eeveelution. It's bulky enough to take a hit and set up SD, is fast enough to oustpeed alot of Pokemon and can KO anything thats has already been weakend by Wailord, Pinsir and Electrode. Life Orb gives some more power. Leaf Blade and REturn provide good coverage and Quick Attack is for Priority to KO Scarfers or suprise pokemon that think they can outsmart me with a priority move of their own.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The general strategy of this team is too First do some damage with Electrode and explode. Then I blow some Major holes into the defence of the opponent. Up to that pint I should know most of my opponents team and take care of the major threats with Pinsir and Dunsparce. After that Wailord comes in again and does some more damage or explodes aswell. Leafeon then comes in to clean up.
I would like to apologize for all the grammar and spelling mistakes I made in this post, english is not my first tounge.