Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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I don't see why everyone NEEDS really varied typing. Things get too complicated, next they'll have three types and fourteen new types. Odd typings can be useful, but most of the time they just gain resistances to uncommon typings or more weaknesses. I've found that single typings are usually very solid. People just want to see weird new sprites and such.

Also a berry that negates flinching would be a bit weird, hold item would work better.
 
I can't wait to see some original type combinations in the next gen, as well as the rumored 4 stage evolution.

There's no "rumor", only webmasters that seriously cannot translate properly yet post their "news" in sites everywhere. CoroCoro mentioned three evolutions the series will have in W/B; first one was "the battles will be more dynamic", second one was "the cities are bigger", and the third one was not revealed, but was put along the pictures of the starting town, the cave with the floating rocks and the bridge.

That's it.


And just as Mattman said (and I remember), they ensured there will be no fourth evos in the series (and a few years ago they also said there will be no more types after Dark/Steel, but I never actually saw that interview). It wasn't like that thing I pointed out about more moveslots or teamslots ("they said they kept it in Advance because it seemed better, not because they 'had to'"); they explicitely said "there won't be".
 
that's great, Mario with Lasers. Do you have anything to back that up with?

About the 3-evolution thingy? I'm sure it was posted here already, but I'm not in the mood to search for it right now ~__~


Meh, it won't be much difficult to find. Give me a minute.

EDIT: lol ok Firestorm had it at the OP already.

April 10th, 2010
Coro Coro has some of the first screens as well as this information:

andriasang Translates:

More intense battle scenes
It looks like the Pokemon will engage in more heated battles this time around.

More realistic towns
The towns rise up with high rising buildings. It also seems that the Pokemon Center will have additional shops separate from the reception desk.

"Evolution 3"
It's unclear what exactly the third evolution is supposed to be about. Under this section, the magazine shows screens of a dungeon and what appears to be the game's opening town.

So yeah. What people thought to be something new to the evolutionary lines actually has nothing to do with them.
 
Ah, well then I stand corrected. Personally, I don't know why you would lie about such a thing, so I don't need any proof of its validity. Now I'm just wondering to myself now how Game Freak plans to make the battles more "dynamic". Would they change the way battles are fought entirely for the sake of innovation? Or is it not going to change as much as they imply it will?
 
Ah, well then I stand corrected. Personally, I don't know why you would lie about such a thing, so I don't need any proof of its validity. Now I'm just wondering to myself now how Game Freak plans to make the battles more "dynamic". Would they change the way battles are fought entirely for the sake of innovation? Or is it not going to change as much as they imply it will?

I thought at first, when I saw dynamic used in that, that instead of simple flashing sprites when they got hurt, maybe animations for pain, more involved attacks instead of moving the sprite forward, and some other things. I believe Black and White was being made sometime before Heartgold/Soulsilver came out, so it's obvious there's something big going on.


No first person shooter pokemon battles.
 
About the 3-evolution thingy? I'm sure it was posted here already, but I'm not in the mood to search for it right now ~__~


Meh, it won't be much difficult to find. Give me a minute.

EDIT: lol ok Firestorm had it at the OP already.



So yeah. What people thought to be something new to the evolutionary lines actually has nothing to do with them.

No, not the three evolutions thing. The "No new types" thing.
 
Something that would be interesting would be pokemons that actively synergize with others when used on the same team, a la Plusle and Minun but without the crappy base stats or having to be in a double battle.

Take Swarm for example. Perhaps in addition to its normal benefits, it also gives the pokemon additional base power for each Bug-type pokemons also on the team.

Or maybe with the Eeveelutions. All of the Eeveelutions, in additional to their standard abilities, get another called "Rally" that increases their own attack's base power for each Eeveelution on the team.

It's not really game-changing, but could give a bit more things to consider when making a team. Using the first example, do you want to risk having multiple bug-types in order to fire super-powerful Heracross Megahorns?
 
Interesting. I really like this idea that members of your team interact with each other in special ways during battle. Not only that, but it also fortifies the idea that Pokemon is a game all about teamwork, and such and such. The impact it has would have to be minute, however, as to not make it so overbearing in battles.
 
Something that would be interesting would be pokemons that actively synergize with others when used on the same team, a la Plusle and Minun but without the crappy base stats or having to be in a double battle.

Take Swarm for example. Perhaps in addition to its normal benefits, it also gives the pokemon additional base power for each Bug-type pokemons also on the team.

Or maybe with the Eeveelutions. All of the Eeveelutions, in additional to their standard abilities, get another called "Rally" that increases their own attack's base power for each Eeveelution on the team.

It's not really game-changing, but could give a bit more things to consider when making a team. Using the first example, do you want to risk having multiple bug-types in order to fire super-powerful Heracross Megahorns?

Scizor would receive a huge boost as well in terms of usage if that were implemented. It's already a staple on most teams; if the boost was great enough, then scizor would just get another huge lift.

Interesting Idea. I really like it.
 
About the 3-evolution thingy? I'm sure it was posted here already, but I'm not in the mood to search for it right now ~__~


Meh, it won't be much difficult to find. Give me a minute.

EDIT: lol ok Firestorm had it at the OP already.



So yeah. What people thought to be something new to the evolutionary lines actually has nothing to do with them.

Hey dude-- where's the info? If you want I can read and translate it
 
I know a couple of pages back there was talk about a pure flying type not being made because of roost. But actually there's already a pure flying type in the game that can learn roost and it's name is smeargle.(well it's not a pure flying type, but it can become one.)

The way you do it is to sketch roost and conversion onto it and then use conversion to become the flying type. Then you use roost, and during the same turn, use a fighting/electric type against it. So what happens? They both due normal damage. Electric isn't SE and Fighting isn't NVE. But I don't think it becomes the ??? type, it just becomes typeless, but that still isn't solved and can't be.
 
It was more opinion. But like I said at the end, there's no way to find out. It actually doesn't matter because at that moment in the battle where the attack hits it, having no weakness and resistances is the same as being typeless.
 
I know a couple of pages back there was talk about a pure flying type not being made because of roost. But actually there's already a pure flying type in the game that can learn roost and it's name is smeargle.(well it's not a pure flying type, but it can become one.)

The way you do it is to sketch roost and conversion onto it and then use conversion to become the flying type. Then you use roost, and during the same turn, use a fighting/electric type against it. So what happens? They both due normal damage. Electric isn't SE and Fighting isn't NVE. But I don't think it becomes the ??? type, it just becomes typeless, but that still isn't solved and can't be.

???-type = typeless. Basically, everything hits ??? for neutral.
 
Gamefreak commented on this mid-Gen4.

They said it would never happen. Try again.
Source?

There's no "rumor", only webmasters that seriously cannot translate properly yet post their "news" in sites everywhere. CoroCoro mentioned three evolutions the series will have in W/B; first one was "the battles will be more dynamic", second one was "the cities are bigger", and the third one was not revealed, but was put along the pictures of the starting town, the cave with the floating rocks and the bridge.

That's it.
The Evolution 3 thing makes sense, because with it being the unrevealed third aspect, it shows that three things about the game are "evolving".
 
???-type = typeless. Basically, everything hits ??? for neutral.
Well I always thought that ??? type was an undiscovered type. But you can't really say that's true either because we can't prove it.

But what I was proving is that roost is not and will not be the cause for no pure flying types.
 
The only difference it would have from normal/flying is it would lose STAB on normal moves and gain a resistance to fighting.

So seriously, pure flying is a really really retarded debate topic. It makes almost no net difference verses normal/flying.
 
I know a couple of pages back there was talk about a pure flying type not being made because of roost. But actually there's already a pure flying type in the game that can learn roost and it's name is smeargle.(well it's not a pure flying type, but it can become one.)

The way you do it is to sketch roost and conversion onto it and then use conversion to become the flying type. Then you use roost, and during the same turn, use a fighting/electric type against it. So what happens? They both due normal damage. Electric isn't SE and Fighting isn't NVE. But I don't think it becomes the ??? type, it just becomes typeless, but that still isn't solved and can't be.
I don´t think they had roost in mind since gen 1 i mean they would have created it before (maybe they couldn´t due to limitations in the games) but that doesn´t explain why when the smearge situation happens or you hack roost onto sky plate arceus the game has no problem with it, therefore there could be a only flying type.
my guess is that flying type wasn´t supposed to be a type at all, maybe they were looking for a way to make pokemon with wings not get hurt by ground type attacks and they could only come up with a new type in the end. Think about it, they had no abilities back in gen 1 so they couldn´t give pokemon who were flying "levitate" so to fix this they created a new type. that would explain why there are no pure flying types or no main typed flying types for taht matter, because it wasn´t emnat to be a type originally. For example take rattata and pidgey, both are regular pokemon who could only fit in the normal type (taking out flying of clourse), now how do we make pidgey dodge ground type attacks? Since there were no abilities on gen 1 they created a new type. Also think about this, why does a flying type lose all of the flying types caracteristics when it uses roost? because it lands, not because it loses the secondary typing (therefore proving up to a point that flying type only indicates that a pokemon is mid-air while fighting) All of this is mere speculation though, but i find it more probable that the whole roost thing
 
I don´t think they had roost in mind since gen 1 i mean they would have created it before (maybe they couldn´t due to limitations in the games) but that doesn´t explain why when the smearge situation happens or you hack roost onto sky plate arceus the game has no problem with it, therefore there could be a only flying type.
my guess is that flying type wasn´t supposed to be a type at all, maybe they were looking for a way to make pokemon with wings not get hurt by ground type attacks and they could only come up with a new type in the end. Think about it, they had no abilities back in gen 1 so they couldn´t give pokemon who were flying "levitate" so to fix this they created a new type. that would explain why there are no pure flying types or no main typed flying types for taht matter, because it wasn´t emnat to be a type originally. For example take rattata and pidgey, both are regular pokemon who could only fit in the normal type (taking out flying of clourse), now how do we make pidgey dodge ground type attacks? Since there were no abilities on gen 1 they created a new type. Also think about this, why does a flying type lose all of the flying types caracteristics when it uses roost? because it lands, not because it loses the secondary typing (therefore proving up to a point that flying type only indicates that a pokemon is mid-air while fighting) All of this is mere speculation though, but i find it more probable that the whole roost thing

The whole Roost thing is really quite valid. Until they make the ??? typing more canon than just Curse, they're stuck with not creating flying types so that the ??? typing doesn't look like shoddy workmanship. The main problem with your theory is that Flying has its own strengths and weaknesses, while Levitate does not. Flying is good against Grass, Bug, and Fighting, and is weak against Rock, Electric, and Ice. If it were truly a substitute for Levitate, its type-unique attributes would be kept to a bare minimum. Rather, it appears that Flying is a legitimate typing. Your argument would be MUCH better suited to Ghost, whose only 1st-gen attributes were a couple of super-effectives that can't work due to ONLY LICK USING THEM, and an immunity to Normal and Fighting that seems to define the type. Whatever the case in the first generation, none of that applies now. Now, each type has a set of at least decent moves and a set of interesting interactions. Only Flying is without a solo typing, and I can only attribute that to Roost.
 
The whole Roost thing is really quite valid. Until they make the ??? typing more canon than just Curse, they're stuck with not creating flying types so that the ??? typing doesn't look like shoddy workmanship. The main problem with your theory is that Flying has its own strengths and weaknesses, while Levitate does not. Flying is good against Grass, Bug, and Fighting, and is weak against Rock, Electric, and Ice. If it were truly a substitute for Levitate, its type-unique attributes would be kept to a bare minimum. Rather, it appears that Flying is a legitimate typing. Your argument would be MUCH better suited to Ghost, whose only 1st-gen attributes were a couple of super-effectives that can't work due to ONLY LICK USING THEM, and an immunity to Normal and Fighting that seems to define the type. Whatever the case in the first generation, none of that applies now. Now, each type has a set of at least decent moves and a set of interesting interactions. Only Flying is without a solo typing, and I can only attribute that to Roost.
okok i can tolarate the shoddy workmanship reasoning up to a point, but why is it always secondary typing? also, there is that coding on gen 1 games where there is an extra type called bird whick no pokemon has (except missingno i am not quite sure) my point is, they had no way to create the ground inmunity out of the blue, so they made a new type (moves weaknesses resistances etc.) and that bird is a leftovers of previous attempts at creating flying, now they mightn not create a pure flying due to roost but why didn´t the create one in gens 1 2 and 3? Plus i don´t think that it is that weird for a poekmon to be neutral to everything for 1 turn since as you are explained when given the tm, the pokemon lies on the ground losing the weakness on electric and ice i guess losing the closeness to thunderclouds and not falling to the floor if frozen (got that from the manga but can´t think of a better reason :P) and losing the advantage over fighting types and inmunity to ground since it is now on the floor. Also they could just make a pure flying type with roost...
 
The only difference it would have from normal/flying is it would lose STAB on normal moves and gain a resistance to fighting.

So seriously, pure flying is a really really retarded debate topic. It makes almost no net difference verses normal/flying.
I'd say gaining a fighting resist, and gaining no other weakness to offset it (though you do become neutrally hit by Ghost), makes a difference. It would make the Pokemon much more able to counter Fighting-types for an obvious start. While odd thematically, a pure-Flying with Sand Veil would have good (though not the best) synergy with Tyranitar. (Perhaps it could be a bird that lives in the desert and never lands because the sand is always too hot.)

It's not earth-shattering, but any new type combination is going to offer SOMETHING. Just as long as it's not a turkey stats-wise.
 
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