Down to three. Vote for the movepool you think best suits this CAP!
scuttle scuttle
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard
Submissions:
Admiral_Korski
Deck Knight
Jibaku
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Rules:
We will not allow posts in this topic such as "I voted Movepool." Put some substance into your post. This means that you need to back up your post with reasoning or you will be infracted.
No being a Negative Nancy. As in, don't post complaining about how all the movepools suck or how your submission didn't get in. CAP is designed in a way that inherently doesn't give everybody what they want, so quit complaining.
I would also like to note that the movepools in this slate may all look the same on the surface, but this tends to be true for almost all movepools. If you take the time to look into what each of them have to offer, you will notice key differences that make this a tougher decision that you would think. I strongly urge you to look into what you're voting for, because if you don't know why you're voting for a movepool other than a name, you might as well be voting randomly.
This is last competitive thing we need to decide, guys. Krilowatt is almost done. Happy voting!
scuttle scuttle
Name: Krilowattreachzero said:Name: Utility Counter
General Description: This Pokemon is capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time.
Justification: It is not unusual for people to say that "versatility is broken" from an offensive standpoint; less attention is given to versatile defensive Pokemon such as Zapdos or Hariyama. This Pokemon would allow us to study the impact of having a Pokemon that is capable of dealing with such varied threats as Salamence, Lucario, and Gengar....but not all at once.
Questions To Be Answered:
--How useful is defensive versatility in a metagame with so many different threats to account for?
--Given the existence of a Pokemon that can hard counter only specific major threats, which threats will be prepared for the most?
--How would team building change if certain difficult-to-prepare-for threats became easier to prepare for?
--Which is more useful, a Pokemon that can somewhat handle a wide range of threats, or a Pokemon that can handle a few threats extremely well?
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard
Submissions:
Admiral_Korski
Deck Knight
Jibaku
----
Rules:
We will not allow posts in this topic such as "I voted Movepool." Put some substance into your post. This means that you need to back up your post with reasoning or you will be infracted.
No being a Negative Nancy. As in, don't post complaining about how all the movepools suck or how your submission didn't get in. CAP is designed in a way that inherently doesn't give everybody what they want, so quit complaining.
I would also like to note that the movepools in this slate may all look the same on the surface, but this tends to be true for almost all movepools. If you take the time to look into what each of them have to offer, you will notice key differences that make this a tougher decision that you would think. I strongly urge you to look into what you're voting for, because if you don't know why you're voting for a movepool other than a name, you might as well be voting randomly.
This is last competitive thing we need to decide, guys. Krilowatt is almost done. Happy voting!