My love for Fire-type anti-leads got me experimenting around with this guy:
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Typhlosion Anti-Lead
Typhlosion @ Life Orb
Hasty - Blaze
100 Atk / 232 SpA / 176 Spe
- Eruption
- Hidden Power Grass
- Rock Slide
- Overheat / Quick Attack
LRcanine v2. A full power Eruption does an average of 68% to 252/0 Uxie and basically OHKOes anything else that doesn't resist it. Rock Slide OHKOes 0/0 Moltres on average and the speed EVs guarantee you outspeed it. Hidden Power Grass OHKOes Omastar / Rhyperior / focus sash less Kabutops (a LO Aqua Jet does a maximum of 93.6%). 252/0 Spiritomb has a chance to be OHKOed by a full power Eruption and can't 2HKO back with a CB Shadow Sneak. Overheat can be used as a second insanely powerful STAB attack, even more so if Typhlosion gets down into Blaze range, and is the recommended option. However, Quick Attack can be used to beat Sash Alakazam, as its Psychic won't OHKO (69% max), but really don't bother because Overheat is too good to pass up.
It does a nice job of luring in bulky Waters or Chansey on a stall team similar to the way LO lead Moltres plays, but is faster, has a similar amount of firepower off the bat, and can take out opposing Moltres leads quickly. Random bulky/fast things with HP Rock preparing for Moltres won't be OHKOing Typhlosion any time soon either; it's bulk isn't the best but isn't bad for a sweeper. It's also cool when people try to absorb what they think is a scarfed Eruption with Houndoom and they then take 90% from the subsequent Rock Slide :).
You lose to Ambipom every time though so don't even stay in. Just use it as an opportunity for your Regirock / Rhyperior / Registeel / Steelix to come in an set up SR :). Sorry, it's late and I couldn't be bothered doing the whole lead matchup chart, so hopefully my wee description is enough.
My love for Fire-type anti-leads got me experimenting around with this guy:
![]()
Typhlosion Anti-Lead
Typhlosion @ Life Orb
Hasty - Blaze
100 Atk / 232 SpA / 176 Spe
- Eruption
- Hidden Power Grass
- Rock Slide
- Overheat / Quick Attack
LRcanine v2. A full power Eruption does an average of 68% to 252/0 Uxie and basically OHKOes anything else that doesn't resist it. Rock Slide OHKOes 0/0 Moltres on average and the speed EVs guarantee you outspeed it. Hidden Power Grass OHKOes Omastar / Rhyperior / focus sash less Kabutops (a LO Aqua Jet does a maximum of 93.6%). 252/0 Spiritomb has a chance to be OHKOed by a full power Eruption and can't 2HKO back with a CB Shadow Sneak. Overheat can be used as a second insanely powerful STAB attack, even more so if Typhlosion gets down into Blaze range, and is the recommended option. However, Quick Attack can be used to beat Sash Alakazam, as its Psychic won't OHKO (69% max), but really don't bother because Overheat is too good to pass up.
It does a nice job of luring in bulky Waters or Chansey on a stall team similar to the way LO lead Moltres plays, but is faster, has a similar amount of firepower off the bat, and can take out opposing Moltres leads quickly. Random bulky/fast things with HP Rock preparing for Moltres won't be OHKOing Typhlosion any time soon either; it's bulk isn't the best but isn't bad for a sweeper. It's also cool when people try to absorb what they think is a scarfed Eruption with Houndoom and they then take 90% from the subsequent Rock Slide :).
You lose to Ambipom every time though so don't even stay in. Just use it as an opportunity for your Regirock / Rhyperior / Registeel / Steelix to come in an set up SR :). Sorry, it's late and I couldn't be bothered doing the whole lead matchup chart, so hopefully my wee description is enough.
That seems like an awesome lead. It's going to fool pretty much everything into thinking it's Scarfed, so people will switch to niche counters (like Houndoom, as you mentioned) and subsequently get owned. The only problem I see with this is Ambipom - even if you do switch out to a wall, it's very likely that the wall will simply get Taunted, which pretty much cripples them, especially Registeel. Considering that Ambipom is the most popular UU lead by far, the set has a bit of a weakness. Other than that, it's great. All the lurkers are gonna be using this set now xD
how will it fool a scarf once they see life orb damage?
252/0 Spiritomb has a chance to be OHKOed by a full power Eruption and can't 2HKO back with a CB Shadow Sneak
Thats after it attacks, by then turn 1 has gone by and hopefully a hole has been blown in the opponents team from the switch they made.
Cloyster does everything better.
The only plus is Taunt, and nothing else.