Team Fire Your Guns
Intoduction

Intoduction
Hi, my name is Heysup.
Team Building:
While I was testing Blastoise for QC, I found myself in awe over Choice Specs Blastoise. It was hilariously good at destroying Ghost-types who switch in to block Rapid Spin but get OHKOed by a Specs Water Spout or Surf. And so it was written, Heysup the Specs Blastoise user was to make a team to utilize Specs Blastoise to its fullest potential.
I started with Blastoise, and the next obvious thing was to use an actual Rapid Spinner to get rid of Stealth Rock. Donphan was an obvious choice as a semi-reliable Raikou check.
Who is the most dangerous Pokemon in the metagame with Stealth Rock off the field that 4x resist's Grass that isn't named Scyther? Moltres!
The next choice was also pretty straightforward. Froslass, with Rapid Spin support and Moltres to abuse Spikes is basically a must.
Swellow, again, is fairly straightforward as a Spikes abuser and makes a great late-game sweeper.
All I need now is a lead....I considered my usual Venusaur but I was not really keen on, well, being boring. I "guess" this leads to me not being as effective against bulky Waters such as Milotic, but really, with Spikes, Moltres, and Blastoise, I'll get them down eventually. Alakazam has always been a great lead, and it stops early set up.
New!: Milotic and other bulky waters got quite annoying, so I put Froslass in the lead position and brought in SubSeed Sceptile.
Froslass (F) @ LeftoversWhile I was testing Blastoise for QC, I found myself in awe over Choice Specs Blastoise. It was hilariously good at destroying Ghost-types who switch in to block Rapid Spin but get OHKOed by a Specs Water Spout or Surf. And so it was written, Heysup the Specs Blastoise user was to make a team to utilize Specs Blastoise to its fullest potential.

I started with Blastoise, and the next obvious thing was to use an actual Rapid Spinner to get rid of Stealth Rock. Donphan was an obvious choice as a semi-reliable Raikou check.


Who is the most dangerous Pokemon in the metagame with Stealth Rock off the field that 4x resist's Grass that isn't named Scyther? Moltres!



The next choice was also pretty straightforward. Froslass, with Rapid Spin support and Moltres to abuse Spikes is basically a must.




Swellow, again, is fairly straightforward as a Spikes abuser and makes a great late-game sweeper.






All I need now is a lead....I considered my usual Venusaur but I was not really keen on, well, being boring. I "guess" this leads to me not being as effective against bulky Waters such as Milotic, but really, with Spikes, Moltres, and Blastoise, I'll get them down eventually. Alakazam has always been a great lead, and it stops early set up.






New!: Milotic and other bulky waters got quite annoying, so I put Froslass in the lead position and brought in SubSeed Sceptile.
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Team Fire Your Guns
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Team Fire Your Guns






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Ability: Snow Cloak
EVs: 120 HP/252 Def/136 Spd
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Pain Split
- Ice Beam
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Role Summary: I mean are you honestly surprised. I could probably copy/paste from my..well...other 2-ish RMTs that include this set, however I will not. Froslass comes in on a huge portion of the metagame, sets up a layer or two of Spikes, and just lives for the rest of the match in order to block spin. It is particularly useful for Moltres and Swellow, since it drastically reduces their counters. I'll often sacrifice Froslass to set up 3 layers of Spikes, Pain Split, and Taunt Milotic. This is for the sole reason that Blastoise will destroy things when Milotic is down. It's a pretty good lead, not the best, but it still does its job which is the most important aspect of it.
Moveset: Taunt is for Hitmontop and to stop set up. Spikes are Spikes. Ice Beam hits Donphan for STAB and OHKOes it after Pain Split, which keeps Froslass marginally healthy.
EVs, Nature, and Item: I am actually using different EVs than my usual ones because frankly Froslass needs to outpace Uxie and Moltres in this current metagame. Leftovers are for extra survivability.
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New!

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 160 HP/252 Spd/96 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Substitute
- Leech Seed
- Leaf Storm
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Role Summary: Sceptile was needed to replace Alakazam because my lack of water-type switch ins really hindered Blastoise and Moltres's ability to function properly. This set absolutely destroys so many teams because of its mixture of power and bulky/healing capabilities. This set also gives me a great way to deal with Azumaril, Kabutops, and even RP Torterra.
Moveset: SubSeed with Hidden Power Ice to deal with Venusaur and other opposing Grass-types. LEAF STORM is the shit. With Substitute giving me the ability to manipulate my health into Overgrow range, Leaf Storm is an incredibly useful surprise - offensive tool.
EVs, Nature, and Item: With max Speed, Sceptile is going to outpace basically everything minus Swellow and Electrode, allowing it to stall them out with SubSeed. 160 EVs gives me a Substitute number, and the rest is dumped in SpA to give Sceptile some much needed power.
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Blastoise (M) @ Choice Specs
Ability: Torrent
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Grass]
- Surf
- Water Spout
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Role Summary: The "star" of the team and my favourite test subject from Quality Control testing: Specs Blastoise. When I came across this set in the analysis yea whatever, I laughed to myself in real life. Anyway, I fixed the set up a bit and tested it, wow was I amazed at how well it worked at netting at least one kill, and a crucial one at that. Specs Blastoise destroyed 9 Ghosts in 20 matches, and the other teams probably didn't even carry Ghosts. I realized "uhhh so let me just use a Rapid Spinner with this Blastoise set and abuse the extra powerful SR weak mons". So, yea, that's what I did and this set works like a charm. After they realize I'm Specs, I use Hidden Power to weaken Milotic and co. for Moltres and Swellow.
Moveset: Water Spout is hilarious, no one expects it and it 2HKOes offensive Venusaur. Surf is for backup when Blastoise takes damage, and Ice Beam and Hidden Power Grass give it pretty great coverage.
EVs, Nature, and Item: Timid and Max Speed put Blastoise at 280 Speed, outpacing Modest Moltres by a single point, defensive Rotom, and various others. Choice Specs works wonders because it has no recoil and allows me to use Water Spout.
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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/12 Atk/244 SpD
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar / Toxic
- Rapid Spin
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Role Summary: After the opponent gets over the fact that their Rotom or Froslass has been OHKOed by Specs Blastoise Water Spout, Donphan comes in and Rapid Spins whenever it needs to. It also "checks" Raikou, Rhyperior, and various other physical threats. Rock-type attacks are also often flying at my team, and Donphan absorbs them while firing off powerful Earthquakes and HEAD SMASHes.
Moveset: I usually hate using Defensive Donphan because, well, Donphan usually needs to hit hard to 1-2HKO Ghosts. However, since Blastoise is taking care of my Ghost problem, I can afford to run a "gimmicky" SpD set that can actually deal with Raikou reliably and doesn't need a second attack for Ghost-types. Toxic and Roar, well, I tend to switch it up every so often. Roar is great for spamming and spreading Spikes + Stealth Rock damage, Toxic makes Milotic's life hell.
EVs, Nature, and Item: Again, Specially bulky with a couple points in Attack.
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Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spd/252 SAtk/4 Def
Timid nature (+Spd, -Atk)
- Air Slash
- Hidden Power [Grass]
- Fire Blast
- Roost
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Role Summary: Staple with Donphan and Froslass. With Froslass' Spikes support, easy Spinning from the Blastoise + Donphan combination I figured it would be some sort of sin not to run Moltres.
Moveset: Everyone should realize why these moves are run on this set.
EVs, Nature, and Item: I use Timid to get the jump on other Moltres, Jolly Venusaurs, and whatnot.
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Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Facade
- Quick Attack
- U-turn
- Pursuit
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Role Summary: Swellow is great at luring in Pokemon that Moltres can incinerate with Fire Blast or destroy with a 4x super effective Hidden Power. It has three main jobs as always:
1) Spread Spikes damage with U-turn
2) Check the entire unboosted metagame
3) Sweep late game
Usually in that order. Now add on Pursuit for Chansey, since with Pursuit damage Moltres can easily 2HKO Chansey with Fire Blast.
Moveset: Pursuit is the only thing that isn't standard, Brave Bird is overrated, it doesn't even OHKO bulky Froslass! Pursuit helps me fuck with Ghosts...more...
EVs, Nature, and Item: Flame Orb is used because I'm not going to be staying in unless I'm sweeping late game (ie I'll be spamming U-turn).