Basically my first "real" competitive team, I've gone through many permutations of it with the one goal of getting a balance between Pokémon I like and Pokémon that are strong, so it probably really sucks, but at least it has plenty of battles of experience. Here's how it is:
Roserade@Focus Sash
Timid
Natural Cure
252 Sp.Attack/252 Speed/4 HP
- Sludge Bomb
- Energy Ball
- Hidden Power (Fire)
- Toxic Spikes
The only of a series of shinies I found that's actually stuck around. I had liked the original Shiny Roserade so much, I was able to chain a much better one to use in my team. The basic idea is to open with some Toxic Spikes, but she's capable of packing a punch if needed. Hidden Power seems to be pretty weak, but it can catch 4x Fire weak Pokémon off guard, which is handy. Well I can't exactly use Sleep Powder on a chained Pokemon, but Sleep Powder does seem quite appealing...
Milotic@Leftovers
Calm
Marvel Scale
200 Def/56 Sp.Def/252 HP
- Surf
- Ice Beam
- Sleep Talk
- Rest
Okay, let's ditch the gimmicky Icy Wind and capitalize on Marvel Scale with a ResTalk set. Also shiny for some reason. Doesn't actually look as good as I thought. I've got doubles teams, I suppose I can get over my hangup on making my teams doubles ready and just go for a pure singles state of mind.
Lucario@Wise Glasses
Modest
Inner Focus
252 Sp.Attack/252 Speed/4 HP
- Aura Sphere
- Dragon Pulse
- Shadow Ball
- Vacuum Wave
The on again-off again Lucario. The judge told me that not only were his IVs very high, but his Special Attack was perfect, so I've brought him back to stay. On the advice of friends, I've replaced Dark Pulse with Shadow Ball even though they pretty much have the same coverage and power, and finally found a 4th move I like for him. I've taken Weavile out with one hit thanks to Vacuum Wave!
Porgon2@Lum Berry
Bold
Trace
216 Def/40 Sp.Attack/252 HP
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
A weird recent addition who doesn't fulfil my policy of only replacing Pokémon with those that offer the same coverage, leaving me a bit fighting weak. In this case, it's to bring back my favourite ability, which is Trace. I've had a lot of fun with Trace, and it's helped me make a few fun switch ins as well. Besides walling and BoltBeaming, his main job is to use Thunder Wave to slow down Pokémon, which is usually a good thing.
Infernape@Life Orb
Naive
Flash Fire
252 Attack/64 Sp.Attack/192 Speed
- Overheat
- Close Combat
- Grass Knot
- U-Turn
I loved Arcanine, but Infernape is turning out to be really cool as well. A basic mixed set that also includes Grass Knot as an emergency grass move as I usually end up losing Roserade to set up spikes. Overheat or Close Combat for maximum damage and then U-Turn out of there if things get dicey.
Togekiss@Salac Berry?
Hardy
Serene Grace
64 Sp.Defence/192 Speed/252 HP
- Air Slash
- AncientPower
- Nasty Plot
- Baton Pass
My team's been taking a special trend as of latest iterations, so I thought I'd try embracing it with a baton passer! Air Slash gives me a flying move giving me a move for Fighting which I had been lacking ever since I replaced Scyther It also helps since 2 of my Pokemon are weak to ground and 2 are weak to fighting. I'm still a sucker for moves like AncientPower, but since I'm baton passing anyways, why not go with the move that could boost all my stats? I may need to think more about the hold item. I don't like using the same item twice, but I think I've already used all the good ones.
A moment for past teammates who didn't make the cut:

Roserade@Focus Sash
Timid
Natural Cure
252 Sp.Attack/252 Speed/4 HP
- Sludge Bomb
- Energy Ball
- Hidden Power (Fire)
- Toxic Spikes
The only of a series of shinies I found that's actually stuck around. I had liked the original Shiny Roserade so much, I was able to chain a much better one to use in my team. The basic idea is to open with some Toxic Spikes, but she's capable of packing a punch if needed. Hidden Power seems to be pretty weak, but it can catch 4x Fire weak Pokémon off guard, which is handy. Well I can't exactly use Sleep Powder on a chained Pokemon, but Sleep Powder does seem quite appealing...

Milotic@Leftovers
Calm
Marvel Scale
200 Def/56 Sp.Def/252 HP
- Surf
- Ice Beam
- Sleep Talk
- Rest
Okay, let's ditch the gimmicky Icy Wind and capitalize on Marvel Scale with a ResTalk set. Also shiny for some reason. Doesn't actually look as good as I thought. I've got doubles teams, I suppose I can get over my hangup on making my teams doubles ready and just go for a pure singles state of mind.

Lucario@Wise Glasses
Modest
Inner Focus
252 Sp.Attack/252 Speed/4 HP
- Aura Sphere
- Dragon Pulse
- Shadow Ball
- Vacuum Wave
The on again-off again Lucario. The judge told me that not only were his IVs very high, but his Special Attack was perfect, so I've brought him back to stay. On the advice of friends, I've replaced Dark Pulse with Shadow Ball even though they pretty much have the same coverage and power, and finally found a 4th move I like for him. I've taken Weavile out with one hit thanks to Vacuum Wave!

Porgon2@Lum Berry
Bold
Trace
216 Def/40 Sp.Attack/252 HP
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
A weird recent addition who doesn't fulfil my policy of only replacing Pokémon with those that offer the same coverage, leaving me a bit fighting weak. In this case, it's to bring back my favourite ability, which is Trace. I've had a lot of fun with Trace, and it's helped me make a few fun switch ins as well. Besides walling and BoltBeaming, his main job is to use Thunder Wave to slow down Pokémon, which is usually a good thing.

Infernape@Life Orb
Naive
Flash Fire
252 Attack/64 Sp.Attack/192 Speed
- Overheat
- Close Combat
- Grass Knot
- U-Turn
I loved Arcanine, but Infernape is turning out to be really cool as well. A basic mixed set that also includes Grass Knot as an emergency grass move as I usually end up losing Roserade to set up spikes. Overheat or Close Combat for maximum damage and then U-Turn out of there if things get dicey.

Togekiss@Salac Berry?
Hardy
Serene Grace
64 Sp.Defence/192 Speed/252 HP
- Air Slash
- AncientPower
- Nasty Plot
- Baton Pass
My team's been taking a special trend as of latest iterations, so I thought I'd try embracing it with a baton passer! Air Slash gives me a flying move giving me a move for Fighting which I had been lacking ever since I replaced Scyther It also helps since 2 of my Pokemon are weak to ground and 2 are weak to fighting. I'm still a sucker for moves like AncientPower, but since I'm baton passing anyways, why not go with the move that could boost all my stats? I may need to think more about the hold item. I don't like using the same item twice, but I think I've already used all the good ones.
A moment for past teammates who didn't make the cut:










