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NU Discussion Thread (Mark II)

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I think he meant that Snover is so rare that Shedinja doesn't have to worry about it, in that sense. The same way that Shedinja doesn't have to worry about Tyranitar in NU, because it never gets used here, for obvious reasons. Except Snover does get usage, but it might be low enough to consider it negligible.

How much usage does Snover actually get in NU? Is it in the OU of NU?o

Snover is used a fair amount due to walrein being a MONSTER in hail. Definately alot more than hippotas.
 
Don't forget Glaceon (harking back to the old days of Hyper Offense hail ah mixed Flareon...)

Anyways, I've done a couple of battles with NP/Subsalac Misdreavus and it's pretty deadly. Thoughts?
 
A little interesting to notice: when 6 HP EVed, 0 Def EVed Masquerain switches on maxed Att EV, Adamant, CB Medicham, the amount of damage Medicham could do is 15.2-18.1% after all those resistances and Intimidate. This makes Masquerain a safe switch-in and can follow by using StunSpore. With large move choices of AirSlash, BugBuzz, HydroPump, IceBeam, Blizzard (if you want to risk it), EnergyBall, Agility, GigaDrain, ShadowBall, Psybeam, IcyWind (for Speed reduction), SolarBeam (SunnyDay teams), and ofcourse Hidden Power, Masquerain is a threat to be reckoned with. Actually, if Masquerain was running the StunSpore set, it would be have 248 HP EVs and the damage to it would be between 12.5-14.9%

I used this formula for all the calculations and the info on this page says -1 stage equals 2/3 of the original stat so I used that into the calculations.
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A little interesting to notice: when 6 HP EVed, 0 Def EVed Masquerain switches on maxed Att EV, Adamant, CB Medicham, the amount of damage Medicham could do is 15.2-18.1% after all those resistances and Intimidate. This makes Masquerain a safe switch-in and can follow by using StunSpore. With large move choices of AirSlash, BugBuzz, HydroPump, IceBeam, Blizzard (if you want to risk it), EnergyBall, Agility, GigaDrain, ShadowBall, Psybeam, IcyWind (for Speed reduction), SolarBeam (SunnyDay teams), and ofcourse Hidden Power, Masquerain is a threat to be reckoned with. Actually, if Masquerain was running the StunSpore set, it would be have 248 HP EVs and the damage to it would be between 12.5-14.9%

I used this formula for all the calculations and the info on this page says -1 stage equals 2/3 of the original stat so I used that into the calculations.
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I love this Idea, and Masquerian, but unfortunately the only thing it can take from Medicham is a HJK. -1 zen headbutt does aprox 82-90%, -1 Thunderp has 50% chance to OHKO, and SR+Fake Out+Bullet Punch KOs it without fail. On the more common LO sets, though, you are probably in deep trouble, sadly.
Its special movepool, on the other hand... I always have thought that Bug/Flying was a great type for Band/Specs pokes, assuming no SR. You've got 4* resistances to fighting and grass, and a ground immunity. Great answer to scarfape's revenge attempts, as long as it's using CC/EQ/U-turn (which it generally will)
 
On a random note, I'm playing through Emerald and having so much fun.

I flinched IRL, though, when Brawly baited my Leech Seed and tightened its focus with Meditite ;-; It had a Meditate boost, too.

I'd love to see Masquerain used more often! Surskiiiiit <3
 
Meh, Mismadreavus doesn't really impress. Sure it's *pretty* powerful, but why would I use it over Raichu as Nasty plotter? No Chansey in NU so I can't set up and LOL at Chansey.

It's actually bulkier (60/55/80 vs 60/60/85)
then Raichu so that's something.
 
Meh, Mismadreavus doesn't really impress. Sure it's *pretty* powerful, but why would I use it over Raichu as Nasty plotter? No Chansey in NU so I can't set up and LOL at Chansey.

It's actually bulkier (60/55/80 vs 60/60/85)
then Raichu so that's something.

Also, you can get a free set up if your opponent is locked into a Normal, Fighting, or Ground move. Raichu has no immunites so it has a harder time switching in and setting up.
 
Also, you can get a free set up if your opponent is locked into a Normal, Fighting, or Ground move. Raichu has no immunites so it has a harder time switching in and setting up.

Ground is almost non existant in NU, but fighting is pretty common.

I did switch into some CC from scarf-ape.
 
Ground actually is getting more popular resently with Skuntank on the rise but neither Sandslash, Gligar, or Quagsire really enjoy any special attacks.

I've been wondering how many people actually play Nu now I've seen more people on lately and with CAP becoming more popular because of the Tour (more than 130 people were on a couple days ago) which is given NU more publicity we might actually have enough for a tier test.
 
A little interesting to notice: when 6 HP EVed, 0 Def EVed Masquerain switches on maxed Att EV, Adamant, CB Medicham, the amount of damage Medicham could do is 15.2-18.1% after all those resistances and Intimidate.

I got (with it using high jump kick)

480 Atk vs 160 Def & 282 HP (100 Base Power): 80 - 95 (28.37% - 33.69%)

This is still pretty good however, especially against primeape. However you just need to make sure sr isnt down, as medicham can outspeed and 2hko due to the 50% damage on entry.
 
Ground is almost non existant in NU, but fighting is pretty common.

I did switch into some CC from scarf-ape.

Yes because nobody uses Rhydon, Camerupt, Sandslash, Gligar, or Piloswine. And definately nobody uses Earthquake on Relicanth, Pinsir, Tauros, Charizard, or Primeape. Play a game before posting. .-.

Quagsire is usually specially defensive or mixed, so it should be able to wall Masqueraein without Toxic pretty comfortably.

Masquerein still doesn't sound like a good idea. Everyone should be keeping SR down on the field anyways since it keeps such a ridiculous amount of threats in check. Masquerain sounds like a very speicialized Primeampe check (who U-turns off the bat anyways) Use Dusclops or Sableye if you want a Fighting type check.
 
EQ is basically redundant on ScarfApe. There are few things it hits significantly harder than CC. My preferred set is CC/U-Turn/Ice Punch/Stone Edge, allowing you to hit Jumpluff and Gligar.

As for a Fighting-type counter, Venomoth is good - Specs variants can 2HKO almost anything with Bug Buzz and loves the free switch-in Primeape provides. Unlike Masquerain, it's also faster than Medicham.
 
While i agree earthquake is often not worth a highly competed moveslot, it does round off coverage on the many poison types in the tier.

Of course there are many high powered psychic types in the tier, however some like muk im very surprised to see ignored especially when it can take an espeons psychic

(359 Atk vs 236 Def & 414 HP (90 Base Power): 296 - 350 (71.50% - 84.54%)

and 2hko with shadow sneak and have a chance at the 0hko if it switched in on curse.
 
Does that calc take into account Life Orb/Choice Specs?

There is one plus point to Primeape running Earthquake - it can beat Skuntank without sacrificing itself or risking losing, since it doesn't take Aftermath or drop its Defense.

Most Poison-types in the tier are neutral to Earthquake or neutral to Close Combat, though, which is why I don't think EQ is a good idea. I'll try it.
 
From my experience most espeon dont run lo/specs but petaya or something that doesent lower your health, since most have sub to dodge skuntank. However yeah with lo its dealt over 100%. However the muk set i posted above was 252hp/ 0sp def and a neutral nature so im sure that it can easily have its bulk boosted to be able to handle special attacks better.
 
The most common Espeon sets are Specs, SubLO + 3, CM + 3 and SubCM. Only the last of the four does not OHKO Muk with Psychic, as CM + 3 Espeon typically runs Life Orb.

Curse Muk (+/max/max) probably survives an LO Psychic. However, given the possibility of Stealth Rock, the assumption that Muk has not taken any damage getting in and considering that Muk would be crippled anyway, it's not such a fantastic calc. Furthermore, there are better Cursers, such as Miltank (Heal Bell), Slowking (SpD) and Cradily (Sand).
 
The most common Espeon sets are Specs, SubLO + 3, CM + 3 and SubCM.

How do you know this?

Also, despite it being completely impractical here is a lo espeon psychic against a max/max muk

359 Atk vs 328 Def & 414 HP (90 Base Power): 276 - 326 (66.67% - 78.74%)

and remember when it had its attack maxed and cursed when espeon switched in, it had a good chance of a 0hko with sr using shadow sneak.

Furthermore, there are better Cursers, such as Miltank (Heal Bell), Slowking (SpD) and Cradily (Sand).

Are you serious? Muk has far better sp def than miltank and is immune to toxic so healbell is meh.

Slowking has 110 base sp def to muks 100, However remembering that muks hp is 10 points higher makes the difference miniscule. However the difference betweens slowkings base 75 attack to muks base 105 isnt small in the slightest.

Cradily not only requires the use of the useless hippotas, but has weaker offenses and lacks muks priority.
 
The difference between Muk and other Cursers, like Slowking and Miltank, is reliable recovery. Assuming Muk isn't going to use Rest, which it won't with so many Espeon, it has no recovery whatsoever.
 
The difference between Muk and other Cursers, like Slowking and Miltank, is reliable recovery. Assuming Muk isn't going to use Rest, which it won't with so many Espeon, it has no recovery whatsoever.

The fact that Muk has priority in Shadow Sneak makes a massive difference in eliminating Espeon, which we can all say is its main target and 'counter'. The greater offensive prowess also sets Muk aside from other cursers (and of course they all have different STABs, which kind of means that they can't be compared at all).

Another mon that I've been using is Exeggutor (thanks Sceats ;D). I'm sure he and many others can attest to its power. It OHKOs Skuntank w/o rocks with specs leaf storm, and OHKOs the fire types with rocks down. It's insane.
 
Specs Exeggutor is nice, but it's really too slow to do that much damage to a team. I prefer Scarf Exeggutor - it can shut down whatever heinous plans their lead might have had and proves a nice revenge-killer. It 2HKOs the same stuff on the switch-in that Specs OHKOs with Leaf Storm while outspeeding most of it.
 
Yes because nobody uses Rhydon, Camerupt, Sandslash, Gligar, or Piloswine. And definately nobody uses Earthquake on Relicanth, Pinsir, Tauros, Charizard, or Primeape. Play a game before posting. .-.

I do. Rhydon is next to nonexistant in NU, while Camerupt and Piloswine are pretty are. I'll give you that, Gligar and Sandslash run EQ and are always common. Absolutely not. EQ is NOT used on Primeape and most Charizard (special) nor Pinsir too. You play the game before you make assumptions.
 
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