Ask a simple question, get a simple answer - mark 22 (READ THE OP)

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How can you tell if a pokemon is hacked, saved, illeagal, or illegitimate?
Finding that it is illegitimate or illegal would be easy, if you knew enough about the Pokémon in question. For example, an illegitimate Pokémon may know 3 egg moves from different egg groups at the same time, or an illegal Pokémon may have been caught in an impossible spot, or it may have impossible stats or moves. If a Pokémon is hacked within the realm of possibility, you may never know for sure if it is hacked or not.

Question, is there any significance to Primary and Secondary Typing? Like a Shedinja is Primary Bug and Secondary Ghost, while an Armaldo is Primary Rock and Secondary Bug, thanks in advance
 
Finding that it is illegitimate or illegal would be easy, if you knew enough about the Pokémon in question. For example, an illegitimate Pokémon may know 3 egg moves from different egg groups at the same time, or an illegal Pokémon may have been caught in an impossible spot, or it may have impossible stats or moves. If a Pokémon is hacked within the realm of possibility, you may never know for sure if it is hacked or not.

Question, is there any significance to Primary and Secondary Typing? Like a Shedinja is Primary Bug and Secondary Ghost, while an Armaldo is Primary Rock and Secondary Bug, thanks in advance

There is no competitive significance to it.
 
Finding that it is illegitimate or illegal would be easy, if you knew enough about the Pokémon in question. For example, an illegitimate Pokémon may know 3 egg moves from different egg groups at the same time, or an illegal Pokémon may have been caught in an impossible spot, or it may have impossible stats or moves. If a Pokémon is hacked within the realm of possibility, you may never know for sure if it is hacked or not.

There are also legality checkers if you have the ability to get your Sav file onto a computer. That won't detect well-done legal hax, but if it gets past those checks, it'll be good enough for Nntendo.
 
Odd question here: I've been playing in the Battle Frontier with my new Surfing Pikachu, and she's quite the powerhouse. But as a Pikachu she's hardly bulky, and there's some things she just can't take out. What would be some good Pokemon (preferably not OU) to complement her? I had a quick look at NU analyses for ideas and Miltank stood out to me, but I don't know how good an idea that is.

I swear, I'm gonna keep asking this until I get an answer. Keep in mind this is more for Battle Frontier and maybe PBR, not for online use really.
 
Singles or doubles? If doubles, how about running a rain dance team with Water Absorbers?
Either would be good. Preferably singles first since I'd only need three team members as opposed to the four I'd need for doubles. I'll keep Water Absorbers in mind.
 
Either would be good. Preferably singles first since I'd only need three team members as opposed to the four I'd need for doubles. I'll keep Water Absorbers in mind.

For singles, I'd say a Ground-Immune with Will-O-Wisp is your best option. Especially if it's Water bait.

Charizard? Drifblim? The Baton Pass v2 Drifblim might be viable--I know you don't like SubPass, but how about after a couple of Calm Minds?
 
So I just used an all water team in Platinum.. went to the Elite Four.. barely made it through them.. got to Cynthia.. failed. Barely made it through Lucian tbh.. [lucky]

So my water guys failed.. i really though i would be able to handle most and all types/combos.. but no.. water is just too defensive.

Anyone have any ideas for a new mono-team?

Poison. The Poison type is great. Skuntank and Drapion can cover the Psychic weakness, and Crobat, Gengar, and Weezing can handle the Ground weakness. True, you can't get Weezing in Platinum pre-elite 4, but it's my freakin' favorite, so I had to mention it.

Crobat is fast and hits hard with Cross Poison, X-Scissor, and other stuff. Even has Brave Bird as an egg move.

Drapion, between its nice Defense, Attack, and Speed, its Dark-type, and its ability to learn stuff like Crunch and X-Scissor, makes it basically THE answer to the Psychic-type.

Weezing. Good Defense, Attack, and Special Attack. Levitate. Flamethrower, ThunderBolt, Dark Pulse, Shadow Ball, Sludge Bomb, Gyro Ball, Payback. Shall I go on?

Tentacruel is far from lacking in the defenses, especially Special Defense. It gets good moves and has the stats to use them.

Qwilfish.... It gets great physical STAB moves and has the stats to back them up.

Nidoking can hit hard on the physical or special side, and gets a great variety of moves. Earthquake, Poison Jab, Earth Power, Sludge Bomb, ThunderBolt, Ice Beam, FlameThrower, the elemental punches, and Mega horn, as a start!

I could go on and on about the Poison-type, but for your benefit I'll cut it short and sum it all up; go with the Poison-type.
 
That's kind of the point of Healing Wish. The user dies so something else gets completely healed, regardless of status.
 
For singles, I'd say a Ground-Immune with Will-O-Wisp is your best option. Especially if it's Water bait.

Charizard? Drifblim? The Baton Pass v2 Drifblim might be viable--I know you don't like SubPass, but how about after a couple of Calm Minds?
It's not that I hate SubPass, I just don't see how a Sub's gonna help Pikachu too much with how fragile it is. That and I fail at Baton Pass like you wouldn't believe. I even fail at Ninjask. I try passing to a Simple Bibarel, so maybe the recipient is part of the problem?

Although with a little bit of thought, Solrock? Can WoW, Levitates, is a Rock type which could lure waters, and could "dry-pass" to scout for a water switch-in? Problem would be getting my hands on a good XD Solrock for BP.

And as I also asked, would Miltank be good? Bulky, fast, can recover, set up Stealth Rock (I love that you can BUY it in HG/SS) and hits pretty hard. Only problem I see is that if a fighting attack wastes Miltank, Pikachu's not gonna like that attack either.

And for doubles, Toxicroak? Benefits from rain, can absorb Surf, smacks Grass types that Pikachu can't get too well. Screwed by Eathquake though. I'm thinking rain would really work, since there'd be a couple of Ice Beamers that whack the two types Pikachu can't really cover (Grass and Dragon). Only problem I can see with rain is that for maximum hurt Pikachu would probably want Thunder, and if I lose my rain source Pikachu's STAB would become unreliable.
 
And as I also asked, would Miltank be good? Bulky, fast, can recover, set up Stealth Rock (I love that you can BUY it in HG/SS) and hits pretty hard. Only problem I see is that if a fighting attack wastes Miltank, Pikachu's not gonna like that attack either.

And for doubles, Toxicroak?

Re: Toxicroak--I was thinking that, too, esp. since you have two slots to stick in an EQ resist. As for losing Thunder if the rain stops, just give your Dancer a Damp Rock--Double Battles are notoriously short, anyway--and just use your Pika immediately after it gets set up.

Re: Miltank--sounds good on paper, except for the Fighting weakness. I just don't have any experience with it.

Re: SR in HGSS--lol. I saw that and thought, "Great. As if we don't have enough Stealth Rock running around."
 
Re: Toxicroak--I was thinking that, too, esp. since you have two slots to stick in an EQ resist. As for losing Thunder if the rain stops, just give your Dancer a Damp Rock--Double Battles are notoriously short, anyway--and just use your Pika immediately after it gets set up.

Re: Miltank--sounds good on paper, except for the Fighting weakness. I just don't have any experience with it.

Re: SR in HGSS--lol. I saw that and thought, "Great. As if we don't have enough Stealth Rock running around."
What if the rain stops due to different weather? I don't think Hippowdon would be too much of a problem (dude's heavy, Grass Knot would own it) but Abomasnow and Tyranitar would be trouble, as would something using a move to get some new weather going. Also, maybe I should lead with a Dancer who's faster than Pikachu and Pikachu itself? Turn 1 Light Ball Thunder?

I don't really have much Miltank experience either, outside of Whitney's. Now my sisters understand why I refer to it as "that bleeping cow". It's strange, back in GSC she seemed to use Rollout almost exclusively, while in HG/SS it was Stomp spam.
 
If two Fake Out leads are up against each other, can both leads use Fake Out (first turn: faster lead flinches slower lead, second turn: slower lead flinches faster lead), or is the slower lead unable to Fake Out the turn after the flinch?
 
@Ramblin Wreck: Fake Out only works for the first turn the user is in, Flinches count.
Unless the slower Fake Out user has Inner Focus, the slower user cannot use Fake Out after the faster user.
 
Poison. The Poison type is great. Skuntank and Drapion can cover the Psychic weakness, and Crobat, Gengar, and Weezing can handle the Ground weakness. True, you can't get Weezing in Platinum pre-elite 4, but it's my freakin' favorite, so I had to mention it.

Crobat is fast and hits hard with Cross Poison, X-Scissor, and other stuff. Even has Brave Bird as an egg move.

Drapion, between its nice Defense, Attack, and Speed, its Dark-type, and its ability to learn stuff like Crunch and X-Scissor, makes it basically THE answer to the Psychic-type.

Weezing. Good Defense, Attack, and Special Attack. Levitate. Flamethrower, ThunderBolt, Dark Pulse, Shadow Ball, Sludge Bomb, Gyro Ball, Payback. Shall I go on?

Tentacruel is far from lacking in the defenses, especially Special Defense. It gets good moves and has the stats to use them.

Qwilfish.... It gets great physical STAB moves and has the stats to back them up.

Nidoking can hit hard on the physical or special side, and gets a great variety of moves. Earthquake, Poison Jab, Earth Power, Sludge Bomb, ThunderBolt, Ice Beam, FlameThrower, the elemental punches, and Mega horn, as a start!

I could go on and on about the Poison-type, but for your benefit I'll cut it short and sum it all up; go with the Poison-type.

Poison does sound cool, and seems like they have a decent amount of dualtypes to cover.. but isn't Poison suppose to be the Pokemon type for EVIL!!!

I want to pick a type that i can relate to.. feel like i would actually use it irl. I pretty much want to be a gym leader in the game lol.

But I'll definitely think of Poison. Not many Poison trainers out there.

I NEED AN IDENTITY!!
 
Poison does sound cool, and seems like they have a decent amount of dualtypes to cover.. but isn't Poison suppose to be the Pokemon type for EVIL!!!

I want to pick a type that i can relate to.. feel like i would actually use it irl. I pretty much want to be a gym leader in the game lol.

But I'll definitely think of Poison. Not many Poison trainers out there.

I NEED AN IDENTITY!!

Just curious, which water types did you use on your team? There are sooo many of them it seems a shame to give up after one combination. Maybe swapping a few members would give you better synergy?

If you don't want to try that, how about steel? It's got great resistances but there are some very nice offensive types too. Metagross, Lucario, Empoleon, Scizor...
 
My team was; Gyarados, Gastrodon, Vaporeon, Empoleon, Lucario, Palkia.

Lucario because.. he's awesome and blue[like water]. Lol.
 
My team was; Gyarados, Gastrodon, Vaporeon, Empoleon, Lucario, Palkia.

Lucario because.. he's awesome and blue[like water]. Lol.

If you got rain set up at the start of every E4 match, you would stand a good chance with Kingdra, Ludicolo, Kabutops etc :P, Or just use a Kyogre ;)
 
Haha, yeah. But I think I'm done with water.. even though i made this.

2vmy2dz.jpg


and put some good effort in the team.. the team just seems more defensive and simple. Water as a type.. anyways.
 
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