Hiya everyone, this is my second RMT ever! I've made this team with the focus of making Ambipom as a lead, which he did amazingly. Although Ambipom is rarely seen in an OU match, i think he's a great lead capable of stopping opposing lead slower than him and also for revenge killing purpose. So here it is, please give me some advice too, and enjoy!
*Edits in Bold Red*
Team at Glance
In-Depth Look at the Team
Ambipom @ Silk Scarf
Ability : Technician
Jolly Nature (+Spe, -SpA)
EV's : 4 Hp/ 252 Atk / 252 Spe
Movesets
Fake Out
Double Hit
Taunt
U-Turn
The star of the team! At first i thought that a hit-and-run lead is not really that good, but i fell in love with Ambipom now. So what he did is basically Fake Out in the first turn, and then proceed to taunt if i predict a stealth rock, or U-turn if i think the opposing lead is going to attack. Double Hit is there for stab and it dent everything that doesn't resist it. STAB Based 35 attack move that hit twice, coupled with silk scarf is not something to laugh about. Ambipom can also serve as a revenge killer, always going first with STAB Technician Fake out. I'm still thinking about using life orb, but i don't really like the recoil damage, Ambipom is already frail as it is, beside the damage difference is not that much.
Comparative List of Leads :
-
Azelf : Fake Out deal almost 50% of his life, and then i'll U-Turn to finish it, although he will manage to set stealth rock up.
-
Metagross : Fake Out, Taunt, and U-Turn to Swampert.
-
Jirachi : Now this is quite tricky (no pun intended), Fake Out deal so little, and since its usually scarfed, i usually taunt it. He will either set up stealth rock or Iron Head me, which is annoying. Switch to swampert and try not to get tricked.
-
Aerodactyl : Fake Out to break sash, and U-Turn to swampert. I hate that he's faster than ambipom, so he will manage to set up stealth rock.
-
Swampert : Same as always, fake out -> taunt -> u-turn to Swampert.
-
Infernape : Ambipom is faster, so i'll break his sash with fake out. Return to finish him off.
-
Roserade : Fake out and taunt, how i love this combo. U-turn to finish it if it decide to stay.
-
Ninjask : Fake Out, then immediately switch to Swampert to roar him off. Don't want to have overpowered opponent coming at me
-
Lucario : This guy is troublesome. Both inner focus and steadfast make my fake out useless and can even benefit him. Straight switch to swampert or weezing is needed.
Swampert @ Leftovers
Ability : Torrent
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 4 Atk/ 252 Def
Movesets
Stealth Rock
Earthquake
Ice Beam
Roar
Next, i wanted pokemon who can set up stealth rock, someone bulky enough to survive 2 hits. And so Swampert was chosen. I usually sent him after Ambipom U-Turn, and proceed to set up stealth rock immediately. Earthquake and Ice Beam is there for coverage, and Ice Beam also help againts those pesky dragon type. I usually try to keep Swampert since he's useful. Roar will mess up pokemon who's trying to set-up in front of him.
Weezing @ Leftovers
Ability : Levitate
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 252 Def/ 4 SpA
Movesets
Flamethrower
ThunderBolt
Will-O-Wisp
Explosion
Weezing serves as a counter to fighting type and basically any physical damage dealer. Will-O-Wisp works wonder to cripple the likes of Scizor, Gyarados, and Lucario. Fire Blast and Thunderbolt hit almost every type for neutral damage. His only weakness is Psychic move which is pretty rare in the OU tier. Explosion for my final move if i think he's about to die. I was thinking of using Dusknoir at first, but i decided that i needed some explosion so i went with weezing.
Gyarados @ Leftovers
Ability : Intimidate
Adamant Nature (+Atk , -SpA)
EV's : 156 HP / 72 Atk / 96 Def / 184 Spe
Movesets
Dragon Dance
Waterfall
Stone Edge
Taunt
Ah, dragon dancing gyarados, how i love thee. Once he manage to dragon dance even once, he is already a force to be reckoned with. Once i managed to scare the enemy, they usually sent pokemon to roar or cripple gyarados, but taunt solve it all. Waterfall for STAB and Stone edge for coverage, though its accuracy have often disappoint me.
Celebi @ Leftovers
Ability : Natural Cure
Bold Nature (+Def, -Atk)
EV's : 252 HP / 220 Def / 36 Spe
Movesets
Thunder Wave
Grass Knot
Hidden Power Fire
Recover
Thanks to the advice here, i've decided to change togekiss to celebi, which is my counter bulky water and can manage to counter cb scizor locked in bullet punch with Hidden Power fire. Celebi can also spread paralysis around and is bulky enough to survive some super-effective attack. Grass Knot is an amazing skill which counter some of the common pokemon in OU such as swampert, hippowdown, tyranitar, mamoswine. Recover is ther to help him stay alive longer.
Flygon @ Choice Scarf
Ability : Levitate
Jolly Nature (+Spe, -SpA)
EV's : 4 HP / 252 Atk / 252 Spe
Movesets
Outrage
Earthquake
Flamethrower
U-Turn
ScarfGon is an amazing revenge killer. Wide variety of moves, and he can revenge kill his fellow dragon type. I'm using Outrage now, but i don't really like being locked with it since it gave chance for steel type to kill or even worse, set up while he's stuck with outrage. Dragon Claw is weaker, but it's enough to 1HKO bulky salamance. Also thinking of changin fire blast with flamethrower, darn low accuracy often messed me up. U-Turn if i know that opposing pokemon will die from it, and i'll go to Ambipom who'll then Fake-Out and U-Turn to the appropriate counter.
Closing Statement
I've had fun using this team, and i've won a lot too. Though there's still some flaw with it such as:
That's all, thanks again for reading!
*Edits in Bold Red*
Team at Glance






In-Depth Look at the Team



Ambipom @ Silk Scarf
Ability : Technician
Jolly Nature (+Spe, -SpA)
EV's : 4 Hp/ 252 Atk / 252 Spe
Movesets




The star of the team! At first i thought that a hit-and-run lead is not really that good, but i fell in love with Ambipom now. So what he did is basically Fake Out in the first turn, and then proceed to taunt if i predict a stealth rock, or U-turn if i think the opposing lead is going to attack. Double Hit is there for stab and it dent everything that doesn't resist it. STAB Based 35 attack move that hit twice, coupled with silk scarf is not something to laugh about. Ambipom can also serve as a revenge killer, always going first with STAB Technician Fake out. I'm still thinking about using life orb, but i don't really like the recoil damage, Ambipom is already frail as it is, beside the damage difference is not that much.
Comparative List of Leads :
-

-

-

-

-

-

-

-

-




Swampert @ Leftovers
Ability : Torrent
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 4 Atk/ 252 Def
Movesets




Next, i wanted pokemon who can set up stealth rock, someone bulky enough to survive 2 hits. And so Swampert was chosen. I usually sent him after Ambipom U-Turn, and proceed to set up stealth rock immediately. Earthquake and Ice Beam is there for coverage, and Ice Beam also help againts those pesky dragon type. I usually try to keep Swampert since he's useful. Roar will mess up pokemon who's trying to set-up in front of him.



Weezing @ Leftovers
Ability : Levitate
Relaxed Nature (+Def, -Spe)
EV's : 252 Hp/ 252 Def/ 4 SpA
Movesets




Weezing serves as a counter to fighting type and basically any physical damage dealer. Will-O-Wisp works wonder to cripple the likes of Scizor, Gyarados, and Lucario. Fire Blast and Thunderbolt hit almost every type for neutral damage. His only weakness is Psychic move which is pretty rare in the OU tier. Explosion for my final move if i think he's about to die. I was thinking of using Dusknoir at first, but i decided that i needed some explosion so i went with weezing.



Gyarados @ Leftovers
Ability : Intimidate
Adamant Nature (+Atk , -SpA)
EV's : 156 HP / 72 Atk / 96 Def / 184 Spe
Movesets




Ah, dragon dancing gyarados, how i love thee. Once he manage to dragon dance even once, he is already a force to be reckoned with. Once i managed to scare the enemy, they usually sent pokemon to roar or cripple gyarados, but taunt solve it all. Waterfall for STAB and Stone edge for coverage, though its accuracy have often disappoint me.



Celebi @ Leftovers
Ability : Natural Cure
Bold Nature (+Def, -Atk)
EV's : 252 HP / 220 Def / 36 Spe
Movesets




Thanks to the advice here, i've decided to change togekiss to celebi, which is my counter bulky water and can manage to counter cb scizor locked in bullet punch with Hidden Power fire. Celebi can also spread paralysis around and is bulky enough to survive some super-effective attack. Grass Knot is an amazing skill which counter some of the common pokemon in OU such as swampert, hippowdown, tyranitar, mamoswine. Recover is ther to help him stay alive longer.



Flygon @ Choice Scarf
Ability : Levitate
Jolly Nature (+Spe, -SpA)
EV's : 4 HP / 252 Atk / 252 Spe
Movesets




ScarfGon is an amazing revenge killer. Wide variety of moves, and he can revenge kill his fellow dragon type. I'm using Outrage now, but i don't really like being locked with it since it gave chance for steel type to kill or even worse, set up while he's stuck with outrage. Dragon Claw is weaker, but it's enough to 1HKO bulky salamance. Also thinking of changin fire blast with flamethrower, darn low accuracy often messed me up. U-Turn if i know that opposing pokemon will die from it, and i'll go to Ambipom who'll then Fake-Out and U-Turn to the appropriate counter.
Closing Statement
I've had fun using this team, and i've won a lot too. Though there's still some flaw with it such as:
- 2 Pokemon weak to Stealth Rock but no rapid spinner
- No Steel-Type Pokemon (which is rare)
- Weak to commonly used Pokemon, mainly CB Scizor
That's all, thanks again for reading!





