This is Pressure
Team by Me
Song by Eskimo Joe
Team by Me
Song by Eskimo Joe
This team is all around building up pressure on the opponent and eventually forcing them into submission.
"This is Pressure, Stay away from me."
This is my initial warning. If you can't stand the heat then get out of the kitchen or you will get burned. If my opponent isn't prepared then watch out because this team will find the chick and start wearing away. It was with this idea that the premise for this team came about.
"You're no better, No better than me."
I also wanted to belive in this. I wanted a team that could take on some of the best players. I knew i could never do this by adhering to norms. I was going to need a team that was quirky and hard to get a grip on.
"This is pressure. Show me how do you Bleed."
So I decided to make a toxic stall. That poison coursing through the opponent's Pokemon's veins to slowly destroy them until they couldn't take it any longer.
"This is Pressure, No you wont see me.
I knew that for a team that grinded down the opponent I needed a team that could recooperate after taking a hit or even to prevent one from striking.
With these ideals in mind I set out to create a team.
Team Building:


I picked my two main toxic stallers. They were both Pokemon that fitted as toxic stallers but were not your conventional Pokemon for the role. I hadn't used Flygon in a long time and I liked the idea and this Moltres sets is one of my favorite things to use in UU at the moment.



I needed something that could tank hits and most importantly provide healing to my stallers. They both needed to sacrifice health to bring down their opponents and would be needing some way to heal themselves without having to use a turn of their own. Vaporeon fit the bill.




I knew by now that I had no room for a spinner but still needed Moltres. I also knew that I would need something that could allow me to bring my stallers in on something they could set up a sub against. The other thing I realised is that set up sweepers were going to be hell to deal with so I wanted two scarfers. I looked around for a Scarf lead that can deal with a large amount of leads and has a chance to stop rocks being laid down. I chose Jirachi and haven't turned back.





So. That second scarfer. Heatran is a reliable scarfer. It has lots of options depending on what you want it to do. In this case it was a blanket check on scary sweepers and my late game win condition should a stell or poison type start being a nuisance.






I looked at what I needed. The three things that popped into my head as the desirable things were; A poison type to keep Toxic Spikes away from Vapereon, a cleric to stop Paralysis and poison ruining my strategy and a spiker to lay the hurt on pokes trying to escape toxic build-up. I thought all three couldn't be done but then I saw Roserade. It does all three and is an amazing Pokemon for solving the little problems that nothing else can deal with.
So my team was going well. I knew it could be better. Flygon wasn't hanging around as long as it needed to. I was also having trouble with DD Mence and Flygon wasn't helping with that so it had to go.






Gliscor was the defensive juggernaught my team needed to deal with the big physical threats as well as being able to fire a speedy toxic and sub. It has since become one of the most important members of the team.
Now my team did really well for a long period of time. I was happy with it's performance. Except for one thing. I was desperately helpless if something got a DD up and Gliscor was gone. Heatran had to go for something faster.






Latias was perfect. With a scarf it could beat all of the DDers so long as it didn't come in on an attack. To add to this it was speedy enough to give away it's scarf to a blisset switch in and then finish off all those sick Pokemon I had put into low health.
At A Glance:






In Depth:

Jirachi @ Choice Scarf
Serene Grace
Jolly 80HP / 252 Att / 176 Spe
~ Trick
~ Stealth Rock
~ U-Turn
~ Iron Head
Standard lead Jirachi. Jirachi does what I want it to do. It stalls toxiced Pokemon with flinch hax. It can stop some of the most reliable SR leads such as Aerodactyl and Azelf. It can also give free entry to my other Pokemon through U-Turn. It also has offensive presence which puts the pressure on early. Do they keep their Tyranitar in to gamble the 40% chance or do they switch to something that I can then counter. It will usually give me the upper hand in my battles and has a chance to stop the Lead of the month Machamp by taking neutral damage from Dynimic punch and having flinch chance giving me a good chance of making it through the matchup without taking alot of damage. It is easily revenge killed by Magnezone but that is something I will gamble considering how good it is otherwise.
How Jirachi deals with the most popular leads.











Moltres @ Leftovers
Pressure
Timid 248 HP / 84 Def / 176 Spe
~ Toxic
~ Substitute
~ Roost
~ Flamethrower
This thing is a star. What the hell is SR? Well as far as Moltres is concerned they don't matter. It can do it's job at almost any health so long as it is over 25% and has a sub. That happens to happen quite often. Very few people know what to do once it has a sub. Take into account that there are so many Scizor's running around and Moltres almost completely walls it and you have one easy to set up staller. Noone expects Fire or Flying types much in OU and I use that to my advantage. It is amazing what you can do when you decide you don't care about Stealth Rock. Once I have something Toxiced even if it has a DD I can stall it. I just sub in anticipation of their attack until they die. I will usually Roost on the last turn of poison so that I have HP spare if I need to switch out and there are rocks up.

Gliscor @ Leftovers
Sand Veil
Jolly 252 HP / 40 Def / 216 Spe
~ Toxic
~ Substitute
~ Roost
~ Earthquake
Gliscor was a requirement on this team. It is perfect for Toxic Stalling. It is a scary thing to face and as such it gets alot of opportunity to set up. Now why would I use another Water weakness as my second staller? Fire and Ground together hit everything that stops toxic except Gengar for Super effective damage. Anyway to Gliscor itself. When looking for a replacement for Flygon i needed something with a large defence stat but was still fast enough to Tocix Stall properly. It can deal with alot of threats to my team such as Tyranitar, Heatran and hits the other poisons and steels of OU with a Super effective earthquake. It is also my fall back against Swords Dancers that need to be switched into to rack up toxic damage. This isn't a standard set on Gliscor so I made it with the basic ingredients of a toxic staller. I then gave it the spread of a similar Gliscor set and I haven't looked back since.

Vaporeon @ Leftovers
Water Absorb
Bold 188 HP / 252 Def / 68 Spe
~ Protect
~ Wish
~ Surf
~ Ice Beam
Standard Vaporeon. This thing is almost a must on any stalling team. My team is no different. Bulky waters and Gyarados are stopped by my other Pokemon so my Vaporeon doesn't need HP Electric so it is free to run Ice Beam to stop Gliscor who can get annoying sometimes. Wish protect is the optimal healing option for a toxic stall team. Two turns of damage with no differnce to if I were using recover or softboiled other than the extra damage. Wish is an integral part of my team and it allows my Pokemon to come in more times than if Vaporeon wasn't there. It also deals with almost everything Infernape can throw at it which is useful considering the major threat Infernape poses to my lead. To be honest it plays a simple role and plays it well which is why it is here.
Levitate
Modest 4 HP / 252 SpA / 252 Spe
~ Thunderbolt
~ Thunderbolt
~ Dragon Pulse
~ Psychic
~ Trick
~ Psychic
~ Trick
This was a custom moveset to cater for my team's needs. Latias is here because Heatran wasn't fast enough to deal with DD Mence. First move on the agenda was Dragon Pulse. It needs Thunderbolt for Gyarados and whatever else is hit hard with it. Psychic may seen weird especially since very few things run it. Remebering this team has unique needs and that I like to be unpredictable my Latias runs psychic. Gengar is one of the single greatest threats to my team. It is fast, immune to poison, immune to earthquake and neutral to every other attack on my team. Psychic is definantly needed. Trick deals with those annoying walls such as Blissey who can switch out to cure their poison status. Latias works well with Gliscor seeing as Latias has good SpD and Gliscor has dood Defence. All in all it fits but may be able to be replaced by something a bit more suitable. I have thought of Porygon 2 for this slot but I like how diverse Latias is. (Wish I could use Krilowatt here lol.)

Salamence @ Chioce Scarf
Intimidate
Naive 252 Att / 4 SpA / 252 Spe
~ Outrage
~ Earthquake
~ Thunder Fang
~ Fire Blast
~ Outrage
~ Earthquake
~ Thunder Fang
~ Fire Blast
Salamence replaces in for Latias, who in turn replaced in for Heatran. What I wanted from this team slot was a revenge killer that can switch into Dragon Dancers and kill them in one shot. This is my newest and favorite answer yet. The EVs are different from the usual Scarf mence set and that has a purpose. The Max Speed means that is is able to tie with Jolly DDMence and outspeed Adamant versions. The Naive nature is needed to allow Fire Blast to be as powerful as I can allow it to be and Max attack is so that there is as little doubt about it's kills as possible. Earthquake works with Fire Blast to take out everything that can't be Toxic Stalled by the rest of the team. Thunder Fang is needed to always kill Gyarados in one shot. Outrage is for STAB and to give me an answer to DDKingdra who can potentially be difficult to deal with. Thunder Fang is open to changes so long as the replacement move is able to KO all variants of DD Gyarados in one hit. Salamence is alo able to perform a late game sweep with it's good coverage moves of Outrage and Earthquake which is always a valuable tool for any team.

Roserade @ Leftovers
Natural Cure
Calm 252 HP / 120 Spe / 136 SpA
~ Spikes
~ Aromatherapy
~ Energy Ball
~ HP Ground
Calm 252 HP / 120 Spe / 136 SpA
~ Spikes
~ Aromatherapy
~ Energy Ball
~ HP Ground
This this is pretty weird. HP Ground is unpredictable but still fits the needed role. It helps me to deal with Empoleon and Tentacruel two things that were originally beaten with Heatran. Spikes is always useful and when stacked on with the constant switching to escape Toxic damage build up. Aromatherapy was a must on a team like this. Every single Pokemon on the team other than Roserade itself is hindered greatly by status. Roserade fits this role well as it isn't expected but still has the special bulk to pull it off. Energy ball is a fall back to beat an un-poisoned Vaporeon which can become a real bitch if left unchecked. If I were to use anything else here I would be giving up something my team wants. If it ain't broke then don't fix it. That said if something better was proposed I suppose I could swap it for something different.
Thanks for reading. Feel free to leave a comment on the team even if you aren't suggesting something. I would love to hear if you like the team and even if you hate it. All suggestions will be taken on board. Not all will be implemented, but all of them will be given cosideration and possibly tested. I know this isn't the best team but I have fun playing with it.