I am assuming the Sub CM set not the Sub + 3 attacks because it's a lot more deadly imo. So if Skuntank switches in on a Sub...
Hold on. Those Calcs are WAY off. Espeon using HP Ground deals:
83.9% - 99.2%
almost a clear OHKO with entry hazards. damage.
First:
Remember, I'm saying that you never switch directly out of Espeon, since letting it get a Sub up is too dangerous. Maybe you'll notice this time. :)
Second, when I said that it can't switch after the Pursuit, I meant sub. You didn't address that, but it bothered me. D:
Before we continue this debate we have to get one thing straight. Which sets are we using. My calcs were done with the following sets:
Skuntank@Life Orb
Trait: Aftermath
EVs: 32 HP / 252 Atk / 224 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Crunch
- Pursuit
- Sucker Punch
Espeon@Leftovers
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid nature (+SAtk, -Atk)
- Subsitute
- Psychic
- Hidden Power [Ground] / Calm Mind
- Signal Beam / Calm Mind
Whetever way I put it into the calc, I cant get your calc. I still get mine. What sets are you using to calc them?
And I want to bring up that, if you are running SubCM, there is a chance that you don't even have HP Ground. In which case you lose.
It still deters Skuntank from directly switching in.
Yep. Skutank
can win and take advantage of it, but it needs some prediction. I can also argue, that since Skuntank is such a huge threat to it, it needs the Will-o-Wisp, to not be utterly slaughtered. This supports the Fire types even more, by giving them free switch ins.
I probably should also point to the fact that Dusclops is getting increasingly uncommon anyways, and that makes spinning easier. I believe that that's because of Skuntank, but you can easily attribute that to the fact that stuff like Magmortar walks all over it, and the relative crappiness of stall.
No way. If Skuntank switches into a frailer sweeper more often than naught it's going sucker punch (giving you a free switch) Skuntank mindgames are pretty simple really.
This depends on the player. If the player is good, then the mindgames aren't.
(I thought the expression was "more often than not" D:)
I'm going to ignore the Sableye point, since Gary has that covered.