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NP: UU - Bye Bye Bye

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Anyone see Headsmash Donphan? One just fired one off as I switched in Moltres. He/She didn't even have a reason to do so (rocks were down on his side of the field and he didn't bring out Stealth Rock)

I saw that quite a bit during last round. Lures in Moltres and Spinblockers like crazy and OHKOs all of them (Except for Spiritomb, who you would comfortably kill with EQ next turn). I swear, the number of people switching in Moltres to Donphan now is just absurd, you can easily just fish around with Head Smash (Or even Stone Edge) and catch a Moltres about 40-50% of the time.

On the topic of different sets, I saw someone (Not going to say who) running a CM-LO Clefable and it was a massive bitch. It actually hits really hard after a CM.
 
I think it was Thund(?) that used Headsmash Donphan at one point lass round to beat BulkyLass.
And yes, the variety is pretty high this round, and there isnt a stereotypical team yet. And Toxicroak is really everywhere, and it has many viable sets, so it's pretty dangerous. Today my Toxicroak check got killed by a SubPunch Toxicroak and I lost that round. (Oh and I ran into that RP Steelix. It atleast managed to do ~70% to my Venusaur before dying...)
 
Yeah CM Clefable is just really good. With just TBolt + Ice Beam, you get nearly perfect coverage. Leftovers works over LO too but the strength LO gives is sometimes too good to pass up. Even without a +SpA nature, Clefable hits hard as hell and +1. IMO, CM Clefable is probably it's best set as of right now. It really needs to added to it's analysis one of these days...

Also, with Froslass gone, I've seen a lot of Qwilfish later as a spiker. It's actually pretty good considering water + poison is pretty nice typing and lets it set up on a lot of things. The variety this round is pretty cool.
 
No, I'm pretty sure Heysup started the Head Smash Donphan movement. He even posted about it in the last UU thread. In fact, that's what prompted me to start using it on the standard set and I haven't regretted it once.
 
What ^ said.

With all this talk about CM Clefable I bet it's gonna shoot up and be its most common set. It's pretty effective but I don't like how weak it is defensively until it gets a few CM's in (and even then physical hits can still take it down).

I've been using dual HypnoPlotters in Persian and Ninetails. Ninetails is much more effective but Persian's speed means that late game it can clean much more easily.

I've also noticed a decrease in SD Venu. A lot of the ones I've faced have been SubSeed or Specially Offensive. Just an observation. I can see why they'd do that because imo SD sucks.
 
I've just started noticing that there has been more NUs used then there were babies from the post-WWII baby boom. Some are actually putting up a challenge or at least a unique fight. This is getting pretty cool.
 
Yeah, NUs such as Tauros and Medicham can actually do something offensively. I've found LO Cham to be really useful. Anyone think it's anything like Gallade (I haven't used it)? I'd say, it's primary attack would usually be Psycho Cut for me. I hardly find myself using Hi Jump Kick. I'd really only use it for Registeel.

Oh, and Tauros' speed is amazing. It's base 100 attack is also easily overlooked. I think it 2KOs Donphan with CB, and barely misses out on the 2KO with LO, but still, it has potential to do tons of damage if the opponent is weakened.
 
I have yet to see a Mdeicham, but I've been late game sweept by a Tauros once. I'm surprised how bulky Torkoal is. It can take a hit from the physical side.
 
Tauros has Base 110 Speed, so you can Pursuit Mismagius and stuff to death and revenge Scyther with it too. It's a bit like the physical Starmie of UU, IMO (I do like LO better than CB though).
 
I've also noticed a decrease in SD Venu. A lot of the ones I've faced have been SubSeed or Specially Offensive. Just an observation. I can see why they'd do that because imo SD sucks.
I 100% agree. SD is just too easily forced out and flat out walled by grass and flying types, and doesnt hit hard enough without a boost.
Tauros has Base 110 Speed, so you can Pursuit Mismagius and stuff to death and revenge Scyther with it too. It's a bit like the physical Starmie of UU, IMO (I do like LO better than CB though).
Ambipom can accomplish a lot of what Tauros does offensively, although Taurous is a lot bulkier. The physical Starmie of UU is a great analogy I think. Fast and powerful, but still defensively bulky.
 
Ambipom can accomplish a lot of what Tauros does offensively, although Taurous is a lot bulkier.

Tauros also has more options when it comes to offence. It EQ, Stone Edge, and Zen Headbutt. Just to name a few.

When I think about it, Ambipom and Tauros might not be a bad combination. Use Ambipom as a lead to prevent SR set up and draw in common counters for both Pom and Tauros as you U-turn to their counter. Latter on, when these counters are weakend or gone, go for the kill with Tauros. That's not a bad idea.
 
I think it was Thund(?) that used Headsmash Donphan at one point lass round to beat BulkyLass.
And yes, the variety is pretty high this round, and there isnt a stereotypical team yet. And Toxicroak is really everywhere, and it has many viable sets, so it's pretty dangerous. Today my Toxicroak check got killed by a SubPunch Toxicroak and I lost that round. (Oh and I ran into that RP Steelix. It atleast managed to do ~70% to my Venusaur before dying...)
Credits to alchemator for giving me the rplix idea, although I've been running around using it a lot. It's actually worked very, very well for catching those nasty Moltres switches off guard, and then taking out Milotic with a timed Explosion. EQ 2HKOs pretty much all Venus also. Overall it has done a great job at weakening teams for the rest of my offense to run through. I wouldn't go as far as just throwing it on teams, as its offense really is lackluster much of the time - if you want power, go with Rhyperior. Use Steelix only for the extra resists and a late Explosion.

Steelix@Life Orb
252Spe/252Att/4HP Adamant (beats base 95+ after rock polish)
~Earthquake
~Stone Edge/Rock Slide/Crunch
~Rock Polish
~Explosion

Regirock can actually do what rplix does also with higher attack but loses STAB on eq and gains it on Stone Edge; it also gets away with higher speed but has a different and much less impressive set of resistances.

Regirock@Life Orb
204Spe/252Att/52HP (beats base 120+ after rock polish... swellow is non-issue)
~Stone Edge/Rock Slide
~Earthquake
~Rock Polish
~Explosion

EDIT: uragg, there was a point where I was just testing the set to see what it could do and really just threw together a very quick team to try it out... :)
 
Has anyone ever thought about Walrein in a non-hail way? Like, he seems to have a decent movepool, 110/80/90/65/95/90 is pretty good wall stats, and Thick Fat means he can wall Moltres.
 
Since Raikou left, everyone is saying how there is no good electric type to fill his gap. Maybe Manectric?

Also, has anyone tried putting max hp/max def on Registeel? I know everyone goes special, but is there any advantage to taking a physical route? Just wondering because I already have a special absorber and I need steel's unique resistances and I don't want to double up on special walls.
 
@ Walrein: Yeah he seems like an interesting wall, but the ice type is really a downer and means we wont be walling moltres anytime soon.

@RNRN: If you want to use steel for its physical resistances, use Steelix. With no EVs and a +nature he has more defense than Registeel I think.
 
Since Raikou left, everyone is saying how there is no good electric type to fill his gap. Maybe Manectric?

Also, has anyone tried putting max hp/max def on Registeel? I know everyone goes special, but is there any advantage to taking a physical route? Just wondering because I already have a special absorber and I need steel's unique resistances and I don't want to double up on special walls.

I still say it's Ampharos. Terrible speed, but it can actually take a hit and dish some out too. Following suit I'd guess Specs Manetric can really tear some stuff up. If only it had 106 speed to outspeed Mismagius and Scyther 100% of the time.
 
No, Thick Fat cuts the damage in half, so he practically still resists it. That horrid Ice typing is the only thing keeping him from becoming a prominent non-Hail wall.
 
Yeah I know it resists fire, but it isnt as specially bulky as Milotic and with prediction Moltres can take that out. It'll be 2KOd by Moltres everytime with SR up, and doesn't have reliable recovery. On the plus side, it does have the cool Super Fang and the always great Encore.
 
252/252 with a +nature only takes 25% - 29.7% from Life Orb'd Moltres's Fire Blast. But, it does lose to Hidden Power Grass, taking 38.7% - 45.8%.
 
Re: Head Smash Donphan

The only reason I spammed this last round was to OHKO bulky Froslass, but it had its other uses too like always OHKOing Rotom and nailing Uxie hard. If you want to nail Moltres on the switch, use Stone Edge.
 
Has anyone considered a team that spams rock polishing edgequakers?

A team with RP 'lix, RP 'rock, and RP Torterra would be really scary, since most teams are already Torterra weak. throw on a couple transition mons and go crazy. RP Rhyperior and RP Aggron are also pretty scary.

Regarding Moltres, there needs to be a better fire/rock than fucking Magcargo... that typing destroys the standard set. I realized the other day that Fire/Rock beats the set, and then I looked at Magcargo's stats, and I was sad :(
 
Sounds SD Absol weak ^. And Blaziken weak, apart from Perior.
But that team can easily LOL at Swellow.
Aggron is also much better spamming Head Smashes.
 
re: rp steelix: shared weaknesses + slow without set up tbh is just asking for something fast and/or with decent offenses and/or especially rain dance / sun to just run you over. dunno why you would use steelix over rhyperior or aggron at all. you lose any surprise factor once you rock polish and they'll just go to their bulky ground / water which you perform worse against. if you want a boomer then golem isn't too bad a choice with 110 base attack and stab rock and ground.

i finally got some free time to make teams and started on an offense team yesterday but by the time i got around to laddering a little it somehow became a stall team with my 252/252 speed/(special)attack ev spreads all getting shifted into hp/(special)defense -.- it is a bit annoying when you start a team with the intention of using cool offensive pokemon but by the time you've finished it becomes stall...

anyways, one of the most reliable pokemon in the current meta imo is defensive spiritomb. it very very rarely doesn't do its job, and counters lots of high powered sweepers with its sweet typing. i think one of its main draws is that it's very hard to bait or forcibly remove spiritomb; you can do stuff like explode w/ passho berry on milotic/slowking and use pursuit to wear down chansey, etc, but basically the only way to kill spiritomb is to smash it with constant attacks. there's no cute way to kill it and imo that makes it the most solid defensive pokemon currently.
 
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