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NP: UU - Bye Bye Bye

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Glalie doesn't beat Kazam if it runs Sash. Crunch+Ice Shard kills Alakazam without much trouble. He does have some 4 slot syndrome though, since you have to pick 4 out of about 5 moves (Taunt/Crunch/Ice Shard/Spikes/Explosion).
 
Safeguard Altaria for the win.

I'm still amazed by all the Ambipom I ran into today, again. I guess a lot of players liked spiking over stopping spiking, and now that they can't do it so effectively, they have gone back to the tried-and-true Ambipom.

I haven't seen anything particularly unique so far, just not-so-much of the same.
 
Safeguard Altaria for the win.

I'm still amazed by all the Ambipom I ran into today, again. I guess a lot of players liked spiking over stopping spiking, and now that they can't do it so effectively, they have gone back to the tried-and-true Ambipom.

I haven't seen anything particularly unique so far, just not-so-much of the same.


This is why saving Omastar instead of running it as a lead is preferable. (Against Kazam who sometime carry Focus Blast as a lead)

Ambipom even doesn't *beat* Omastar. It's forced to eat 50-55% from Surf as it taunts. I would actually recommend Omastar as the only the spiker lead. (preferably one with grass reducing berry) and some speed to outspeed Rhyperior and friends.
 
Since everyone abusing NUs and random strategies, I'm not caring about my rating at all at the moment (I gave up). Here's some Poke's that I've had fun using:

Sub-CM Entei: Pretty much the only thing in UU that can CM and make 101 HP Subs, lol. The only downside is the fact he gets walled way too easily. If you run HP Rock, you get raped by Milotic, HP Grass, you get walled by Fire types and Haze Milotic. However, if you get rid of Milotic and stuff, that thing is a maniac. Here's the set:

Entei @ Leftovers
Ability: Pressure
EVs: 136 HP/184 Spd/188 SAtk (Run 188 Spe for HP Rock due to imperfect IV)
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Flamethrower
- Hidden Power [Grass]/HP Rock

136 HP gives you 101 HP Subs, obviously, 184 Spe lets you outspeed Rotom and the rest in SpA.

Stallrevoir: See "Creative Moveset Thread" lol

I've also been running an evil dual SubRoost team (Moltres and Articuno, lol) for the lulz. Yes, this is one massive SR weakness, but the pair can stall out stuff that they won't be able to stall out alone normally. For example, Moltres would not be able to fully stall out bulky waters but Articuno can. Articuno gets walled by Registeel but is totally raped by Moltres. It has been an annoying duo.
 
I once used that SubEntei set with Jumpluff and Kabutops, and won games with them alone. The other three Pokemon were like Bulbasaur, Charmander and Squirtle as fillers. I don't just mean a handful of games either, I mean a lot. The only fire-types that wall the set are the Flash Fires. Otherwise, CMs start overpowering opposing fire-types. LO Moltres especially can't do much against Entei with a CM or two under its belt.
 
This metagame is frustrating. There are so many viable threats for an offensive team to cover that I don't even have room for a stall-breaking sweeper most of the time. All of my teams would fit the description "meh". Actually I haven't really been impressed with anyone's team in this metagame, besides possibly Dekzeh's old Yanmega team (which still has some major flaws).

I feel like Tony Stark without his Iron Man suit. I guess I brought this upon myself :/
 
At least you got into upper req territory before all this happened, lol. I couldn't get into grinding right away and in general I can barely stand laddering for two hours straight usually. Sitting out for a while might help to get rid of our old biases and restart with a cleaner slate. Hell, I might just ask Shoddy for a random Pokémon as a team building starting point.
 
I've also been running an evil dual SubRoost team (Moltres and Articuno, lol) for the lulz. Yes, this is one massive SR weakness, but the pair can stall out stuff that they won't be able to stall out alone normally. For example, Moltres would not be able to fully stall out bulky waters but Articuno can. Articuno gets walled by Registeel but is totally raped by Moltres. It has been an annoying duo.

Scoopa has been running a similar team for awhile now and it has been annoying!! lol and just to give it away he runs dual rapid spinning for even more annoyance...Articuno is like his sig pokemon...lol everytime i see one i immediately think its him
 
Yea, I think he runs that bitch on every team lol. His dual subroost team rapes though. it's hella hard to take down. People think SR keeps moltres and articuno at bay...pfft. They will stall your entire team if you let them lol.
 
I run Clefable, who doesn't care at all about those two.

By the way, slapping Clefable on a team is one of the best ways to spread paralysis while giving stall teams a nightmare.
Too bad Clefable is also a Rhyperior magnet.

Anyway: getting rid of Milotic and bulky waters in general, then running DD Feraligatr seems to be a good strategy these days.

It seems, because i didn't tested it yet.

Anyway 2:
My team has been consistent until now, even with all the diversity we have now in this meta.
I say balanced/semi offensive teams are the way to go. At least for me, it's been working.
 
I don't know about you guys but this metagame simply kicks ass. No more Raikou! No more Froslass! I can really appreciate the variety here. I can't believe that viability of so many pokemon shot up with the banning of 2 measly pokemons.
 
Anyway: getting rid of Milotic and bulky waters in general, then running DD Feraligatr seems to be a good strategy these days.

It seems, because i didn't tested it yet.

I've given it a shot, and I've been disappointed. It managed to sweep once in a while, but apart from Bulky Waters it's still stopped cold by Hitmontop, Swellow, any strong priority user basically. Also, it's easily defeated by Leafeon and Tangrowth.
 
Using it with Dual Screens and a Lum Berry is the way to go, IMO. All out offense has a tough time with it once it gets a DD in. The only thing that can revenge it, I guess would be Swellow. Defending against it is the only way to beat it after a DD (outside of a bunch of priority, and by then it will have rampaged through half your team) which makes it nice on an offensive team.
 
Lum Berry works well. The loss of power doesn't really affect it getting the KOs it needs, and it's nice to set up on stuff like Registeel. It's actually one of the most potent sweepers under DS, but I haven't tried it. But as I said, I've used it on Standard Offense, and it has been disappointing.
 
Maybe using a bulky DD Gatr could work (remember guys: Feraligatr is physically as bulky as Blastoise).
Get rid of grass pokes/Haze Milotic, and DD Sleep Talk Gatr could see some use as a bulky water sweeper, since now bulky waters can't touch you (unless they are Poliwrath... i hate this thing).
 
Mono water is terrible in UU, nearly every team has a water absorber or a SAUR. I can definitely see the viability of a RestTalk Curse Power Whip Venusaur though, wonder why more people don't use it like that (you're walled by other Venusaur but they can't do much back to you)
 
Mono water is terrible in UU, nearly every team has a water absorber or a SAUR. I can definitely see the viability of a RestTalk Curse Power Whip Venusaur though, wonder why more people don't use it like that (you're walled by other Venusaur but they can't do much back to you)

That's why the line "get rid of grass pokes".
Water absorber is Poliwrath. Milotic without Haze and Blastoise without Roar are set up fodders, and flinch helps you getting through Milotic.

And Curse Venusaur is immune to Toxic, so you're better off using Synthesis and 2 attacks.
 
M BLADE said:
And Curse Venusaur is immune to Toxic, so you're better off using Synthesis and 2 attacks.

But Burn could still pose a problem. On the subject of Venusaur, I've had loads of success with the mixed attacker set. Sludge Bomb stops other Grass-types (nails enemy Venusaur on the switch) while Power Whip keeps you from being blocked off by Chansey. Pairs up well with Lum Morning Glory Arcanine, too, to block enemy Venusaur Sleep Powders.
 
If you aren't outspeeding Swellow after a DD using Feraligatr, you are doing it wrong. Gatr absolutely needs to beat that thing if it wants to sweep offense. (which it can do quite handily) My set is:

Feraligatr@Leftovers
164Spe/92HP/252Att - Jolly
~Substitute
~Dragon Dance
~Waterfall
~Return

Walled only by Shedinja in UU, Water/Normal is a great combination for a sub statup sweeper. Alternatively you can run 92 EVs in attack and 252 in HP, or split. I really haven't messed with those EVs much and calced with stuff. 164 Speed with Jolly (you can't outspeed Swellow with Adamant/Impish) lets you beat Swellow after one DD and KO with Waterfall. Sub is a great move in general, scouting early switches and protecting from status. It also serves a dual purpose: I originally ran this set on a sandstorm team, so leftovers were pretty much required not to rape him quickly. An unintended perk of this was that I could easily sub down into Torrent range if needed and pummel things to pulp with a +1 Torrent Waterfall off of 309/269 Attack. (depending on how you put EVs in)

Calcs for 92HP Gatr:

Registeel 100 Att Earthquake: 19.5% - 23.1% (never breaks substitutes)
Milotic 0 SpA Surfs: 18% - 21.3% (never breaks substitutes)
Milotic 0 SpA Ice Beams: 12% - 14.1% (never breaks substitutes)
Milotic 0 SpA HP Grass: 35.3% - 41.9% (They don't run Ice Beam, have fun with Torterra)
Azumarill CB Aqua Jet: 18% - 21.3% (never breaks subs, can't revenge)
Technitop Fake Out: 22.5% - 26.6% (sometimes doesn't break sub)
Technitop Mach Punch: 33.5% - 39.8% (doesn't 3HKO with lefties)
Rapid Spin Top Sucker Punch: 23.4% - 27.5% (sometimes doesn't break sub)

+0 Waterfall on RSTop (one DD, one intimidate) - 58.2% - 68.4% (2HKO)
+1 Return on LOSDVenu - 55.5% - 65.4% (2HKO)
+1 Return on BulkyVenu - 45.9% - 54.1% (chance of 2HKO with sr)
Milotic - Check for HP Grass/damage taken from attacks, if it's defensive and runs hp grass have a field day with Torterra, otherwise stick with regular milotic counters (Venusaur lol).
Registeel - FREE SETUP YEAHH YEAHHH have fun with +6

In other news: I stuck a Rain Dance Omastar randomly on one of my teams and found it does a great job cleaning up late game/opening holes for other (non rain) sweepers early game.
 
But Burn could still pose a problem.

Will-o-Wisp is predictable, don't you agree?

I mean, even burned, you're still going to past through almost every W-o-W user not named Weezing out there (which without the burn you're still walled by it).


Anyway: Rain teams are basically gone.
Weird, seeing that they didn't lose anything , and Rain is still a potent threat.
 
1) The point of most setup mons is to be forced out by as few pokés as possible, as you don't want to waste turns setting up for nothing.
2) You're burned, you lose your Leftovers recovery, 6.25% per turn and waste more turns using Synthesis' very limited PP. You're useless.
 
That doesn't change that WoW is predictable and easily avoided.
And Venusaur benefits from a coverage attack (Body Slam is nice).
 
But Burn could still pose a problem. On the subject of Venusaur, I've had loads of success with the mixed attacker set. Sludge Bomb stops other Grass-types (nails enemy Venusaur on the switch) while Power Whip keeps you from being blocked off by Chansey. Pairs up well with Lum Morning Glory Arcanine, too, to block enemy Venusaur Sleep Powders.

That was part of my "Down with the suspects!" RMT...you're welcome. =P I'm glad you enjoy it. I used my old team for a bit, but it got so damn boring xD.
 
Wooo Balanced metagame... it is as awesome as people have always made it seems... JK.


On a serious note, in regards to Glaile discussion, he actually does better on the offensive rather than attempting to setup. I used a Focus Sash set with Avalanche, Ice Shard, Taunt, and Explosion to good success. Avalanche jumps up to 120 Base Power if he is damaged before the attack... anything that doesn't attack gets Taunted or Slodded on.

Sub Cm Uxie is just ridiculously good (Always has been). I'm not going to explain how the set functions as you can test it for yourself.
 
Was hoping no one would post about subcm uxie >_>
Ya, i've been running SubCM Uxie and I have got to say its extremely pleasing. The amount of rage quits and sweeps I get early game are amazing. I run max speed and spA. The only thing i'm torn on is the final move slot, HP Fight of Tbolt. Registeel can be cumbersome without hp fight, but the same can be said for any psychic type without tbolt.
 
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