Enter the Monkey - An OU/UU Mix Team

Hiya everyone, this is my second RMT ever! I've made this team with the focus of making Ambipom as a lead, which he did amazingly. Although Ambipom is rarely seen in an OU match, i think he's a great lead capable of stopping opposing lead slower than him and also for revenge killing purpose. So here it is, please give me some advice too, and enjoy!

*Edits in Bold Red*

Team at Glance

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In-Depth Look at the Team

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Ambipom @ Silk Scarf
Ability : Technician
Jolly Nature (+Spe, -SpA)
EV's : 4 Hp/ 252 Atk / 252 Spe
Movesets
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Fake Out
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Double Hit
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Taunt
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U-Turn

The star of the team! At first i thought that a hit-and-run lead is not really that good, but i fell in love with Ambipom now. So what he did is basically Fake Out in the first turn, and then proceed to taunt if i predict a stealth rock, or U-turn if i think the opposing lead is going to attack. Double Hit is there for stab and it dent everything that doesn't resist it. STAB Based 35 attack move that hit twice, coupled with silk scarf is not something to laugh about. Ambipom can also serve as a revenge killer, always going first with STAB Technician Fake out. I'm still thinking about using life orb, but i don't really like the recoil damage, Ambipom is already frail as it is, beside the damage difference is not that much.

Comparative List of Leads :

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Azelf : Fake Out deal almost 50% of his life, and then i'll U-Turn to finish it, although he will manage to set stealth rock up.
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Metagross : Fake Out, Taunt, and U-Turn to Swampert.
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Jirachi : Now this is quite tricky (no pun intended), Fake Out deal so little, and since its usually scarfed, i usually taunt it. He will either set up stealth rock or Iron Head me, which is annoying. Switch to swampert and try not to get tricked.
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Aerodactyl : Fake Out to break sash, and U-Turn to swampert. I hate that he's faster than ambipom, so he will manage to set up stealth rock.
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Swampert : Same as always, fake out -> taunt -> u-turn to Swampert.
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Infernape : Ambipom is faster, so i'll break his sash with fake out. Return to finish him off.
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Roserade : Fake out and taunt, how i love this combo. U-turn to finish it if it decide to stay.
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Ninjask : Fake Out, then immediately switch to Swampert to roar him off. Don't want to have overpowered opponent coming at me
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Lucario : This guy is troublesome. Both inner focus and steadfast make my fake out useless and can even benefit him. Straight switch to swampert or weezing is needed.

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Swampert @ Leftovers
Ability : Torrent
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 4 Atk/ 252 Def
Movesets
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Stealth Rock
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Earthquake
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Ice Beam
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Roar

Next, i wanted pokemon who can set up stealth rock, someone bulky enough to survive 2 hits. And so Swampert was chosen. I usually sent him after Ambipom U-Turn, and proceed to set up stealth rock immediately. Earthquake and Ice Beam is there for coverage, and Ice Beam also help againts those pesky dragon type. I usually try to keep Swampert since he's useful. Roar will mess up pokemon who's trying to set-up in front of him.

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Weezing @ Leftovers
Ability : Levitate
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 252 Def/ 4 SpA
Movesets
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Flamethrower
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ThunderBolt
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Will-O-Wisp
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Explosion

Weezing serves as a counter to fighting type and basically any physical damage dealer. Will-O-Wisp works wonder to cripple the likes of Scizor, Gyarados, and Lucario. Fire Blast and Thunderbolt hit almost every type for neutral damage. His only weakness is Psychic move which is pretty rare in the OU tier. Explosion for my final move if i think he's about to die. I was thinking of using Dusknoir at first, but i decided that i needed some explosion so i went with weezing.



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Gyarados @ Leftovers
Ability : Intimidate
Adamant Nature (+Atk , -SpA)
EV's : 156 HP / 72 Atk / 96 Def / 184 Spe
Movesets
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Dragon Dance
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Waterfall
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Stone Edge
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Taunt

Ah, dragon dancing gyarados, how i love thee. Once he manage to dragon dance even once, he is already a force to be reckoned with. Once i managed to scare the enemy, they usually sent pokemon to roar or cripple gyarados, but taunt solve it all. Waterfall for STAB and Stone edge for coverage, though its accuracy have often disappoint me.

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Celebi @ Leftovers
Ability : Natural Cure
Bold Nature (+Def, -Atk)
EV's : 252 HP / 220 Def / 36 Spe
Movesets
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Thunder Wave
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Grass Knot
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Hidden Power Fire
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Recover

Thanks to the advice here, i've decided to change togekiss to celebi, which is my counter bulky water and can manage to counter cb scizor locked in bullet punch with Hidden Power fire. Celebi can also spread paralysis around and is bulky enough to survive some super-effective attack. Grass Knot is an amazing skill which counter some of the common pokemon in OU such as swampert, hippowdown, tyranitar, mamoswine. Recover is ther to help him stay alive longer.

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Flygon @ Choice Scarf
Ability : Levitate
Jolly Nature (+Spe, -SpA)
EV's : 4 HP / 252 Atk / 252 Spe
Movesets
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Outrage
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Earthquake
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Flamethrower
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U-Turn

ScarfGon is an amazing revenge killer. Wide variety of moves, and he can revenge kill his fellow dragon type. I'm using Outrage now, but i don't really like being locked with it since it gave chance for steel type to kill or even worse, set up while he's stuck with outrage. Dragon Claw is weaker, but it's enough to 1HKO bulky salamance. Also thinking of changin fire blast with flamethrower, darn low accuracy often messed me up. U-Turn if i know that opposing pokemon will die from it, and i'll go to Ambipom who'll then Fake-Out and U-Turn to the appropriate counter.

Closing Statement
I've had fun using this team, and i've won a lot too. Though there's still some flaw with it such as:
  1. 2 Pokemon weak to Stealth Rock but no rapid spinner
  2. No Steel-Type Pokemon (which is rare)
  3. Weak to commonly used Pokemon, mainly CB Scizor
I've been thinking of replacing swampert with Foretress, but i really want to have pokemon with Roar. And that's why i need help from fellow smogoners.
That's all, thanks again for reading!
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First of all...this is a pretty solid team.
At first i couldn't find any flaw, but then i had a good idea.
Due to your weakness to stealth rock in both Gyarados and Togekiss, i made a custom Starmie set, to keep a revenge killer as well as rapid spin.

Starmie @ Choice Scarf
Ability: Natural Cure
Timid Nature (+Spe, -Atk)
EV's- 4HP/252Spe/252 Sp.Atl
Moveset-
Surf
Thunderbolt
Ice Beam
Rapid Spin

This seems like a very odd set, and it is. Although, it is very unpredictable, ur opponent will see you revenge kill with your choice scarf, therefore he will have no idea of the upcoming Rapid Spin. Switch in on a scarfed fire move, or a physical wall, and rapid spin.

I Hope i Helped, once again, thats a totally custom set.
 
I like seeing Flygon and Weezing. :3 ...not so thrilled about Ambipom, but olol, oh well.

Incidentally.... Weezing is the first one that comes up sort of shaky in my mind, because IN my mind, Weezing is a wall. An absofantasmolustic (...or.... really good) wall. Your set is not a walling set... this Weezing definitely wants Pain Split instead of explosion, it'll highly appreciate a little life extension. Fire Blast and Tbolt, BTW, do NOT hit almost everything neutral, there are lots of things (Swampert and every existing Dragon, to name a few) that aren't remotely threatened by those. If I were you, I'd pick a few things that you want to hit supereffectively and just use moves that hit them. If it doesn't need to hit anything else, then you can give it Haze, which is an underratedly great move for stopping stat-uppers. If you don't need Haze, though, you don't need it.

This is how I ran my Weezing:
Hold Black Sludge (in case of Trick)
EVs: 252 HP / 208 Def / 48 SpA
- Thunderbolt
- Fire Blast / Will-O-Wisp
- Haze
- Pain Split
Mostly, you just want to burn things and stall with Pain Split. With only Thunderbolt as your attacking move, you can hit Gyarados that try to Taunt you, and with Fire Blast you get Steel-types. If you decide that you don't need Haze, then you can go for Wisp + 2 attacks, but use Flamethrower instead of Fire Blast for accuracy.

Use Aura Sphere on Togekiss, it gets good coverage with Air Slash, and use Outrage on Flygon, just be cautious with it.

On the whole, not bad. Keep working on it.
 
First of all...this is a pretty solid team.
At first i couldn't find any flaw, but then i had a good idea.
Due to your weakness to stealth rock in both Gyarados and Togekiss, i made a custom Starmie set, to keep a revenge killer as well as rapid spin.

Starmie @ Choice Scarf
Ability: Natural Cure
Timid Nature (+Spe, -Atk)
EV's- 4HP/252Spe/252 Sp.Atl
Moveset-
Surf
Thunderbolt
Ice Beam
Rapid Spin

This seems like a very odd set, and it is. Although, it is very unpredictable, ur opponent will see you revenge kill with your choice scarf, therefore he will have no idea of the upcoming Rapid Spin. Switch in on a scarfed fire move, or a physical wall, and rapid spin.

I Hope i Helped, once again, thats a totally custom set.

I like seeing Flygon and Weezing. :3 ...not so thrilled about Ambipom, but olol, oh well.

Incidentally.... Weezing is the first one that comes up sort of shaky in my mind, because IN my mind, Weezing is a wall. An absofantasmolustic (...or.... really good) wall. Your set is not a walling set... this Weezing definitely wants Pain Split instead of explosion, it'll highly appreciate a little life extension. Fire Blast and Tbolt, BTW, do NOT hit almost everything neutral, there are lots of things (Swampert and every existing Dragon, to name a few) that aren't remotely threatened by those. If I were you, I'd pick a few things that you want to hit supereffectively and just use moves that hit them. If it doesn't need to hit anything else, then you can give it Haze, which is an underratedly great move for stopping stat-uppers. If you don't need Haze, though, you don't need it.

This is how I ran my Weezing:
Hold Black Sludge (in case of Trick)
EVs: 252 HP / 208 Def / 48 SpA
- Thunderbolt
- Fire Blast / Will-O-Wisp
- Haze
- Pain Split
Mostly, you just want to burn things and stall with Pain Split. With only Thunderbolt as your attacking move, you can hit Gyarados that try to Taunt you, and with Fire Blast you get Steel-types. If you decide that you don't need Haze, then you can go for Wisp + 2 attacks, but use Flamethrower instead of Fire Blast for accuracy.

Use Aura Sphere on Togekiss, it gets good coverage with Air Slash, and use Outrage on Flygon, just be cautious with it.

On the whole, not bad. Keep working on it.

Thanks a lot for the advice!
@Kooshaza : I don't really know about starmie... i have bad experience using him, though rapid spin is needed so i'll try it out.

@Banryu : Oh yeah, i totally forgot about black sludge, thanks for reminding me! And i think i'll keep my will-o-wisp. I'll try the pain split idea, and yeah i guess i'll use flamethrower. Weaker move is better than not hitting at all. And ambipom is awesome! lol.
 
On Ambipom, place Double Hit over Return. With technician, it almost always does more damage than Return and has the added benefit of hurting your opponent after its substitute is broken.
 
On Ambipom, place Double Hit over Return. With technician, it almost always does more damage than Return and has the added benefit of hurting your opponent after its substitute is broken.

Much appreciated, i never knew there was a move like that before.
 
Go Silk Scarf on Ambipom. You don't want to lose 20% health when you execute Fake Out + U-Turn, right?

Oh, and replace Explosion with Pain Split on Weezing. It keeps him healthy. If you decide to do so, a Bold nature can replace Relaxed. You never when that Speed is necessary.
 
Go Silk Scarf on Ambipom. You don't want to lose 20% health when you execute Fake Out + U-Turn, right?

Oh, and replace Explosion with Pain Split on Weezing. It keeps him healthy. If you decide to do so, a Bold nature can replace Relaxed. You never when that Speed is necessary.

Thanks, yeah i decided to go with silk scarf. And i'm still trying that pain split on weezing.
 
Well I can see a slight NP Ape weakness if you run Pain Split over Explosion. Sure Flygon checks it but that is really all that checks it if SR is up so keep explosion on Weezing. It can come in after Flygon was used Flamethrower though so be careful about this since if it NP's on the switch then 1 of your pokemon could die or flygon could take heavy damage switching in on Fire Blast despite resisting it.

Explosion on Weezing means that Infernape cannot use Wezing as set up bait and can only set up on flygon locked into Flame thrower. Its a minor threat but you should be aware of it.
 
I don't really see why you have Black Sludge on Weezing. You should switch it back to leftovers because Black Sludge really does nothing to benefit you. Sure you poison an opposing tricker but at the cost of what? Almost entirely losing the usability of your Weezing by allowing something to stick a Choice Scarf on it.

You have a much better bet of switching to Flygon to absorb the trick. The problem with Black Sludge is that it is easily tricked onto another one of your pokes with low expense of the opposing poke. This is because they can switch out on the turn they trick your black sludge and switch in after your Weezing is gone to cripple another one of your own poke with Black Sludge.

In certain cases Black Sludge is noteworthy on poison types, but generally the risk of being tricked twice and the guarantee of losing your wall's effectiveness is much greater than the benefit of being able to damage your opponent's tricker for a turn or two.
 
I don't really see why you have Black Sludge on Weezing. You should switch it back to leftovers because Black Sludge really does nothing to benefit you. Sure you poison an opposing tricker but at the cost of what? Almost entirely losing the usability of your Weezing by allowing something to stick a Choice Scarf on it.

You have a much better bet of switching to Flygon to absorb the trick. The problem with Black Sludge is that it is easily tricked onto another one of your pokes with low expense of the opposing poke. This is because they can switch out on the turn they trick your black sludge and switch in after your Weezing is gone to cripple another one of your own poke with Black Sludge.

In certain cases Black Sludge is noteworthy on poison types, but generally the risk of being tricked twice and the guarantee of losing your wall's effectiveness is much greater than the benefit of being able to damage your opponent's tricker for a turn or two.

Black sludge actually heal every poison type for 1/16 of its health, just like leftovers. And if it get tricked, the tricker won't be able to use it.
 
Put leftovers on weezing instead of black sludge. It is just way too simple for a trick user to simply trick the sludge on someone else on your team at the next available opportunity. The only time black sludge can be used reliably is on a mono-poison team. You'll also want pain split, which is the only way for weezing to heal itself, albeit not reliably.
 
Well I can see a slight NP Ape weakness if you run Pain Split over Explosion. Sure Flygon checks it but that is really all that checks it if SR is up so keep explosion on Weezing. It can come in after Flygon was used Flamethrower though so be careful about this since if it NP's on the switch then 1 of your pokemon could die or flygon could take heavy damage switching in on Fire Blast despite resisting it.

Explosion on Weezing means that Infernape cannot use Wezing as set up bait and can only set up on flygon locked into Flame thrower. Its a minor threat but you should be aware of it.

Yeah, i'm still in between pain split or explosion on weezing. But anyway, i've never faced a NP mixape before, so hopefully i won't have trouble with it. If it's just regular mixape, gyarados can handle it well.
 
He doesn't have a NP MixApe weakness... NP MixApe has absolutely no opportunity to set up. All his pokes have a way of dealing with it. However, if he switches in Gyarados on the NP. He's in a bit of a pickle.
 
Teajello, you're missing the point of Black Sludge. =\ The idea isn't to DELIBERATELY switch Weezing into a Tricker, the whole Trick thing is just a side-effect of that. The whole point of Black Sludge is just to make sure that no one else benefits from the recovery that Weezing's getting.

But, whatever man, you can do whatever you think you need to, Zephyr. >___>

Oh, and replace Explosion with Pain Split on Weezing. It keeps him healthy. If you decide to do so, a Bold nature can replace Relaxed. You never when that Speed is necessary.
Actually, I thought Relaxed was kind of decent alongside Pain Split, because you want to go second when using the move and that just makes sure it happens more often. :0 But then again, Bold is just as good I suppose. Weezing doesn't really care about being faster though, in my experience.
 
Teajello, you're missing the point of Black Sludge. =\ The idea isn't to DELIBERATELY switch Weezing into a Tricker, the whole Trick thing is just a side-effect of that. The whole point of Black Sludge is just to make sure that no one else benefits from the recovery that Weezing's getting.

But, whatever man, you can do whatever you think you need to, Zephyr. >___>

Yeah, i'm sticking with black sludge. I don't see why it's inferior to leftovers at all.
 
He doesn't have a NP MixApe weakness... NP MixApe has absolutely no opportunity to set up. All his pokes have a way of dealing with it. However, if he switches in Gyarados on the NP. He's in a bit of a pickle.

Like I stated in my post it can come in after flygon is locked into Flamethrower and NP. Gyarados dies, Togekiss dies Weezing dies and Swampert dies. If Weezing runs Will-o-wisp over Explosion then it add another pokemon Infernape can set up on. If for example Flygon dies and Explodion is on Weezing then Infernape cannot set up unless 50/50 calls are made (eg Infernape switch's in on swampert and you (for whatever reason) fear Grass knot and switch to Togekiss, while Infernape NP's up)

Anyway I am just stating that its a minior threat that he needs to watch out for if he runs will-o-wisp.
 
One thing that i'm also having trouble with is offensive calm mind suicune. If he manage to calm mind once, its usually troublesome. It usually try to set up calm mind as much as it can, so i can roar it away, but i don't really have any real counter. And CB Scizor is still a trouble.
 
Perhapes a Celebi with Leaf Storm and HP Fire can help slighly with you suicune and scizor problems?
It could go over Togekiss as it takes specail atacks quite well.
 
Celebi is actually a pretty good choice, and it makes me lose my stealth rock weakness. i'll definitely try it out.
 
Actually, I thought Relaxed was kind of decent alongside Pain Split, because you want to go second when using the move and that just makes sure it happens more often. :0 But then again, Bold is just as good I suppose. Weezing doesn't really care about being faster though, in my experience.

How would you think Relaxed is decent with Pain Split? It does +Def, -Spe.
Bold does +Def, -Atk. With Explosion gone, he doesn't have a physical attack so he won't mind losing Atk.

I just said that you never know when extra Speed is valuable, I never said it has to be all the time.
 
So i've been testing Celebi and he's working great for me. He can spread paralysis even better than togekiss, but that still leave me with one thing. No Ice Resistance! I don't have any safe switch to an ice attack as of now, Is there any suggestion for me? I was thinking of adding snorlax somewhere...
 
Well maybe a scarf Jirachi can fix this problem as if you use it over Flygon it can take Ice attacks very well. You could also change Swampert to a Heatran or Metagross if you wished as they also has a resistance to Ice
 
Well maybe a scarf Jirachi can fix this problem as if you use it over Flygon it can take Ice attacks very well. You could also change Swampert to a Heatran or Metagross if you wished as they also has a resistance to Ice

What i like about swampert is its bulkiness and its ability to roar, metagross is bulky enough, but it can't roar. I might try heatran, since it also help me with my scizor problem ( not if it has brick break or superpower though ). I also like flygon since it can revenge kill dragon type, and he's usefull all around.
 
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