It's not a mixed team, it's an OU team. Treat it that way... (OU RMT)

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I'm new to smogon, so I'm not sure how this team will go down, or if I've formatted it right, so give me tips if I'm wrong.

My teams always comprises of the same base model, because my brain can't think of an alternative. It's usually: Special anti-lead, Steel Wall, Physical Wall, Slow Bulky Physical Sweeper, Raikou and Choice Scarf Physical Sweeper. This team is no exception.

While I know that I might get criticized for this view, I don't like using top-10 OU pokemon (although Starmie, Bronzong and Hera are still pretty dangerous). I like to set myself apart a little bit, and not using these threats gives me a slight advantage I think, in the fact that no-one sees my pokemon coming, despite them still functioning just as well as any OU Pokemon one could throw at me.

Use this team on WiFi a lot. I'm part of a 'competitive battling community' (dunno exactly how Smogon feels about these) over on the IRC network Purplesurge, so I face good battlers, and this team wins battles. Whether that be my doing or the teams is yet to be known.

Don't judge this team as a mixed team, don't judge it as an OU team with a few gimmicks thrown into it, judge it as an OU team, and rate it accordingly, like you would with the other teams around.

Of course, I don't think drastic changes are needed, but thoughts?

May as well jump right into it.

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EIMRATS (Starmie) @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Trick

Leading off with Starmie here. Can wreak havoc with those that underestimate it or predict wrongly. I like attacking on the whole, and I don't like having a non-attacking lead for some reason. I also wanted a lead that beats Infernape, and Starmie fits that bill pretty well.

Moveset is fairly straight forward. Surf absolutely rips apart a lot of leads, and it packs a punch without the Specs as well. I thought about Thunderbolt where Grass Knot is, but I like the fact I can absolutely destroy Swampert. Ice Beam is a good back-up move, and while I don't find myself using it that much, it makes sense to have it. Trick is the (not-so) secret weapon. A lot of leads that annoy me can be stopped through Trick alone. Roserade trying to set up T-Spikes? Trick (although, it does make it dangerous). Gyarados trying to Taunt me/set up? T-Spikes.

Also can help later in a battle. Say I take Roserade's Focus Sash, giving it Specs and locking it into T-Spikes (purely theoretical). Knowing it will most likely switch, I can turn around and Trick the counter that comes in, possibly dehabilitating two pokemon. Bad example, but you know what I mean. Is a very useful move. I thought about Recover in place of a move, but I didn't want to lose coverage, nor my trump card.


Let's see how I deal with the top leads...

Azelf: I don't think I struggle with Azelf. Surf 2HKO's, can also Trick Azelf, but I don't want to give it more SpA power.

Aerodactly: Surf 2HKO's, can also Trick, but Taunt. SR will go up, but Aero usually does that anyway. Personally, I don't mind SR that much.

Swampert: Grass Knot OHKO's. Many see this and switch out, but I think by making it switch I've still gained the upper hand by forcing his entry hazard setter out. Again, can also Trick

Metagross: Surf 2HKO's, but I like Tricking Metagrosses. Forces a switch, which I can use to trick something else. Will usually choose to set up SR first term, so won't be KO'ed.

Jirachi: U-turn scares me. If I do stay in, there is the possibility Jirachi tries to Trick, so Surf could work in my favour in that case (2HKO with Specs, 3HKO without).

Infernape: Ape's covered

Machamp: Another that scares me. Trick debilitates it, but Payback OHKO's. More often than not, I will switch into Weezing. Could pack Psychic, but no other uses.

Ninjask: Never see these things, but is a threat. Can't stop it setting up, and X-Scissor dents me bad. Have to Surf/switch.

Roserade: Personally, I think I should be able to take Roserade. Trick gives me the sash, and hopefully Roserade tries to sleep me/set up T-Spikes first turn. If I do get hit with a Leaf Storm though, Ice Beam doesn't OHKO without Specs, so it can trouble me.

Tyranitar: Scary lead. Pursuit destroys if I try to switch, more often than not I predict a Pursuit and stay in, only to be Crunched. Surf doesn't OHKO without Specs. Usually requires better prediction than my opponent to win this one.

Doesn't stop the opponent's set up, but can take it out if I predict right. Maybe not the most effective lead, but works for me, and I like it.

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DaWongGong (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252HP/86Atk/80Def/92/SpD
Sassy Nature (+SpD, -Spe)
0 Spe IV's
-Gyro Ball
-Earthquake
-Stealth Rock
-Explosion

The Steel wall. Standard set, but does everything I want it to. Just adds a defensive clutch to the side, and walls a heap of things. Dragon Switch-in, just brilliant. Can turn speed against a sweeper, and sets up my entry hazard brilliantly.

Has good partnership with Weezing, as well as the rest of the team, and can also go forward and attack against weaker/faster opponents. Not much more to say about this guy

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PurpleHaze (Weezing) @ Black Sludge/Leftovers (forget which one I have, think it's the Sludge)
Ability: Levitate
EVs: 164HP/252Def/94SpA
Bold nature (+Def, -Atk)
- Flamethrower
- Thunderbolt
- Pain Split
- Will-O-Wisp

Firstly, I need help with the EV's here. What do I aim for Special Attack wise? I want Weezing to be actually able to hit something for decent damage. I don't subscribe to using WoW and Fire Blast on the same set, as I don't want to have two risks accuracy wise. Thoughts? I had 94 for a reason, but I forgot that reason.

Onto the pokemon. Excellent duo with Bronzong, and can take a lot of what Bronzong can't. Levitate helps a bit, and helps me to force things out. Main Scizor counter, and does it very well. Gyarados is beaten handily, and WoW really helps me nerf attackers. Most physical attackers hate burns, so that works in my favour. Pain Split provides recovery, although risky recovery at that.

Heatran and Infernape are pokemon that neither touches, and the next pokemon tries to rectify this problem.

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Poli Force (Poliwrath) @ Leftovers
Ability: Water Absorb
EVs: 252HP/252Atk/4Spe
Adamant nature (+Atk, -SpA)
- Waterfall
- Focus Punch
- Substitute
- Bulk Up

Poliwrath is a smokey pick. Unlikely to cause a fuss, and won't get much more than a laugh at the start of a battle, but is able to pack a solid punch if I set it up properly. Plan is to force something out, Substitute, and set up from there. Unfortunately, Bulk Up isn't overly useful early game (which is when I have to use this to counter threats), as usually a fast special threat (Latias...) comes in to ruin my fun. Waterfall and Focus Punch maximise my attacking potential, at the expense of hit-and-run attacking, if that is feasible with Poliwrath.

Mainly used as a switch-in more than anything, and the weakest link in my team chain, but provides those vital fire, rock, dark, ice, water and steel resistances (did I forget any?) which allows me to switch in on threats such as Tyranitar, Choice Scarf Heatran, Metagross (T-Punch could hurt...), Scizor and Vaporeon lacking HP Electric, force them out, and hope to hurt things with Focus Punch.

I am thinking of using a Bulky Water set, but then I can't attack for scrub. I like it this way, but I'm not sure if it's alright.

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Nodaa (Raikou) @ Life Orb
Ability: Pressure
EVs: 252SpA/4SpD/252Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- HP Grass
- Calm Mind

Can I start this off by saying this thing can absolutely rip things a new one? Terrific pokemon, and everything I could ask for from my main special force. You might ask why I use this over Jolteon? Two main reasons:

1) Bulk
2) Calm Mind

Bulk helps me get in, and while it's not meant to take hits, it makes that initial switch-in, in case I need it, just a bit easier.

Second is Calm Mind. While Jolteon has Charge Beam, that doesn't help with Jolty's SpD, nor does it work against Ground types. One CM followed by a HP Grass sinks Swampert, and a one CM T-Bolt sinks many, many threats in OU.

CM isn't even needed most of the time. Raikou's sheer power makes it ideal for hit-and-run kills if needed, and it a force that cannot be underestimated.

Raikou is just a terrific sweeper, everything I could want.

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HURRacross (Heracross) @ Choice Scarf
Ability: Guts
EVs: 4HP/252Atk/252Spe
Adamant Nature (+Atk, -SpA)
- Close Combat
- Megahorn
- Night Slash
- Stone Edge

Last, but most certainly not least, Heracross. Late game sweeper. More often than not wraps a battle up. Quick, fast, often doesn't need to change moves, perfect.

Close Combat hits mega-hard, and late game when Scizor is eliminated and nothing is faster, it is almost unbearable. Megahorn is also useful, although has lost me a battle once with it's shaky accuracy. Still mega powerful.

Night Slash is weak, but helps if I switch into a Dusknoir WoW, and Stone Edge rounds out the four.

Heracross is the perfect late-game sweeper, and the role it plays is absolutely vital to the team.


Would you guys be able to pass judgement on my team? It seems a little lacking (most likely due to the members I selected), but it does win battles. I would like to see what improvements could be made, because I am bad at picking faults in things. Thanks a bunch guys, and if any changes need to be made to my RMT, don't hesitate to tell me.

If you want a link to see a couple youtube battles with my team (albeit with a Hitmontop in place of Poliwrath) just say so.
 
Does anyone have any tips? I wold be greatly appreciative of any tips/tricks you guys could give me.

Cheers, guys.
 
Well for one thing i suggest using a scarf on Starmie instead of specs to outspeed other leads. And to run rapid spin as well. Poliwrath can be replaced by the best focus puncher in the game: breloom. Also scarf latias with Dragon Pulse/Hp Fire/Surf/Trick or Dmeteor will destroy your team. I think a tyranitar will remedy this.

Good Luck!
 
Well for one thing i suggest using a scarf on Starmie instead of specs to outspeed other leads. And to run rapid spin as well. Poliwrath can be replaced by the best focus puncher in the game: breloom. Also scarf latias with Dragon Pulse/Hp Fire/Surf/Trick or Dmeteor will destroy your team. I think a tyranitar will remedy this.

Good Luck!

Hmmm.

Specs gives me more power, and it can be vital. Also better to trick to physical attackers.

Rapid Spin has low utility for my team. Thought about it, but doesn't bother me much.

Poliwrath helps with Heatran walling. Breloom wouldn't.

CS Latias has never bothered me, but I don't really like T-tar's Sand Stream. Residual damage would probably hurt my team, but I'll consider.

Any other thoughts, anyone?
 
Well for one thing i suggest using a scarf on Starmie instead of specs to outspeed other leads. And to run rapid spin as well. Poliwrath can be replaced by the best focus puncher in the game: breloom. Also scarf latias with Dragon Pulse/Hp Fire/Surf/Trick or Dmeteor will destroy your team. I think a tyranitar will remedy this.

Good Luck!

This is pretty bad advice; a Scarfmie with Rapid Spin is silly. Breloom absolutely ruins the synergy of his team; frankly I don't see Breloom doing shit to Heatran or Infernape. Scarf Latias frankly doesn't hurt his team too badly either since it's locked into a single attack. Gyro Ball from Zong will do a number on it anyway, HP Fire prolly wouldn't OHKO.

Anyway, onto the rate: I think Swampert would work better than Poliwrath. It has access to the same movepool bar Bulk Up, which could be substituted by Curse, and keeps most of the resistances while limiting your weaknesses to Grass only. I recommend this set:

Swampert@Leftovers
Nature: Careful
EVs: 252 HP / 40 Def / 216 SpD
- Yawn
- Focus Punch
- Waterfall
- Earthquake/Stone Edge/Curse

So yeah, still an effective SubPuncher. Yawn to force things out or take a Pokemon (hopefully their Swampert counter!) out of commision. If they switch, you can utilize the free turn to smack your opponent around with Focus Punch. Waterfall is a solid STAB attack. You might want Earthquake for secondary STAB, or Stone Edge for better coverage and to punish Flying-types.

Stole the nature and EVs from the Cursepert set, so feel free to alter them to your needs.
 
Anyway, onto the rate: I think Swampert would work better than Poliwrath. It has access to the same movepool bar Bulk Up, which could be substituted by Curse, and keeps most of the resistances while limiting your weaknesses to Grass only. I recommend this set:

Swampert@Leftovers
Nature: Careful
EVs: 252 HP / 40 Def / 216 SpD
- Yawn
- Focus Punch
- Waterfall
- Earthquake/Stone Edge/Curse

So yeah, still an effective SubPuncher. Yawn to force things out or take a Pokemon (hopefully their Swampert counter!) out of commision. If they switch, you can utilize the free turn to smack your opponent around with Focus Punch. Waterfall is a solid STAB attack. You might want Earthquake for secondary STAB, or Stone Edge for better coverage and to punish Flying-types.

Stole the nature and EVs from the Cursepert set, so feel free to alter them to your needs.

I was going home on the bus today, and I thought about Swampert as well. The only reason I had Poliwrath over Swampert is because Poliwrath could scare off Blissey, which annoy me to death. Dunno if Swampert has the same pushing power, but is a better pokemon in the long run.

I also thought of Quagsire. Same basic concept, but might help a little better. Waterfall/Focus Punch/Yawn/Recover. Does recovery warrant a move to Quagsire, or is Swampert a better pokemon? Probably could use standard EVs for it. What do you think?

Thanks for your comment. Any other thoughts?
 
Thanks for the rate on my team, so now it's my turn to rate yours, I think.

I noticed that Ice beam isn't really doing too much for you on Starmie, so why not take it off and use psychic instead. It seems that the only use you have for it is to hit roserade, and psychic will give you the same advantage plus stab. If anything, it would also help you hit machamp, even giving you a decent chance at an OHKO(98.4% - 116.1%)

The rest of your team looks pretty solid, and if you're happy with a pokemon, I really don't want to change it. The only thing that you don't seem overjoyed with is Poliwrath, and while I like your decision in using it, in order to make the choice of keeping it or not, I recommend you use this thought process.

If you go through the list without getting a desirable answer, replace it.
1. Does it get one kill per match on average? (if no, continue)
2. Is it supposed to get one kill per match? (if yes, continue)
3. Is there something that my team is really weak to? In other words, do I need this slot for something else?

If Poliwrath doesn't make it through that proccess, I recommend replacing it. No hard feelings, but it just isn't pulling it's weight.
 
Thanks for the rate on my team, so now it's my turn to rate yours, I think.

I noticed that Ice beam isn't really doing too much for you on Starmie, so why not take it off and use psychic instead. It seems that the only use you have for it is to hit roserade, and psychic will give you the same advantage plus stab. If anything, it would also help you hit machamp, even giving you a decent chance at an OHKO(98.4% - 116.1%)

The rest of your team looks pretty solid, and if you're happy with a pokemon, I really don't want to change it. The only thing that you don't seem overjoyed with is Poliwrath, and while I like your decision in using it, in order to make the choice of keeping it or not, I recommend you use this thought process.

If you go through the list without getting a desirable answer, replace it.
1. Does it get one kill per match on average? (if no, continue)
2. Is it supposed to get one kill per match? (if yes, continue)
3. Is there something that my team is really weak to? In other words, do I need this slot for something else?

If Poliwrath doesn't make it through that proccess, I recommend replacing it. No hard feelings, but it just isn't pulling it's weight.

Thought about Psychic, but one problem.

Starmie Psychics Machamp. Machamp is KO'ed.
Opponent switches in Tyranitar/Scizor. Tyranitar/Scizor uses Pursuit. Said Starmie is pretty much stuffed.

I should post some logs of battles, which should be a good judge on what he actually does and how, or if, I use it right. I'll see what I can do.

Any one else have any thoughts? Thanks for your help, guys.
 
I made a Poliwrath Lead set a while ago for OU, it absolutely owns. Try it out if you really want Poliwrath on your team, currently yours is just inferior to a SubPunch Breloom

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Role: LeadWrath (OU)
Poliwrath @ Leftovers
Nature: Adamant (+Atk,-SpA)
Ability: Damp
EVs: 252 HP / 152 Atk / 88 Def / 16 Spe
Moves:
~Bulk Up
~Substitute
~Focus Punch
~Waterfall / Ice Punch
Firstly i know this is very similar to the fused bulk up focus punch set on the analysis, however this one functions differently.

EVs: 252 HP / 0 Def Impish Nature means that Standard Metagross lead (232 Atk) cannot break Poliwrath's Substitute after a single bulk up, and the 16 Spe EVs allows him to outspeed Standard Lead Gross aswell. The rset of the EVs were dumped into Atk so Focus Punch can deal shit loads of damage, 225 Base Power hurts EVERYTHING.

Moves: Bulk Up + Substitute work as a move combo which allows it to beat common leads such as Bronzong, Swampert, Metagross and so on. Focus Punch uses Substitute so it can let out 225 Base Powered attacks, which hurts even things which resist it. Waterfall is the other STAB of choice, however Ice Punch can also be nice as otherwise, once you lose your Sub, Gyarados and Salamence can cause some problems. Damp is the surprise here, generally once Metagross break the Sub, they attempt to use Explosion, in which case they just lose a turn, the same goes for Bronzong, but they never break Subs haha.

How it fares against other common leads:
Aerodactyl: They always taunt, easily beaten with x2 Waterfalls
Bronzong: Ripped
Metagross: Ripped, see EVs ^^
Swampert: Fares the same as Metagross
Infernape: Close Combat deals (64 Atk) 35.16% - 41.67%, so no threat at all, easily 2HKOd.
EDIT: Jirachi: Forces Poliwrath to switch
 
Awesome moveset, but one flaw in that write up.

Nature: Adamant (+Atk,-SpA)

EVs: 252 HP / 0 Def Impish Nature means that Standard Metagross lead (232 Atk) cannot break Poliwrath's Substitute after a single bulk up

What do I do here?

One thing I noticed. Does it have a viable way of contending with a lead that hits on the special side, or is that not worth worrying about?

One other thought. I have Starmie as a lead. I could rip apart the team, bring a Heatran in instead of Starmie, and bring in a Slowbro instead of Weezing. Would that improve the team in a marked way?

Do you think that could work?
 
I would put hypnosis over bulk up. The reason I say this is that you said you use poliwrath as a switch in. He can switch in and use hypnosis. Your next move after that can be a focus punch and unless its a ghost you'll hit the pokemon switching in or the sleep pokemon would just take a beating. Of course you'd have to rely on the accuracy of Hypnosis but thats why I keep my Poliwrath's bulky.
 
I would put hypnosis over bulk up. The reason I say this is that you said you use poliwrath as a switch in. He can switch in and use hypnosis. Your next move after that can be a focus punch and unless its a ghost you'll hit the pokemon switching in or the sleep pokemon would just take a beating. Of course you'd have to rely on the accuracy of Hypnosis but thats why I keep my Poliwrath's bulky.

Hmmm, Hypnosis could work. Relying on that crap accuracy is a downer, but I could try it. I'll play around with my team on shoddy more
 
But then it becomes a weaker outclassed form of spore sub punch breloom. then you might as well use breloom. You can't be the same and better; the only way to be better is to be different.
 
Awesome moveset, but one flaw in that write up.



What do I do here?

One thing I noticed. Does it have a viable way of contending with a lead that hits on the special side, or is that not worth worrying about?

One other thought. I have Starmie as a lead. I could rip apart the team, bring a Heatran in instead of Starmie, and bring in a Slowbro instead of Weezing. Would that improve the team in a marked way?

Do you think that could work?

D/w about that part, the EVS/nature was altered for more efficiency, i did not update the explanation.

Yes it does lose to azelf and starmie, but IMO the leads that it can beat are more popular, and the set up after each of the mentioned leads can be devastating, in some cases the match is won right there.

No it is not outclassed by Breloom in that set, in fact quite the opposite. Poliwrath has the base defensive stats of 90 HP / 95 Def / 90 SpD, while Breloom has 60 HP / 80 Def / 80 SpD, they both share the same speed, and Breloom has much more attack. Also the ability of Poliwrath is crucial against possible explosion users ie.bronzong and metagross. The defensive stats allow its SUB to withstand a EQ from a 252 Atk /+Atk nature metagross after a single bulk up, and the speed EVs allow it to outspeed a standard leadgross, and these EVs are available thanks to Poliwrath's natural bulk
 
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